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Colonel
July 31st, 2004, 01:40 AM
One is there a way to pick which neutral is in the game???

Two is there in the map makeing that i can at least pick where to put the neutral races, and is there a way i can pick which neutral race goes where???

If no for either one is there a mod that allows the before mentioned questions

[ July 31, 2004, 18:42: Message edited by: Colonel ]

TerranC
July 31st, 2004, 02:00 AM
Originally posted by Colonel:
One is there a way to pick which neutral is in the game???

Two is there in the map makeing that i can at least pick where to put the neutral races, and is there a way i can pick which neutral race goes where???

If no for either one is there a mod that allows the before mentioned questions <font size="2" face="sans-serif, arial, verdana">Not really. If you have an .emp file for the neutral you want to add into your game, yes; if not, no.

Kind of. Open up the map maker, generate a map, click a sector in a system (any sector, as long as it's in a normal system; Nebulaes and Black holes do not allow empires to be started in them), and click the first button with an arrow on it, click a number (if you clicked 1, that's where the first empire generated will start. 2 for the second empire generated, and so on and so on), and save the map. Load the map when you start your game.

And to the best of my knowledge, no, there isn't a mod that will allow you to do those things mentioned above, but you won't need one now, will you? http://forum.shrapnelgames.com/images/icons/icon10.gif

Colonel
July 31st, 2004, 02:07 AM
the second answer only works for neutral races i thought or after the normal races are done positioning do the neutrals take the remaining number locations

TerranC
July 31st, 2004, 02:42 AM
Originally posted by Colonel:
the second answer only works for neutral races i thought or after the normal races are done positioning do the neutrals take the remaining number locations <font size="2" face="sans-serif, arial, verdana">The latter.

Colonel
July 31st, 2004, 07:19 PM
Ignore the other post im reuseing this thread


Anyways does anyone know what file controls if a fighter can go threw a warp point

spoon
July 31st, 2004, 07:46 PM
It's hard coded --- you can't mod a fighter so it can warp.

Ragnarok-X
July 31st, 2004, 07:49 PM
really ? i thought fighters could warp http://forum.shrapnelgames.com/images/icons/icon10.gif well my bad

Colonel
July 31st, 2004, 07:52 PM
is there a file to mod that will make ships go into fighter bays but still go to warp

TerranC
July 31st, 2004, 07:55 PM
Originally posted by Colonel:
is there a file to mod that will make ships go into fighter bays but still go to warp <font size="2" face="sans-serif, arial, verdana">Unfortunately, no. Drones can sort of do what I think you're trying to do, but the side effects of using drones are that drones cannot be retrieved after they've been launched, and that once they run out of supplies, they will self-destruct.

Colonel
July 31st, 2004, 08:00 PM
too bad i really like this idea

Fyron
July 31st, 2004, 09:09 PM
Hopefully SEV will allow us to customize all of the various rules for vehicle classes, such as "can be cargo," "can warp," etc.

[ July 31, 2004, 20:10: Message edited by: Imperator Fyron ]

psimancer
August 2nd, 2004, 04:56 AM
you cannot retreive a drone but if you can put a solar collevtor on a drone it will never run out of supplies except in a nebula
effectively creating cheap un capturable swarmships oh and they dont affect you rank so in the manner of game stats they are undectable

drones w/solar collectors
1 dont die
2 no maintenance
3 can warp
4 does not affect stats
5 abilities stack like fighters and satelites

con
1 nebula systems can kill them
2 in simul games cannot place one or 2 in a stack