View Full Version : Anybody know if,
Danny
December 5th, 2000, 08:14 PM
there is a setting anywhere in Windows 98SE to tell it to wait a certain amount of time before desiding that a program is not responding? Whenever the AI's turns get to a certainly length Windows says it's stopped responding and stalls it.
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I AM Canadian.
FrankyVas
December 5th, 2000, 08:28 PM
Windows only tells you it's stalled. Windows doesn't stop the operation of any programs. As a workaround, you might want to get more ram.
Frank V.
Danny
December 5th, 2000, 08:33 PM
I need more then 192MB?
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I AM Canadian.
Seawolf
December 5th, 2000, 09:00 PM
Hurm I run the game on a P-133 with 64 ram in Win 95. I have no idea why it should take that long on your system.
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Seawolf on the prowl
Danny
December 5th, 2000, 09:07 PM
Well stupid me if I leave it run for a what? About 10-15 minutes it gets throught the AI's turn. I though when Windows (CTRL-ALT-DEL menu) said not responing it ment that the program was freezen and had to be forced to close.
I don't doubt you can run it on that system, but can you run it with 255 systems and 14 AI players? After 50+ turns when the AI's all have 500+ ships, 100+ planets, and many thousands of troops, mines, fighters, and sats.?
Still you'd think an Athlon Classic @880MHz would make this game hum.
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I AM Canadian.
FrankyVas
December 5th, 2000, 09:18 PM
Ok, please don't take this as an insult but, are you sure that your computer's cmos is configured correctly. I have an Athlon 650 and the morons I bought it from did not confiruge the cmos correctly. Get a benchmark program from the web and see how fast your computer is really running. If the cmos is not correct, then use it's optimal settings option.
Frank V.
greghacke
December 5th, 2000, 09:19 PM
wish i could help. i'm running SE4 on an dedicated 933MHz processor under NT with about 2 GB ram. I still get some delays once in a while, but nothing like you're describing. There is a switch in the registry to extend the "not responding" tag, but i'd have to look to remember it. also, try promoting the se4 process to take 100% of resources to increase the speed...
Danny
December 5th, 2000, 09:32 PM
I built it myself hences the OC. Anyway I found why it was taking so ****ing long look at the screen shot, that many ships didn't even touch the colony, they just moved around which took like 5 minutes, then one more ship moved into the sector and the process repeated itself, there where 50+ ships set to move into that sector one at a time, that would take hours and hours.
BTW Took me one turn and three shots in tactical mode.
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I AM Canadian.
Danny
December 5th, 2000, 09:35 PM
Never mind the ship window in the top corner.
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I AM Canadian.
Danny
December 5th, 2000, 09:48 PM
Okay mailed MM with the screen shot and the game files, hopfully it'll get fixed before mid-December.
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I AM Canadian.
llreye
December 5th, 2000, 10:10 PM
You might try disabling all animation.
There seems to be built in delays. e.g. there's no "fast" flag for strategic combat animation vs tactical, pre-turn ship movement in the galaxy, etc.
-MKC
llreye
December 6th, 2000, 03:38 AM
Also, if autosave is on you might clear the savegame directory of the history files. I had 65K+ files accumulate when I used autosave 1 turn.
-MKC
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