View Full Version : Additional Game Play Questions/Issues
November 16th, 2000, 07:11 PM
As far as I know, supplies ARE redistributed. Have you tried not moving the fleet for one turn? I had a raiding stealth cruiser that had totally run out of supplies, and moved a brand new stealth battlecruiser to the CA's sector and formed a fleet. It's a good thing that I did, b/c they were attacked by 4 battlecruisers immediately after (I forgot to turn their stealth armor on). When I went into tactical combat, each of them had 1340 supplies, so they SHOULD be distributed throughout the fleet.
BTW, they totally reamed the Krill Dominion's 4 BCs, and took no internal damage in the process. Plasma missiles and shield depleters can't stand up to the might of Type IV and V phased polaron beams http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
November 16th, 2000, 07:39 PM
Plasma Torpedos's and sheild depleters?
Why would you combine a stand-off seeker with a relatively short range direct fire weapon?
I either build long range snipers (missiles or torpedos and Point defense) or beam mallers (Poleron Beams or Wave Motion Guns and Sheild depleters).
November 16th, 2000, 07:45 PM
Supplies are distributed within a fleet at the end of a turn, but it's isn't quite even...
I suspect that if you were to fleet togteher a tanker with 2000 fuel (6000 max) and a ship with 0/2000 (empty, with 2000 max), it wouldn't completely fill up the empty ship. I think instead, you'd end up with soemthing like 1500/6000 on the transport and 500/2000 on the other ship.
I'd like to see a supply transfer button similar to the cargo transfer one, so that we could manage this better.
I also think it would be cool to have a "resupply bay" that would work like the resupply depot, but could be built in ships. It would instantly dispense supplies to all ships that entered its sector (rather than at the end of the turn to only ships in its fleet). And the supplies it dispensed would deplete the supply ship's own stock unless it had enless supplies like a base or ship with a quantum reactor.
November 17th, 2000, 01:42 AM
(1) If enemy mines cannot be seen on the strategic screen, should you be able to see them in tactical combat without the proper scanning/sensor equipment?
(2) If a planet is rioting, they obviously do not contribute resources or build, but shouldn't all the facilities be non-functional? It appears the resupply and spaceport facilities still work. I think they should not, is there a way to modify the effects of riot?
(3) Has anyone discovered technology by landing troops on the planet (ala MOO series)? How about scrapping an enemy facility that you do not have tech for yet?
(4) Bug? The "Supply Tanker" concept works well to get your fleets from point A to point B by pooling all supplies. However, for tactical battles the game still uses each individual ship's supplies. Thus, your fleet could be moving fine in strategy movement deep in enemy territory, but your ships are sitting ducks when they decide to go into combat. Is this a bug? If not, perhaps a component could be created called "space refueling" that would allow all supplies in a fleet to be distributed evenly to all ships (not just temporarily).
[This message has been edited by Tampa_Gamer (edited 16 November 2000).]
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