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Arboris
January 6th, 2001, 08:32 PM
Memory Leak & Range Check errors...

How severe are these two problems and do we have a time frame on when these two issues will be resolved.

I have not seen a response on either of these two subjects from Shrapnel nor Malfador.

I am relunctant to play this game as long as these two issues are present. I know Malfador had recently took some well deserved time off but I would like an update on their progress and when we might expect another patch.

Resident Alien
January 6th, 2001, 09:54 PM
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by NigelWulf:
Memory Leak & Range Check errors...

How severe are these two problems and do we have a time frame on when these two issues will be resolved.

I have not seen a response on either of these two subjects from Shrapnel nor Malfador.

I am relunctant to play this game as long as these two issues are present. I know Malfador had recently took some well deserved time off but I would like an update on their progress and when we might expect another patch.<HR></BLOCKQUOTE>

I have never seen either of these bugs in any game I have played from 1.02, 1.11 to 1.19.

Just played 59 moves this morning with no problem before stopping to watch the NFL game. I have Pentium 200, 64 MB memory and Win ME. I didn't notice memory filling up but then I didn't check with system information either (will try that next time).

It may not be a problem and if you save game each turn it wouldn't be a high risk to play.

Also I am not playing with a huge number of units and ships which migh keep the range checks away.

[This message has been edited by Resident Alien (edited 06 January 2001).]

Dracus
January 6th, 2001, 10:08 PM
I have never seen these either. have a 400 with 256 meg memory, 1g swapfile.

Courageous
January 6th, 2001, 11:17 PM
These errors are most frequent when someone has modified their local game configuration data incorrectly.


C//

SirDarwin
January 7th, 2001, 04:29 AM
Actually the memory leak for me at least seems to come from the use of fighers (I use ALOT http://www.shrapnelgames.com/ubb/images/icons/icon7.gif After less the two hours of play, SE4 was using over 400mb of memory (350mb of my physical, and 50mb of swap)