View Full Version : how to make a resupply starbase
psimancer
June 27th, 2004, 10:15 AM
the following procedure works perfectly in seiv 1.60
create a starbase with supply storage and solar collectors i suggest a minimum of 5 each
then create a fleet place the base in the fleet
any ships needing resupply can be added to the fleet for one turn
note if you upgrade to a newer Version of seiv
do not EVER remove the base from the fleet as if upgrading a ongoing game it wont affect bases alreadty in a fleet but no base can be added to a fleet in v1.91 i discovered this behavior in 191 after my game started in 160 was updated to 191 and i couldnt add bases into fleets any more
makes some of my sectors very crowded but my original base sectors are very nice as 5 base space yards making the same thing can sit in a fleet be altered en masse in the construction que and yet turn out a 5 turn ship every turn very useful
Abdiel
June 27th, 2004, 10:48 AM
It's a bit cheesy to play that way... http://forum.shrapnelgames.com/images/icons/tongue.gif
Well I usually use a ship with a quantum reactor, give it no weapons save PD, and it'll be the miscellaneous repair, etc etc ship. http://forum.shrapnelgames.com/images/icons/icon7.gif
Failing that, it's emergency resupply + solar panel + storage. But that usually won't Last too long even, given the sapping power of the higher-level guns and engines...
Mephisto
June 27th, 2004, 11:16 AM
Go the your settings.txt and change this line "Bases Can Join Fleets := False" to "true". Now you can join your bases in a fleet.
Paul1980au
June 28th, 2004, 09:08 AM
Something to look at (resupply bases) in SE5
dogscoff
June 28th, 2004, 09:30 AM
Didn't S_J or someone write a mod that took planetside resupply depots out of the game altogether, and so force players to build supply bases with stacks of solar panels?
Or am I just dreaming?
It certainly ought to be possible to mod this in the latest Version. It would be a very cool way to play imho.
Would it be possible to apply weapon mounts to solar panels and vary their output according to size, so that you get better returns from base-based panels than (small) ship-based ones? That would be a neat twist.
Fyron
June 28th, 2004, 09:33 AM
The PBW only Version of Pirates and Nomads mod does that.
psimancer
June 28th, 2004, 11:45 AM
Originally posted by Abdiel:
It's a bit cheesy to play that way... http://forum.shrapnelgames.com/images/icons/tongue.gif
<font size="2" face="sans-serif, arial, verdana">why ?? in every wargame i have ever come across a base is used as a resupply point in startrek trouble with tribble the starbase is a resupply point repair yard and relaxation center for the overstressed crew the same functions are performed in historical wargames
Originally posted by Abdiel:
Well I usually use a ship with a quantum reactor, give it no weapons save PD, and it'll be the miscellaneous repair, etc etc ship. http://forum.shrapnelgames.com/images/icons/icon7.gif
Failing that, it's emergency resupply + solar panel + storage. But that usually won't Last too long even, given the sapping power of the higher-level guns and engines... <font size="2" face="sans-serif, arial, verdana">ahh so you do it to except you use a ship
i see no problem with this as i have no problem with the requirement to stick around for a turn in a fleet sorta like docking to hook up the transfer hoses http://forum.shrapnelgames.com/images/icons/icon7.gif
Originally posted by Mephisto:
Go the your settings.txt and change this line "Bases Can Join Fleets := False" to "true". Now you can join your bases in a fleet.<font size="2" face="sans-serif, arial, verdana">thanks mephisto thats going to real useful fix for my running single player game
Originally posted by dogscoff:
....entire message...<font size="2" face="sans-serif, arial, verdana">not bad
thanks fyron as ever a true font of knowledge
for which we are all grateful http://forum.shrapnelgames.com/images/icons/icon7.gif
Abdiel
June 28th, 2004, 12:08 PM
by cheesy, I mean that you're playing 1.91 on 1.60 settings, which is a sort of bug abuse http://forum.shrapnelgames.com/images/icons/icon7.gif
No offence, no hard feelings, play the way you like http://forum.shrapnelgames.com/images/icons/icon7.gif
Abd.
psimancer
June 28th, 2004, 05:42 PM
none taken understanding gained
Fyron
June 28th, 2004, 06:22 PM
Originally posted by dogscoff:
Would it be possible to apply weapon mounts to solar panels and vary their output according to size, so that you get better returns from base-based panels than (small) ship-based ones? That would be a neat twist. <font size="2" face="sans-serif, arial, verdana">No. You could just have different Versions of the components for bases and ships though.
Originally posted by Abdiel:
by cheesy, I mean that you're playing 1.91 on 1.60 settings, which is a sort of bug abuse http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="sans-serif, arial, verdana">Well it is not necessarily a bug abuse... many players prefer to be able to use bases as resupply depots. This is why a setting was added, rather than it being a forced change that you can do nothing about.
[ June 28, 2004, 17:24: Message edited by: Imperator Fyron ]
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