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Ruatha
March 3rd, 2004, 07:16 PM
If I want to place one system atop of another and have warp points leading into both systems, how do I do?
Is it doable?
Now when I create a new system ontop of another I can't edit it unless I delete the first system.
Id like two systems ontop of eachother with the following wormhole directions:

-0-

|
O
|

Making it look like this on the starmap:

|
-O-
|

Fyron
March 3rd, 2004, 08:22 PM
You should be able to add two systems in separate locations, and then edit one of them to set its coordinates to be on top of the other system.

tesco samoa
March 3rd, 2004, 09:03 PM
that will work

narf poit chez BOOM
March 3rd, 2004, 11:55 PM
ah, a heedeen seesteem!

bearclaw
March 4th, 2004, 04:10 AM
Works very well. I designed a map where all the nebula's were acutally 6-12 systems on top of each other, each with an identical names too. The WP's were all at identical coordinates. Only one WP led into the nebula and only one led out. Makes for a navigational maze. Worked quite well.

[ March 04, 2004, 02:11: Message edited by: bearclaw ]

geoschmo
March 4th, 2004, 04:18 PM
Bearclaw, I am having trouble visualizing what you are talking about here. Can you post this map so we can look at it? You can put it in the PBW file library if you like.

Fyron
March 4th, 2004, 07:56 PM
Well, it would just be 6 different nebulae systems. Two of them have a warp point laeding to other systems. Then, they have warp points leading to each other within the nebulae system. Those two would lead to other nebulae, and the other 4 nebulae systems would only have warp points leading to nebulae in this cluster.

geoschmo
March 4th, 2004, 08:00 PM
Thank you Fyron for restating what Bearclaw said, but my question was whether we could see it.

Spoo
March 4th, 2004, 09:15 PM
That's a pretty slick idea, Bearclaw. Can ships automatically make their way through the nebula maze once you've found the path?

Fyron
March 4th, 2004, 09:21 PM
Ok, I made you a map: maps.zip (http://www.spaceempires.net/files/temp/maps.zip)

Well, 2 maps, one before I stacked the nebulae on top of each other, one afterwards.There are just 3 nebulae and a system out of the cluster on each side, but it illustrates the concept.

Fyron
March 4th, 2004, 09:22 PM
Originally posted by Spoo:
That's a pretty slick idea, Bearclaw. Can ships automatically make their way through the nebula maze once you've found the path? <font size="2" face="sans-serif, arial, verdana">Assuming you do not have a huge number of warp points interconnecting the 6 nebulae systems, they should be able to. It all depends on how complex the WP paths can be. Too many choices leaves the AI confused and unable to find a path.

bearclaw
March 5th, 2004, 01:09 AM
Originally posted by geoschmo:
Bearclaw, I am having trouble visualizing what you are talking about here. Can you post this map so we can look at it? You can put it in the PBW file library if you like. <font size="2" face="sans-serif, arial, verdana">I'd be glad to. The only differance I had in mine, from Fyron's, was that each nebula looks idendical. And has 4 warp points that would go back and forth.

PvK
March 5th, 2004, 02:36 AM
So with two systems at the same location, only one of the is accessible via the quadrant map, right? So you have to use a different interface such as the planet list to bring up a view of the other quadrants? Eeg. http://forum.shrapnelgames.com/images/icons/icon12.gif

PvK

bearclaw
March 5th, 2004, 02:42 AM
This is the link to the example map I did.
http://seiv.pbw.cc/Download/filelib/946/maze.zip

The issue of double systems is redundant now with 1.91. It will not allow overlapping systems. I'm not sure about other patchs though.

Originally posted by PvK:
So with two systems at the same location, only one of the is accessible via the quadrant map, right? So you have to use a different interface such as the planet list to bring up a view of the other quadrants? Eeg. http://forum.shrapnelgames.com/images/icons/icon12.gif

PvK <font size="2" face="sans-serif, arial, verdana">yes, you would have to use the planets to find the underlying systems.

With 1.91, what I've done is simply placed the systems side-by-side. It's not as surprising to find out that you are not in an ordinary nebula, but it does have a realisic effect in that you can see just how large a nebula might be.

[ March 05, 2004, 00:45: Message edited by: bearclaw ]

Ruatha
March 5th, 2004, 05:48 AM
1.91 seems to be accepting double systems now that I check it....

bearclaw
March 5th, 2004, 06:35 AM
But can you enter them? When I tried, and Geo too, it gave an error code that froze up the whole game. The game worked fine until a ship tries to warp into any of the overlapping systems.

If this doesn't happen for you, perhaps we can figure out how to get this to work!

Ruatha
March 6th, 2004, 02:01 AM
EDIT: Now I see, it works if you have the ancient trait and knows all the systems, but if i'ts an unknown system the game will crash.

It also works if you get the starcharts of the double (or triple) systems from someone who has the ancient trait, before you enter the wormhole.

[ March 05, 2004, 12:16: Message edited by: Ruatha ]

bearclaw
March 6th, 2004, 02:51 AM
Originally posted by Ruatha:
EDIT: Now I see, it works if you have the ancient trait and knows all the systems, but if i'ts an unknown system the game will crash.

It also works if you get the starcharts of the double (or triple) systems from someone who has the ancient trait, before you enter the wormhole. <font size="2" face="sans-serif, arial, verdana">This is good to know. Thanks!!