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View Full Version : No research centers on homeworlds?


Lord_Shleepy
March 5th, 2004, 01:37 AM
I've been tinkering around with various settings and have just discovered that...for some reason...research centers aren't being built on homeworlds at the start of the game. Anyone have any idea why this would happen?


Hmm...another strange discovery - research centers are added normally when quick starting game. Did i hit a stupid button somewhere?

[ March 04, 2004, 23:39: Message edited by: Lord_Shleepy ]

Suicide Junkie
March 5th, 2004, 01:40 AM
Either:
a) the research centers are not available for construction on turn #1
b) there is a facility that produces more research points, that is being placed on homeworlds instead of the regular research centers.

Lord_Shleepy
March 5th, 2004, 01:49 AM
Originally posted by Suicide Junkie:
Either:
a) the research centers are not available for construction on turn #1
b) there is a facility that produces more research points, that is being placed on homeworlds instead of the regular research centers. <font size="2" face="sans-serif, arial, verdana">Interesting...

Another new discovery - it only happens when player settings are set to "high" technology at the beginning of the game. That would seem to support part "b", but the planet is generating no research points at all - it simply builds extra mineral miners instead of research centers.

Well...that gets me started anywayz...i'll keep poking around. Thanks!

geoschmo
March 5th, 2004, 01:55 AM
Dude, that's how it's supposed to work. http://forum.shrapnelgames.com/images/icons/icon10.gif

When you start the game with high tech, there is nothign to research, so there is no need for research centers, so they arent' built. You haven't broken anything, that's how it works in teh stock game.

Geoschmo

Suicide Junkie
March 5th, 2004, 01:57 AM
Heh, yeah, that too http://forum.shrapnelgames.com/images/icons/icon7.gif

Lord_Shleepy
March 5th, 2004, 02:03 AM
Originally posted by geoschmo:
Dude, that's how it's supposed to work. http://forum.shrapnelgames.com/images/icons/icon10.gif

When you start the game with high tech, there is nothign to research, so there is no need for research centers, so they arent' built. You haven't broken anything, that's how it works in teh stock game.

Geoschmo <font size="2" face="sans-serif, arial, verdana">Hee,hee.... http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif I knew that I must be saying something stupid the minute I said it...i wasn't sure why, but i knew. Ahh well...I guess that shows how often I use that feature. :-)

Whew...anyway...that's a relief. When I saw that it was coming up in both my mod and in the supposedly unaltered Version, I started worrying that I had performed a little cross-contamination. :-)

Bbbbbrains....

Intimidator
March 6th, 2004, 01:00 AM
You where not totaly wrong, When you let your empire start on a tiny planet. You don't get research facilities either.

1 Shipyard
1 resupply
1 mineral
1 organic
1 radioact.

makes 5 facilities , and full is your tiny planet

Inti,

Fyron
March 6th, 2004, 01:10 AM
Umm... I believe you get the Spaceport before mineral miners, so you would only get either the org or the rad facility, not both.

Intimidator
March 7th, 2004, 09:26 AM
Sorry , forgot that.
You are right, but the point is NO research facilities.

Lord_Shleepy
March 7th, 2004, 11:11 AM
Originally posted by Intimidator:
You where not totaly wrong, When you let your empire start on a tiny planet. You don't get research facilities either.

1 Shipyard
1 resupply
1 mineral
1 organic
1 radioact.

makes 5 facilities , and full is your tiny planet

Inti, <font size="2" face="sans-serif, arial, verdana">Eeeewoooah! Yes..full the planet is! Eee-hee-hee-hee!

Ahem... ***slaps self and continues***

Yes...very true. I have encountered this situation in the past and felt the challenges that it can impose...depending on the situation. It is particularly brutal on neutral races...who sometimes NEVER colonize another planet...and as a result, languish on their tiny researchless little planet...and when attacked 30 turns later have only escort mounted DUC I's and CSM's for defense. Oh the slaughter...poor lil guys never stand a chance anywayz...but that's just plain cruel.


Just out of curiosity...there isn't any way to change the starting facilities is there? (Without mangling the tech tree n such, I mean) I haven't seen anything...but then again...I'm not very observant sometimes.

Fyron
March 7th, 2004, 06:56 PM
You can not directly modify the starting facilities. All you can do is mess around with the facilities and the tech tree. The starting facilities are determined by ability. For the resource, research and space yard ones, the one with the best ability of that type is placed on the HW. For the spaceport and resupply depot ones, I believe that the Last facility in the file with the respective ability that is available due to technology is placed on the HW.