View Full Version : Star Trek, Quadrants of Conflict
Intimidator
April 7th, 2004, 07:59 PM
So here we go, we talked about it for a few days now, so I better make a start.
Star Trek, Quadrants of Conflict.
A RPG PBW-game, based on the Star Trek Universe using the Star Trek Mod (Version: 1.7.? )
8472 :
Borg : Petra
Breen :
Cardassian :
Dominion :
Federation : Annika
Ferengi :
Klingons : Alarikf
Orions :
Romulans : Intimidator
Tholians :
Sofar the people already signed up, so if your interested, let me know.
We are going to use one of the Star Trek maps (the real thing) which one is still open for discussion, so give me your opinion.
Also I'm going to use some minor races, which one will be decided soon. But think about the more important races: Vulcan, Bajoran, Kazon, Hirogen, Kazon, Nausicaan etc.
The minors will offcourse start the game with less racial points and an smaller planet, to balance the ST-Universe.
But I still have to find out what is possible with those minors in this Mod.
Regarding to the Mod, I think I've got some time left to work all out. Because I want to wait until Atrocities has it ready and bug-free and placed on PBW (offcourse I will not wait forever, and in one month I will go back to 1.5.1 http://forum.shrapnelgames.com/images/icons/icon12.gif )
So if you are:
- Interested
- Have some other ideas (about minor races, ST-map, setup or what ever)
- Have some detailed info about ST Minor races (Background, Map location)
Please let me know.
Intimidator
Atrocities
April 7th, 2004, 11:21 PM
I should have 1.7.2 done for PBW by this Friday.
Renegade 13
April 8th, 2004, 02:53 AM
Interested!! Very interested!! If possible, I'd take the Dominion. If you don't mind me playing of course.
Tnarg
April 8th, 2004, 05:15 AM
I would be interested in playing the Cardassians, Tholians, or 8472, Cardassians being my first choice.
Tnarg
April 8th, 2004, 05:20 AM
Intimidator
If you want a map with the minor starting locations I have one of those, that I did not have AT include in the STM Mod. I could not figure out how to get the minor races to start on those particular planets. But if you want it I'll email it to you.
Atrocities
April 8th, 2004, 05:33 AM
I would like to play the Breen then.
Atrocities
April 8th, 2004, 05:47 AM
Version 1.7.2 is ready for download.
Star Trek Mod Home Page (http://www.astmod.com/startrek/stm.htm)
Download Page (http://www.astmod.com/startrek/download.htm)
I recommend that the host download the full Version and install it. That way if any one has any file issues they can get the same file the host has simply by downloading it.
I will post the DATA only folder for 1.7.2 and email it to any one who needs it if their files do not match those of the HOST after downloading the newest patch or full Version of the mod.
[ April 08, 2004, 04:48: Message edited by: Atrocities ]
Aiken
April 8th, 2004, 06:36 AM
I'll be in the seventh heaven if you allow me to join your game and play for 8472 Species!
Kiedryn
April 8th, 2004, 08:02 AM
Leading the Ferengi is good opportunity... :-)
I'm in.
BlackRose
April 8th, 2004, 09:27 AM
I'd be very intersted although i've never played MP. If you'd have me i'll go with the Tholians.
I dont know how others feel and how fast PBW/MP games are but i've enjoyed disabled mines/fighters/shuttles but any 1 of the above is good. If no one likes that i'm fine playing with all of the above too !
I like Tnargs map and Balance isnt to important to me, thats what alliances are for http://forum.shrapnelgames.com/images/icons/icon7.gif
Love role playing too, btw http://forum.shrapnelgames.com/images/icons/icon7.gif
[ April 08, 2004, 08:30: Message edited by: BlackRose ]
AMF
April 8th, 2004, 02:08 PM
You know, the Breen must have come into the Trek universe after I stopped watching it...are they from the later DS9 series? Or Voyager? Never heard of 'em...
thanks,
Alarik
Originally posted by Atrocities:
I would like to play the Breen then. <font size="2" face="sans-serif, arial, verdana">
Ragnarok-X
April 8th, 2004, 02:33 PM
I would choose Species 8472, now that the cardassian have been taken. sign me in
Ragnarok-X
April 8th, 2004, 02:35 PM
i would like to play Species 8472 now that the cardassian have been taken.
Ragnarok
April 8th, 2004, 02:37 PM
I believe it was DS9 that they came in. Most of the fighting that happened in DS9 was against the Breen.
AMF
April 8th, 2004, 03:08 PM
Ugh. I have been out of the loop. Last I remember about DS9 was the war vs. the Dominion/Cardassia. Oh well!
Originally posted by Ragnarok:
I believe it was DS9 that they came in. Most of the fighting that happened in DS9 was against the Breen. <font size="2" face="sans-serif, arial, verdana">
Intimidator
April 8th, 2004, 06:42 PM
Sofar the list of players.
8472 : Aiken
Borg : Petra
Breen : Atrocities
Cardassian : Tnarg
Dominion : Renegade 13
Federation : Annika
Ferengi : Kiedryn
Klingons : Alarikf
Orions :
Romulans : Intimidator
Tholians : BlackRose
Ragnorak-X if you look down in the thread you will see that Aiken was before you, sorry.
I will put in some minor races also tonight, as soon as I know if it is possible.
So keep watching this thread !
Intimidator
BTW. Yes thanks Tnarg, please send me the map, want to take a look.
Aiken
April 8th, 2004, 08:41 PM
Speaking of the map for the game:
I suppose it will be a map from STM Major Systems series by Tnarg. I like this map - it's devoted with a lot of effort and love, but think about the dark side of this: we all know this map - we know where are our nearest neighbours and best planets, key systems and such. I'm affraid it will kill the spirit of descovery in the game.
I hope that my anxieties are groundless of course, but can someone make this point clear - it will be map with same system/warppoints layout as Major Systems 1.x, or something totally different (but with Trek flavour)?
Thanx.
BlackRose
April 8th, 2004, 09:04 PM
Originally posted by aiken:
Speaking of the map for the game:
I suppose it will be a map from STM Major Systems series by Tnarg. I like this map - it's devoted with a lot of effort and love, but think about the dark side of this: we all know this map - we know where are our nearest neighbours and best planets, key systems and such. I'm affraid it will kill the spirit of descovery in the game.
I hope that my anxieties are groundless of course, but can someone make this point clear - it will be map with same system/warppoints layout as Major Systems 1.x, or something totally different (but with Trek flavour)?
Thanx. <font size="2" face="sans-serif, arial, verdana">I'm ok with that, personally http://forum.shrapnelgames.com/images/icons/icon7.gif In fact i prefer it http://forum.shrapnelgames.com/images/icons/icon7.gif In trek most of the races knew what and where there neighbors were and dealt with things accordingly. As there will be only Minors playing the AI it should make for a pretty rousing event with plenty of alliances, betrayals and shocking events. If its a roleplay type game all the better, as I intend to play the Tholians exactly as seen in cannon trek, and I strongly encourage others to do so as well http://forum.shrapnelgames.com/images/icons/icon7.gif Should make things very interesting indeed http://forum.shrapnelgames.com/images/icons/icon7.gif
My side of the galaxy is quite full, Tholia, Breen, Cardassia and Ferenginar. So we'll be playing very interesting roles and should be fun to see how and if we get along. The Borg have a major advantage in the Major Systems map which I like, but If i was that player I wouldnt expect to develop many friendships http://forum.shrapnelgames.com/images/icons/icon7.gif On the other Side the Klingons and Romulans will make early rivals, made all the better if an Orion player is found. Poor feds stuck right in the middle but with great access to starter systems. The Dominion player will also be very interesting http://forum.shrapnelgames.com/images/icons/icon7.gif 8472 is quite isolated, but not with the same access as the Borg, still they will be vying with eachother for dominance in the Delta Quadrant !
I'd reccomend MORE AI empires in the Delta and Gamma Quads so as not to totally unbalance things, thus giving those players something to contend with before they begin their respective onsloughts into the Alpha/Beta Quadrants, or, until the Alpha/Beta Quadrants begin their onsloughts into deep space http://forum.shrapnelgames.com/images/icons/icon7.gif
AMF
April 8th, 2004, 09:21 PM
Well, now I'm confused as to which map we're going with, but, actually, I've never looked at the maps that come with the mod except for two minutes a week or so ago...so, I have no idea where anyone is!
In general, though, the ability to know where all the juicy planets are is pretty advantageous...
I'm generally in favour of making it double-blind, using a new map.
MY SUGGESTION:
IDEALLY, we could get someone who is good with the map editor to take a huge map with similar systems generated with the mod (so we get the right names) and then they modify it to retain the same general role-playing oriented placements but so that all of us are still exploring the galaxy for the first time. There are a number of people out there who are willing to make maps for PBW games BTW... (I won't mention any names, but Tesco has made some maps for me in the past... http://forum.shrapnelgames.com/images/icons/icon7.gif )
Just my two cents,
Alarik
Intimidator
April 8th, 2004, 09:25 PM
Hi,
BlackRose, I alread thought about it. So the minor races in the Delta quadrant will be the Kazon and the Hirogen and maybe the Vaadwaur (let me know what the rest of you think of it)
Aiken, you are right about the map point. But I intent to forbid the ancient trait so although you know the map, you still have to travel to every system to get it 'really' discovered.
I started this thread only to see if there was some interest. And was planning to get it setup in my holiday, which starts tomorrow http://forum.shrapnelgames.com/images/icons/icon7.gif . So please all be patient, I will work it all out in the weekend, and will put a game on PBW asap.
Until than, I like this discussion......
Intimidator,
BlackRose
April 8th, 2004, 09:45 PM
Editing or remaking a map would take a LONG time ! That editor is hocus pocus, i'm impressed that Userx and Tnarg had the ability to tinker with it so much http://forum.shrapnelgames.com/images/icons/icon7.gif I dont mind playing on a new map, sort of. But i'd prefer playing on a Star Trek one... I just like cannon stuff! Certainly knowing the systems is an advantage but one we'll all share somewhat. Heck i reccomend going in and having a look at it before we start to play.
I dont mind if any of the races become strong either, its just like trek, others will team up to knock them down a peg http://forum.shrapnelgames.com/images/icons/icon7.gif Politics will be far more important than map knowledge. Never mind its a 200+ system map and memorizing things like that would be very hard.
Also what are the thoughts on using standard emp files or are we allowed to customize them?
Good idea with the 3 races in the Delta Quadrant, should have at least 1 or 2 in the Gamma as well.
I'm declaring war on the Borg right away, I dont like them + the Borg and the Tholians are about as far away as races can get from eachother in Tnarg's map soooo http://forum.shrapnelgames.com/images/icons/icon7.gif jk.
As far as other minors go i'm fond of the UCP break away group, but that part of the galaxy is already quite clusterd !
Sheliak in the Gamma Quadrant is good. I'd reccomend a placement south of the Federation for a Minor race (its a lot of empty space there) and one in between there and Orion (a lot of empty space too.
Perhaps a few buffers as well in our crowded corner of the Galaxy, Breen, THolia, Cardassia, etc.
[ April 08, 2004, 20:50: Message edited by: BlackRose ]
Intimidator
April 8th, 2004, 10:05 PM
About the map: My whole idea was to use the ST-map, and the races on the right spot. (Cardassia / Bajoran for example). So all is open for discussion but about the map isue I will be hard to convince.
Minor Races:
Alpha: Vulcan/Nausicaan/Gorn/Sheliak/Bajoran
Delta: Kazon/Hirogen/Vaadwaur
Gamma: Who knows an minor race from the Gamma-Q.
Major Races: 5000 racial points
Minor Races: 0 or 2000 racial points and an smaller planet (It are minor races aren't they)
So if there are people willing to play a minor race, let me know.
I thought of the standard emp-files also !!
BTW, BlackRose: you said Sheliak in the Gamma, but as far as I know they are Alpha, aren't they ?? (I really think correct map place is important, although we might balance it a bit)
Intimidator,
Intimidator
April 8th, 2004, 10:54 PM
Somebody the Orions. please !!
BlackRose
April 9th, 2004, 12:48 AM
The Sheliak are indeed in the Alpha, perhaps Beta Quadrant, (To my knowledge) However both the Tamarians and Tama are in Delta and the Shelia (Sheliak) are in the Gamma. (not positive on Tama, but I remember seeing it in the Delta quad while playing the map).
Since, again to my knowledge, the exact placement of the Sheliak is unkown i'm guessing that is why they were placed in the Gamma Quadrant. (You'd have to ask Tnarg tho) I'm guessing he did this for balance issues. I'm fine with total unbalance to be honest and would be more than willing to play on a totally true to trek map http://forum.shrapnelgames.com/images/icons/icon7.gif Even if I was the weakest of the 11 powers, not really sure who that is tho http://forum.shrapnelgames.com/images/icons/icon7.gif Heck i'd even play as a minor if alll the race slots were filled, lol http://forum.shrapnelgames.com/images/icons/icon7.gif
Heretic
April 9th, 2004, 09:12 AM
Hi all!
I think, we should use the „original“ star trek map( we spoke about it frans!). Because IMHO there are some points which makes this one really fitting.
First: Both the delta and gamma quadrant are connected to the rest of the galaxy by only one system, so it produces the islated effects for the borg and the kazon or the dominion in gamma. We should impair opening of warppoints from these locations until the races have developed warppoint technology IV or more to display the far reach of these regions ( 10.000 lightyears for the delta quadrant).
Second: there is much space for everybody… even the minor races will have a good deal of management to get started in such a great quadrant.
Third: If we could rp the minor races correspondingly to the series, well this would make a quite interesting session. But this needs an admin who is closely monitoring the ai races. Therefore he must assign them to “shadow” players to get control over themand setting them to computer player and complete AI on! Which makes it really hard not to “cheat” in any way.
I use to play 2 games where I just made this setting and it runs well. One must trust of course the admin( even more if he is also player) that he do not use the “power” he has over the minor races to topple the game.
I also like to know how important intel is? This is a difficult point. While the borg for example do not use intel alltogether, nealry all other races do. But I think the system in SEIV to simulate intel do not fit any proper use. It´s only who gets first the most point and when does these points stack over the enemy points. So I must say I would be not really disappointed if we shun intel from the game.
Sarting racial points I think shall be 3000 with 5 planets good conditions and medium severity with 100000 ressources.
AI should be medium difficulty and medium boni.
So that are my opinions!
Ralf
Atrocities
April 9th, 2004, 09:36 AM
The Vulcans and the Andorians are a neutral race. If you want to use them in this game you will need to install them into the mod B4 you start the game.
I would strongly suggest using one of the other races AI for them as well. You Can use the Neutral AI if you wish that the current Vulcans are using in the neutral race folder.
Basically all you would be doing is copying that neutral vulcan race and renaming it Vulcan instead of Neutral. Tis easy enough. They will then of course expand.
Ok I have sent Geoschmo an email yestarday about uploading Version 1.7.2. So far no response.
Any of you care to send him one please be my guest.
Also if you have just installed a fresh install of the full 1.7.2 mod I have been advised that there are two images not in the latest Version of the IMAGE mod that the STM mod needs. You can download them from www.astmod.com/startrek/stm.htm (http://www.astmod.com/startrek/stm.htm)
or directly Missing Files (http://www.astmod.com/zips/stm/MissingFiles.exe)
BlackRose
April 9th, 2004, 09:51 AM
Originally posted by lord evil:
Hi all!
First: Both the delta and gamma quadrant are connected to the rest of the galaxy by only one system, so it produces the islated effects for the borg and the kazon or the dominion in gamma. We should impair opening of warppoints from these locations until the races have developed warppoint technology IV or more to display the far reach of these regions ( 10.000 lightyears for the delta quadrant).
Second: there is much space for everybody… even the minor races will have a good deal of management to get started in such a great quadrant.<font size="2" face="sans-serif, arial, verdana">Good Points http://forum.shrapnelgames.com/images/icons/icon7.gif Both are good, I dont mind playing on either ! I agree with the warp point technology, heck I dont even mind if the tech was disabled to begin with http://forum.shrapnelgames.com/images/icons/icon7.gif In Trek you couldnt just 'warp' past Chintoka to get to Cardassia Prime, no you had to go in and take out those platforms!
Originally posted by lord evil:
Third: If we could rp the minor races correspondingly to the series, well this would make a quite interesting session. But this needs an admin who is closely monitoring the ai races. Therefore he must assign them to “shadow” players to get control over themand setting them to computer player and complete AI on! Which makes it really hard not to “cheat” in any way.
I use to play 2 games where I just made this setting and it runs well. One must trust of course the admin( even more if he is also player) that he do not use the “power” he has over the minor races to topple the game.<font size="2" face="sans-serif, arial, verdana">All sounds fine with me, although i'm less concerned about hte minors, BUT, if someone is willing to do it that does sound really cool http://forum.shrapnelgames.com/images/icons/icon7.gif
Originally posted by lord evil:
I also like to know how important intel is? This is a difficult point. While the borg for example do not use intel alltogether, nealry all other races do. But I think the system in SEIV to simulate intel do not fit any proper use. It´s only who gets first the most point and when does these points stack over the enemy points. So I must say I would be not really disappointed if we shun intel from the game.<font size="2" face="sans-serif, arial, verdana">I have a rather innovative idea, (i hope) what about house rules for intel? Someone would divy up the intel progects that are available to each race, ie Cardassians would have total access to Sabatoge, Founders would have Crew Insurrection, Feds would only have Counter Intel up to a certain point, see where i'm going? Could be fun?
Originally posted by lord evil:
Sarting racial points I think shall be 3000 with 5 planets good conditions and medium severity with 100000 ressources.
AI should be medium difficulty and medium boni.
<font size="2" face="sans-serif, arial, verdana">I dont really have an opinion on this one way or the other just want to know what the points will be so I can see what I like (Assuming we get to customize it!)
Originally posted by lord evil:
So that are my opinions!
Ralf <font size="2" face="sans-serif, arial, verdana">So does that mean your taking the Orions?
[ April 09, 2004, 08:53: Message edited by: BlackRose ]
Ragnarok-X
April 9th, 2004, 12:38 PM
i wouldnt mind playing a minor race, just for the fun of it.
Renegade 13
April 9th, 2004, 04:47 PM
Personally, I'd like it best if Intel was off, and so was warp point manipulation.
Tnarg
April 9th, 2004, 05:09 PM
Originally posted by alarikf:
Well, now I'm confused as to which map we're going with, but, actually, I've never looked at the maps that come with the mod except for two minutes a week or so ago...so, I have no idea where anyone is!
In general, though, the ability to know where all the juicy planets are is pretty advantageous...
I'm generally in favour of making it double-blind, using a new map.
MY SUGGESTION:
IDEALLY, we could get someone who is good with the map editor to take a huge map with similar systems generated with the mod (so we get the right names) and then they modify it to retain the same general role-playing oriented placements but so that all of us are still exploring the galaxy for the first time. There are a number of people out there who are willing to make maps for PBW games BTW... (I won't mention any names, but Tesco has made some maps for me in the past... http://forum.shrapnelgames.com/images/icons/icon7.gif )
Just my two cents,
Alarik <font size="2" face="sans-serif, arial, verdana">Actually the STM Map has tons of hidden planets and other features that are not revealed until the right technology is discovered. So what is seen of the map at game start is only the face value. There is plenty of discovery throughout the game, and many systems that will become strategic interests later in the game.
My two cents, way that I am looking at it is that this game is going to be heavy on the role play, so why note have a cannon and reallistic map.
Tnarg
April 9th, 2004, 05:20 PM
Originally posted by Intimidator:
Sofar the list of players.
8472 : Aiken
Borg : Petra
Breen : Atrocities
Cardassian : Tnarg
Dominion : Renegade 13
Federation : Annika
Ferengi : Kiedryn
Klingons : Alarikf
Orions :
Romulans : Intimidator
Tholians : BlackRose
Ragnorak-X if you look down in the thread you will see that Aiken was before you, sorry.
I will put in some minor races also tonight, as soon as I know if it is possible.
So keep watching this thread !
Intimidator
BTW. Yes thanks Tnarg, please send me the map, want to take a look. <font size="2" face="sans-serif, arial, verdana">Intimidator, I am sending the map with the minor starting locations now, check your email. It is from the earlier Versions of the maps, and I can update it; however, I need to head to work now, and then I'll be gone for Easter. Should be back on Sunday night and can fix things then if you wish.
Heretic
April 9th, 2004, 05:27 PM
Hi all!
To be exact:
I(Ralf(Annika)) will play the federation and my wife(Petra) the borg
Tomecki
April 9th, 2004, 05:36 PM
Hi all!
I would like to play Orions.
Heretic
April 9th, 2004, 05:58 PM
So, looks like we are going to be started soon!
What is the status of that new patch for ST Mod?
And what do the great game admin decide about playing the minor races..
Intimidator
April 9th, 2004, 06:14 PM
Okay guys,
I'm back from work. Have a lot of reading to do in this thread.
But if all goes well, we should be able to start in a week.
Intimidator
Intimidator
April 9th, 2004, 08:01 PM
Quadrants of Conflict UPDATE:
STM 1.7.2
Major Races: Large Planet / 5000 Racial points
8472 : Aiken
Borg : Petra
Breen : Atrocities
Cardassian : Tnarg
Dominion : Renegade 13
Federation : Annika
Ferengi :
Klingons : Alarikf
Orions : Tomecki
Romulans : Intimidator
Tholians : BlackRose
Minor Races: Medium Planet / 0 Racial points
Bajoran : Kiedryn
Vulcan :
Gorn :
Nausicaan:
Sheliak :
Kazon : Ragnorak-X
Vaadwaur :
Hirogen :
(All the minors are open for discusion, more can added or changed)
- 1 good/large(medium) planet, slow start but real Trek (build your empire from scratch)
- NO Stellar Manipulation
- Race optimizing: , I go for Aikens solution (see below)
Oh, please don't do it! Race optimizing is a part of the fun. May I suggest the following conditions:
1. Planet and Atmosphere type from standard setup, ie 8472 must be Methane/Gas.
2. Every major race must pick up its own race culture: ie 8472 must have 8472 race culture.
3. Every major race must have their planet type world natives trait and their racial technology trait: ie for 8472 must have Gas World Natives and 8472 Technology trait.
4. Happiness type from standard setup: ie, Renegades for 8472.
5. Everything else is to player's discretion
<font size="2" face="sans-serif, arial, verdana">- Intel: I like BlackRose's idea, but don't know how to check/control such a rule. So ideas are welcome.
Originally posted by BlackRose:
I have a rather innovative idea, (i hope) what about house rules for intel? Someone would divy up the intel progects that are available to each race, ie Cardassians would have total access to Sabatoge, Founders would have Crew Insurrection, Feds would only have Counter Intel up to a certain point, see where i'm going? Could be fun?
<font size="2" face="sans-serif, arial, verdana">- The Map: Tnarg has send me some map-files, will look into them and let you all know. But I'm very interested what he told me sofar.
Summary: I think most of the people want to play a RPG-game as close to trek universe as possible. So I will go for the Trek-map (which one is not decided). And the emp-files as stated by Aiken (I will write all the rules asap)
Intel is still open for discussion but are interested by BlackRose. if not possible than Intel off. (Atrocities can you explain how the STM-mod intel is changed or maybe more balanced??)
Intimidator,
BTW, We need an Ferengi an lots of minors !!
[ April 09, 2004, 20:52: Message edited by: Intimidator ]
Aiken
April 9th, 2004, 08:23 PM
What happened with Kiedryn?
Originally posted by Kiedryn:
Leading the Ferengi is good opportunity... :-)
I'm in. <font size="2" face="sans-serif, arial, verdana">
BlackRose
April 9th, 2004, 09:28 PM
Ok, couple of other suggestions:
I suggest turning the following off:
Computer Control
Warp Point Manipulation
I also reccomend having the following disabled, but i'm open to this issue:
Mines
Fighters
Shuttles
As far as intel goes each player should have a list of what they can and cannot do, here is a preliminary run of what I feel to be CANNON, its totally subjective and should be further discussed.
**8472**
Counter Intellegence 1-2
Crew Insurrection (open to discuss?)
**Borg**
Counter Intellegence 1
**Breen**
Counter Intellegenc 1-3 (should they have more?)
**Cardassian**
Counter Inteligence 1-3
Intellegence Sabatoge
Ship Bomb
Engine Damage
Fuel Leak
Cargo Bomb
**Dominion**
Counter Intel 1-2
Infiltrator
Population Destabilization
Political Assassination
Anarchy Groups
Industrial Sabatage
Communications Mimic
Crew Inssurection
**Federation**
Counter Intel 1
Communications Taps
Embassy Taps
**Ferengi**
Counter Intel 1
Economic Dissruption
Resource Procurment
Trade Disruption
**Klingon**
Counter Intel 1-2
**Orion**
Counter Intel 1-2
Planet Bomb
Planet Sabatoge
Terrorist Bombing
**Romulan**
Counter Intel 1-3
Biological Weapon Deployment
Political Assassination
*Entire General Espionage File*
Weather Disruption
Ground Contamination
Food Contamination
Cargo Maintenance Problems
Communications Taps
Communications Interceptors
**Tholian**
Counter Intel 1-3
Ragnarok-X
April 9th, 2004, 09:32 PM
Ill play the Kazon
Intimidator
April 9th, 2004, 09:49 PM
What happened with Kiedryn?
<font size="2" face="sans-serif, arial, verdana">I got this mail (see below) from him, so until I have decided I put him on Bajoran.
If it is possible to play one major race and one minor race i would be very happy to play Bajorans.
If it's not. I would like to play only the Bajorans.. :-)
<font size="2" face="sans-serif, arial, verdana">Intimidator
Intimidator
April 9th, 2004, 09:57 PM
I think you'r idea is worth trying, BlackRose.
But how to control it, or is it based on trust.
(If someone is strikes you with an wrong intel-ops, inform the gamehost and action will be taken.)
So people let me know what you think of this.
I LIKE IT !!
Intimidator,
BTW. Klingon should have crew-insurrection I guess !! (2 Klingons with Batleths on your bridge should do the trick http://forum.shrapnelgames.com/images/icons/icon12.gif )
Atrocities
April 9th, 2004, 09:57 PM
The vulcans and bajorians are neutral races. You will have to copy them over to the Race folder and rename the files.
Intimidator
April 9th, 2004, 10:16 PM
Thanks Atrocities, but figures that out already.
Only want to know if there is some sort of shipset available for the Bajoran (they didn't had much of a star fleet only some fighters, but what can I use??)
Int,
BlackRose
April 9th, 2004, 10:24 PM
Sounds like things are shaping up, couple of things I'd like to know,
1: what map are we using? (Just wether its Tnargs or UserX's)
2: Are we going to use Aiken's Idea? 5k Racial points, with restrictions but allowed to modify Traits? (I like it btw)
3: What tech restrictions will we be using?
And about the Klingons, dunno about his, 1 How would they get aboard? 2 would the crew really follow a the Klingons orders?
Figured that ship capture would handle all that http://forum.shrapnelgames.com/images/icons/icon7.gif
I was more thinking along the lines about Founders being able to 'replace' the captain of a star ship as they have done that sort of thing before http://forum.shrapnelgames.com/images/icons/icon7.gif As far as 8472 go i'm really not sure, there is an episode we see that in Voyager but ... I dont much like Voyager so...! Not sure if they should have it or not http://forum.shrapnelgames.com/images/icons/icon7.gif
[ April 09, 2004, 21:31: Message edited by: BlackRose ]
Intimidator
April 9th, 2004, 10:42 PM
Hi,
1 I will look into the maps this weekend, but Tnarg is my favorite on the moment.
2 Yes I think this will be it. (let hear your opinion, people)
3 No Stellar manipulation, But what to keep mines, fighters, shuttles. And what is your idea on computer control ??
Inti,
Renegade 13
April 9th, 2004, 10:58 PM
I like Aiken's idea for EMP files....it keeps with the Star Trek theme, but allows some individual tweaking. Also, I'm VERY happy that stellar manipulation will be out. I really hate it sometimes (when its used against me http://forum.shrapnelgames.com/images/icons/tongue.gif )
Other than that, I think everythings great. Especially since the Dominion has some good intel attacks http://forum.shrapnelgames.com/images/icons/icon12.gif
BlackRose
April 9th, 2004, 11:08 PM
Originally posted by Intimidator:
Hi,
1 I will look into the maps this weekend, but Tnarg is my favorite on the moment.
2 Yes I think this will be it. (let hear your opinion, people)
3 No Stellar manipulation, But what to keep mines, fighters, shuttles. And what is your idea on computer control ??
Inti, <font size="2" face="sans-serif, arial, verdana">Sounds good, so we are keeping Fighters, Mines and Shuttles right? just confused about the 'what' i'm guessing its 'want'?
As far as computer control goes, In Trek Massive computers never seem to replace Crew and Officers, it just doenst feel like Trek http://forum.shrapnelgames.com/images/icons/icon7.gif
Stellar Manipulation cuts away a lot doesnt it? Like Creating planets, Modifiying Atmosphere etc?
Why not just cut out Artificial Wormhole tech?
Intimidator
April 9th, 2004, 11:12 PM
And what do the great game admin decide about playing the minor races.. <font size="2" face="sans-serif, arial, verdana">"The GREAT GAME ADMIN", some sarcasme ,isn't it.
BlackRose
April 9th, 2004, 11:23 PM
I also strongly reccomend being only able to view own scores http://forum.shrapnelgames.com/images/icons/icon7.gif
Intimidator
April 9th, 2004, 11:25 PM
Obvious, Is my standard setup !
Intimidator
April 9th, 2004, 11:27 PM
Sorry, indeed what=want http://forum.shrapnelgames.com/images/icons/blush.gif
Aiken
April 10th, 2004, 01:27 AM
Originally posted by Intimidator:
Major Races: 5000 racial points
Minor Races: 0 or 2000 racial points and an smaller planet (It are minor races aren't they)
So if there are people willing to play a minor race, let me know.
<font size="2" face="sans-serif, arial, verdana">Well, that's look good for me. And some further suggestions: 1 planet start (planet is Good) - it will slow down the game at early stage but prevent most part of issues with map knowledge.
From another hand lord evil's suggestions was 5 planet start - that's too many IMHO. So if you don't like 1 planet and 5 planet then 3 planet is just what you need.
I thought of the standard emp-files also !!
Intimidator, <font size="2" face="sans-serif, arial, verdana">Oh, please don't do it! Race optimizing is a part of the fun. May I suggest the following conditions:
1. Planet and Atmosphere type from standard setup, ie 8472 must be Methane/Gas.
2. Every major race must pick up its own race culture: ie 8472 must have 8472 race culture.
3. Every major race must have their planet type world natives trait and their racial technology trait: ie for 8472 must have Gas World Natives and 8472 Technology trait.
4. Happiness type from standard setup: ie, Renegades for 8472.
5. Everything else is to player's discretion http://forum.shrapnelgames.com/images/icons/icon7.gif
This way you're still canon, and pleased with your race, so no justification, like: "I lost because of bad .emp setup" or such http://forum.shrapnelgames.com/images/icons/icon7.gif
Negative side of this setup: minimaxers (me too) will do their dirty business http://forum.shrapnelgames.com/images/icons/icon12.gif However, minimaxing is somewhat limited in the mod (min GC=90%, max SC=110%) so decide yorself.
Originally posted by BlackRose:
I have a rather innovative idea, (i hope) what about house rules for intel? Someone would divy up the intel progects that are available to each race, ie Cardassians would have total access to Sabatoge, Founders would have Crew Insurrection, Feds would only have Counter Intel up to a certain point, see where i'm going? Could be fun?
<font size="2" face="sans-serif, arial, verdana">Great idea indeed. If we are going this way someone has to make set of intel rules for every of major races and common rules for minor races (one for all). And one of the rules I can suggest - no offensive intel attacks against AIs or human driven minor race.
Last question is about diplomacy limitation: if where will be any limits to partnerships etc? I hope that where will be (beyond the RP limitations, like 8472 vs Borg), let say max amount of Partners is about 2, max amout of allies (TA&TRA) is about 4-5. This is to avoid dummy total partnership situation, where many races parasitize on stronger ones.
Oh, and the very Last suggestion, it's common for many games - no tech trades and no population swaping.
Aiken
April 10th, 2004, 01:32 AM
Originally posted by Ragnarok-X:
i wouldnt mind playing a minor race, just for the fun of it. <font size="2" face="sans-serif, arial, verdana">Orions are still in an open slot, and they are not so bad, belive me. Anyway better than minors.
Heretic
April 10th, 2004, 11:52 AM
Hi all!
Wow, there is so much in this thread...
Problem is, we are in an excavation and there is so much to do here, that i do not have the time to follow this discussion in time...
So please excuse when i post on something that was metioned a day before because i just had not the time to look after.
Even this time now is stolen from work...
Just some shorties:
I do much like the idea of banning warp point techlology from game, but i think all the o´ther technologies to create planets or to create nebulaes or storms is that interetsting that it should be allowed in. Point is this way would only work on trust, that nobody would use warppoint technology.
The idea with the house intel is a great thing but i think w should discuss the details.
What is with the thing about the "Quests" for the minor races we spoke about intimidator? Especially those minors designed to be "true" computer controlled species? Would you like to play them as "shadow" players to simulate their correct behaviour in star trek?
I think these would be very interesting in a roleplay setting like it is used to be here.
I strongly recommend the use of shuttles and fighters and mines( just look at star fleet battles where shuttles are sometimes the edge you need)
But again, i never saw the borg use any shuttle or something like that for example, so we should perhaps try to House" them also to the corresponding race.
5000 points and 1 planet to start with is also a very good and challenging idea!
So, thats for the moment. I hope to be able to look after it tomorrow evening ( yes its easter know, but works d be done here).
Ralf( and Petra)
Intimidator
April 10th, 2004, 12:55 PM
Hi,
Lord Evil: Yes I intend to control the AI-minors the same way you are doing in '
Menace of the Drow Elves '. But I really hope that there will be people that are willing to play one of the minor Races.
-- HELLO OUTTHERE, Don't be afraid sign up as a minor. Winning is not the most important in this game, keeping your ROLE is. And if you playing a minor, you could Last to the end. (example: the Vulcans, join the federation soon and you could even bear it to the end and win.)
I agree with your points about planet creation etc.. So indeed it will be a rule on TRUST.
But I think we are all grown-ups here and nobody will cheat. (BTW. as soon as someone opens/closes a WP, we all know the next turn)
I will post a list of rules tommorow, after I sorted all of my mails out. Because I'm drowning in mails and message about this game. http://forum.shrapnelgames.com/images/icons/icon12.gif
Intimidator
Ragnarok-X
April 10th, 2004, 02:31 PM
Just a small suggestion: Minor races should get 1500 racial points, PLEASE ! This would make the game more interesting for minor race players(like me)
please please http://forum.shrapnelgames.com/images/icons/icon7.gif
Intimidator
April 10th, 2004, 02:55 PM
Okay, 1500 racial points and a medium sized planet instead of an large one is more than enough penalty.
Inti,
BTW. you will need those points with the Borg at your doorstep http://forum.shrapnelgames.com/images/icons/icon7.gif
[ April 10, 2004, 13:57: Message edited by: Intimidator ]
Renegade 13
April 10th, 2004, 04:04 PM
Remember, if you choose events to be on Catastrophic, warp points CAN close on their own through natural events. So just because a warp point closes, that doesn't mean someone was cheating. The solution for this would be:
1. Have either no events, or have events on anything but Catastrophic.
2. If a warp point closes (I don't think warp points naturally open but i could be wrong about that) then we could get someone impartial to look at the game file, and take a look at the ships of the players who were in the system at the time of the event. If a warp point closing ship is found, the appropriate measures can be taken, but if its a natural event, the game can go on.
Personally, I favor option 2, because I like having the events on catastrophic. The chance that I could get a message that my star is going nova adds a lot of fun to the game for me http://forum.shrapnelgames.com/images/icons/icon12.gif . Then again, maybe I'm just masochistic http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/tongue.gif
Please tell me what you think of this.
[EDIT: Warp points do NOT randomly open. Only close. And I was wrong about the severity. The event severity only needs to be High not Catastrophic for a warp point to close.]
[ April 10, 2004, 15:07: Message edited by: Renegade 13 ]
Aiken
April 10th, 2004, 04:48 PM
Originally posted by Renegade 13:
[EDIT: Warp points do NOT randomly open. Only close. And I was wrong about the severity. The event severity only needs to be High not Catastrophic for a warp point to close.] <font size="2" face="sans-serif, arial, verdana">Yeah, but what can you say about this:
Type := Warp Point - Opened
Severity := High
Effect Amount := 1
...
Start Message 1 := Our scientists have detected fluctuations in [%SystemName], They suspect that a new warp point is forming. We should send a ship to study this phenomenon.
(from Events.txt)
Intimidator
April 10th, 2004, 05:14 PM
We can control it if necessary, but again: 'I trust all of you' http://forum.shrapnelgames.com/images/icons/icon12.gif
And if in the end game it starts happening twice a turn, I can begin getting suspicious http://forum.shrapnelgames.com/images/icons/icon12.gif
Inti,
Renegade 13
April 10th, 2004, 06:47 PM
Originally posted by aiken:
Yeah, but what can you say about this:
Type := Warp Point - Opened
Severity := High
Effect Amount := 1
...
Start Message 1 := Our scientists have detected fluctuations in [%SystemName], They suspect that a new warp point is forming. We should send a ship to study this phenomenon.
(from Events.txt) <font size="2" face="sans-serif, arial, verdana">Well, there's only one thing I can say about that:
Oops
I was looking at the stock events.txt file, not the STM one. For some reason, the stock game doesn't have that event implemented. However, Atrocities did put it in. Guess I should think a little more before moving my fingers on the keyboard!! http://forum.shrapnelgames.com/images/icons/tongue.gif
Aiken
April 10th, 2004, 06:55 PM
Another question: since we have Stellar Manipulation allowed (except Warp tech) what about Weapons of mass destruction? I'm not an expert in ST universe, but so far I know about only 2 of them: Doomsday Machine and 8472 6-in-the-circle planet destroyer. Opinions?
So the actuall question is: are they allowed? (as the Last resort).
[ April 10, 2004, 18:03: Message edited by: aiken ]
BlackRose
April 10th, 2004, 09:14 PM
Originally posted by aiken:
Another question: since we have Stellar Manipulation allowed (except Warp tech) what about Weapons of mass destruction? I'm not an expert in ST universe, but so far I know about only 2 of them: Doomsday Machine and 8472 6-in-the-circle planet destroyer. Opinions?
So the actuall question is: are they allowed? (as the Last resort). <font size="2" face="sans-serif, arial, verdana">Didnt atrocities move that to weapon tech? I dont think you have to research it in Stellar Manip. to make it work??
Cant wait to play http://forum.shrapnelgames.com/images/icons/icon7.gif Are we just waiting for players then we are ready to go? or is there a date in mind?
Aiken
April 10th, 2004, 09:36 PM
Originally posted by BlackRose:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by aiken:
Another question: since we have Stellar Manipulation allowed (except Warp tech) what about Weapons of mass destruction? I'm not an expert in ST universe, but so far I know about only 2 of them: Doomsday Machine and 8472 6-in-the-circle planet destroyer. Opinions?
So the actuall question is: are they allowed? (as the Last resort). <font size="2" face="sans-serif, arial, verdana">Didnt atrocities move that to weapon tech? I dont think you have to research it in Stellar Manip. to make it work??
Cant wait to play http://forum.shrapnelgames.com/images/icons/icon7.gif Are we just waiting for players then we are ready to go? or is there a date in mind? </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">WMD has Stellar Manipulation 4 as prerequesite. So you have to research SM to get it.
As for now latest STM Version is not uploaded to PBW, so where is no much sense to start the game without the mod itself http://forum.shrapnelgames.com/images/icons/icon7.gif And give Intimidator some time to arrange things in the best way.
Happy Easter fellows! Christ has arisen!
Atrocities
April 10th, 2004, 10:18 PM
I recommend we not use INTEL.
Atrocities
April 10th, 2004, 10:26 PM
If we want to get this game going we will need to get Geoschmo to upload it to PBW.
So if you have time, consider writing him a nice polite email. Remember he runs this thing pro-bono so any donation he gets does help. But since he is only one guy he has a limited about of time that he can spend uploading mods and such. So if we are all kind and such perhaps we could persuade him to spend a little extra time on upload this mod by this weekend... oops tis the weekend already. http://forum.shrapnelgames.com/images/icons/icon9.gif
And I RECOMMEND NO INTEL. http://forum.shrapnelgames.com/images/icons/icon7.gif
Intimidator
April 10th, 2004, 10:54 PM
Hi,
Thanks Aiken, you are right. I need some time to get it on track (a lot of work).
But BlackRose, don't be affraid I'm NOT going to wait for human-minors for months. But I still have to work on the map, with Tnarg (he is back monday) So at least a week before start. (But that would be fast, 10 days since first post)
Atrocities: why do you suggest NO-Intel, I liked the ideas that are proposed ?? But you made the Mod, so please inform me??
Inti,
Intimidator
April 10th, 2004, 11:09 PM
I just got an great idea: maybe it's smart for me to start playing the Romulan against AI for the time being (could use the training) http://forum.shrapnelgames.com/images/icons/icon7.gif
Inti,
Atrocities
April 10th, 2004, 11:18 PM
The reason I recommend no intel is mainly because it will simplify things.
You can allow intel, but disallow Sabotage. That would work far better.
Sabotage will eventually give access to some very nasty intel projects would seriously unbalance the game in MP.
Also players can then re-allocate some Cunning points to other traits. http://forum.shrapnelgames.com/images/icons/icon7.gif
Intimidator
April 11th, 2004, 12:00 AM
Okay, But is there any important difference(never checked) between stock and STM-mod Intel?
And about your comments about sabotage, as we use those intel-restrictions which are described in this thread. There will only be a few race which are using sabotage, and all in ST-universe ways of doing
Inti,
BlackRose
April 11th, 2004, 12:04 AM
Originally posted by Atrocities:
The reason I recommend no intel is mainly because it will simplify things.
You can allow intel, but disallow Sabotage. That would work far better.
Sabotage will eventually give access to some very nasty intel projects would seriously unbalance the game in MP.
Also players can then re-allocate some Cunning points to other traits. http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="sans-serif, arial, verdana">That takes the oomph out of a lot of the races though http://forum.shrapnelgames.com/images/icons/icon7.gif Cant imagine Cardies and Rommies without their intel! NVM the Dominion http://forum.shrapnelgames.com/images/icons/icon7.gif Did you see the proposed Intel projects? We could tone them down some ofc if you feel that it is too much of an adv. Also consider many of the racial buildings that are based on Intel.
The other thing I've been thinking about is possibly limiting how the races interact with one another, For Example:
Race: Borg
Allowable Treaties: None
Race Federation
Allowable Treaties:
Partnership: ]
Trade Alliance: ] Limit to 1 Major Empire
T & R Alliance: ] Unlimited Minors
Military Alliance: ]
NI: Unlimited
NA: Unlimited
Subjugation: No
Protectorate: No
Dominion:
Partnership }
Trade Alliance } None
T & R Alliance }
Military Alliance }
NA: 1 Major, Unlimited Minors
NI: Unlimited
Protectorate: No
Subjugation: Yes, Unlimited
Something along those lines? I am probably over complicating things, i'm just a big RP fan http://forum.shrapnelgames.com/images/icons/icon7.gif
Atrocities
April 11th, 2004, 12:07 AM
I like the Borg Treaty thing. I should use that in the next Version of the mod.
dizzycow
April 11th, 2004, 01:11 AM
can I take one of the minor races? Im a noob in mp so I tink it will be enuf for me.. is vulcan free?
Intimidator
April 11th, 2004, 01:28 AM
Welcome Dizzycow, and yes Vulcans are free
Major Races: Large Planet / 5000 Racial points
8472 : Aiken
Borg : Petra
Breen : Atrocities
Cardassian : Tnarg
Dominion : Renegade 13
Federation : Annika
Ferengi :
Klingons : Alarikf
Orions : Tomecki
Romulans : Intimidator
Tholians : BlackRose
Minor Races: Medium Planet / 0 Racial points
Bajoran : Kiedryn
Vulcan : Dizzycow
Gorn :
Nausicaan:
Sheliak :
Kazon : Ragnorak-X
Vaadwaur :
Hirogen :
(All the minors are open for discusion, more can added or changed)
WE STILL NEED AN FERENGI..............
Atrocities
April 11th, 2004, 07:55 AM
<font color=red>Well Crap!</font color>
172 FIX (http://goathillranch.com/other/STMv172Fix.exe)
Download this fix Patch if you have already donwloaded the Star Trek Mod full or patch for 1.7.2.
I don't know how it happened, but some how the changes I made to armor did not save. This file is a new components file that reduces the armor %.
I honestly don't know what in the hell happened. Somehow I screwed up.
I am in the process of updating Full Version and Patches as I type this. So future downloads of the mod will be correct. I am also including the two missing bmp images and the 800X600 file into the both the Patch and the Full Version. Hopefully this will illiminate those conserns as well.
Aiken
April 11th, 2004, 08:32 AM
Originally posted by Atrocities:
If we want to get this game going we will need to get Geoschmo to upload it to PBW.
So if you have time, consider writing him a nice polite email. Remember he runs this thing pro-bono so any donation he gets does help. But since he is only one guy he has a limited about of time that he can spend uploading mods and such. So if we are all kind and such perhaps we could persuade him to spend a little extra time on upload this mod by this weekend... oops tis the weekend already. http://forum.shrapnelgames.com/images/icons/icon9.gif
And I RECOMMEND NO INTEL. http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="sans-serif, arial, verdana">But Atrocities, you can upload full mod Version to PBW File Library yourself. After that make a post on the Admin Request section of pbw forum to install mod. Then cross your fingers in hope that one of the server admins will read your request http://forum.shrapnelgames.com/images/icons/icon7.gif We will support you request with our votes for sure. That will be much better than to flood Geoschmo with emails.
Intimidator
April 11th, 2004, 09:31 AM
Hi,
BlackRose: you said it yourself, it will complicate the game a lot.
So I have some other Treaty Rules:
Borg : only Non-agression, with only 1 race at the time
(Example: they did have some sort of pact with the Voyager once, so they are willing to coorporate sometimes if it is in their interest)
Dominion : only 1 Partnership or Military Alliance, rest is unlimited.
(Example: Dominion/Cardasian pact)
All other Major Races : only 2 Partnerships or Military Aliances, rest is unlimited. (Example: Federation/Romulan/Klingon pact against Dominion)
All Minor Races : only 1 Partnerships or Military Aliance, rest is unlimited.
And back to the ever on-going Intel discussion (in all the games I played, the same discussion http://forum.shrapnelgames.com/images/icons/icon12.gif )
I think Intel is a must (for the Trek-flavor): Why do you guys/and woman think I choose the Romulan http://forum.shrapnelgames.com/images/icons/icon12.gif
Inti,
[ April 11, 2004, 08:32: Message edited by: Intimidator ]
Atrocities
April 11th, 2004, 09:58 AM
Originally posted by aiken:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Atrocities:
If we want to get this game going we will need to get Geoschmo to upload it to PBW.
So if you have time, consider writing him a nice polite email. Remember he runs this thing pro-bono so any donation he gets does help. But since he is only one guy he has a limited about of time that he can spend uploading mods and such. So if we are all kind and such perhaps we could persuade him to spend a little extra time on upload this mod by this weekend... oops tis the weekend already. http://forum.shrapnelgames.com/images/icons/icon9.gif
And I RECOMMEND NO INTEL. http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="sans-serif, arial, verdana">But Atrocities, you can upload full mod Version to PBW File Library yourself. After that make a post on the Admin Request section of pbw forum to install mod. Then cross your fingers in hope that one of the server admins will read your request http://forum.shrapnelgames.com/images/icons/icon7.gif We will support you request with our votes for sure. That will be much better than to flood Geoschmo with emails. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">The mod is to large to upload to PBW. It has to be done by Geoschmo.
Aiken
April 11th, 2004, 12:37 PM
Originally posted by Atrocities:
The mod is to large to upload to PBW. It has to be done by Geoschmo. <font size="2" face="sans-serif, arial, verdana">Sorry Atrocities, I didn't know this. But from another hand, you can split archive into 2 parts...
Back to Intel Q: I suggest that you can increase 8472 Intel capabilities with Infiltrator project - just remember the 8472 Terrasphere with Starfleet Headquarters re-creation to train those nasty isomorphic spies. Just an idea, though.
Kiedryn
April 11th, 2004, 02:08 PM
Hello
What aboult shipsets for minor races, like Bajorans??
Intimidator
April 11th, 2004, 02:36 PM
Good question,
I tried to find anything, but nothing.
I guess you have to take on of the shipsets from an unused minor, or something you personally see fit as Bajoran. And change the race-portrait with the bajoran picture, and the flag etc..
And send it to me, I will see to it that everybody gets it.
Let me know.......
Intimidator
BTW. The Vulcan-shipset is available on the pbw-site.
Atrocities
April 11th, 2004, 07:35 PM
Start with the DS9 set and work from there.
Atrocities
April 11th, 2004, 07:37 PM
Originally posted by Atrocities:
<font color=red>Well Crap!</font color>
172 FIX (http://goathillranch.com/other/STMv172Fix.exe)
Download this fix Patch if you have already donwloaded the Star Trek Mod full or patch for 1.7.2.
I don't know how it happened, but some how the changes I made to armor did not save. This file is a new components file that reduces the armor %.
I honestly don't know what in the hell happened. Somehow I screwed up.
I am in the process of updating Full Version and Patches as I type this. So future downloads of the mod will be correct. I am also including the two missing bmp images and the 800X600 file into the both the Patch and the Full Version. Hopefully this will illiminate those conserns as well. <font size="2" face="sans-serif, arial, verdana">For those who have not see it yet. The latest patch 172 and full Version 172 are updated now so if you update now this should not be an issue. If you have updated all ready, that is prior to today, then you need the Fix.
Intimidator
April 11th, 2004, 09:16 PM
Game : Star Trek, Quadrants of Conflict.
Mod : Star Trek Mod v1.7.2
Turns : 48 hours.
Map : Will be send to everyone of you asap, but STAR TREK Universe map.
Events : Medium / Catastrophic.
Technology Cost : Medium
Score Display : Own
----Races:
Major Races: Good/Large Planet / 5000 Racial points
8472 : Aiken
Borg : Petra
Breen : Atrocities
Cardassian : Tnarg
Dominion : Renegade 13
Federation : Annika
Ferengi :
Klingons : Alarikf
Orions : Tomecki
Romulans : Intimidator
Tholians : BlackRose
Minor Races: Good/Medium Planet / 2000 Racial points
Bajoran : Kiedryn
Vulcan : Dizzycow
Gorn :
Nausicaan:
Sheliak :
Kazon : Ragnorak-X
Vaadwaur :
Hirogen :
----Empire setup rules:
1. Planet and Atmosphere type from standard setup.
2. Every major race must pick up its own race culture.
3. Every major race must have their planet type world natives trait and their racial technology trait.
4. Happiness type from standard setup: ie, Renegades for 8472.
5. Everything else is to player's discretion.
----Intelligences limitations rules:
**8472**
Counter Intellegence 1-2
Crew Insurrection
**Borg**
Counter Intellegence 1
**Breen**
Counter Intellegenc 1-3
**Cardassian**
Counter Inteligence 1-3
Intellegence Sabotage
Ship Bomb
Engine Damage
Fuel Leak
Cargo Bomb
**Dominion**
Counter Intel 1-2
Infiltrator
Population Destabilization
Political Assassination
Anarchy Groups
Industrial Sabotage
Communications Mimic
Crew Inssurection
**Federation**
Counter Intel 1
Communications Taps
Embassy Taps
**Ferengi**
Counter Intel 1
Economic Dissruption
Resource Procurment
Trade Disruption
**Klingon**
Counter Intel 1-2
**Orion**
Counter Intel 1-2
Planet Bomb
Planet Sabotage
Terrorist Bombing
**Romulan**
Counter Intel 1-3
Biological Weapon Deployment
Political Assassination
*Entire General Espionage File*
Weather Disruption
Ground Contamination
Food Contamination
Cargo Maintenance Problems
Communications Taps
Communications Interceptors
**Tholian**
Counter Intel 1-3
**All Minors**
Counter Intel 1-2
**Bajoran**
Political Assassination
Industrial Sabotage
----Treaty Rules:
Borg : only Non-agression, with only 1 race at the time
(Example: they did have some sort of pact with the Voyager once, so they are willing to coorporate sometimes if it is in their interest)
Dominion : only 1 Partnership or Military Alliance, rest is unlimited.
(Example: Dominion/Cardasian pact)
All other Major Races : only 2 Partnerships or Military Aliances, rest is unlimited. (Example: Federation/Romulan/Klingon pact against Dominion)
All Minor Races : only 1 Partnerships or Military Aliance, rest is unlimited.
----Stellar Manupilation
You can use all of these techs except Warp point opening/closing.
Sofar all the rules !!
Let me know if there are any question, remarks or new ideas.
Intimidator
Intimidator
April 11th, 2004, 09:18 PM
We Still need an Ferengi and some minors, please join if you like Roll playing in a Star Trek setting.
Inti,
Renegade 13
April 12th, 2004, 01:04 AM
Question: How are we going to get the player positions on the map correct? Are we all going to have to join the game in a specific order to be able to get the starting positions correct? Or is there some way the game host can set start positions that I'm not aware of?
And thanks a lot Intimidator for setting this game up. It should be a real good one. (Especially because I get some good intel attacks http://forum.shrapnelgames.com/images/icons/icon7.gif )
BlackRose
April 12th, 2004, 01:14 AM
Rules and everything else looks great http://forum.shrapnelgames.com/images/icons/icon7.gif I was wondering when you thought of treaties, what I was trying to avoid was the massive amounts of Trade Alliances and T&R Alliances that are so benificial, are those limited as well?
Tnarg
April 12th, 2004, 02:07 AM
Intimidator, please check your email.
Fyron
April 12th, 2004, 02:14 AM
Are we all going to have to join the game in a specific order to be able to get the starting positions correct? <font size="2" face="sans-serif, arial, verdana">Yes. The game host can assign all players to the empire slots on PBW in order instead, as long as he has the exact player account names of all players.
[ April 12, 2004, 01:15: Message edited by: Imperator Fyron ]
AMF
April 12th, 2004, 03:26 AM
I'm getting a bit confused here...with all these settings, are they going to be turned off in the game setup so we don;t have to worry about "accidentally" using/doing/researching one?
I mean, that's a lot of intel limitations, but unless it's turned off in the game setup, I can *totally* see myself not rememreing them. I'm in a number of games, and, well, I don't have a superb memory...
Also, I'd like to question the utility of setting artifical limitations on what empires can do with intel. I myself don;t use it much if at all, but, well, it;s hard to think of a good reason why the klingsons are liited to counter-intel 2 while other s can go higher...after all, you can;t force people to role-play and, well, there should be some sense of "what if," no?
just my $.02
thanks,
Alarik
(and I remain a belevier in having someone make a quickie map up so we don;t all have the "ancient race" trait...it's really easy to make a map with the game, then save it, and then very slightly modify it to change system names and place players and delete a few warp points to get the borg and 8472 to fight, etc...)
Atrocities
April 12th, 2004, 04:09 AM
If I had $.02, I'd spend it. http://forum.shrapnelgames.com/images/icons/icon10.gif
Atrocities
April 12th, 2004, 08:19 AM
http://www.amazon.com/exec/obidos/tg/detail/-/0671500937/104-5520916-0335113?v=glance
You had better hurry while supplies Last. I have one and they are quite cool.
I have the following
Enterprise (TOS)
Enterprise A
Enterprise D
BOP
D7 (TOS)
Romulan Warbird (TOS)
Very very cool.
BlackRose
April 12th, 2004, 08:29 AM
Originally posted by alarikf:
I'm getting a bit confused here...with all these settings, are they going to be turned off in the game setup so we don;t have to worry about "accidentally" using/doing/researching one?
I mean, that's a lot of intel limitations, but unless it's turned off in the game setup, I can *totally* see myself not rememreing them. I'm in a number of games, and, well, I don't have a superb memory...
Also, I'd like to question the utility of setting artifical limitations on what empires can do with intel. I myself don;t use it much if at all, but, well, it;s hard to think of a good reason why the klingsons are liited to counter-intel 2 while other s can go higher...after all, you can;t force people to role-play and, well, there should be some sense of "what if," no?
just my $.02
thanks,
Alarik
(and I remain a belevier in having someone make a quickie map up so we don;t all have the "ancient race" trait...it's really easy to make a map with the game, then save it, and then very slightly modify it to change system names and place players and delete a few warp points to get the borg and 8472 to fight, etc...) <font size="2" face="sans-serif, arial, verdana">Well I think that was the game that Intimidator wanted when he called for players, was a as realistic as posible trek universe, one which Klingons were not known for thier sabatoge/espionage prowess http://forum.shrapnelgames.com/images/icons/icon7.gif Same goes for the map. As far the intel goes I was just going on my opinions re trek, taking into account intel operations vs Klingons which we knew to be successful also minding that certain races nothing materialized, ie Tholians, Breen, Dominion etc. Its not totally balanced but in a way it is http://forum.shrapnelgames.com/images/icons/icon7.gif As far as the rules go all you ahve to remember is Counter Intel lvls 1 and 2 and your set http://forum.shrapnelgames.com/images/icons/icon7.gif
Intimidator
April 12th, 2004, 10:05 AM
Okay I'm back Online again. It's a pitty that I life 7 hours later than the most of you, so comms. are a bit slow. But I have done my reading again, so here are my comments:
Alarikf: I understand your problems with Intel, but as BlackRose said it is his view on Star Trek Intel (which I share). If you think that you (the Klingons) should have another Intel-ops. Let me know. And the only thing you have to do to remember is stick a note on your monitor with 'Klingon: counter Intel 1-2 only' http://forum.shrapnelgames.com/images/icons/icon12.gif
BlackRose: I want everybody to be free in Trade and Trade & Research Treaties, but are hoping that all of us keep remembering their Trek-Role (example: Dominion will not trade a lot,they are too arrogant to want other people's rescources and Klingons aren't famous about their research capabilites so an trade & research treaty will not be common etc etc....)
Renegade 13: As soon as everybody signed up I can change the starting points in the map according to pbw-player-setup or something like that. If there is another way please let me know !!
Tnarg: I read your mail, will you contact asap!
Intimidator,
BUT I STILL WANT PLAYERS. FERENGI, Nausicaan, Gorn, Hirogen, Vaadwaur.... or even you want Trill, Betazoid, Mintaken or even the f**king Bandi it's all up to you.....................
[ April 12, 2004, 11:42: Message edited by: Intimidator ]
AMF
April 12th, 2004, 02:48 PM
Well, it's not so much that I feel that the Klingons should have more counter-intel levels (although I do) it's just that I find it strange to "guide" the role playing. Takes away the "what if." And there is the fact that the stock klingon race has bonuses to intelligence, so, they're good at it..but they can't do counter-intel level 3?
Anyways, really, I', not complaining about the klingons. I just prefer the "self-organizing" role playing that occurs rather than trying to guide people into taking the expected "canon" actions.
I remain concerned about using the stock map. Really, it's easy to generate a map and then, in 30 minutes, modify it so you get the same effect...
but I'll shut up now and wait for the game to start...
thanks!
Alarik
Originally posted by Intimidator:
Okay I'm back Online again. It's a pitty that I life 7 hours later than the most of you, so comms. are a bit slow. But I have done my reading again, so here are my comments:
Alarikf: I understand your problems with Intel, but as BlackRose said it is his view on Star Trek Intel (which I share). If you think that you (the Klingons) should have another Intel-ops. Let me know. And the only thing you have to do to remember is stick a note on your monitor with 'Klingon: counter Intel 1-2 only' http://forum.shrapnelgames.com/images/icons/icon12.gif
BlackRose: I want everybody to be free in Trade and Trade & Research Treaties, but are hoping that all of us keep remembering their Trek-Role (example: Dominion will not trade a lot,they are too arrogant to want other people's rescources and Klingons aren't famous about their research capabilites so an trade & research treaty will not be common etc etc....)
Renegade 13: As soon as everybody signed up I can change the starting points in the map according to pbw-player-setup or something like that. If there is another way please let me know !!
Tnarg: I read your mail, will you contact asap!
Intimidator,
BUT I STILL WANT PLAYERS. FERENGI, Nausicaan, Gorn, Hirogen, Vaadwaur.... or even you want Trill, Betazoid, Mintaken or even the f**king Bandi it's all up to you..................... <font size="2" face="sans-serif, arial, verdana">
AMF
April 12th, 2004, 02:58 PM
Ah, Ok, I lied, not quite shutting up. I just read your statement below to Renegade 13. The map thing is easy to do. There are really only a few characteristics of the stock trek map that are easily replicated. These are along the lines of: feds, klingons, and romulans are relatively close. Dominion is distant, and has a long distance wp connected to them - which terminates closer to the Cardassian region. Borg and 8472 are close to each other. and each race's homeworld has a specific name.
So, what one could do is start a trek game and generate a large paradise type map with 255 systems. Save that map. It will be very similar to the basic map, just without the above modifications.
Then, place the players starting positions as above. Rename their home systems. add a long distance WP that ends up close to the dominions and cardassia. delete a few wps to force the borg and 8472 to force them to compete for resources and warp lines. Voila! Map is done. Save it, and start the game, just making sure that people join (or are assigned) in the proper order to ensure that they end up in their homesystems (it would be weird for the klingons to end up in Sol, no?)
You know, if you want, I can bow out of the game and make this map in a jiffy. I could stay in, if you wanted - even after making the map - but then people would have to trust me that I didn't look at it (I wouldn't!)...
Ok, now, I really am shutting up.
thanks,
Alarik
Originally posted by Intimidator:
Renegade 13: As soon as everybody signed up I can change the starting points in the map according to pbw-player-setup or something like that. If there is another way please let me know !!
<font size="2" face="sans-serif, arial, verdana">
Renegade 13
April 12th, 2004, 04:37 PM
Originally posted by Intimidator:
Renegade 13: As soon as everybody signed up I can change the starting points in the map according to pbw-player-setup or something like that. If there is another way please let me know !! <font size="2" face="sans-serif, arial, verdana"> Originally posted by Imperator Fyron:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Are we all going to have to join the game in a specific order to be able to get the starting positions correct? <font size="2" face="sans-serif, arial, verdana">
Yes. The game host can assign all players to the empire slots on PBW in order instead, as long as he has the exact player account names of all players.</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">All I know about starting positions is what Fyron told me in the above reply to my original question. I don't exactly know what he means, but I've never created a game before only joined, so....that's about all I can say about that.
And Alarikf, I think its fine leaving the map as is, because sooner or later, because of partnerships, or map trades etc, everyone will know almost all of the map anyways. So as long as no one player has knowledge of the map that the other players don't, there's really no reason why everyone couldn't know what it is beforehand is there? Besides the obvious aspect of exploration which is kinda fun. Or am I missing something here?
[ April 12, 2004, 15:42: Message edited by: Renegade 13 ]
Heretic
April 12th, 2004, 04:51 PM
Hi!
So my students are connected to some really tough stones!
Now i have time to do some chatting here. I want to say some points about intel and the federation. I do agree that they do not have the desire, out of the philisophy of ufp, to make some agresive intel actions. embassy taps, comm taps and perhaps census theft and the one projects concerning spying on plaets and ships i think would be the best for the federration to use. But i strongly object that federation intelligence is only capable of counter intel I.
In kirk´s time there is to be named
"operation dixie" which succsessfully penetrated klingon space and spied on the klingon navy and facilities. This is the most important operations to save federation butt in the seven yeaqrs war( okay perhaps a bit before kirk came). The federation maintains along the borders of the neutral zone some advanced sensor phalanxes with extensive intel capabilities. Lets jump to the present ds9 and star trek timeline! I do only say section 31! an intel branch inside starfleet intel itself. If i look at the series, i do remember very tigh intel operations concerning watching for founders, fleet operations ect. ect. therefore i think starfleet should at least have c.i. level II if not III. Their counter espionage is very effective, their offensive espionage is well, lets look better at our heroes like sisko and picard and of course "captain" troy.
AMF
April 12th, 2004, 04:51 PM
Well, I think there is also some impact on strategy and builds and so forth...and there is the nasty possibility that since everyone knows where everyone else's homeworld is, a player could outfit a long range warfleet on turn one, travel to their mortal enemies' system, and nuke their homeworld in the first 5 turns of the game. I wouldn't do that, cause it's unsporting and boring, but, still, having homeworld locations known is a pretty big thing, IMHO.
there are other implications: if I know where habitable systems are, then I probably will be able to maximize the effecieincy of my colonization. Why build scout ships, if I know where all the planets are already? If I know where the black holes are, I need never lose a ship to them...
And, well, exploration *is* fun!
In any case, I am in no matter what we decide...
really really shutting up now.
thanks,
Alarik
AKA Kirala of Klingon
Originally posted by Renegade 13:
And Alarikf, I think its fine leaving the map as is, because sooner or later, because of partnerships, or map trades etc, everyone will know almost all of the map anyways. So as long as no one player has knowledge of the map that the other players don't, there's really no reason why everyone couldn't know what it is beforehand is there? Besides the obvious aspect of exploration which is kinda fun. Or am I missing something here? <font size="2" face="sans-serif, arial, verdana">
Tnarg
April 12th, 2004, 05:32 PM
At game start there are 255 unconnected circles scattered throughout the map, as the map designer, I myself can't even remember which each one represents unless I look at the map in the map editor. So it is truly a matter of what one wants to get out of the game.
If you want to explore and make the most out of the game, don't look at the map in the editor. If you want to be unsporting and out for blood in a role played game, then look at the map and take the fun out. Simple. http://forum.shrapnelgames.com/images/icons/icon10.gif
I am not playing this game to win, I am playing to rewrite Cardassian history and enjoy every Last turn. http://forum.shrapnelgames.com/images/icons/icon7.gif
AMF
April 12th, 2004, 05:35 PM
Oh! Got me!
No, really, I'm here for RPing fun, but I just can't gaurentee that everyone else is
http://forum.shrapnelgames.com/images/icons/icon7.gif
And, well, I haven't looked at the map yet, so I see no reason to start now. Takes all the fun out of it. I just hope nobody comes and nukes MY homeworld on turn three....
http://forum.shrapnelgames.com/images/icons/icon7.gif
Do we have a ferengi player yet?
EDIT: Hey! When you say " If you want to be unsporting and out for blood in a role played game, then look at the map and take the fun out. Simple." You're busting my chops, aintcha? Smart-aleck....harupmh! http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/images/icons/icon10.gif
Originally posted by Tnarg:
At game start there are 255 unconnected circles scattered throughout the map, as the map designer, I myself can't even remember which each one represents unless I look at the map in the map editor. So it is truly a matter of what one wants to get out of the game.
If you want to explore and make the most out of the game, don't look at the map in the editor. If you want to be unsporting and out for blood in a role played game, then look at the map and take the fun out. Simple. http://forum.shrapnelgames.com/images/icons/icon10.gif
I am not playing this game to win, I am playing to rewrite Cardassian history and enjoy every Last turn. http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="sans-serif, arial, verdana">
[ April 12, 2004, 16:43: Message edited by: alarikf ]
Renegade 13
April 12th, 2004, 06:51 PM
Well personally I'm mostly in this game for the RP aspect. Although it might be nice as the Dominion to spill a little Federation blood! http://forum.shrapnelgames.com/images/icons/icon12.gif So I personally don't think I'll look at the map, because I really enjoy the exploration part of the game. The possibility that the next system I warp into may have a black hole, or a 100 ship enemy fleet, or 10 huge breathables (I know, I'm dreaming here http://forum.shrapnelgames.com/images/icons/icon9.gif ). And I think most other people here are here for the RP part of the game. If someone decided to nuke someone's homeworld in the first year, well the rest of us can gang up on him and obliterate him! Then we can get on with the RP part after he's gone!
(EDIT: Woohoo, 400th post!! I'm a second lieutenant now! Lets see...I joined Sept 12,2003...that's 400 Posts in 214 days, an average of 1.87 Posts per day. Not bad!)
[ April 12, 2004, 17:54: Message edited by: Renegade 13 ]
Heretic
April 12th, 2004, 07:30 PM
I would like to know if we can make the turn duration 60 hours, as my wife and me could not support 48 hours?
Ralf!
Heretic
April 12th, 2004, 07:36 PM
[QUOTE]Originally posted by Renegade 13:
[ Although it might be nice as the Dominion to spill a little Federation blood! http://forum.shrapnelgames.com/images/icons/icon12.gif
What do you exactly mean by spilling blood?
I never see any of my redshirts spill anything, therefore the federation is the ultimative race to choose. Redshirts never die!!!!!!!!!!!!!!!
Har,har! Now i got you all! Picard wll rule this universe! BLast you!!!
Ermmm.... what did i say!? ......... http://forum.shrapnelgames.com/images/icons/icon10.gif
Intimidator
April 12th, 2004, 07:59 PM
Hi,
60 hours is okay with me (alread knew that you would come with that question Ralf http://forum.shrapnelgames.com/images/icons/icon12.gif )
Let us quit the map discussion, for now, as soon as the map is ready I will send it to everyone, and everone can spit fire again about the map..... But again I REALLY want to go for the real thing........
About Intel: I'm willing to discus it again. But the propossed ideas are good, so I want to stick to it with an addition: every mayor player can add 3 projects of his choice to the Intel list, and 2 for Minors.
Inti,
BTW. Alarikf, I don't think you will ever shut up http://forum.shrapnelgames.com/images/icons/icon12.gif
AMF
April 12th, 2004, 08:02 PM
Nah, I know when I'm beat. I just wanted to bring up my misgivings, really, they're minor and I am definitely in, no matter what.
I am shutting up. Watch me. Here I go. Shutting up. Yeppers. Uh huh.
http://forum.shrapnelgames.com/images/icons/icon10.gif
Originally posted by Intimidator:
BTW. Alarikf, I don't think you will ever shut up http://forum.shrapnelgames.com/images/icons/icon12.gif <font size="2" face="sans-serif, arial, verdana">
Intimidator
April 12th, 2004, 08:05 PM
I will ask Geoschmo to the Mod on PBW, and hoppefuly I can creat the game in the next couple of days, I keep you informed.
Inti,
Aiken
April 12th, 2004, 08:19 PM
Originally posted by Intimidator:
About Intel: I'm willing to discus it again. But the propossed ideas are good, so I want to stick to it with an addition: every mayor player can add 3 projects of his choice to the Intel list, and 2 for Minors.
Inti, <font size="2" face="sans-serif, arial, verdana">You've asked for this yourself http://forum.shrapnelgames.com/images/icons/icon12.gif
Back to Intel Q: I suggest that you can increase 8472 Intel capabilities with Infiltrator project - just remember the 8472 Terrasphere with Starfleet Headquarters re-creation to train those nasty isomorphic spies. Just an idea, though.
<font size="2" face="sans-serif, arial, verdana">I know where's no much sense in Infiltrator project, but I like the way it sounds http://forum.shrapnelgames.com/images/icons/icon7.gif
Kiedryn
April 13th, 2004, 07:16 AM
About Intel...
Beware of Bajorans Shakaar resistance and our Kohn-Ma......... :-)
[ April 13, 2004, 06:20: Message edited by: Kiedryn ]
Atrocities
April 13th, 2004, 08:32 AM
Lets kick this pig! http://forum.shrapnelgames.com/images/icons/icon10.gif
Intimidator
April 13th, 2004, 08:42 AM
Hi,
Kiedryn, how far are you with finding an proper Bajoran shipset.
Inti,
Heretic
April 13th, 2004, 08:43 AM
Hi!
I do have problems with components and planets and facilities in the mod. As the mising image 2 file is not downloadable, which files must i dl to have all the required pictures?
I looked at the image mod mirror but was not sure which files i need( i have a image mod file but it is at least 6 months old).
Can anybody help?
BlackRose
April 13th, 2004, 09:31 AM
Originally posted by lord evil:
Hi!
I do have problems with components and planets and facilities in the mod. As the mising image 2 file is not downloadable, which files must i dl to have all the required pictures?
I looked at the image mod mirror but was not sure which files i need( i have a image mod file but it is at least 6 months old).
Can anybody help? <font size="2" face="sans-serif, arial, verdana">Check Atrocities Web site, he mentioned this in his updates and put up a lin to the missing files.
Kiedryn
April 13th, 2004, 09:38 AM
Originally posted by Intimidator:
Hi,
Kiedryn, how far are you with finding an proper Bajoran shipset.
Inti, <font size="2" face="sans-serif, arial, verdana">Well I'm trying to combine DS9 and Addisian Empire shipsets. I'm still looking for some space stations and ground troops images. I think it will be ready today...
[ April 13, 2004, 08:40: Message edited by: Kiedryn ]
Atrocities
April 13th, 2004, 10:05 AM
Originally posted by lord evil:
Hi!
I do have problems with components and planets and facilities in the mod. As the mising image 2 file is not downloadable, which files must i dl to have all the required pictures?
I looked at the image mod mirror but was not sure which files i need( i have a image mod file but it is at least 6 months old).
Can anybody help? <font size="2" face="sans-serif, arial, verdana">What do you mean you cannot download it? Is the link bad?
TRY THIS ONE (http://goathillranch.com/other/STMv172Patch.exe) It is the updated 172 patch with the two missing component images. (uploading now will be available within an hour)
Here are the component and Facilities images only. Components Facilities (http://www.goathillranch.com/other/STMv172Pictures.exe) On Line and working
Atrocities
April 13th, 2004, 10:16 AM
Lord Evil, you also need to download the image mod modules and install them.
http://imagemod.spaceempires.net/
The best place for the Image Mod (Planets, Components, Combat, and Facilities) modules is in your base Space Empires Iv Pictures folder.
This way any mod that requires the images can access them.
Intimidator
April 13th, 2004, 10:40 AM
A update of the rules sofar.
The map will be ready tommorow I hope. And I contacted Geoschmo, so that will be done in a few days also.
Still need a few players, so to all of you. find some people. Hirogen, Nausicaan etc etc...
Game : Star Trek, Quadrants of Conflict.
Mod : Star Trek Mod v1.7.2
Turns : 60 hours.
Map : Will be send to everyone of you asap, but STAR TREK Universe map.
Events : Medium / Catastrophic.
Technology Cost : Medium
Score Display : Own
No tech trade/gift.
But ship trade/gift is allowed.
----Races:
Major Races: Good/Large Planet / 5000 Racial points
8472 : Aiken
Borg : Petra
Breen : Atrocities
Cardassian : Tnarg
Dominion : Renegade 13
Federation : Annika
Ferengi : Ed Kolis
Klingons : Alarikf
Orions : Tomecki
Romulans : Intimidator
Tholians : BlackRose
Minor Races: Good/Medium Planet / 2000 Racial points
Bajoran : Kiedryn
Vulcan : Dizzycow
Gorn :
Nausicaan:
Sheliak :
Kazon : Ragnorak-X
Vaadwaur :
Hirogen :
----Empire setup rules:
1. Planet and Atmosphere type from standard setup.
2. Every major race must pick up its own race culture.
3. Every major race must have their planet type world natives trait and their racial technology trait.
4. Happiness type from standard setup: ie, Renegades for 8472.
5. Everything else is to player's discretion.
----Intelligences limitations rules:
Every race has his own specific Intel-ops. they can use, described below.
And they can pick and additional 3 Intel-ops. of their own choice (2 for human-minor-races).
These ads however must be notified to the gamehost prior to the gamestart.(For rules-control purposes)
-- Crew insurection is forbidden (except for the Dominon and 8472)
-- And NO Planet-Taking-Intel-**** at all (find that unrealistic !!)
**8472**
Counter Intellegence 1-2
Crew Insurrection
**Borg**
Counter Intellegence 1
**Breen**
Counter Intellegenc 1-3
**Cardassian**
Counter Inteligence 1-3
Intellegence Sabotage
Ship Bomb
Engine Damage
Fuel Leak
Cargo Bomb
**Dominion**
Counter Intel 1-2
Infiltrator
Population Destabilization
Political Assassination
Anarchy Groups
Industrial Sabotage
Communications Mimic
Crew Inssurection
**Federation**
Counter Intel 1
Communications Taps
Embassy Taps
**Ferengi**
Counter Intel 1
Economic Dissruption
Resource Procurment
Trade Disruption
**Klingon**
Counter Intel 1-2
**Orion**
Counter Intel 1-2
Planet Bomb
Planet Sabotage
Terrorist Bombing
**Romulan**
Counter Intel 1-3
Biological Weapon Deployment
Political Assassination
*Entire General Espionage File*
Weather Disruption
Ground Contamination
Food Contamination
Cargo Maintenance Problems
Communications Taps
Communications Interceptors
**Tholian**
Counter Intel 1-3
**All Minors**
Counter Intel 1-2
**Bajoran**
Political Assassination
Industrial Sabotage
----Treaty Rules:
Borg : only Non-agression, with only 1 race at the time
(Example: they did have some sort of pact with the Voyager once, so they are willing to coorporate sometimes if it is in their interest)
Dominion : only 1 Partnership or Military Alliance, rest is unlimited.
(Example: Dominion/Cardasian pact)
All other Major Races : only 2 Partnerships or Military Aliances, rest is unlimited. (Example: Federation/Romulan/Klingon pact against Dominion)
All Minor Races : only 1 Partnerships or Military Aliance, rest is unlimited.
----Stellar Manupilation
You can use all of these techs except Warp point opening/closing.
---- NO RULE BUT RECOMMONDATION:
Do not entirly kill an race after winning the war, let him have an small or tiny planet. So that it is possible to get him back in the race after liberation or politics by a third party.
(Federation liberating Bajoran for example).
Let me know if there are any question, remarks or new ideas.
Intimidator
[ April 13, 2004, 16:22: Message edited by: Intimidator ]
BlackRose
April 13th, 2004, 11:15 AM
you have 8472 as having Crew Insurrection there, mistake?
Infaltrator makes sense, kind of http://forum.shrapnelgames.com/images/icons/icon7.gif (hate voyager) but dunno about Insurrection.
Intimidator
April 13th, 2004, 11:40 AM
Sorry my fault is changed already !!
Inti,
Heretic
April 13th, 2004, 02:20 PM
Hi!
So, after installing those image mod files, i am still missing some facilities for borg (as my wife told me) and federation also!
It seems, that we do not have any facility pictures greater than 560. So could anybody sed them to us (petra-ralf.burg@gmx.de) or tell me where to find them?
( ah yes, i updated my profile from lord evil, dumb name, to this one)
[ April 13, 2004, 13:24: Message edited by: Heretic ]
Atrocities
April 13th, 2004, 02:26 PM
Updated 172 patch Mirror.
Patch v172 (http://goathillranch.com/other/STMv172Patch.exe) It is the updated 172 patch with the two missing component images.
Here are ALL the component and Facilities images only in one file. Components Facilities (http://www.goathillranch.com/other/STMv172Pictures.exe)
[ April 13, 2004, 13:26: Message edited by: Atrocities ]
Heretic
April 13th, 2004, 02:26 PM
inti´s idea of letting some parts of a race survive and install a vichy administration is very intriguing. I think this is a really good idea! Thats what those subjungation and protectorate traties are made for.
Heretic
April 13th, 2004, 02:31 PM
Thanks atrocities!
I hope that will do it.
Atrocities
April 13th, 2004, 02:39 PM
It should. I was very surprised to find out that the image mod was not up to date. If I had known that to begin with I would have included all the images in the patch and full Version of the mod. The updated full Version now has all of the facility and component images included.
AMF
April 13th, 2004, 02:59 PM
Given that we can choose to take an additional 3 intel-ops, does anyone out there have a list of all the intel ops in the star trek mod? I never got far enough along in intel to know what is out there...
thanks,
Alarik (not quite shutting up)
Originally posted by Intimidator:
----Intelligences limitations rules:
Every race has his own specific Intel-ops. they can use, described below.
And they can pick and additional 3 Intel-ops. of their own choice (2 for human-minor-races).
These ads however must be notified to the gamehost prior to the gamestart.(For rules-control purposes)
-- Crew insurection is forbidden (except for the Dominon and 8472)
-- And NO Planet-Taking-Intel-**** at all (find that unrealistic !!)
<font size="2" face="sans-serif, arial, verdana">
Intimidator
April 13th, 2004, 03:04 PM
Hi,
I got some response from Geoschmo, so hoepfully I can put the game on PBW this evening (GMT+1)
Inti,
Ed Kolis
April 13th, 2004, 03:07 PM
Hmmm... I hear you're looking for someone to play the Ferengi? Well I could do that... for a price http://forum.shrapnelgames.com/images/icons/icon12.gif
Intimidator
April 13th, 2004, 03:10 PM
Alarikf: Start an game with the Klingon with all the techs researched, and you can see it yourself with an description.
That's the way I check things out, I'm not that addicted that I remember all of the items available in this game at once.
I agree with the ship trading, Heretic.
You are right, they share a lot of ships. They even share shipnames but differnet designs (Bird of Prey)
Inti,
AMF
April 13th, 2004, 03:13 PM
I'm not convinced of that
http://forum.shrapnelgames.com/images/icons/icon7.gif
Originally posted by Intimidator:
I'm not that addicted that I remember all of the items available in this game at once.<font size="2" face="sans-serif, arial, verdana">
dizzycow
April 13th, 2004, 03:32 PM
hmm I dont seem to get the mod to work:( I have instaled 1.66 than 1.72 than the pictures, and than 1.72 fix.. but still it dont work I have 1.91 gold Version off star empire.. the problem comes when I trie to make a new game all the ai and map generator files are not there or corrupted..
-----
sorry for my english
Atrocities
April 13th, 2004, 03:36 PM
Originally posted by dizzycow:
hmm I dont seem to get the mod to work:( I have instaled 1.66 than 1.72 than the pictures, and than 1.72 fix.. but still it dont work I have 1.91 gold Version off star empire.. the problem comes when I trie to make a new game all the ai and map generator files are not there or corrupted..
-----
sorry for my english <font size="2" face="sans-serif, arial, verdana">DELETE your Star Trek Mod folder
Download 1.7.2 Full Version (17.5 megs)
Download Breen Fix. Install
Should work fine.
AMF
April 13th, 2004, 04:10 PM
I presume you're going to just add people directly so they get in the right order for the map to work, no? Feel free to add me directly. My username is "alarikf"
thanks,
Alarik
Originally posted by Intimidator:
Hi,
I got some response from Geoschmo, so hoepfully I can put the game on PBW this evening (GMT+1)
Inti, <font size="2" face="sans-serif, arial, verdana">
Intimidator
April 13th, 2004, 04:13 PM
Hmmm... I hear you're looking for someone to play the Ferengi? Well I could do that... for a price <font size="2" face="sans-serif, arial, verdana">So if I understand you correctly, You want to play and therefor you are paying ME 2 strips of gold-pressed-latinum. http://forum.shrapnelgames.com/images/icons/icon12.gif
Okay you are welcome
Inti,
Intimidator
April 13th, 2004, 07:25 PM
Okay my friends..........
Time the sign up, it's available on PBW.
And I created the game already.
Don't worry about the map-order just join the game... As soon as everyone is in, I will change the starting positions in the map according to the player-order on PBW.
Intimidator,
BlackRose
April 13th, 2004, 08:43 PM
This is my first PBW game and I think I did everything correctly. Anything else I need to kknow b4 the game starts? Should I pre create my emp file or anything? Or just any thing I need to do that a newb wouldnt know http://forum.shrapnelgames.com/images/icons/icon7.gif
Aiken
April 13th, 2004, 09:11 PM
Originally posted by BlackRose:
This is my first PBW game and I think I did everything correctly. Anything else I need to kknow b4 the game starts? Should I pre create my emp file or anything? Or just any thing I need to do that a newb wouldnt know http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="sans-serif, arial, verdana">Sure, you have to make your custom EMP file (or use existing one, if you like). After you'll be approved to join you could upload your empire to pbw. Remember to choose your shipset from a drop-down list during empire setup process (includes EMP file uploading, choice of shipset, plus Emperor name and title if I recall correctly).
Heretic
April 13th, 2004, 09:17 PM
Wuhahahaahah!!!!
I am coming ant gitcha with my novanew ultra-sovereign class warship!
120 Phaser banks, 10 quadruple quantum torpedo tubes,Class XX Deflector shields, Klingon slave boarding crews with SHARP Bath´Lets...
No more mister nice guy picard! No more passive resistance! Time to kick some ***!!!!!!! http://forum.shrapnelgames.com/images/icons/icon10.gif
AMF
April 13th, 2004, 09:21 PM
Whoa. Too much coffee this morning?
Originally posted by Heretic:
Wuhahahaahah!!!!
I am coming ant gitcha with my novanew ultra-sovereign class warship!
120 Phaser banks, 10 quadruple quantum torpedo tubes,Class XX Deflector shields, Klingon slave boarding crews with SHARP Bath´Lets...
No more mister nice guy picard! No more passive resistance! Time to kick some ***!!!!!!! http://forum.shrapnelgames.com/images/icons/icon10.gif <font size="2" face="sans-serif, arial, verdana">
Intimidator
April 13th, 2004, 09:21 PM
We didn't even start and he lost his Role already........... http://forum.shrapnelgames.com/images/icons/icon12.gif
Heretic
April 13th, 2004, 09:24 PM
Please forgive my husband!!!
Like our childs he gets really fast excited!
And if he has had a day full of masty students stomping around over this site......... http://forum.shrapnelgames.com/images/icons/tongue.gif
BTW don´t tell i told you.
Intimidator
April 13th, 2004, 10:11 PM
ssssssssssssssttt !!!!!! http://forum.shrapnelgames.com/images/icons/icon12.gif
Ragnarok-X
April 13th, 2004, 10:15 PM
heck, this sounds like a LOT of fun. I cant wait to get into my role as the Kazon. Hehe time to kick some SERIOUS BORG BUTT. Then again maybe the Borg would make a good protectorate partner, unless of course they need to many of the kazon...
!!!!!
[ April 13, 2004, 21:24: Message edited by: Ragnarok-X ]
dizzycow
April 13th, 2004, 10:19 PM
Originally posted by Atrocities:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by dizzycow:
hmm I dont seem to get the mod to work:( I have instaled 1.66 than 1.72 than the pictures, and than 1.72 fix.. but still it dont work I have 1.91 gold Version off star empire.. the problem comes when I trie to make a new game all the ai and map generator files are not there or corrupted..
-----
sorry for my english <font size="2" face="sans-serif, arial, verdana">DELETE your Star Trek Mod folder
Download 1.7.2 Full Version (17.5 megs)
Download Breen Fix. Install
Should work fine. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">---
does not work just reinstaled seiv4 with 1.91.. and began the insalment of the mods..
do I need more than 1.7.2 and do you have a direct link to the full Version and the fiks I have only found alot off small setup files.
Ragnarok-X
April 13th, 2004, 10:29 PM
need help. Im playing the Kazon, but i dont know THAT much about them, so i searched the net for info, like how their homeworlds looks. I didnt find anything though, i know they are warriors and are guided by sects which are leaded by a Majin or something. Can someone help me setting up the race and tell me the native homeworld type ? thanks.
In addition, do i have to stick with general race tech, or could i spend by 2000 points to invest into i.e. Pirate tech ? I think pirate would somehow fit the kazon ?! btw im looking forward to a great RPG experience.
Intimidator
April 13th, 2004, 10:43 PM
So Ragnarok-X
Here is your homework, have fun !!
http://members.fortunecity.de/neutralzone/Kazon.htm
http://www.cs.umanitoba.ca/~djc/startrek/expand/kazon1.html
http://news.slasims.com/races.php?race=Kazon
http://www.startreklives.de/cultures/kazon.htm
http://www.geocities.com/Area51/Rampart/3448/kazon.html
See ya,
Inti
Aiken
April 13th, 2004, 10:49 PM
Ragnarok-X you can't pick up Pirate race trait because it's for Orions, which are major race not minor.
Intimidator
April 13th, 2004, 11:06 PM
Hi,
Aiken: I do not agree with you, It's called Pirate race not Orion Race. So I think it could be used for the Kazon (but if you do so Ragnarok-X, don't use the general race-tech. choose only 1)
Atrocities, can you tell me how it is meant ??
Inti,
Aiken
April 13th, 2004, 11:29 PM
Intimidator, I partly agree with you, but don't agree in general, in spite of all my respect for you - Pirate Race is the RP trait much like Warrior Tech trait. But, since Orions doesn't have Orion tech trait like other major races, to compensate this Pirate trait gives you abilities (weapons and facilities) comparable to other major races techs. Granting Kazon with Pirate race you'll bring into the game another major race, that is.
Anyway this is minority report and if you find it interesting (piratic Kazon) I'll have fun eraducating pirate race (uncleans and weak in the Delta Quadrant will perish, grrrh) http://forum.shrapnelgames.com/images/icons/icon7.gif
And of course we'd like to hear Atrocities opinion about this.
[ April 13, 2004, 22:37: Message edited by: aiken ]
Intimidator
April 13th, 2004, 11:36 PM
Let's wait what Atrocities have to say on this, he made the mod.
I really don't know.
But I don't believe the Kazon could become an major race, because the penalties on racial points and planet are to high to outplay the major races.
And maybe the pirate tech is giving him some better weapons, he has to invent them first....
But w'll see,
Intimidator
Aiken
April 13th, 2004, 11:44 PM
Ooopz, I forgot about RP and planet size penalty http://forum.shrapnelgames.com/images/icons/shock.gif Considering this you're right, I think.
But from academic point of view... http://forum.shrapnelgames.com/images/icons/icon7.gif
Intimidator
April 13th, 2004, 11:51 PM
Don't forget the RP, Aiken.
It's the heart of the game......... http://forum.shrapnelgames.com/images/icons/icon12.gif
Inti,
BTW Ragnarok, I looked into the pirate trait. You can use it if you like !!
PEOPLE DON'T FORGET TO SIGN UP AT THE PBW SITE !!
BlackRose
April 13th, 2004, 11:53 PM
Hmm, a little help with the ship set thing. I see Star Trek *Empire Name* (Nasy) files, but there is no Tholian there, soo, what do I pick? For instance there are 4 or 5 Borg Ships sets, etc?
Also made a mistake in Empire name, so I withdrew:
Called myself Tholian Embassy
Should be Tholian Assembly http://forum.shrapnelgames.com/images/icons/icon7.gif
[ April 13, 2004, 23:06: Message edited by: BlackRose ]
Intimidator
April 14th, 2004, 12:06 AM
Every one who is playing a major race, doesn't have to fill in which shipset he(or she) is ussing.
Because we all downloaded the same mod, so the shipsets will be picked from stock.
So leave it on 'Default built in' (I hope I'm right http://forum.shrapnelgames.com/images/icons/icon12.gif )
People who already did upload their emp-file, leave it it will work (I guess)
Inti,
Aiken
April 14th, 2004, 01:05 AM
Please, need some help with canon/uncanon empire characteristic.
According to the 8472 Culture, species 8472 has reduced research, production, and SY rate characteristics. This way my empire will be lacking vitality, which is not reseble powerful (at least equals to Borg) and malevolent alien species, which is threatening the quadrant.
On the other hand, I'd like to increase this chars, but reduce intel, trade and repair - but then someone can say that I'm breaking RP to please myself with strong (relatively) race.
From the third point of view where is no actual info about 8472 economical indexes or such.
Therefore I'm a bit confused about all of this, and need help. Can someone of trek experts give me a hint?
Heretic
April 14th, 2004, 01:33 AM
Well, there was actually a technology trade betwen the klingons and the romulans. The klingons delivered their bird of prey shipclass to the roms and they traded their cloaking devices in. So i do not know if we shall cancel it.
SHip trade is from my point of view okay. If you pay another race for something( even tech) in ships well, why not. If the trader is dumb enough to install too much hightech, well, eeeeeeeeep!
Atrocities
April 14th, 2004, 01:41 AM
Originally posted by dizzycow:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Atrocities:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by dizzycow:
hmm I dont seem to get the mod to work:( I have instaled 1.66 than 1.72 than the pictures, and than 1.72 fix.. but still it dont work I have 1.91 gold Version off star empire.. the problem comes when I trie to make a new game all the ai and map generator files are not there or corrupted..
-----
sorry for my english <font size="2" face="sans-serif, arial, verdana">DELETE your Star Trek Mod folder
Download 1.7.2 Full Version (17.5 megs)
Download Breen Fix. Install
Should work fine. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">---
does not work just reinstaled seiv4 with 1.91.. and began the insalment of the mods..
do I need more than 1.7.2 and do you have a direct link to the full Version and the fiks I have only found alot off small setup files. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">www.astmod.com/startrek/stm.htm (http://www.astmod.com/startrek/stm.htm) is the HOME PAGE from there click on DOWNLOADS. Look for the listing that says 1.7.2 FULL Version.
Direct link = www.astmod.com/zips/stm/STMv172Full.exe (http://www.astmod.com/zips/stm/STMv172Full.exe)
All you have installed were STM patches. YOU NEED THE FULL VERSION OF THE MOD. Get 1.5.1 from www.spaceeempires.net/home (http://www.spaceeempires.net/home) and do the updates to 1.6.6 then to 1.7.2 if full Version of 1.7.2 is off line at my site.
[ April 14, 2004, 00:43: Message edited by: Atrocities ]
Atrocities
April 14th, 2004, 01:52 AM
Breen Intel -
Counter Intel (O/C)
1. Intellegence Sabotage
2. Political Assassination
3. Planet Sabotage
Tnarg
April 14th, 2004, 06:12 AM
Cardassian Intel:
Counter Intel 1-3
Intellegence Sabotage
Ship Bomb
Engine Damage
Fuel Leak
Cargo Bomb
Extra 3 Picks:
Communication Taps
Biological Weapon Deployment
Queue Concentrations
userx
April 14th, 2004, 07:16 AM
Damn, so you guys don't want to use my map. For reference, what bugs you about it?
Heretic
April 14th, 2004, 08:04 AM
Originally posted by aiken:
Please, need some help with canon/uncanon empire characteristic.
According to the 8472 Culture, species 8472 has reduced research, production, and SY rate characteristics. This way my empire will be lacking vitality, which is not reseble powerful (at least equals to Borg) and malevolent alien species, which is threatening the quadrant.
On the other hand, I'd like to increase this chars, but reduce intel, trade and repair - but then someone can say that I'm breaking RP to please myself with strong (relatively) race.
From the third point of view where is no actual info about 8472 economical indexes or such.
Therefore I'm a bit confused about all of this, and need help. Can someone of trek experts give me a hint? <font size="2" face="sans-serif, arial, verdana">Hi aiken!
I think you mentioned the most important fact by yourself. You will ROLEPLAY your chosen race. ANd as it is not scripted to what 8472 is doing and when, you are free to choose your own way. As the fluids are completely alien to the trek universe no one can really assume what they will do if they are forced to live in a non-fluid surrounding. Whcich treaties they forge, which enemies they choose( i hope those borgs!!!!!) and so on. it is your imagination which makes them "alive" not the tv-setting. If you think of a 8472 that has reduced intel and high production, so what, make yourself comfortable. We installed some point to be taken for the each race, but after that...
Take the borg: My wife told me they would have increased intel, we agreed that we never saw any borg spy ore something, so she twinkeled with the characteristics, as i do with federation. I took the unlucky trait as how many times those poor bastards get chewed up? Loose their warp core, cannot use their weapons, wreck their ship, get in mortal peril are taken as wussies. you see, i found it weird to play with a bit more thrill, if that means my homeworld would blow, well thats a game, frag it!
Have fun is the motto not make everything like the tv-show. You should behave in a corresponding manner but just up to a certain point. Than SE IV takes over.
My opinion.
Ralf!
Intimidator
April 14th, 2004, 08:16 AM
Aiken: I agree with Heretic, use the information that is available and use your imagination to fill in the blanks.
UserX: Don't be affraid, no bugs. More coincedence, Tnarg joined the game and we talked about his maps etc etc......
Inti,
Heretic
April 14th, 2004, 09:12 AM
Intel Projects for Federation:
Counter Intel 2
Force Concentration
Intel Sabotage
Intel Projects for Borg:
Counter Intel 2+3
TradeLine Disruption( assimilate those ships carrying the freight)
Kiedryn
April 14th, 2004, 09:19 AM
Chosen Intel Projects for Bajorans:
1) Ship Bomb
2) Food Contamination
Kiedryn
April 14th, 2004, 09:24 AM
I will upload Bajorans shipset to PBW soon so you can download it from there...
[Edit]
OK there is no need, me doing that :-)
[ April 14, 2004, 08:28: Message edited by: Kiedryn ]
Intimidator
April 14th, 2004, 09:27 AM
Kiedryn: I mailed it to everybody 30 seconds ago !!
Kiedryn
April 14th, 2004, 09:29 AM
I know I've just got it :-)
Intimidator
April 14th, 2004, 09:36 AM
BTW. all the Intel-ads are comming in know, and I really like it htat everybody is staying in character. Great, is very promising for the game !!
Inti,
Intimidator
April 14th, 2004, 09:42 AM
AAAAAAAAAAARRRRRGGGGHHHHHHHHH,
http://forum.shrapnelgames.com/images/icons/confused.gif http://forum.shrapnelgames.com/images/icons/confused.gif http://forum.shrapnelgames.com/images/icons/confused.gif
After I woke up I started to read my mail (2 hours ago) and am busy with this 'AAArrghh' game since than.
check this forum, read my mails (12 this morning concerning this game), answer mails/forum, Last work on map etc etc........
AAAAAAARRRRRRRRGGGGGGHHHHHHHHHH
But it's going to be fun, I'm sure.
Inti http://forum.shrapnelgames.com/images/icons/confused.gif midator
Intimidator
April 14th, 2004, 09:57 AM
A update of the rules sofar.
Still need a few players, so to all of you. find some people. (Hirogen, Nausicaan etc etc...)
Game : Star Trek, Quadrants of Conflict.
Mod : Star Trek Mod v1.7.2
Turns : 60 hours.
Map : Will be send to everyone of you asap, but STAR TREK Universe map.
Events : Medium / Catastrophic.
Technology Cost : Medium
Score Display : Own
No tech trade/gift.
But ship Trade/gift is allowed.
----Races:
Major Races: Good/Large Planet / 5000 Racial points
8472 : Aiken
Borg : Petra
Breen : Atrocities
Cardassian : Tnarg
Dominion : Renegade 13
Federation : Annika
Ferengi : Ed Kolis
Klingons : Alarikf
Orions : Tomecki
Romulans : Intimidator
Tholians : BlackRose
Minor Races: Good/Medium Planet / 2000 Racial points
Bajoran : Kiedryn
Vulcan : Dizzycow
Gorn :
Nausicaan:
Sheliak :
Kazon : Ragnorak-X
Vaadwaur :
Hirogen :
----Empire setup rules:
1. Planet and Atmosphere type from standard setup.
2. Every major race must pick up its own race culture.
3. Every major race must have their planet type world natives trait and their racial technology trait.
4. Happiness type from standard setup: ie, Renegades for 8472.
5. Everything else is to player's discretion.
----Intelligences limitations rules:
Every race has his own specific Intel-ops. they can use, described below.
And they can pick and additional 3 Intel-ops. of their own choice (2 for human-minor-races).
These ads however must be notified to the gamehost prior to the gamestart.(For rules-control purposes)
-- Crew insurection is forbidden (except for the Dominon and 8472)
-- And NO Planet-Taking-Intel-**** at all (find that unrealistic !!)
**8472**
Counter Intellegence 1-2
Crew Insurrection
Infiltrator
**Borg**
Counter Intellegence 1
**Breen**
Counter Intellegenc 1-3
**Cardassian**
Counter Inteligence 1-3
Intellegence Sabotage
Ship Bomb
Engine Damage
Fuel Leak
Cargo Bomb
**Dominion**
Counter Intel 1-2
Infiltrator
Population Destabilization
Political Assassination
Anarchy Groups
Industrial Sabotage
Communications Mimic
Crew Inssurection
**Federation**
Counter Intel 1
Communications Taps
Embassy Taps
**Ferengi**
Counter Intel 1
Economic Dissruption
Resource Procurment
Trade Disruption
**Klingon**
Counter Intel 1-2
**Orion**
Counter Intel 1-2
Planet Bomb
Planet Sabotage
Terrorist Bombing
**Romulan**
Counter Intel 1-3
Biological Weapon Deployment
Political Assassination
*Entire General Espionage File*
Weather Disruption
Ground Contamination
Food Contamination
Cargo Maintenance Problems
Communications Taps
Communications Interceptors
**Tholian**
Counter Intel 1-3
**All Minors**
Counter Intel 1-2
**Bajoran**
Political Assassination
Industrial Sabotage
Intell Ads:
Breen : 1. Intellegence Sabotage 2. Political Assassination 3. Planet Sabotage
Cardassian : 1. Communication Taps 2. Biological Weapon Deployment 3. Queue Concentrations
Borg : 1. Counter Intel 2 2. Counter Intel 3 3. TradeLine Disruption( assimilate those ships carrying the freight)
Federation : 1. Counter Intel 2 2. Force Concentration 3. Intel Sabotage
Ferengi : 1. Ship Blueprints 2. Technological Espionage 3. Communications Mimic
Romulan : 1. Communications Mimic 2. Order Snafu 3. Trade Disruptions
Bajoran : 1. Ship Bomb 2. Food Contamination
----Treaty Rules:
Borg : only Non-agression, with only 1 race at the time
(Example: they did have some sort of pact with the Voyager once, so they are willing to coorporate sometimes if it is in their interest)
Dominion : only 1 Partnership or Military Alliance, rest is unlimited.
(Example: Dominion/Cardasian pact)
All other Major Races : only 2 Partnerships or Military Aliances, rest is unlimited. (Example: Federation/Romulan/Klingon pact against Dominion)
All Minor Races : only 1 Partnerships or Military Aliance, rest is unlimited.
----Stellar Manupilation
You can use all of these techs except Warp point opening/closing.
---- NO RULE BUT RECOMMONDATION:
Do not entirly kill an race after winning the war, let him have an small or tiny planet. So that it is possible to get him back in the race after liberation or politics by a third party.
(Federation liberating Bajoran for example).
Let me know if there are any question, remarks or new ideas.
Intimidator
[ April 14, 2004, 11:33: Message edited by: Intimidator ]
Heretic
April 14th, 2004, 10:25 AM
You know Inti: You could have said: game open, these are the specs, no discussion, lets rock!
Now it´s this monstergame, your choice!!!
We all love you! http://forum.shrapnelgames.com/images/icons/blush.gif
Atrocities
April 14th, 2004, 10:47 AM
Damn this game has quite the following. http://forum.shrapnelgames.com/images/icons/icon7.gif I cannot recall any Star Trek game in the history of this game that has had this much of a following ever. Congradulations. Now comes the hard part. keeping everyone involved and interested. http://forum.shrapnelgames.com/images/icons/icon7.gif
You might want to warn everyone if the need arises for a restart and that the turn files are going to be whoppers in size.
http://forum.shrapnelgames.com/images/icons/icon7.gif
Oh, Breen intel posted below as well.
Heretic
April 14th, 2004, 11:12 AM
Atrocities: You as the master of the mod...
The federation particle fountain is good for what?
Does "mines xxx minerals" mean each of them or only mineral?
What if i build more than one of them into a ship or sat?
Thanks for any idea!
Aiken
April 14th, 2004, 11:54 AM
Thank you people, who answered my question. I appreciate your help.
And, Intimidator, please include Infiltrator intel project to my allowed intel list. So my list will look like this:
**8472**
CI 1-2
Crew Insurection.
Infiltrator.
Thanx.
Intimidator
April 14th, 2004, 12:33 PM
For you only Aiken http://forum.shrapnelgames.com/images/icons/icon12.gif
Intimidator
April 14th, 2004, 02:47 PM
Here is the list of races/players sofar,
Major Races: Good/Large Planet / 5000 Racial points
8472 : Aiken
Borg : Petra
Breen : Atrocities
Cardassian : Tnarg
Dominion : Renegade 13
Federation : Annika
Ferengi : Ed Kolis
Klingons : Alarikf
Orions : Tomecki
Romulans : Intimidator
Tholians : BlackRose
Minor Races: Good/Medium Planet / 2000 Racial points
Bajoran : Kiedryn
Vulcan : Dizzycow
Gorn :
Nausicaan:
Sheliak :
Kazon : Ragnorak-X
Hirogen :
But we now need to get those minors filled and chosen.
-I dropped the vaadwaur to balance it a little.(and without Voyager they are still asleep http://forum.shrapnelgames.com/images/icons/icon12.gif )
I want the rest in:
-The Sheliak will be put in the Gamma-quad. (for balancing)
-The Hirogen will make a nice buffer between the alpha-quad and the Borg/8472
-The Gorn and Nausicaans, positioned south of the Federation, will probably attack each other.
So still need 4 players......really don't want the AI let them play.
So a Question?
How long do we wait ?
And an other option is : let the minor-players take an extra minor race (Tnarg's idea) So the game will stay interesting for the minors. And if they take a minor race in an different Quadrant there will be NO interfering of interests !!
So Kiedryn, interested in the Hirogen. Let me know ?? And to the rest let me know what you think of this?
If anybody is against it I will drop it!!
Inti,
[ April 14, 2004, 14:25: Message edited by: Intimidator ]
Ragnarok-X
April 14th, 2004, 04:32 PM
Originally posted by Intimidator:
And an other option is : let the minor-players take an extra minor race (Tnarg's idea) So the game will stay interesting for the minors. And if they take a minor race in an different Quadrant there will be NO interfering of interests !!
Inti, <font size="2" face="sans-serif, arial, verdana">i DEFINITLY like that idea. Just one question, i suppose you mean each minor race can choose 2 minor race traits.
What are the restrictions of the major races ? Of course just one major race trait, but are they limited to one or whatever minor race traits as well ? Maybe even no minor race traits at all ?
Atrocities: Please answer the question you were asked earlier. Is the Pirate Race tech made for the orions, or can it be choosen at free will (i guess i want to take it as kazon instead of general race tech)
TYA
Aiken
April 14th, 2004, 04:42 PM
What is "minor race traits"? General Race Technology?
[ April 14, 2004, 15:42: Message edited by: aiken ]
Atrocities
April 14th, 2004, 05:23 PM
That would be what I pick, or even warrior tech if you want to spend the cash. But not my game.
Atrocities
April 14th, 2004, 05:25 PM
Originally posted by Heretic:
Atrocities: You as the master of the mod...
The federation particle fountain is good for what?
Does "mines xxx minerals" mean each of them or only mineral?
What if i build more than one of them into a ship or sat?
Thanks for any idea! <font size="2" face="sans-serif, arial, verdana">It is one of the components that CK came up with for the original mod. It is only good for minerals. It is a handy component to add to ships. This way any ship can remote mine.
Intimidator
April 14th, 2004, 05:55 PM
Sorry you didn't understand me (sometimes I've got some problems with english, sorry)
What I meant was that the minor-players, could pick some extra minor-race to play.
So they are playing 2 minor-races, because I don't want the AI to ruine our RP.
I hope I cleared it up now !!
Inti,
AMF
April 14th, 2004, 06:07 PM
Can someone tell me again what Warrior Tech does for ya?
sorry if this is a repeat question,
thanks,
Alarik
Originally posted by Atrocities:
That would be what I pick, or even warrior tech if you want to spend the cash. But not my game. <font size="2" face="sans-serif, arial, verdana">
Aiken
April 14th, 2004, 06:18 PM
Should we start the game before 1.7.3 or it would be better to hold it on until the release?
Alarikf, see STM v 1.7.2 discussion tread for the same question by BlackRose. Answer (in short) is also there.
[ April 14, 2004, 17:22: Message edited by: aiken ]
Intimidator
April 14th, 2004, 06:58 PM
STM 1.7.2 is available on PBW, and if I understood correctly it will take some upgrades before uploaded again to PBW.
But maybe Atrocities changed his mind.
NO, it's created on PBW, most of the players have joined. So unless I get an major bug report from Atrocities, we are gonna play with 1.7.2
Intimidator
Ragnarok-X
April 14th, 2004, 07:26 PM
Originally posted by alarikf:
Can someone tell me again what Warrior Tech does for ya?
sorry if this is a repeat question,
thanks,
Alarik
<font size="2" face="sans-serif, arial, verdana">I think Warrior tech gives access to a device like the religous talisman, "weapon always hits target"
Intimidator
April 14th, 2004, 07:28 PM
Disregard my Last, As I understand now there will be an 1.7.3 Version soon and uploaded to PBW.
So I guess we have to wait.
Atrocities, could you please fill me in??
Intimidator,
Intimidator
April 14th, 2004, 07:30 PM
Ragnarok-X : could you please join the game on pbw, so I can finnish the Map.
Thanks
Inti,
Ragnarok-X
April 14th, 2004, 07:43 PM
Im in, you need to approve me though.
One problem, i think you got something wrong. The STM 1.62 dont has any minor race traits, i think you must be thining about the AST mod, that one has the minor race traits.
Intimidator
April 14th, 2004, 07:48 PM
Ragnarok-x : Don't understand you, what about the traits ????
Inti,
Ragnarok-X
April 14th, 2004, 07:52 PM
Heck i hope i aint talking crap now.
There are 2 star trek mods available, one is called "Star Trek Mod", the other is called "AST Mod"
Star Trek mod is Version 1.72, this is the one we use.
The AST Mod has Version 1.97 if im not mistaken and features minor race racial traits, the Star Trek mod doesnt.
The AST Mod was made by "CnC", the "Star Trek Mod" by Atrocities.
To sum it, there are NO minor race traits in the mod we are using, only major race traits and warrior tech, pirate tech and general race tech.
lets wait for Atrocities to help us out, i guess im somehow mistaken something.
Aiken
April 14th, 2004, 07:55 PM
I guess "minor race trait" is the generalized name for Propulsion Experts, Advanced storage techniques etc. And it's wrong name http://forum.shrapnelgames.com/images/icons/tongue.gif , since major race can pick it without any problems.
Intimidator, how do you think to arrange 2 players per minor race thingy? Every player has to have 2 pbw account to rule 'em. Don't you think it can cause some mess?
[ April 14, 2004, 19:01: Message edited by: aiken ]
Intimidator
April 14th, 2004, 08:05 PM
Dunno, Ask Heretic.
He is doing it with 6 races in one PBW game.
But I've got 2 reasons for it:
1. I don't want the AI to play with us, but want more Minors
2. In some cases the Minor-Races-Players, will stay really Minor. So to keep those guys interested for as long as the game Last, I want them have the option to play with 2 Races (example: Bajoran + Hirogen or Kazon + Nausicaan)
But it's all up to them !!
Intimidator
Ragnarok-X
April 14th, 2004, 08:05 PM
lets just forget the idea http://forum.shrapnelgames.com/images/icons/icon10.gif In the AST mod there are racials traits which are called "Trill Trait" "Kazon Trait" and stuff like that which all give 1 or 2 additional tech areas. I thought Inti was talking about those.
Intimidator
April 14th, 2004, 08:06 PM
I understand you are back on Earth Ragnarok-X http://forum.shrapnelgames.com/images/icons/icon12.gif
Inti,
Ragnarok-X
April 14th, 2004, 08:07 PM
well i will just stick with one race, the Kazon, that will keep be quite interested in the game since im almost alone with the borg. I have to admit i took Ice World Carbon Dioxide Natives since i looked at all the pages you gave me, Inti, but there was no info about their homeworld. i hope its okay for you.
Aiken
April 14th, 2004, 08:14 PM
Ragnarok-X, Kazons are Rock/Oxigen http://forum.shrapnelgames.com/images/icons/icon7.gif
Just look at Kazon folder for Kazon_AI_General.txt:
Demeanor := Aggressive
Culture := Warriors
Happiness Type := Peaceful
Planet Type := Rock
Atmosphere := Oxygen
Intimidator
April 14th, 2004, 08:20 PM
1 race is okay with me Ragnarok, but your not alone up there. You will have to deal with the Borg on your right, the Dominion on your left and some lost 8472 and hirogens from south-east.
Have fun http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon12.gif
Intimidator
Atrocities
April 14th, 2004, 08:24 PM
Kazon are actually a nomadic race. I should have set them up that way. I might add EMP files for all races in the RACE folder in the next Version. This would make it easier for people to add them individually.
I would have to steal from the Pirates mod to make the Kazon and Hirogen nomadic races though. I don't know if it would be worth it, and it would require a SIGNIFICANT effort on my part to do it. I would have to redo all the EMP files and a change like that would most assuredly invalidate any and all saved games.
I want to add TNZ's Borg Monsters so when I do that I can consider doing this.
Intimidator
April 14th, 2004, 08:26 PM
Ragnarok-X : Sorry but Aiken is right.
They are Rock/Oxygen.
If you want to change it and send me the emp-file personally, I will get it in the game when I start it.
Inti,
Aiken
April 14th, 2004, 08:28 PM
Intimidator, please look at STM tread. I guess where's no more reasons to delay start of our game (except missing minors).
Tomecki, where are you? PBW is waiting.
[ April 14, 2004, 19:36: Message edited by: aiken ]
AMF
April 14th, 2004, 08:32 PM
I still need to get in my Empire...probably later tonight...I thought i had a few more days, but youse fellas all got yours in already. too quick!
thanks,
Alarik
Originally posted by aiken:
Intimidator, please look at STM tread. I guess where's no more reasons to delay start of our game (except missing minors). <font size="2" face="sans-serif, arial, verdana">
Intimidator
April 14th, 2004, 08:39 PM
I already noticed Aiken ?
But indeed I think it's important to get some more minors.
Let me think what you all think of it?
And how long do you guys want to wait? (I think this is a very stupid question !! http://forum.shrapnelgames.com/images/icons/icon12.gif )
Inti,
BUT START CONTACT SOME FRIENDS AND ORDER THEM TO JOIN !!!!!!!!!!!!!!
Intimidator
April 14th, 2004, 08:40 PM
BTW. I mailed Tomecki this morning, but no response !!
BlackRose
April 14th, 2004, 08:42 PM
Ohhh, and the Tholians are getting an upgrade in 1.73 too http://forum.shrapnelgames.com/images/icons/icon9.gif
JK I'm good to start whenever http://forum.shrapnelgames.com/images/icons/icon7.gif
Heretic
April 14th, 2004, 09:20 PM
Hi you minors!
Well it is really easy!
register with 2 different callsigns and join quadrants, so you could take 2 minor races.
It is the only way to make sure your ai´s do what you want them to do. If you roleplay some minors and some bigun´s, you can only control what the ai is doing by cvhoosing this way. You put the race in the setup when all players had uploaded their empires, the destined ai races to computer player and after that you can look into them as if they were normal players. Activate complete ai ministers and the show starts and you have the captains chair if something is getting wrong.....
Atrocities
April 14th, 2004, 09:23 PM
You can always have one or more of us play as a minor too and then after the first turn we withdraw and allow the AI to control them until someone joins.
Heretic
April 14th, 2004, 09:35 PM
Picard:" Computer?! Locate Commander Riker!"
Computer:" Commander Riker´s current location is deck 14,section 31,crewcabin 6,showerunit 886!"
Picard:" On Screen!"
Intimidator
April 14th, 2004, 09:44 PM
Agree with you Atrocities, But for now we have to wait until Tomecki shows up.(and hoppefuly some human minors)
But I will start the game tommorow or the day after..... Everybody okay with that ???????????
inti,
Intimidator
April 14th, 2004, 09:45 PM
Everything okay Ralf ??
Intimidator
April 14th, 2004, 09:49 PM
Renegade 13: empty your mailbox, the map and the Bajoran shipset keep comming back!!
Inti,
BlackRose
April 14th, 2004, 10:19 PM
What are we supposed to do with the Bajoran ship set?
Intimidator
April 14th, 2004, 10:26 PM
Put it in the Star trek mod 1.7.2 / Pictures / Races directory.
You need those pictures as soon as you are going to wipe out those ugly earrings http://forum.shrapnelgames.com/images/icons/icon7.gif
Inti,
BlackRose
April 14th, 2004, 11:16 PM
Sorry tad bit of confusion, does that mean we should move the bajoran file from Neutral races to races?
Intimidator
April 14th, 2004, 11:22 PM
No don't.
We will not use that file, just put the file I send you in your STM/pictures/races directory, and that's it.
The neutral race files will not be used at all in our game.
Inti,
Renegade 13
April 15th, 2004, 02:27 AM
Originally posted by Intimidator:
Renegade 13: empty your mailbox, the map and the Bajoran shipset keep comming back!!
Inti, <font size="2" face="sans-serif, arial, verdana">Its empty, I swear!! 1.4MB free space!! And I'll get my emp file in soon.
Atrocities
April 15th, 2004, 02:36 AM
MESSAGE FROM THE <font color=green>BREEN</font color>
Surrender now and save us the trouble of crushing you into submission.
=======>END TRANSMISSION<=============
userx
April 15th, 2004, 06:31 AM
I'll take a minor or two. How about the Gorn. Are they still available?
Kiedryn
April 15th, 2004, 06:52 AM
Bajorans shipset is availabe at PBW...
Kiedryn
April 15th, 2004, 07:27 AM
I'm still thinking about playing Hirogens as a second minor...
Kiedryn
April 15th, 2004, 09:04 AM
Tomecki is out for a few days. He was upgrading his computer and did it so well that it's not working anymore http://forum.shrapnelgames.com/images/icons/icon7.gif
Aiken
April 15th, 2004, 10:45 AM
Someone is trying to join the game on pbw for Gorn Alliance.
Please, mercurio33, if you're reaading this forum, choose another race, since userx was the fist to pick up the Gorn.
Or mercurio33 and userx is the same man http://forum.shrapnelgames.com/images/icons/confused.gif
[ April 15, 2004, 09:47: Message edited by: aiken ]
Intimidator
April 15th, 2004, 05:56 PM
- Kiedryn, I understand that you got contact with Tomecki. So let me know if he is still in the game, and we will wait for a while.
- Userx is your PBW-name Mercurio33, please let me know asap.
--- STARTING SATERDAY 22:00 GMT+1 (That's Amsterdam time)
Intimidator
April 15th, 2004, 07:01 PM
Here is my daily rules/player update,
Still need a few players, so to all of you. find some people. (Hirogen, Nausicaan etc etc...)
Game : Star Trek, Quadrants of Conflict.
Mod : Star Trek Mod v1.7.2
Turns : 60 hours.
Map : Will be send to everyone of you asap, but STAR TREK Universe map.
Events : Medium / Catastrophic.
Technology Level : Low
Technology Cost : Medium
Score Display : Own
No tech trade/gift.
But ship Trade/gift is allowed.
----Races:
Major Races: Good/Large Planet / 5000 Racial points
8472 : Aiken
Borg : Petra
Breen : Atrocities
Cardassian : Tnarg
Dominion : Renegade 13
Federation : Annika
Ferengi : Ed Kolis
Klingons : Alarikf
Orions : Tomecki
Romulans : Intimidator
Tholians : BlackRose
Minor Races: Good/Medium Planet / 2000 Racial points
Bajoran : Kiedryn
Vulcan : Dizzycow
Gorn : Mercurio33 / userX !!!!!
Nausicaan:
Sheliak :
Kazon : Ragnorak-X
Vaadwaur : Woundwort
Hirogen :
----Empire setup rules:
1. Planet and Atmosphere type from standard setup.
2. Every major race must pick up its own race culture.
3. Every major race must have their planet type world natives trait and their racial technology trait.
4. Happiness type from standard setup: ie, Renegades for 8472.
5. Everything else is to player's discretion.
----Intelligences limitations rules:
Every race has his own specific Intel-ops. they can use, described below.
And they can pick and additional 3 Intel-ops. of their own choice (2 for human-minor-races).
These ads however must be notified to the gamehost prior to the gamestart.(For rules-control purposes)
-- Crew insurection is forbidden (except for the Dominon and 8472)
-- And NO Planet-Taking-Intel-**** at all (find that unrealistic !!)
**8472**
Counter Intellegence 1-2
Crew Insurrection
**Borg**
Counter Intellegence 1
**Breen**
Counter Intellegenc 1-3
**Cardassian**
Counter Inteligence 1-3
Intellegence Sabotage
Ship Bomb
Engine Damage
Fuel Leak
Cargo Bomb
**Dominion**
Counter Intel 1-2
Infiltrator
Population Destabilization
Political Assassination
Anarchy Groups
Industrial Sabotage
Communications Mimic
Crew Inssurection
**Federation**
Counter Intel 1
Communications Taps
Embassy Taps
**Ferengi**
Counter Intel 1
Economic Dissruption
Resource Procurment
Trade Disruption
**Klingon**
Counter Intel 1-2
**Orion**
Counter Intel 1-2
Planet Bomb
Planet Sabotage
Terrorist Bombing
**Romulan**
Counter Intel 1-3
Biological Weapon Deployment
Political Assassination
*Entire General Espionage File*
Weather Disruption
Ground Contamination
Food Contamination
Cargo Maintenance Problems
Communications Taps
Communications Interceptors
**Tholian**
Counter Intel 1-3
**All Minors**
Counter Intel 1-2
**Bajoran**
Political Assassination
Industrial Sabotage
Intell Ads:
Breen : 1. Intellegence Sabotage 2. Political Assassination 3. Planet Sabotage
Cardassian : 1. Communication Taps 2. Biological Weapon Deployment 3. Queue Concentrations
Borg : 1. Counter Intel 2 2. Counter Intel 3 3. TradeLine Disruption( assimilate those ships carrying the freight)
Federation : 1. Counter Intel 2 2. Force Concentration 3. Intel Sabotage
Ferengi : 1. Ship Blueprints 2. Technological Espionage 3. Communications Mimic
Romulan : 1. Communications Mimic 2. Order Snafu 3. Trade Disruptions
Bajoran : 1. Ship Bomb 2. Food Contamination
----Treaty Rules:
Borg : only Non-agression, with only 1 race at the time
(Example: they did have some sort of pact with the Voyager once, so they are willing to coorporate sometimes if it is in their interest)
Dominion : only 1 Partnership or Military Alliance, rest is unlimited.
(Example: Dominion/Cardasian pact)
All other Major Races : only 2 Partnerships or Military Aliances, rest is unlimited. (Example: Federation/Romulan/Klingon pact against Dominion)
All Minor Races : only 1 Partnerships or Military Aliance, rest is unlimited.
----Stellar Manupilation
You can use all of these techs except Warp point opening/closing.
---- NO RULE BUT RECOMMONDATION:
Do not entirly kill an race after winning the war, let him have an small or tiny planet. So that it is possible to get him back in the race after liberation or politics by a third party.
(Federation liberating Bajoran for example).
Let me know if there are any question, remarks or new ideas.
Intimidator
[ April 15, 2004, 20:37: Message edited by: Intimidator ]
AMF
April 15th, 2004, 07:03 PM
RE:
Originally posted by Intimidator:
Technology Cost : Low
Technology Cost : Medium
<font size="2" face="sans-serif, arial, verdana">Which is it?
And, I should have noticed this before, but I would argu that a "High" technology cost makes for a more role-playing oriented game. With a low or medium cost, we all tecnd to become rather similar relatively quickly...
just my two cents. shutting up now.
http://forum.shrapnelgames.com/images/icons/icon7.gif
Kiedryn
April 15th, 2004, 07:36 PM
Originally posted by Intimidator:
- Kiedryn, I understand that you got contact with Tomecki. So let me know if he is still in the game, and we will wait for a while.
<font size="2" face="sans-serif, arial, verdana">That's correct. Tomecki will be back Online tomorrow or a day after...
Heretic
April 15th, 2004, 08:03 PM
Originally posted by alarikf:
RE:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Intimidator:
Technology Cost : Low
Technology Cost : Medium
<font size="2" face="sans-serif, arial, verdana">Which is it?
And, I should have noticed this before, but I would argu that a "High" technology cost makes for a more role-playing oriented game. With a low or medium cost, we all tecnd to become rather similar relatively quickly...
just my two cents. shutting up now.
http://forum.shrapnelgames.com/images/icons/icon7.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Hi!
First Inti: Yes i am okay! Just a lot of work on the excavation so i couldn´t look into the forum today... but here i am!
Second: Alarikf, we are to get 1 planet! That is 100000 and a bit Research points in the first turn wich drops to a bit in the following turn. Even if you colonize like a berserk you need about 1 to 2 years to get into the 100.000 range of rp´s. If you have high costs, well you will develop and develop and develop... oh, its christmas!!!!!
I think with medium costs we are on a good way to work. Even then the first shiptechnology will make 280.000 rp´s up to some 300.000 for first borg chassis. With high costs......
But i agree, that with low costs it gets to fast.
With high costs i fear it would get too boring after a while....
Aiken
April 15th, 2004, 08:42 PM
Intimidator, you forgot my (8472) Intel Ad, again http://forum.shrapnelgames.com/images/icons/icon7.gif
I'd like to choose Infiltrator project, if it possible, please.
Anyway, Romulans will pay for their forgetfulness http://forum.shrapnelgames.com/images/icons/tongue.gif
AMF
April 15th, 2004, 08:51 PM
For the additional intel ops for the Klingons, as we are a honourable race and do not engage in such underhanded dishonourable actions like spying, we would like to add the following:
1. Counter-intel Level 3
2. Political Assasination (Lots of renegade warriors love a good one on one duel - it's honourable!)
3. Ship Bomb (above rationale still applies - lone renegade Klingon warriors can still attain honour by throwing themselves agaisnt the enemy ships deep behind the lines in order to avenge their clan!)
Thanks,
Alarik
Originally posted by Intimidator:
Intell Ads:
Breen : 1. Intellegence Sabotage 2. Political Assassination 3. Planet Sabotage
Cardassian : 1. Communication Taps 2. Biological Weapon Deployment 3. Queue Concentrations
Borg : 1. Counter Intel 2 2. Counter Intel 3 3. TradeLine Disruption( assimilate those ships carrying the freight)
Federation : 1. Counter Intel 2 2. Force Concentration 3. Intel Sabotage
Ferengi : 1. Ship Blueprints 2. Technological Espionage 3. Communications Mimic
Romulan : 1. Communications Mimic 2. Order Snafu 3. Trade Disruptions
Bajoran : 1. Ship Bomb 2. Food Contamination
<font size="2" face="sans-serif, arial, verdana">
Intimidator
April 15th, 2004, 09:40 PM
Sorry guys I meant Tech Level : Low
and Tech Cost : Medium
I agree with Heretic about the cost's of Tech.
But let me all know ?
Inti,
Intimidator
April 15th, 2004, 09:51 PM
Aiken : I know, We agreed about it.
And I thought it was in the list, but indeed Romulans are a bit forgetful http://forum.shrapnelgames.com/images/icons/icon12.gif
Inti,
Iansidious
April 15th, 2004, 11:56 PM
I'm lazy and short of time. Could one of you really nice people show me where I can download the new ST mod? Also, Inti, If a major race becomes open stick me there if not give me the Hirogen. See you all on the battlefield!
Ed Kolis
April 16th, 2004, 12:19 AM
http://www.astmod.com/startrek/download.htm
Tomecki
April 16th, 2004, 12:21 AM
Hi all.
I have problems with SEIV. When I start SEIV i have "unknown value 'AI Tag 01' for Ability 3..." in components.txt.
I have instaled:
</font> <font size="2" face="sans-serif, arial, verdana">se4patchgold4.exe</font> <font size="2" face="sans-serif, arial, verdana">STMv135Full.exe</font> <font size="2" face="sans-serif, arial, verdana">STMv151Full.zip</font> <font size="2" face="sans-serif, arial, verdana">STMv151FixPatch.exe</font> <font size="2" face="sans-serif, arial, verdana">STMv166Full.exe</font> <font size="2" face="sans-serif, arial, verdana">STMv172Patch.exe</font> <font size="2" face="sans-serif, arial, verdana">STMv172Fix.exe</font><font size="2" face="sans-serif, arial, verdana"> in order you can see abowe http://forum.shrapnelgames.com/images/icons/icon7.gif
Please help.
Renegade 13
April 16th, 2004, 01:04 AM
You're sure you have v1.91 installed? Because the AI Tag error is one that appears when you don't have the latest patch so...you might want to double check that.
Atrocities
April 16th, 2004, 01:07 AM
Well said Renegade 13.
AMF
April 16th, 2004, 01:24 AM
Hi guys, sorry I didn;t get my empire in yet...got home from work late and just passed out...I'll do it later tonight.
thanks,
Alarik
Kirala of Klingon
Atrocities
April 16th, 2004, 01:26 AM
Originally posted by Atrocities:
Breen Intel -
Counter Intel (O/C)
1. Intellegence Sabotage
2. Political Assassination
3. Planet Sabotage <font size="2" face="sans-serif, arial, verdana">
Renegade 13
April 16th, 2004, 01:44 AM
Extra Intel Ops for Dominion Order:
1. Counter Intel 3
2. Ship Bomb
3. Technological Espionage
userx
April 16th, 2004, 03:57 AM
Originally posted by Intimidator:
- - Userx is your PBW-name Mercurio33, please let me know asap.
<font size="2" face="sans-serif, arial, verdana">No, no worries. I think Atrocities, Kwok and I are going to play a re-match.
I'll get in on the next one.
Heretic
April 16th, 2004, 06:43 AM
Hi all!
Please note that we have changed the shipsets for borg and federation , so if you like download them from the mirror in the game setup!
Kiedryn
April 16th, 2004, 07:15 AM
Originally posted by Tomecki:
Hi all.
I have problems with SEIV. When I start SEIV i have "unknown value 'AI Tag 01' for Ability 3..." in components.txt.
I have instaled:
</font> <font size="2" face="sans-serif, arial, verdana">se4patchgold4.exe</font> <font size="2" face="sans-serif, arial, verdana">STMv135Full.exe</font> <font size="2" face="sans-serif, arial, verdana">STMv151Full.zip</font> <font size="2" face="sans-serif, arial, verdana">STMv151FixPatch.exe</font> <font size="2" face="sans-serif, arial, verdana">STMv166Full.exe</font> <font size="2" face="sans-serif, arial, verdana">STMv172Patch.exe</font> <font size="2" face="sans-serif, arial, verdana">STMv172Fix.exe</font><font size="2" face="sans-serif, arial, verdana">
in order you can see abowe http://forum.shrapnelgames.com/images/icons/icon7.gif
Please help. <font size="2" face="sans-serif, arial, verdana">Try to install se4patchgold4.exe at the end
Tomecki
April 16th, 2004, 10:07 AM
All right, I'm ready to play http://forum.shrapnelgames.com/images/icons/icon12.gif
@Intimidator
Coluld you accept me in the game so I could sent an empire file? http://forum.shrapnelgames.com/images/icons/icon7.gif
Kiedryn
April 16th, 2004, 10:36 AM
One more player and we are full http://forum.shrapnelgames.com/images/icons/icon10.gif
Aiken
April 16th, 2004, 10:53 AM
Originally posted by Iansidious:
I'm lazy and short of time. Could one of you really nice people show me where I can download the new ST mod? Also, Inti, If a major race becomes open stick me there if not give me the Hirogen. See you all on the battlefield! <font size="2" face="sans-serif, arial, verdana">Iansidious, all major races are occupied, but Hirogen is free. We're going to start tommorow, so don't miss the party - sign on to pbw.
Intimidator
April 16th, 2004, 05:01 PM
Thanks Aiken,
Inti,
AMF
April 16th, 2004, 05:16 PM
You know what would be nifty to see? A number of the minor races eschewing allying themselves with the major races and allying instead together - sorta like the unaligned movement, the 3rd axis, etc...just to show the big boys that they don;t need them...heh
Intimidator
April 16th, 2004, 06:19 PM
That is offcourse a possibility Alarkf, But I don't believe that the Hirogen are so happy with coorporating with their 'PREY'
Inti http://forum.shrapnelgames.com/images/icons/icon12.gif
Intimidator
April 16th, 2004, 06:26 PM
Here it is again, the LAST update before gamestarts.
Everybody make sure your extra Intel-ops choice is mailed to me. If you are NOT on this list I don't have it.
The Bajoran Shipset is available on PBW.
Game : Star Trek, Quadrants of Conflict.
Mod : Star Trek Mod v1.7.2
Turns : 60 hours.
Map : Tnarg and I are almost ready, the complete map will be send to all offcourse.
Events : Medium / Catastrophic.
Technology Cost : Medium
Score Display : Own
No tech trade/gift.
But ship Trade/gift is allowed.
----Races:
Major Races: Good/Large Planet / 5000 Racial points
8472 : Aiken
Borg : Petra
Breen : Atrocities
Cardassian : Tnarg
Dominion : Renegade 13
Federation : Annika
Ferengi : Ed Kolis
Klingons : Alarikf
Orions : Tomecki
Romulans : Intimidator
Tholians : BlackRose
Minor Races: Good/Medium Planet / 2000 Racial points
Bajoran : Kiedryn
Vulcan : Dizzycow
Gorn : Mercurio33
Nausicaan:
Sheliak : RazoTSharp
Kazon : Ragnorak-X
Vaadwaur : Woundwort
Hirogen : Iansidious
----Empire setup rules:
1. Planet and Atmosphere type from standard setup.
2. Every major race must pick up its own race culture.
3. Every major race must have their planet type world natives trait and their racial technology trait.
4. Happiness type from standard setup: ie, Renegades for 8472.
5. Everything else is to player's discretion.
----Intelligences limitations rules:
Every race has his own specific Intel-ops. they can use, described below.
And they can pick and additional 3 Intel-ops. of their own choice (2 for human-minor-races).
These ads however must be notified to the gamehost prior to the gamestart.(For rules-control purposes)
-- Crew insurection is forbidden (except for the Dominon and 8472)
-- And NO Planet-Taking-Intel-**** at all (find that unrealistic !!)
**8472**
Counter Intellegence 1-2
Crew Insurrection
Infiltrator
**Borg**
Counter Intellegence 1
**Breen**
Counter Intellegenc 1-3
**Cardassian**
Counter Inteligence 1-3
Intellegence Sabotage
Ship Bomb
Engine Damage
Fuel Leak
Cargo Bomb
**Dominion**
Counter Intel 1-2
Infiltrator
Population Destabilization
Political Assassination
Anarchy Groups
Industrial Sabotage
Communications Mimic
Crew Inssurection
**Federation**
Counter Intel 1
Communications Taps
Embassy Taps
**Ferengi**
Counter Intel 1
Economic Dissruption
Resource Procurment
Trade Disruption
**Klingon**
Counter Intel 1-2
**Orion**
Counter Intel 1-2
Planet Bomb
Planet Sabotage
Terrorist Bombing
**Romulan**
Counter Intel 1-3
Biological Weapon Deployment
Political Assassination
*Entire General Espionage File*
Weather Disruption
Ground Contamination
Food Contamination
Cargo Maintenance Problems
Communications Taps
Communications Interceptors
**Tholian**
Counter Intel 1-3
**All Minors**
Counter Intel 1-2
**Bajoran**
Political Assassination
Industrial Sabotage
Intell Ads:
Breen : 1. Intellegence Sabotage 2. Political Assassination 3. Planet Sabotage
Cardassian : 1. Communication Taps 2. Biological Weapon Deployment 3. Queue Concentrations
Borg : 1. Counter Intel 2 2. Counter Intel 3 3. TradeLine Disruption( assimilate those ships carrying the freight)
Federation : 1. Counter Intel 2 2. Force Concentration 3. Intel Sabotage
Ferengi : 1. Ship Blueprints 2. Technological Espionage 3. Communications Mimic
Romulan : 1. Communications Mimic 2. Order Snafu 3. Trade Disruptions
Klingon : 1. Counter-intel Level 3 2. Political Assasination 3. Ship Bomb
Dominion : 1. Counter Intel 3 2. Ship Bomb 3. Technological Espionage
Bajoran : 1. Ship Bomb 2. Food Contamination
Vaadwaur : 1. covert recon 2. technological espionage
----Treaty Rules:
Borg : only Non-agression, with only 1 race at the time
(Example: they did have some sort of pact with the Voyager once, so they are willing to coorporate sometimes if it is in their interest)
Dominion : only 1 Partnership or Military Alliance, rest is unlimited.
(Example: Dominion/Cardasian pact)
All other Major Races : only 2 Partnerships or Military Aliances, rest is unlimited. (Example: Federation/Romulan/Klingon pact against Dominion)
All Minor Races : only 1 Partnerships or Military Aliance, rest is unlimited.
----Stellar Manupilation
You can use all of these techs except Warp point opening/closing.
---- NO RULE BUT RECOMMONDATION:
Do not entirly kill an race after winning the war, let him have an small or tiny planet. So that it is possible to get him back in the race after liberation or politics by a third party.
(Federation liberating Bajoran for example).
Let me know if there are any question, remarks or new ideas.
Intimidator
AMF
April 16th, 2004, 06:27 PM
Oh, come on, you've never had pets before? They can be a great source of amusement...
Originally posted by Intimidator:
That is offcourse a possibility Alarkf, But I don't believe that the Hirogen are so happy with coorporating with their 'PREY'
Inti http://forum.shrapnelgames.com/images/icons/icon12.gif <font size="2" face="sans-serif, arial, verdana">
Intimidator
April 16th, 2004, 06:58 PM
Pets ??
I've got children, does that count as pets ?!?!?
Inti,
AMF
April 16th, 2004, 07:01 PM
Well, I've got pets and they're sort of our surrogate children, so I would say that the reverse is probably also true.
Originally posted by Intimidator:
Pets ??
I've got children, does that count as pets ?!?!?
Inti, <font size="2" face="sans-serif, arial, verdana">
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