View Full Version : Damage Points To Kill One Population
Emperor Zodd
January 8th, 2001, 05:31 AM
Has anyone raised the value for Damage Points To Kill One Population from 10 points.
I would like to have assaults on planets a more drawn out affair.
Has anyone given this much thought? -Thanks
Talenn
January 8th, 2001, 06:51 AM
Yes, that makes planets much more resistant to bombardment and THAT is a good thing. Trouble is that the AI wont adjust for it so it will continue to ineffectually bombard worlds with its pea-shooters rather than invade them.
Actually, it wouldnt be TOO difficult to get them to research and deploy the Planetary Weaponry. But again, the trouble is that all the AI's ships would end up having them. The only other alternative would be to create specific 'classes' of enemy ships and have one of them carry planet busters, but there is no guarantee that the AI would ever use them appropriately.
So, in answer to your question, yes, some of us have thought about that. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif If you are playing a multiplayer game, go for it and give it a try. If you are having AI players in the game, IMO, its not a good idea to mess with it.
Talenn
Baron Munchausen
January 8th, 2001, 07:15 AM
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Emperor Zodd:
Has anyone raised the value for Damage Points To Kill One Population from 10 points.
I would like to have assaults on planets a more drawn out affair.
Has anyone given this much thought? -Thanks<HR></BLOCKQUOTE>
Yes, I prefer a 20 to 1 ratio over the default 10 to 1. But even this makes it too easy to destroy a planet with normal ship-to-ship weapons. If you crank it up further, though, then you have to boost the planetary weapons to fantastic damage levels to make them work well. And that means they are also amazinlgy powerful against WPs if you can get close enough to use them. I don't think this is right. We are hoping that MM will make a new special damage type that cancels the damage ratio against planets and use it for planetary weapons. Then you could have dedicated bombardment ships that are good at wiping out population and facilities, but aren't good at taking out fortified weapons installations, and you'd need a properly coordinated fleet to take out a planet -- as you should.
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