PDA

View Full Version : One World Mega Evil Empire.


Danny
December 11th, 2000, 08:45 AM
Okay,

Select the Crystalline tech tree.

A Sphere world in an empty system works best.

Add planetary and system sheilds just in case the AI has an uncharacterisctic smart spell.

Then build Solar Generators, and fill all 143 free sectors with stars,

So that's 192 Solar Generator III's at 300 of each resource per turn, per star x 143 stars x 1.5 for the Sphere Worlds default 150% value + 30% + 30% and that gives you...

20880288 of each resource each turn!!! From one world!

It's rely amazing how far you can expand in a few systems in SEIV if you take the time, if only the AI would get to a point where in was his 30 Artificial Worlds again mine.

Gonna try this right now.

------------------
I AM Canadian.

Taqwus
December 11th, 2000, 04:51 PM
Hmmm. With that many suns, wouldn't everybody be turning Extra Crispy(TM) awfully quickly? Think of the HVAC you'd need.

------------------
-- The thing that goes bump in the night

rdouglass
December 11th, 2000, 06:18 PM
I did not think you could create a star in a system that already has one. Am I wrong? I know there are binary and trinary systems built into the game, but I don't think you can make one yourself.

Anyone????

[This message has been edited by rdouglass (edited 11 December 2000).]

Psitticine
December 11th, 2000, 08:24 PM
Does having all that many stars in one system raise the chances of a random supernova event? IOW, does the event choose one system to happen in, or one star out of the whole list to happen to?

Instar
December 12th, 2000, 12:05 AM
The way it used to be was that you could fly around, and put a star anywhere in a system (really, you could!)
But thats changed now, its different. One star per system, in the center. It was funny though. Your ship could go around farting stars out wherever it wanted.

Puke
December 12th, 2000, 12:49 AM
since you brought it up, what is the advantage now to the crystal-tech solar collectors that give 300 of each resource per star? they only equal a monolith III in a trinary system, and trinaries are fairly rare. they are a special race-trait tech too, so what gives?

Seawolf
December 12th, 2000, 01:03 AM
Puke,

I believe that solor collectors go on ships where the monolith is on a planet.

------------------
Seawolf on the prowl

Puke
December 12th, 2000, 01:06 AM
thats what i get for paying attention. im going to go hide in my corner now.

Puke
December 12th, 2000, 01:26 AM
hey, they do too go on planets, so the question still stands. I did mean to say solar generator instead of collector though.

oops.

Taqwus
December 12th, 2000, 03:09 AM
I believe MM mentioned that it did NOT decrease planet value, which should be useful in a finite-resources game.

If you can afford to carve out a large domain, and then play defensively (and expensively! 10k/10k/10k) for a long time while your opponents exhaust their resources, you'll be the only one left that can afford a fleet.

------------------
-- The thing that goes bump in the night

Psitticine
December 12th, 2000, 06:13 AM
I think they're also not dependent on planet value so that, for example, a planet with a mineral value of 8% can still be a decent producer for that resource.