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View Full Version : Disappearing Ship Question


Slynky
June 11th, 2004, 09:46 PM
In a game I am playing, I replayed the movement log in a system and watched a ship move to a planet and then disappear. At turn's end, the ship doesn't show up but it did during the movement log. The planet it moved to has no ability to "hide" the ship. The planet already had a colony on it, so it didn't colonize it. And you must turn on cloaking/stealth before it moves (it can't go on afterwards).

Can anyone explain this?

Phoenix-D
June 11th, 2004, 09:50 PM
Scrapped? Destroyed by an intel project or lack of resources?

Slynky
June 11th, 2004, 09:58 PM
Originally posted by Phoenix-D:
Scrapped? Destroyed by an intel project or lack of resources? <font size="2" face="sans-serif, arial, verdana">Very unlikely destroyed by lack of resources (it's near the beginning of the game and we have more than we can use) and, as far as I know, you can't move to a location and then scrap on the same turn (can you?). And if I had done some intel on it, I would know http://forum.shrapnelgames.com/images/icons/icon10.gif .

primitive
June 11th, 2004, 10:03 PM
Maybe there already was a cloacked ship/fleet over the planet.

Probably a big fleet, a very big fleet http://forum.shrapnelgames.com/images/icons/icon12.gif

Slynky
June 11th, 2004, 10:12 PM
Originally posted by primitive:
Maybe there already was a cloacked ship/fleet over the planet.

Probably a big fleet, a very big fleet http://forum.shrapnelgames.com/images/icons/icon12.gif <font size="2" face="sans-serif, arial, verdana">Very funny http://forum.shrapnelgames.com/images/icons/icon12.gif

But we know "fleets" don't cloak nor does a ship arriving at a fleet that is composed of ships that are completely cloaked, cloaks.

If it's some trick I don't know, I'd like to find out how it's done. If it's a game flaw, I'd like to report it.

Suicide Junkie
June 11th, 2004, 10:14 PM
Perhaps it was the teleportation event.

Slynky
June 11th, 2004, 10:27 PM
Originally posted by Suicide Junkie:
Perhaps it was the teleportation event. <font size="2" face="sans-serif, arial, verdana">LOL...nice try (thanks anyway). It happened on 2 different planets (with the same ship class) and the game has no events.

Suicide Junkie
June 11th, 2004, 11:08 PM
I think the cloak & move is a good guess at what happened then...
The cloak just didn't kick in replay-wise until the end of the turn.

Grandpa Kim
June 11th, 2004, 11:58 PM
Slynky, I had a similar occurence in Networks I.

I lost a whole planet! The moon remained, but the planet was there one turn and gone the next. No explanation, no warning, no nothing. It never did reappear and I was left with a lonely moon properly named IX A, but no planet IX to go with it. I had owned the pair for at least 100 turns when this happened and was doing nothing out of the ordinary, just building ships and units.

I think these incidents are related but are so rare, Aaron would likely never figure it out.

Roanon
June 12th, 2004, 12:53 AM
I have seen something similar, a large number of ships disappearing in a fleet AFTER it had moved. Replay log, they were there, end of replay, vanished.
What had happend is that these ships have been cloaked by the player on that turn, being retrofitted to cloakable the turn before. It seems that though cloaking happens immediately when giving orders, in reality it happens (sometimes? always?) after moving.

Slynky
June 12th, 2004, 04:25 AM
Originally posted by Roanon:
I have seen something similar, a large number of ships disappearing in a fleet AFTER it had moved. Replay log, they were there, end of replay, vanished.
What had happend is that these ships have been cloaked by the player on that turn, being retrofitted to cloakable the turn before. It seems that though cloaking happens immediately when giving orders, in reality it happens (sometimes? always?) after moving. <font size="2" face="sans-serif, arial, verdana">If that is it, then it's a flaw. I mean, if a ship shows cloaked at the beginning of the turn, it should remain cloaked throughout the turn.

Paul1980au
June 12th, 2004, 09:56 AM
Can we set up a test to test it out - thats why i keep saying as soon as SE5 enters beta testing i would like to see one final Version 2 patch of SE4 to fix all these remaining bugs to make it a truly polished game and im sure people with old computers will keep buying SE4 even when SE5 is out.