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View Full Version : SE for pocket pc


PunzarNadded
April 6th, 2004, 10:08 AM
Sorry if this was already dicussed, i searched the Messages but found nothing related.
So, is there a chance for SE being available on other platforms? I would love to play it on my pocket pc.

se5a
April 6th, 2004, 11:03 AM
I seriosly doubt it, you need at least 800x600 to run it. whats the max res you can get on a pocket pc?

bleh, I cant imagen trying to play something like this on something small, I plug my 19" into my laptop to run it...

Katchoo
April 6th, 2004, 05:13 PM
Ah, to dream the dream of all Pocket PC owners...

/Katchoo cradels his Pocket PC in his hands and begins to sing it a soft lullaby/

narf poit chez BOOM
April 7th, 2004, 08:25 AM
Probably not. It's one guy doing it.

PvK
April 7th, 2004, 08:30 AM
You just need a Windows emulator for Pocket PC. ;-)

Hey try running SE3 on it. It's a windowed program... would probably be a complete nightmare though since you'd have so little screen space.

PvK

PunzarNadded
April 8th, 2004, 07:55 PM
Thanks for the answers. Well i was thinking more on an official ported Version for pocket pc, than trying the original one running on it :)It would sure need at least a new user interface, but i dont think its impossible, the game doesnt need much hardware. The best strategy game for pocket pc - wouldnt it be a success? I think it would be worth the effort http://forum.shrapnelgames.com/images/icons/icon12.gif

PvK
April 8th, 2004, 08:13 PM
Well it might be worth the effort, if the labor were available. I expect Aaron would rather program SE5, and most SE4 players would rather he were programming SE5. So if Malfador were interested in having it done, there would likely need to be someone else who wanted to program a port to Pocket PC.

PvK

dogscoff
April 9th, 2004, 12:52 AM
We have plenty of programmers reading this forum.

Aaron could pick a programmer to do it, then make them sign a non-disclosure agreement before sseing the se4 code. Then that programmer is responsible for producing sePocket, and as payment gets to keep most of the profits from the sale of it. Shrapnel and Malfador get to divide up the remainder. This would be a low risk strategy for shrapnel & malfador, since they only need provide the source code, publishing & marketting.

bearclaw
April 9th, 2004, 02:33 AM
I began trying to learn C+ for the specific purpose of creating a Palm OS program that would allow me to view certain information on my various PBW games such as news, research, ship locations, queues, and Intel. My intent was to have a tool that would allow me to either plan my turns while away from the computer (some of my earlier games were quite complex by endgame). the eventual goal was to have a text-only pseudo way of actually playing a turn, then have it automaticly "sync" my actions to the game turn, then send it off to PBW.

Unfortunatly, I became extremely busy with a new job and new baby so I never did learn the language beyond a few extreme basics. But that was my grand plan.