View Full Version : OT: Programming Contest
Saber Cherry
March 2nd, 2004, 11:00 PM
Anyone interested in such a thing? If so, please post a suggestion for a contest, or read the following thread to see if you'd want to participate in a contest based on the current proposal. The existing proposal is based on Dominions II, but abstract enough to apply to any strategy game that uses production queues and multiple resource types.
http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=74;t=001752
Parasite
March 3rd, 2004, 12:00 AM
I have wanted to do a web based Neural Net that would correctly choose colony type. Inputs like %of planet, usage, how many are currently building ect. No time though, No time. http://forum.shrapnelgames.com/images/icons/icon9.gif
Saber Cherry
March 3rd, 2004, 12:45 AM
Contest suggestion updated to become more clear, more generic, and more useful / realistic.
Originally posted by Parasite:
I have wanted to do a web based Neural Net that would correctly choose colony type. Inputs like %of planet, usage, how many are currently building ect. No time though, No time. http://forum.shrapnelgames.com/images/icons/icon9.gif <font size="2" face="sans-serif, arial, verdana">I've never done a neural net (in software). From what I hear, the ones that are large enough to be nontrivial are hard to test...=)
chewy027
March 3rd, 2004, 03:43 AM
I have no contest proposals, but if anybody knows VB, has spare time, and is interested in working on a project let me know. We could always use more programmers.
Paul1980au
March 3rd, 2004, 04:07 AM
http://freeorion.org is a freeorion project you might wish to contribute some programming skills there.
Parasite
March 3rd, 2004, 05:16 PM
Originally posted by Saber Cherry:
I've never done a neural net (in software). From what I hear, the ones that are large enough to be nontrivial are hard to test...=) <font size="2" face="sans-serif, arial, verdana">NNets are very generic. Once you have one, it is easy to make many and just change the inputs and retrain it to the new solution. The problem with them is they are not and will never be 100% correct. A test may give different answers when asked at different times. It may be 95% correct most of the time (Like me http://forum.shrapnelgames.com/images/icons/icon12.gif ) It may be a simple answer to some of the SEIV AI problems though. Plus, I want to do one.
chewy027
March 5th, 2004, 07:09 AM
so nobody knows the latest VB?
Cipher7071
March 6th, 2004, 02:08 AM
I also mostly progam in Delphi (Pascal), or Perl. VB is one thing that I've never gotten around to using.
Ruatha
March 6th, 2004, 02:20 AM
Programs in Delphi, not VB. Sorry.
DavidG
March 6th, 2004, 02:44 AM
Originally posted by chewy027:
so nobody knows the latest VB? <font size="2" face="sans-serif, arial, verdana">Well yea but your original question also combined this with "do you have any free time" and are interested in working on some mysterious unkown project http://forum.shrapnelgames.com/images/icons/icon12.gif
chewy027
March 6th, 2004, 05:00 AM
If you would like to know about the project and may have an interest then PM me. I would rather explain more there, though it is nothing that you probably can't guess.
Will
March 6th, 2004, 09:38 AM
Hmmm... maybe, but I'm too busy with my programming homework right now... render a 3d graphics model, with command line option to choose one of three shading methods based on Phong illumination model. No graphics libraries allowed. http://forum.shrapnelgames.com/images/icons/icon9.gif
chewy027
March 9th, 2004, 07:29 AM
Anyone else have an interest?...if you take a look at the free orion thread then you'll get a better idea of what this project is about, though not related to free orion at all. But i'll have to say that our graphics are much better http://forum.shrapnelgames.com/images/icons/icon12.gif
Kamog
March 9th, 2004, 07:47 AM
one of three shading methods based on Phong illumination model. <font size="2" face="sans-serif, arial, verdana">The Phong have their own illumination model? http://forum.shrapnelgames.com/images/icons/icon12.gif
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