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View Full Version : Modding: negative "combat movement" value ?


Ragnarok-X
August 6th, 2004, 10:37 PM
Hi everyone,

still modding my mod (...), and i thought up a nice idea to slow down larger ships in combat. I decided to give the hull the combat movement ability, but with a negative value, for example a battleship hull would get combat movement -3. Unfortunally it does not work proberly...any ideas ?


Second one is about fighters: When simulating a battle and adding fighters to a side, the fighter "stack" only gets the supply amount of ONE fighter...for example if one fighter holds 20 supplies and you stack 10 fighters they will start the simulated battle with only 20 supplies, here any ideas ?

thanks a bunch.

[ August 06, 2004, 21:38: Message edited by: Ragnarok-X ]

Fyron
August 6th, 2004, 10:39 PM
Negative movement abilities do not work.

The combat simulator is broken. Try setting up actual combats. Make a 1 or 2 system map and have 2 human empires build what you want in the combat.

Ragnarok-X
August 6th, 2004, 10:40 PM
wow this is actually a VERY quick answer. You replied before i was even able to edit the topic, i deleted the AI at the beginning.


thanks Fyron, once again.