View Full Version : TDM-ModPack 3.40 Beta
Mephisto
February 26th, 2004, 11:30 PM
Hi all!
Here is the latest beta Version of the TDM-ModPack compatible with v1.91. Have fun!
http://home.t-Online.de/home/320045362204-0001/tdmmodpackgold/tdmstartgold.htm
gregebowman
February 26th, 2004, 11:44 PM
Thanks a lot. I do plan on having fun with it!
mac5732
February 27th, 2004, 04:09 AM
Mephisto you old canary http://forum.shrapnelgames.com/images/icons/icon7.gif , what if anything is new in 3.4 Beta? I downloaded it, but your site doesn't list what if anything is new, added, etc.
just wondering... tks
Just some ideas mac
Atrocities
February 27th, 2004, 04:12 AM
Thanks Mephisto. http://forum.shrapnelgames.com/images/icons/icon7.gif
Mephisto
February 27th, 2004, 11:56 PM
There is not much new yet in the patch. I just included all the changed files from the offical patch into the Mod. I try to get hold of the latest files for all the races right now.
Originally posted by mac5732:
Mephisto you old canary http://forum.shrapnelgames.com/images/icons/icon7.gif , what if anything is new in 3.4 Beta? I downloaded it, but your site doesn't list what if anything is new, added, etc.
just wondering... tks
Just some ideas mac <font size="2" face="sans-serif, arial, verdana">
Captain Kwok
February 28th, 2004, 12:49 AM
The TDM AIs should really benefit by some of the fixes in the Last patch. Especially that they'll be using their bonuses to full potential!
gregebowman
February 28th, 2004, 02:48 AM
I d/l it Last night and it worked fine. Haven't played TDM in awhile, though, but it was great playing it again. Great job.
mac5732
February 28th, 2004, 05:53 AM
Doh, forgot to ask, I had Version 3.0 and upgraded to 3.4 beta, do I need to also download vs 3.3 lst???/ or will 3.4 upgrade include 3.3 as well?
dumb mac http://forum.shrapnelgames.com/images/icons/icon7.gif
Captain Kwok
February 28th, 2004, 06:14 AM
Originally posted by mac5732:
Doh, forgot to ask, I had Version 3.0 and upgraded to 3.4 beta, do I need to also download vs 3.3 lst???/ or will 3.4 upgrade include 3.3 as well?
dumb mac http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="sans-serif, arial, verdana">No. Ver 3.40 is the mod in its entirety.
Aiken
February 29th, 2004, 08:37 PM
It will be really nice to provide a patch which will upgrade existing 3.30 up to 3.40, because D/Ling of a 10 meg mod on dialup is quite painful.
Thanks in advance.
Desert Fox
March 7th, 2004, 04:13 PM
I sent you email on this, but I thought I would post here as well. I am using your Mod as a base for my own. I encountered a few errors with the Orks Race. AI_Design file contained wrong values for various weapons etc. Anyone else get this error?
I am hoping that this beta is nearly complete so I do not end up modifying to much in my own Mod to make it compliant with what you end up adding. http://forum.shrapnelgames.com/images/icons/icon7.gif Thanks, love the update! http://forum.shrapnelgames.com/images/icons/icon10.gif
Master Belisarius
March 7th, 2004, 06:38 PM
Originally posted by Desert Fox:
I am hoping that this beta is nearly complete so I do not end up modifying to much in my own Mod to make it compliant with what you end up adding. http://forum.shrapnelgames.com/images/icons/icon7.gif Thanks, love the update! http://forum.shrapnelgames.com/images/icons/icon10.gif <font size="2" face="sans-serif, arial, verdana">hehehe, but can bet many things would change... I sent the new Versions for Aquilaeian, Pyrochette and Tessellate, after Mephisto released this beta Version... and can bet others moders did it too.
[ March 07, 2004, 16:39: Message edited by: Master Belisarius ]
Desert Fox
March 8th, 2004, 11:55 AM
Thanks for the note on that. http://forum.shrapnelgames.com/images/icons/icon12.gif I will be adding at least 10-12 Human races to the Mod anyways. Only keeping about 8-10 Aliens not sure yet how the balance will work.
I decided it was much easier to find a Mod to use as a base for ours. TDM just offered what I wanted allowing me to skip many additional changes I would have had to make. If anything besides the races are drastically altered, no worries either. I am at least 4-6 weeks form releasing a beta even. We have at least 4 maybe 6 ships sets to design. http://forum.shrapnelgames.com/images/icons/icon10.gif Babbling sorry. http://forum.shrapnelgames.com/images/icons/icon12.gif
gregebowman
March 8th, 2004, 04:40 PM
Originally posted by aiken:
It will be really nice to provide a patch which will upgrade existing 3.30 up to 3.40, because D/Ling of a 10 meg mod on dialup is quite painful.
Thanks in advance. <font size="2" face="sans-serif, arial, verdana">That's why I try to d/l the big files at work, and use WinRar to cut them up so I can put them on floppies (why are we still calling 3.5" disks floppies?) so I can take them home. I had to buy more disks, but it's faster this way than waiting forever to d/l a huge file.
Aiken
March 8th, 2004, 05:27 PM
grege, you're so lucky to have a generous admin at your work. But our admin is natural BOFH! http://forum.shrapnelgames.com/images/icons/icon8.gif
Ragnarok
March 8th, 2004, 06:24 PM
Originally posted by aiken:
grege, you're so lucky to have a generous admin at your work. But our admin is natural BOFH! http://forum.shrapnelgames.com/images/icons/icon8.gif <font size="2" face="sans-serif, arial, verdana">The admin here at my work is a really nice guy. He plays SEIV alot, visits this forum every day, and allows pretty much anything (that's not dangerous) to be downloaded by all. Come to think of it, I think that admin is me. http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/smilies/rolleyes.gif
gregebowman
March 8th, 2004, 10:46 PM
Originally posted by aiken:
grege, you're so lucky to have a generous admin at your work. But our admin is natural BOFH! http://forum.shrapnelgames.com/images/icons/icon8.gif <font size="2" face="sans-serif, arial, verdana">Well, it's not so much as being generous as being ignorant. While I know my boss knows I surf the net in my spare time, I don't think she realizes how much stuff I d/l, especially for this game. I don't flaunt it, and usually hide teh screen when she or other office workers walk by. Like I mentioned in another post, one of my co-workers is getting canned, partly for personal e-mails at work. That's one thing I don't do. But as long as I'm not forbidden to d/l files, I'll keep doing it.
Slick
March 9th, 2004, 04:42 AM
Feedback for the beta guys:
I'm not sure if this is a bug or intentional, but I just crew-insurrected an Earth Alliance DN which had a design type of "attack base". Its components were consistent with an APB/SD dread with all the ship type components supporting. It was just wierd seeing that for the design type.
Slick.
Mephisto
March 9th, 2004, 09:39 PM
I will consider an upgrade for your dial up guys. http://forum.shrapnelgames.com/images/icons/icon7.gif
Slick, thanks for the feedback. Do you have a file you can sent me? I'm a bit puzzled by the problem.
Loser
March 9th, 2004, 09:41 PM
Originally posted by Slick:
Feedback for the beta guys:
I'm not sure if this is a bug or intentional, but I just crew-insurrected an Earth Alliance DN which had a design type of "attack base". Its components were consistent with an APB/SD dread with all the ship type components supporting. It was just wierd seeing that for the design type.
Slick. <font size="2" face="sans-serif, arial, verdana">I was under the impression that AI designers use the type "Attack Base" to make attack ships that specifically will not join fleets.
Slick
March 9th, 2004, 09:54 PM
Originally posted by Mephisto:
I will consider an upgrade for your dial up guys. http://forum.shrapnelgames.com/images/icons/icon7.gif
Slick, thanks for the feedback. Do you have a file you can sent me? I'm a bit puzzled by the problem. <font size="2" face="sans-serif, arial, verdana">Maybe. I have processed a few turns since then but I think the DN may still be alive under my malevolent dominance. If I do, I'll email you the file tonight.
Slick.
Master Belisarius
March 10th, 2004, 12:33 AM
Originally posted by Loser:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Slick:
Feedback for the beta guys:
I'm not sure if this is a bug or intentional, but I just crew-insurrected an Earth Alliance DN which had a design type of "attack base". Its components were consistent with an APB/SD dread with all the ship type components supporting. It was just wierd seeing that for the design type.
Slick. <font size="2" face="sans-serif, arial, verdana">I was under the impression that AI designers use the type "Attack Base" to make attack ships that specifically will not join fleets. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Yep, and if I'm not wrong, Rollo was the first to use the "Attack Base" ship design to create Scouts.
In the other hand, think I'm the first modder to use BA as standard ships in the late game! http://forum.shrapnelgames.com/images/icons/icon7.gif
[ March 09, 2004, 23:52: Message edited by: Master Belisarius ]
Slick
March 10th, 2004, 01:15 AM
No problem, then. I just thought it looked strange. I have played TDM for some time now and apparently never noticed this before.
BTW, before the "final" 3.40 is released, would it be asking too much to have a consolidated file of all the changes? Or will we have to check each of the readmes for all the different races individually?
Slick.
Slick
March 10th, 2004, 01:52 AM
Originally posted by Mephisto:
I will consider an upgrade for your dial up guys. http://forum.shrapnelgames.com/images/icons/icon7.gif
Slick, thanks for the feedback. Do you have a file you can sent me? I'm a bit puzzled by the problem. <font size="2" face="sans-serif, arial, verdana">Got the file, if you still want to see it. Wanna PM me your email address? the email option on this forum won't allow attachments.
Slick.
Mephisto
March 10th, 2004, 07:30 AM
I'm sorry but probably I will not make one large Readme with every change to every race. This is just so much work and I'm already running short of time. http://forum.shrapnelgames.com/images/icons/icon9.gif I will see if I can highlight at least the changed races so you only have to read their Readmes, not all.
Originally posted by Slick:
BTW, before the "final" 3.40 is released, would it be asking too much to have a consolidated file of all the changes? Or will we have to check each of the readmes for all the different races individually?
Slick. <font size="2" face="sans-serif, arial, verdana">
Rusty_Nail
March 14th, 2004, 12:23 AM
I downloaded the 3.40 beta after updating to 1.91, but it does not react to a double click (i.e.nothing to open) It is classified as a shortcut called SE4Gold. Am I missing something here? Have I done something wrong? How do I get it to work? Been away for some time, but I liked the earlier Version of TDM mod. I suppose I can't use the 3.20 Version now that have 1.91, huh?
Master Belisarius
March 14th, 2004, 12:41 AM
Originally posted by rusty nail:
I suppose I can't use the 3.20 Version now that have 1.91, huh? <font size="2" face="sans-serif, arial, verdana">You can use the 3.2 without problems.
Edit: why you don't install the 3.3 Version?
[ March 13, 2004, 22:42: Message edited by: Master Belisarius ]
Rusty_Nail
March 14th, 2004, 10:50 AM
Thanks. Apparently an error in the download. A new download worked successfully.
Master Belisarius
March 14th, 2004, 03:19 PM
Originally posted by Mephisto:
Hi all!
The latest beta can be downloaded here thanks to Fyron:
http://home.t-Online.de/home/320045362204-0001/tdmmodpackgold/tdmstartgold.htm
This beta does not contain any images. If you need the images, please install the Last offical TDM first. <font size="2" face="sans-serif, arial, verdana">Then, you have not included the Tessellate, right?
Mephisto
March 14th, 2004, 11:07 PM
I included them but forgot the pictures. Sorry. The pictures will be in the full release.
Master Belisarius
March 14th, 2004, 11:10 PM
Originally posted by Mephisto:
I included them but forgot the pictures. Sorry. The pictures will be in the full release. <font size="2" face="sans-serif, arial, verdana">http://forum.shrapnelgames.com/images/icons/icon7.gif No problem, I realized that after download the files!
Anyway, here are the Tessellate 1.0, if somebody still don't have this great shipset (I'm not talking about the AI, right! http://forum.shrapnelgames.com/images/icons/icon7.gif ).
Tessellate Complete 1.0 Version: Tessellate Version 1 Complete Files.zip (http://forum.shrapnelgames.com/newuploads/1055630817.zip)
Mephisto
March 15th, 2004, 02:35 AM
Hi all!
The latest beta can be downloaded here thanks to Fyron:
http://home.t-Online.de/home/320045362204-0001/tdmmodpackgold/tdmstartgold.htm
This beta does not contain any images. If you need the images, please install the Last offical TDM first.
Slick
March 17th, 2004, 06:02 AM
More feedback:
It appears to me that the Aquilaeian empire does not make enough intelligence facilities. Even in the endgame, they always seem to make very few intel points.
Slick.
Master Belisarius
March 19th, 2004, 05:10 AM
Originally posted by Slick:
More feedback:
It appears to me that the Aquilaeian empire does not make enough intelligence facilities. Even in the endgame, they always seem to make very few intel points.
Slick. <font size="2" face="sans-serif, arial, verdana">Yep, and thanks for the report!
Usually all of my AIs hasn't good Intel.
Because the AIs are not good doing Intel project, decided to use most the effort to get more resources and research.
Depending of the map o or the luck or the human's gameplay, it can be a big problem or not.
Sadly, we can't force the AI to build more Intel facilities, if are under Intel attacks...
Slick
March 19th, 2004, 03:48 PM
Originally posted by Master Belisarius:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Slick:
More feedback:
It appears to me that the Aquilaeian empire does not make enough intelligence facilities. Even in the endgame, they always seem to make very few intel points.
Slick. <font size="2" face="sans-serif, arial, verdana">Yep, and thanks for the report!
Usually all of my AIs hasn't good Intel.
Because the AIs are not good doing Intel project, decided to use most the effort to get more resources and research.
Depending of the map o or the luck or the human's gameplay, it can be a big problem or not.
Sadly, we can't force the AI to build more Intel facilities, if are under Intel attacks... </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">If that's the way it was intended, then that's cool. I could have been a little more clear in that they seem to have far less intel points when compared to other TDM AI's. And I always use at least a low AI bonus, which I think applies to intel and research as well as the other resources. I would think that with the AI bonus, they would have a little more intel points.
Slick.
mac5732
March 19th, 2004, 10:27 PM
have you tried setting their intel, cunning etc, up higher in pre-game set up? Don't know if that would help, but might be worth a try,
just some ideas Mac
Slick
April 5th, 2004, 05:47 AM
GREAT HORNY TOADS!!!!!!!!!!!!!
Well it seems that with the latest patch, the AI is sure using its bonus well! I'm playing a large galaxy with 19 TDM AI opponents with a medium bonus. At turn 152ish the United Flora mosey in with a fleet of 107 ships. Visible ships! There may be other ships in the fleet cloaked but I don't seem to remember UF using any cloaking...
Anyway, while I have fielded several fleets of BB's and DN's with an average size of 25-30 ships, the UF has a few fleets of the same size wreaking havoc in a few systems.
Then in comes this BEAST of a fleet of 107 ships! OMFG!!! Big ships too!!! My nearby fleet of 25 dreads ran like it's butt was on fire (well soiled itself first, then ran).
This is one tough game. I'm currently barely in first place and I think UF is in 2nd. I had a rough start so I think my lead is based on production with the UF having more ships. Not exactly sure since I have the scores only on for allies.
Just some feedback to the TDM guys... That UF is very well made indeed.
Slick.
Mephisto
April 10th, 2004, 10:10 AM
Ok, lads, I have just compiled the final Version that is now in internal testing. Expect to see the full Version (and an update Version) very soon.
General Woundwort
April 10th, 2004, 02:36 PM
Maschochist that I am, I can hardly wait. http://forum.shrapnelgames.com/images/icons/icon10.gif
Yimboli
April 13th, 2004, 02:22 AM
in 3.30, the startup screen is the original from the older Versions of the game - are you planning to change that? just curious..
-tim
Tampa_Gamer
April 13th, 2004, 02:55 AM
Originally posted by Yimboli:
in 3.30, the startup screen is the original from the older Versions of the game - are you planning to change that?<font size="2" face="sans-serif, arial, verdana">Yup - Done.
Fyron
April 13th, 2004, 06:53 AM
For reference, ANY mod that works in SE4 1.84 is automatically 100% compatible with SE4 1.91. It will not use the new modding features of 1.91, but those do not affect TDM at all anyways. However, TDM will lack the changes to several data files (Components.txt and Facilities.txt namely) that are in 1.91. Simple solution is to install TDM 3.30 (possibly apply 3.40 BETA patch if you wish), then copy Components.txt and Facilities.txt from the SE4\Data folder to the TDM-Modpack\Data folder. TDM makes no changes to these files at all, so replacing them with the new 1.91 stock files is not a problem.
Mephisto
April 13th, 2004, 09:42 PM
The next beta Version is out, you can download it at http://home.t-Online.de/home/320045362204-0001/ as usual or on www.spaceempires.net (http://www.spaceempires.net) .
This Version would have been the final Version if Atrocities didn't show up with his races just in time for making this one another beta release. http://forum.shrapnelgames.com/images/icons/icon7.gif
Tampa_Gamer
April 13th, 2004, 10:19 PM
FYI - for those that like statistics and requested more information on what races were modified below - the following 12 races were modified since Version 3.30 (if I missed any, please tell me): Aquilaeian, Drakol, Earth Alliance, EEE, Narn, Piundon, Pyrochette, Rage, Terran, Tessellate (entirely new), Toron and Xiati. This DOES NOT mean that the other 20+ races will not work or are not challenging (quite the opposite actually), it simply means they were not tweaked in the past year - so if you have mods based on 3.30 Versions of those races, you don't need to do anything to update them.
-TG
[ April 13, 2004, 21:22: Message edited by: Tampa_Gamer ]
gregebowman
April 13th, 2004, 10:21 PM
Originally posted by Mephisto:
The next beta Version is out, you can download it at http://home.t-Online.de/home/320045362204-0001/ as usual or on www.spaceempires.net (http://www.spaceempires.net) .
This Version would have been the final Version if Atrocities didn't show up with his races just in time for making this one another beta release. http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="sans-serif, arial, verdana">Mephisto, I just tried both links, and I'm getting the 404 error message stating the page couldn't be found. Is there another link, or is something going out there in cyberland?
General Woundwort
April 13th, 2004, 11:21 PM
I'm having the same problem...
Kamog
April 14th, 2004, 01:57 AM
I tried both links as well and can't get either one to work.
Fyron
April 14th, 2004, 03:43 AM
They are fixed now. Stupid lab computer has file extensions hidden and I can not change it... http://forum.shrapnelgames.com/images/icons/icon9.gif
Kamog
April 16th, 2004, 06:23 AM
Thanks, I got it. http://forum.shrapnelgames.com/images/icons/icon7.gif
solops
June 10th, 2004, 02:24 PM
The link to TDM Mod 3.40 is not working, i.e.:
http://tdm.otaku42.de/TDM-ModPack_340.exe
Anybody know where else I can get either the full Version or the upgrade from 3.30?
[ June 10, 2004, 13:25: Message edited by: solops ]
Arkcon
June 10th, 2004, 03:39 PM
Solops:
This link works fine:
{clicky} (http://home.t-Online.de/home/320045362204-0001/tdmmodpackgold/tdmstartgold.htm)
[EDIT]
Oops, sorry guys, page loads, link is dead. Didn't really check throughly -- I got mine as soon as it came out. Sorry. http://forum.shrapnelgames.com/images/icons/icon9.gif
[ June 10, 2004, 23:47: Message edited by: Arkcon ]
Elowan
June 10th, 2004, 04:42 PM
Originally posted by Arkcon:
Solops:
This link works fine:
{clicky} (http://home.t-Online.de/home/320045362204-0001/tdmmodpackgold/tdmstartgold.htm) <font size="2" face="sans-serif, arial, verdana">Actually - it doesn't.
solops
June 10th, 2004, 04:51 PM
The link gets you to the "all about TDM 3.40" just fine, but the actual download link at the bottom of the page is busted.
Mephisto
June 10th, 2004, 11:44 PM
I'm sorry guys, but the server seems to be down and the Admin is on vacations. http://forum.shrapnelgames.com/images/icons/icon9.gif
I'm sure he will fix it early next week.
I can sent it to you via E-Mail if your box is big enough (9.5 MB as a download, make that about 13 MB via E-Mail). Drop me a PM with your E-Mail and I sent it to you.
Kamog
June 11th, 2004, 07:22 AM
The download link at Fyron's site works. http://forum.shrapnelgames.com/images/icons/icon7.gif
http://www.spaceempires.net/home/modules.php?name=Downloads&d_op=viewdownload&cid=6&orderby=hitsD
Atrocities
June 11th, 2004, 08:22 AM
If I offered new ship sets for the Romulan and Klingons using the ships I have made would any one be interested in using them for the TDM? Also I would like to go over the AI since God Emperor is now offically MIA.
If no one minds I would like to borrow from other successful AI's to make the new AI for these two races.
solops
June 11th, 2004, 08:29 AM
Originally posted by Mephisto:
I can sent it to you via E-Mail if your box is big enough (9.5 MB as a download, make that about 13 MB via E-Mail). Drop me a PM with your E-Mail and I sent it to you. <font size="2" face="sans-serif, arial, verdana">Thanks!The link at Fyron's site worked, so the e-mail will not be necessary.
Mephisto
June 11th, 2004, 09:47 AM
Atrocities, you would be welcome to re-work the Romulans and Klingons and of course the mentioned AIs.
The Version on Fyrons site isn't the latest incarnation of the TDM-ModPack. I suggest to download the TDM-Upgrade whenthe server is back up, this should give you all of the latest files.
Atrocities
June 11th, 2004, 11:27 AM
Thank, will do. http://forum.shrapnelgames.com/images/icons/icon7.gif I will let you know when they are done. I have a wedding this weekend so I will be out of town.
Elowan
June 11th, 2004, 11:04 PM
Anyone have a link to this that works?
solops
June 21st, 2004, 01:47 AM
Originally posted by Mephisto:
The Version on Fyrons site isn't the latest incarnation of the TDM-ModPack. I suggest to download the TDM-Upgrade whenthe server is back up, this should give you all of the latest files. <font size="2" face="sans-serif, arial, verdana">Bump.
Any word on when the link to the latest Version will be up?
<edit for clarity>
[ June 21, 2004, 13:51: Message edited by: solops ]
Mephisto
June 21st, 2004, 07:04 PM
I have no offical word on the timing. The server has a broken piece of RAM that needs replacement. As it is a small company it will still take an uncertain amount of time till someone gets to the physical server location and replaces the broken hardware. http://forum.shrapnelgames.com/images/icons/icon9.gif
BlackRose
June 23rd, 2004, 11:44 PM
I was wondering what (or if) there was a magic thing that makes the TDM game so hard.
Game 1 - TDM 3.40 MOD Custom ship set with Custom EMP files, no special tech, 5k racial points
8 AI, 11 Neutral. High Bonus, Hard difficulty
HARD game although I dont care much for score i'm in 4th now but I only have about half of the score of the 3rd place, and 1/5th of the 1st place player. At one point I had to frantically seal my emprie away from all the others by closing warp points. I just opened up and slammed into the Cue Cappa (Intel attacks are so devastating) Took 7 systems in a pinch and am considering closing down again as I'm getting pounded by their intel. AI has massive fleets and they often seemed to be grouped together instead of spread out. Taking any planet is an exercise in pain, mostly the Weapons Platforms cause it but the 100's of fighters arnt much fun either.
OVERALL: VERY HARD, probably hardest game I've played.
GAME 2: STM 1.75 MOD Dominion, 5k racial points.
7 AI, 12 Neutral AI using STM Major Systems Map.
Set mode to team, so all AI are allied against me. High Bonus, Hard difficulty
Seems Easy. Not being pressured by Intel, keeping up in the tech war without much difficulty (3 races have better tech than me). Ships that come at me are often destroyed before they can fire, havnt lost a combat ship yet. I'm in 8th place but not having a hard time.
So I'm wondering what the difference is? Why is TDM so hard vs other mods i've tried? is it the AI bonus? or something else? Possibly Team mode isnt as challenging as it supposed to be?
BTW I love the challenge this mod provides!
[ June 23, 2004, 22:46: Message edited by: BlackRose ]
Raging Deadstar
June 23rd, 2004, 11:48 PM
I believe it comes from an ancient cabal of ungodly modders who appeared on the SE4 scene and created the most evil and advanced AI to date, they now lurk in their ancient caves think more evil challenges for SEV.... http://forum.shrapnelgames.com/images/icons/icon10.gif
Actually it's a lot of hard work by the TDM modpack modders who tested and pushed the AI to it's limits. I see they have yet again got another satisfied customer http://forum.shrapnelgames.com/images/icons/icon7.gif
Aiken
June 23rd, 2004, 11:55 PM
Because STM AI was the secondary goal of the mod creators, then TDM AI was the ONLY goal of the mod creators.
Unfortunately, talanted AI designer and talanted modder are rarely the same person.
Raging Deadstar
June 24th, 2004, 12:07 AM
No...i told you, secret cabal of ungodly modders. You think mephisto picked his name on a whim http://forum.shrapnelgames.com/images/icons/icon10.gif
But yeah aiken is right, TDM improves the AI phenomenally, STM changes the entire game, which means you have to rerwrite a lot of the AI files. And then test them http://forum.shrapnelgames.com/images/icons/icon9.gif
Mephisto
June 24th, 2004, 06:24 AM
Originally posted by Raging Deadstar:
I believe it comes from an ancient cabal of ungodly modders who appeared on the SE4 scene and created the most evil and advanced AI to date, they now lurk in their ancient caves think more evil challenges for SEV.... http://forum.shrapnelgames.com/images/icons/icon10.gif <font size="2" face="sans-serif, arial, verdana">You bet we do! Muuuuaaahhhhhahahahahaha! http://forum.shrapnelgames.com/images/icons/icon10.gif
Fyron
June 24th, 2004, 06:27 AM
The latest Version of TDM Modpack is now downloadable from SpaceEmpires.net (in the SE.net Portal).
Raging Deadstar
June 24th, 2004, 04:44 PM
Originally posted by Mephisto:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Raging Deadstar:
I believe it comes from an ancient cabal of ungodly modders who appeared on the SE4 scene and created the most evil and advanced AI to date, they now lurk in their ancient caves think more evil challenges for SEV.... http://forum.shrapnelgames.com/images/icons/icon10.gif <font size="2" face="sans-serif, arial, verdana">You bet we do! Muuuuaaahhhhhahahahahaha! http://forum.shrapnelgames.com/images/icons/icon10.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I really don't know what was more creepy about that....the laugh or your avatar http://forum.shrapnelgames.com/images/icons/icon12.gif
solops
June 25th, 2004, 01:27 AM
Originally posted by Imperator Fyron:
The latest Version of TDM Modpack is now downloadable from SpaceEmpires.net (in the SE.net Portal). <font size="2" face="sans-serif, arial, verdana">This Version of 3.40 has a footprint of 9346kb as opposed to the previous Version 3.40 having a size of 9350kb. Is this correct?
Does this latest download of TDM 3.40 include the 3.40beta2 changes?
[ June 25, 2004, 00:28: Message edited by: solops ]
Mephisto
June 25th, 2004, 06:22 AM
Yes, this is correct. This Version includes all previous changes. The different size comes from an improved compressor in the setup program.
solops
June 26th, 2004, 01:44 AM
Excellent! And thank you very much. Since the Version number remained constant and did not change to 3.41 or whatever there was an element of uncertainty. Thanks again.
zen.
July 2nd, 2004, 09:43 PM
No...i told you, secret cabal of ungodly modders. You think mephisto picked his name on a whim <font size="2" face="sans-serif, arial, verdana">Secret Cabal of Ungodly Modders = S.C.U.M.?
Maybe TDM --> The Divine Modders?
<- insert groan here -> http://forum.shrapnelgames.com/images/icons/icon12.gif
zen
Raging Deadstar
July 2nd, 2004, 09:44 PM
Originally posted by zen.:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana"> No...i told you, secret cabal of ungodly modders. You think mephisto picked his name on a whim <font size="2" face="sans-serif, arial, verdana">Secret Cabal of Ungodly Modders = S.C.U.M.?
Maybe TDM --> The Divine Modders?
<- insert groan here -> http://forum.shrapnelgames.com/images/icons/icon12.gif
zen </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">LOL!!! I never noticed that!!! Although i have been known to yell SCUM when the rage bombard my ships http://forum.shrapnelgames.com/images/icons/icon10.gif
But Divine modders they trully are http://forum.shrapnelgames.com/images/icons/icon7.gif
Mephisto
July 13th, 2004, 06:35 AM
Finally the server is back up so you can download TDM from its homepage.
Paul1980au
July 13th, 2004, 10:14 AM
Good to finally have that server back up.
Makinus
August 16th, 2004, 10:42 AM
I made some changes in my TDM Data files and i wish to know if they will have any impairing effect in the TDM AIs... I basically reduced the Research Point productionto a fifth of the normal rate, and added Research Point generation (a small amout) to all ship sensors components and to the Master Computer components....
What effects this would have in the AI?
Thanks
Slick
August 28th, 2005, 01:45 AM
I've noticed that post v1.91 patch, the TDM AI's still build Robotoid Factories on their Mineral, Organic and Radioactives Facility planets. Since the research for a Robotoid is much less than the individual production booster facilities (Mineral Scanners, Hybrid Eco-farms, Radioactives Colliders), most people use robotoids. But since most people play with some kind of AI bonus, the AI can quickly research these other facilities.
Since post v1.91, the individual booster facilities have a much higher bonus than the Robotoid, it seems worthwhile to use them. I'm not sure how hard it would be to have the AI use these individual booster facilities over the Robotoid, but it might be worth looking into. I think the placement of these facilities in "facility.txt" might be causing the AI to build the Robotoids over the individual booster facilities, and since the AI won't scrap facilities, this might not be possible for the TDM mod since it doesn't mod the facility.txt file. Anyway, this is just a suggestion if another revision to this mod is ever issued.
Kamog
August 28th, 2005, 11:30 PM
Thanks, I never noticed that those Mineral Scanners, Hybrid Eco-Farms and Radioactives Colliders are better than the Robotoid Factories. I've been building Robotoid Factories and not bothering with those other facilities because I wasn't paying attention to the bonuses that they give. I'm going to have to build those other ones and scrap the Robotoids! Well, depending on the situation of course, considering the size and values of the planets, etc. http://forum.shrapnelgames.com/images/smilies/smile.gif
Slick
August 29th, 2005, 12:05 PM
Pre v1.91 the individual booster facilities had the same bonuses (individually) as the Robotoid, and since the Robotoid is much cheaper to research, people were willing to spend the extra construction costs.
Post v1.91, you get more bonus for less construction costs. Makes the research worth it.
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