View Full Version : Will there be leaders/heroes??
October 30th, 2000, 03:16 PM
Only one hero.
Up to it???????????????
October 30th, 2000, 03:32 PM
So, once in my life, somebody is telling me this. I waited all the year for it.
I AM A HERO!
O.k., thanks again for your answer and your humor.
greetings from Germany
October 30th, 2000, 07:18 PM
In a post by Malfador Machinations (probably the programmer himself, Aaron Hall) a long time ago, they said that they had originally planned for each ship to have its own captain and for the captains to gain experience and possibly have special abilities. Apparently it was too difficult to do at that time. So, crews gain experience but there are no individual "heros" in this Version of Space Empires. But, there will most likely be a Space Empires V eventually, and we can request heros for that one. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
October 31st, 2000, 01:46 AM
Backing up Baron no hero's. Besides any empire would have hit teams take them out first.
Seawolf on the prowl
October 31st, 2000, 02:02 AM
Ah, yes, that´s my question!
´Forgotten to implement it in my first question here.
October 31st, 2000, 03:14 PM
Personally I don't want any heroes in the game. In all the games with heroes I have played they are always one man killing machines capable of annihilating just about everything with impunity except maybe another hero. I don't want that in Space Empires. Build bigger better ships if that's what you want.
October 31st, 2000, 03:49 PM
ups, i´m surprised to find so many postings to my question.
But, i don´t mean "heroes" for the battles only, like in MoOII, that you can have special leaders with special abilities for your planets and fleets.
I think it would be cool, to have such heroes. But, SE4 is still very good even without them.
Greetings from Germany
October 31st, 2000, 05:06 PM
The problem with MoO2-style heroes is that they can be HUGELY unbalancing, and considering that they were driven mostly by luck in any game with a decent number of non-Repulsive players...
If you got, say, Xantus the Supreme Leader and Necron the Dark Lord (both give massive production/research bonuses -- roughly +100% for the system IIRC), T-something the Warlord for training (something like +3% experience for ALL ships, per turn), Black Razor (darn good spy/assassin), Loknar (insane combat bonuses)... things get crazy.
-- The thing that goes bump in the night
October 31st, 2000, 05:15 PM
I wouldn’t want to see heros per se, but rather commanders. Their effect should be small, in the area of a few percentage points. Keeping track of commanders on individual ships would be too much, but one commander per fleet would work.
October 31st, 2000, 05:37 PM
Yeah, commanders per Fleet would be an alternative. But how to handle it?? I often create fleets and dismiss them. the fleetcommander should have his own ship. So it would take time, that he can meet a fleet he is assigned to.
November 1st, 2000, 06:05 AM
Howdy right back at ya!
Simply add an option when creating a fleet as to whether or not to add a commander. When a fleet is intended for a long term grouping, a special commander could be added from a limited pool of Imperial Admirals. For those fleets which are temporary in nature, a default standard commander would be in charge. Perhaps each race could have a default setting, which could be based on race, number of military training grounds, etc. This could also affect the number of unique commanders generated.
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