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View Full Version : SE4 AI 101 or Editor?


Urendi Maleldil
May 28th, 2004, 04:15 PM
I'm building a new mod, but I've completely redone the tech tree. I wrote new AI research and design creation files from scratch, but I sure wish there awas an easier way to edit them.

Does anyone know of an AI 101 modding reference like the SE4 Modding 101? (which has been a great help, by the way)

Or is there an AI modder that will speed things up? I tried editing the AI in DavidG's modder, but there are some bugs. I lost an entire research file when the thing wouldn't save.

[ May 28, 2004, 15:16: Message edited by: Urendi Maleldil ]

Ragnarok-X
May 28th, 2004, 04:32 PM
is Davids modder tool even capable of AI editing ?!?!! how ?

Ragnarok
May 28th, 2004, 05:41 PM
Originally posted by Ragnarok-X:
is Davids modder tool even capable of AI editing ?!?!! how ? <font size="2" face="sans-serif, arial, verdana">No, what he meant was is there an AI tool that works and is easy to use as Davids modder is with the other files. http://forum.shrapnelgames.com/images/icons/icon7.gif

Urendi Maleldil
May 28th, 2004, 08:36 PM
There are sections for AI modding, but it isn't easy and there are a few really big bugs.

Editing the files by hand was very time-consuming and required a lot of repetition. I also made a few mistakes cause I don't know how everything works.

[ May 28, 2004, 19:38: Message edited by: Urendi Maleldil ]

Kana
June 1st, 2004, 09:35 PM
Maybe some of you intrepid programmers out there might want to think about this. It would be a great aid in terms of modding. If the AI was easily moddable, then there might be more variation, and maybe even a better AI developed for the games.

Kana
(Who is dreading the AI portion of his SFB mod.)