View Full Version : What Does Weapon Modifier Mean?
Fyron
March 27th, 2004, 08:08 PM
Interesting isn't it? I tried to find it one the Modding Tutorial page over at SE.net but the link was not working. <font size="2" face="sans-serif, arial, verdana">Check the news on the root page. The tutorial is there.
Atrocities
March 28th, 2004, 02:29 AM
Thanks Fyron.
Weapon Modifier := 0
For Direct Fire weapons, this is added to the weapon's chance to hit. If negative, it will make it less likely that the weapon will be able to hit it's targets.
So this will only work on Direct Fire weapons. http://forum.shrapnelgames.com/images/icons/icon9.gif
Atrocities
March 28th, 2004, 02:35 AM
I am working on balancing out some weapon components and noticed this at the bottom of the component entry.
Weapon Modifier := 0
According to the notes it means this;
"Any special bonus this weapon receives."
Interesting isn't it? I tried to find it one the Modding Tutorial page over at SE.net but the link was not working.
So if any one can fill me in on what this is and how to best use it, I would be greatful.
Is it a range modifier?
Is it an accuracy Modifier?
Who do you use it?
Who do you know what the special bonus is?
[ March 27, 2004, 12:36: Message edited by: Atrocities ]
Alneyan
March 28th, 2004, 02:48 AM
If memory serves, it is an accuracy bonus, such as the one for the WMG, which has a nice 30 in this field.
However, it doesn't show up in the ability list, so a dummy ability is needed to tell the player about this bonus/malus. (Or adding it in the description, that is)
Atrocities
March 28th, 2004, 02:52 AM
Thanks. http://forum.shrapnelgames.com/images/icons/icon7.gif
Phoenix-D
March 28th, 2004, 04:16 AM
considering that no other weapon HAS a to-hit chance,that makes sense. Seekers and ramming always hit if they reach their target.
Fyron
March 28th, 2004, 05:07 AM
Aren't "torpedoes" direct fire weapons? They do not seem to be seekers to me...
Instar
March 28th, 2004, 06:39 AM
you roll a d20 and add your BAB, STR mod, and the weapon modifier and that gives you your attack roll, if it is equal to the target AC or higher than the target AC, then its a hit
oh wait
this isnt DnD
Atrocities
March 28th, 2004, 06:52 AM
Thanks Fyron. http://forum.shrapnelgames.com/images/icons/icon6.gif
narf poit chez BOOM
March 29th, 2004, 05:41 PM
Originally posted by Instar:
you roll a d20 and add your BAB, STR mod, and the weapon modifier and that gives you your attack roll, if it is equal to the target AC or higher than the target AC, then its a hit
oh wait
this isnt DnD <font size="2" face="sans-serif, arial, verdana">d&d Space Empires?
After all, one of the early ideas was empire experience... http://forum.shrapnelgames.com/images/icons/icon10.gif
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