View Full Version : New Quadrant "AI Zone"
Emperor Zodd
January 19th, 2001, 03:08 AM
My third quadrant is in the mod section. It has the new quadrant "AI Zone" along with my others and the originals. This new one has 6-10 planet systems and no black holes. This should be easy on the AI.
[This message has been edited by Emperor Zodd (edited 19 January 2001).]
Tenryu
January 19th, 2001, 03:28 AM
Nice, Zod. Will try it next game I play.
Nyx
January 19th, 2001, 07:32 PM
I haven't looked yet, what's the rate of nebulae and asteroid systems? Those mess it up too because it sends colony ships straight from the shipyard to the "nearest" empty world. with lots of planetless systems they end up half way and out of fuel, draining the AI's resources and causing it to send another ship from the same shipyard to a planet even farther away.
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geoschmo
January 19th, 2001, 07:53 PM
Zodd, you have hit on something here that has been in the back of my mind for a while.
The idea of warp points are not new by any means. They exsist in several forms in sci-fi literature and movies. If the assumtion is that they do exsist, and for gameplay reasons obviously they do, the question becomes, where did they come from?
The two possibilities are they form naturally, or they are left over from some ancient highly advanced civilization. Most sci-fi accepts the latter.
The main reason for believing in the ancient-race theory is that if they were naturally occuring most of them would go to places where there were no star systems. This is simply because of the law of averages. Most of space is incrediably empty.
Accepting this then I think that the number of "dead systems" (black holes, nebulae, asteroids) in SEIV quadrants are rather high.
I am assuming that the Anscient Ones would have only built warp points to systems where something interesting was going on. Of course over time some systems would have gone Nova, or collapsed into black holes. But I would think that a race advanced enouugh to create a system of warp points that would Last so long would be able to understand stellar processes enough to be able to avoid suns that are on the verge (oh say the next millenia or two) of going boom.
Therefore, I think your idea Zodd of creating quadrants with very few, or no dead systems along with being more helpful to the AI, is more "realistic" within the confines of this sci-fi world we are playing in.
On a technical side note... How do you create new quadrants. What files are you modifiying?
Emperor Zodd
January 19th, 2001, 08:22 PM
All my quadrants have fewer Destroyed stars and asteroid belt systems,and black holes.
I lowered Destroyed stars from 10% to 2%,and Asteroid systems from 5% to 2%. Storm systems are the same,2% for each type(5 types).
[This message has been edited by Emperor Zodd (edited 19 January 2001).]
Nyx
January 19th, 2001, 08:45 PM
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>I am assuming that the Anscient Ones would have only built warp points to systems where something interesting was going on. <HR></BLOCKQUOTE>
geoschmo if you haven't yet, stop by a comic/RPG store and thumb through the Fading Suns Roleplaying game. Read the history sections. Absolutely wonderful stuff along the exact lines you're thinking. Easily the most interesting warp-gate variation I've ever found.
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