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DirkHowitzer
January 17th, 2001, 10:37 PM
Could anyone tell me the procedure for a PBEM game? I've never played one before on any game so I'm unsure as how to procede. I searched for related threads and couldn't find anything and the Online help that came with the game was also bare. Your help is appreciated...

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"He's dead, Jim."-- Lt. Commander Leonard "Bones" McCoy |Chief Medical Officer / USS Enterprise (NCC-1701)

Jubala
January 18th, 2001, 12:10 AM
You get a few people together that want to play and decide who is the host. Everybody creates their racefiles (.emp) and send them to the host. When the host has all racefiles he starts the game and generates the first turn and then send it to all players. The players open the turn, do their stuff, ends turn and sends the turnfile to the host. When the host has all files he/she/it generates the next turn and the merry go around begins again.

imperishable
January 18th, 2001, 12:18 AM
when you finish pbem turn, does the game send your turn to the host automaticly? Or do you have to save the turn, attach file to email and send it?

I am interested in starting a small multiplayer game, preferably with 1-2 people who can do about 10 turns a day.

Emperor Zodd
January 18th, 2001, 01:07 AM
What about different players having different mods????

Seawolf
January 18th, 2001, 01:30 AM
You need to send each file via e-mail the game doesn't do it yet.

You can't use different mods. They must all be the same.

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Seawolf on the prowl

Hydraa
January 18th, 2001, 07:34 AM
It looks like ya'll made an assumption that he was asking about a simultaneous game.
Turn base games can be played via PBEM as well. It is different and can be longer. A Turn based games starts out similarly. All players send the emp files to the first player. This player creates the game and plays the first turn. Then the turn files is passed from player to player as each plays his/her turn.

Turn based email however is more prone to a slow down in that if one players delays the game the whole game can be delayed. Also turn based breaks down more, the more people involved. If there are 10 people in a Turn based you might get to the point of having one turn a week if every one takes a full day to do their turn.

Don't get me wrong. Turn-based is viable for PBEM. I am playing both styles in PBEM settings right now and find that it is two different flavors of the same game. It takes a bit longer to do some stuff (game time) in simultaneous games.

Emperor Zodd
January 18th, 2001, 12:29 PM
In a turn based game for PBEM, does the person whos turn it is,get to control his ships in tactical combat?

And don't you need to send your ship/race file along with your empire?

Hydraa
January 18th, 2001, 04:08 PM
No combat is strategic only. However you do get to move your ships see the results and move again. So for things like unknown warp points, you get to go through it and see what is there and then leave or go to another planet or warp point on the same turn if you want. And you can do multiple attacks or colonize and build on the same turn or other things that simultaneous forces you to wait to the end of the turn to find out.

Yes I forgot that. If you are using a custom race you need to send that along for the host to distribute or send it to all the players ahead of time. (I have been using one of the default races so I only needed to send the .emp file.)

kevo
January 18th, 2001, 07:40 PM
Can the game be played over TCP/IP, LAN?

Also, in multiplayer, can you play in real-time? Is this the same thing as simultaneous play?
If not, can you explain to me the methods of multiplay?