View Full Version : Many paths to victory game
geoschmo
June 22nd, 2004, 08:34 PM
So it's been a while since I've kicked around ideas for a PBW game. I was thinking what might be interesting is a game with multiple different victory conditions, any one of which you could acchieve to win the game. More then just the standard in-game VC's though. Stuff like:
Empire explored x% of the map. Obviously no ancient race if we go with this one.
x million minerals produced per turn. Or rads/orgs/research/or intelligence. Would work for any of them, although the actual x value might be different for some.
x million resources in storage
Create, colonize, and maintain a ringworld for x years. (Wonder victory. http://forum.shrapnelgames.com/images/icons/icon7.gif ) If you build a ringworld you'd have to announce it, although not until you want to. The clock on maintaining it wouldn't start until you did, so you could build up your defenses first.
x billion population
x thousand ships/bases. We'd need some rules on this one, like no empty ships, and you have to have enough economy to maintain all of them by the end to have the victory be valid. You could have mothnballed fleets, but you'd have to be able to unmothball them and be able to pay the maintenance for a turn for it to count.
None of these are original thought on my part. But the new idea (new to me anyway) here is to have a game where any of a dozen or so strategies would be a valid path to victory instead of the typical kill 'em all game. Although that would work too if you prefer it. http://forum.shrapnelgames.com/images/icons/icon7.gif
You could and probably would have a couple you were working towards at any one time. Some are complimentary, others not so much.
I think the best thing would be to play this with score on. Although it might be interesting with score off as well.
Ideas?
clark
June 22nd, 2004, 09:08 PM
Multi-Culturalism Run Amok Victory
You must have X number of each population type within the game (defined as the starting races in the game) under your control. Optional- all foreign races must live on their world of choice (atmosphere type), only your original race may live on a different atmosphere type. Optional Harder- Same thing, but planet type applies as well, such as Ice, Rock, or Gas races may only live on those, with the appropriate atmosphere type (warning, micro management nightmare!)
geoschmo
June 22nd, 2004, 09:28 PM
Ok, that also makes me think of a couple more.
Capture x enemy ships
Capture x enemy planets
The planets would be harder to verify though. You could have captured them, or simply colonized with captured populations. It would be impossible to tell the difference unless there happened to be a racial facility on it that you didn't have the tech for.
spoon
June 22nd, 2004, 09:54 PM
A few more:
Capture (or destroy?) x homeworlds.
Turtle x systems (no warp-points, have an anti-stellar-manipulation shielding facility in each system).
X Score
Gandalf Parker
June 22nd, 2004, 09:59 PM
Does SEIV have a Version of WEvsAI?
Is there a way to create an AI empire that has a major lead, and the only way that it can be taken out is by a major players alliance?
Or would there be no surprises in such a game?
GMLocutus
June 22nd, 2004, 10:27 PM
Originally posted by Gandalf Parker:
Does SEIV have a Version of WEvsAI?
Is there a way to create an AI empire that has a major lead, and the only way that it can be taken out is by a major players alliance?
Or would there be no surprises in such a game? <font size="2" face="sans-serif, arial, verdana">it has team mode which is humans against computers..if thats what you mean.
narf poit chez BOOM
June 22nd, 2004, 11:05 PM
Voted as supreme ruler by a galactic council of all empires. Obviously, there would need to be a no voting for self rule.
Gandalf Parker
June 23rd, 2004, 12:25 AM
Originally posted by GMLocutus:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Gandalf Parker:
Does SEIV have a Version of WEvsAI?
Is there a way to create an AI empire that has a major lead, and the only way that it can be taken out is by a major players alliance?
Or would there be no surprises in such a game? <font size="2" face="sans-serif, arial, verdana">it has team mode which is humans against computers..if thats what you mean. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">But has anyone created a Evil Empire as an AI which can only be beat by an alliance of human players? Usually when given a head start.
Im only going by other games Ive experienced since this one is still fairly new territory to me
Ragnarok
June 23rd, 2004, 02:58 PM
Originally posted by Gandalf Parker:
But has anyone created a Evil Empire as an AI which can only be beat by an alliance of human players? Usually when given a head start.
Im only going by other games Ive experienced since this one is still fairly new territory to me <font size="2" face="sans-serif, arial, verdana">The Monsters in Devnullmod are extremely to beat with just one human player if you start close to them. Really tough!
geoschmo
June 23rd, 2004, 03:10 PM
We could do something like that as a scenario on PBW. Run the game for a hundred turns or so to give the AI a big head start. If you have the "Vs" setting on the IA will pretty much hate you on sight.
I've heard the idea before, but never seen anyone actually do it. Would be interesting to try.
Greybeard
June 23rd, 2004, 04:04 PM
Originally posted by spoon:
A few more:
Capture (or destroy?) x homeworlds.
<font size="2" face="sans-serif, arial, verdana">The Capitals Mod did this. The goal was to capture and hold 5 capitals. Each player started with 3 homeworlds and chose one on which to build a capital. The rules were that no additional capitals could be built and you couldn't scrap it to keep someone from taking it. The PBW game was interesting.
primitive
June 23rd, 2004, 04:55 PM
Originally posted by Gandalf Parker:
Does SEIV have a Version of WEvsAI?
Is there a way to create an AI empire that has a major lead, and the only way that it can be taken out is by a major players alliance?
Or would there be no surprises in such a game? <font size="2" face="sans-serif, arial, verdana">Ralf managed to do this in Menzoberrazan - Menace of the drow elfs (on PBW) by giving one AI race a couple of secluded systems with 100 +, huge, breathable, 300 % value planets.
I can assure you it was quite a surprise when a warphole opened and some full tech Dreads and Baseships popped through. Suddenly my fleet of 30-40 mid-tech BCs didn't look so invincible anymore http://forum.shrapnelgames.com/images/icons/icon12.gif
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