View Full Version : Limit on Warp Points per system?
AMF
February 22nd, 2004, 06:11 AM
Under DevNull Mod, is there a limit to the number of warp points that can go in and out of a system? It appears to be limited to ten (10), but wanted to confirm...
thanks,
Alarik
Renegade 13
February 22nd, 2004, 06:12 AM
As far as I know, 10 is the limit per system. You can't have more than that.
AMF
February 22nd, 2004, 06:17 AM
well, that seems like a pretty glaring hole in the game, no> I mean, in some situations, its not too hard to crank out 10 WP at all...
ugh.
Not that I've just been screwed in a game, but, well, I've just been screwed in a game...
thanks,
Alarik
Originally posted by Renegade 13:
As far as I know, 10 is the limit per system. You can't have more than that. <font size="2" face="sans-serif, arial, verdana">
Slynky
February 22nd, 2004, 06:24 AM
Originally posted by Renegade 13:
As far as I know, 10 is the limit per system. You can't have more than that. <font size="2" face="sans-serif, arial, verdana">I'm not a mod expert but I think that is a parameter in the game...not a mod. So, unless it can be modded, 10 is a game limit. No matter what mod.
Fyron
February 22nd, 2004, 06:26 AM
If there are already 10 or more warp points leading from a system, you can not create any new ones in that system. In the Map Editor, you can add as many warp points as you would like.
Slynky
February 22nd, 2004, 06:29 AM
Originally posted by Imperator Fyron:
If there are already 10 or more warp points leading from a system, you can not create any new ones in that system. In the Map Editor, you can add as many warp points as you would like. <font size="2" face="sans-serif, arial, verdana">Oooh, so it's a game setting that can't be overcome unless from the start...at map creation. Regardless of mod. Good to know.
AMF
February 22nd, 2004, 06:29 AM
Alrighty then. We'll just chalk it up to the idea that our foe fighured out some physical property of warp points eons before we did, and has built their strategy around that....such isthe nature of science and discovery. Now...hmmm...how exactly can we penetrate his defenses...hmmm...
thanks,
Alarik
Slynky
February 22nd, 2004, 06:34 AM
I'll bow to Fyron on this but...
IF you try to build a warp point to a system that already has 10 points...you get the same failure message that one gets if trying to build a warp point to a system that has that (I forget the name) facility that prevents warp points being built in that system at all.
AMF
February 22nd, 2004, 06:57 AM
So, as a freind just noticed: "Hmm. If you have ten or more systems within range of each other that
means you can seal yourself off completely with some effort and it will
be impossible to get at you. Interesting... I bet if you are already
trading with each other the game doesn't notice that you've effectively
lost contact."
Is this what they refer to as "turtling"...?
thanks,
Alarik
Originally posted by Slynky:
I'll bow to Fyron on this but...
IF you try to build a warp point to a system that already has 10 points...you get the same failure message that one gets if trying to build a warp point to a system that has that (I forget the name) facility that prevents warp points being built in that system at all. <font size="2" face="sans-serif, arial, verdana">
Slynky
February 22nd, 2004, 07:09 AM
Turtling (sp?) has a bad connotation. To some degree, I understand it. And, conversely, I disagree with it. If it is obvious that a player is turtling to bring the game to a stalemate...that is wrong. However, if a person is turtling in order to gain some time to build a fleet, train it, etc., it's a different story. It's hard to make a distinction, sometimes, though.
Fyron
February 22nd, 2004, 07:13 AM
Yes, that is turtling, and yes, it is bad. Several black marks on your record if you turtle completely. http://forum.shrapnelgames.com/images/icons/icon8.gif
It actually takes 11 or more systems, because you have to have 10 WPs in each, and you can not create a WP to the system you are in already (meaning it has both ends in the same system).
Alneyan
February 22nd, 2004, 12:01 PM
You will not break communication with other Empires as long as it possible to reach one of your colonies, no matter how complicated this way would be. And you don't necessarily need to have explored the systems on this path.
I admit I don't know what happens if you completely block all your systems save one, but I gather it would still work as long as you retain control of this system. But of course, it would fall under "abusive turtling" as your prospective enemies cannot reach most of your colonies.
Baron Munchausen
February 22nd, 2004, 06:05 PM
Yep, hard coded limit is 10. And there has to be a limit. This is why SE V ought to have an 'off road' method of interstellar travel, like MOO 3. And it might be cool to have 'sleeper ships' and play long slooow games without warp points at all. http://forum.shrapnelgames.com/images/icons/icon7.gif
Although I'd still like to see Warp Gates, as well.
Slynky
February 22nd, 2004, 06:24 PM
I consider turtling to be OK IF the person has an objective in doing so. For example, building up a fleet and training it.
However, turtling just to make yourself hang around the game and not be beaten is just plain being a jerk.
That's the difference to me.
Fyron
February 22nd, 2004, 08:05 PM
Either method of such turtling is being a jerk in my book. Channeling all travel through specific choke points is fine, but completely cutting yourself off is not.
Slynky
February 22nd, 2004, 09:22 PM
Originally posted by Imperator Fyron:
Either method of such turtling is being a jerk in my book. Channeling all travel through specific choke points is fine, but completely cutting yourself off is not. <font size="2" face="sans-serif, arial, verdana">A difference of opinion noted. And certainly an item listed in another thread as "gamey" (but not with what I would call clarification).
Arkcon
February 23rd, 2004, 02:11 AM
So like everyone is saying... yes interlocking 11 systems lik this is turtling, but intelligence operations will still work against each other. So you can annoy the heck out of him. Unless you shut it off.
If you're in the mood for reprisals, and you have warp point creaters, retrofit to warp point closers, close one of the 10 max warp points, then open your own. Or turtle yourself in with closed warp points and the system shield facility.
Ruatha
February 23rd, 2004, 02:34 AM
Originally posted by Alneyan:
You will not break communication with other Empires as long as it possible to reach one of your colonies, no matter how complicated this way would be. And you don't necessarily need to have explored the systems on this path.
I admit I don't know what happens if you completely block all your systems save one, but I gather it would still work as long as you retain control of this system. But of course, it would fall under "abusive turtling" as your prospective enemies cannot reach most of your colonies. <font size="2" face="sans-serif, arial, verdana">As long as there's one way in, no matter how hard defended. I think it's ok.
But completely turtelling is a booring playstyle.
Another way to turtle withour building warp points is ofcourse to destroy the warp points and build gravitational system shields.
[ February 22, 2004, 12:37: Message edited by: Ruatha ]
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