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View Full Version : Army Map Movement vs Map Movement Speed


ywl
October 29th, 2003, 10:49 PM
When you click on the Move of the units, you should see three movement speeds:

1) Basic & Current Action Points: for battle.
2) Map Movement Speed: for strategic map movement.

3) Army Map Movement Speed: what is it? Most units have a zero here but some (e.g. scouts) have a larger number.

liga
March 24th, 2004, 12:42 PM
I want to rise up again this thread becouse no one give you an answer ...

I found in a thread someone saying that army map speed is the psedd of the army (so the lowest speed of the units in the army).

I also would like to know how many action points a unit need to move one square in the map during a battle...

I have a Hero wikth 30 action poimts:

1) how many square can he run in a turn in a battle ?

2) are action points related to the number of attacks or an attack expire all yours action points ?

magnate
March 24th, 2004, 07:11 PM
Could someone please also explain the strategic map movement. Sometimes my armies can move two friendly provinces, sometimes only one (without changing the units in the army). Is it to do with action points or size of provinces or something? How can I tell whether they will be able to move 1 or 2 next turn?

CC

Norfleet
March 24th, 2004, 08:00 PM
It has to do with the terrain: Swamps, forests, and mountains will all halt the movement of any non-fliers, unless the entire army has the relevant survival ability. Wastes, plains, and farms allow full use of > 1 strat move. An enemy-held province at the endpoint of your intended move will also prevent a non-flying unit from performing multi-move into that province.

Ocean squares seem to never allow more than one move, with the exception of units that sail, and can skip over one sea square to land on any land square.

Duncanish
March 25th, 2004, 02:39 AM
I also would like to know how many action points a unit need to move one square in the map during a battle...

I have a Hero wikth 30 action poimts:

1) how many square can he run in a turn in a battle ?

2) are action points related to the number of attacks or an attack expire all yours action points ? <font size="2" face="sans-serif, arial, verdana">Each square of forward, backward, or lateral movement takes 2 AP. Diagonal moves take 3. Attacks and spellcasting take all AP for the round.

magnate
March 25th, 2004, 12:53 PM
Thank you Northfleet, that makes sense!

CC

tinkthank
March 25th, 2004, 01:18 PM
Originally posted by Norfleet:

Ocean squares seem to never allow more than one move, with the exception of units that sail, and can skip over one sea square to land on any land square. <font size="2" face="sans-serif, arial, verdana">This is true, and I would actually want to label it a "bug", simply because it makes Map Movement values for aquatic creatures moot and cannot be in the interests of the designers. It drives me crazy that tritons and queens of the deep have to slug their way around.
Has this actually been indicated as something which will be fixed, or just an oddity?

mivayan
March 25th, 2004, 06:40 PM
It it a feature. From the manual 5.2.5:
Underwater movement works in the same way as movement on dry land with one exception: it is not possible to move more than one province underwater.

I dont find it annoying since water provinces often are 'bigger' than land provinces, you can get where you are going by crossing 2 water provinces or 5 land provines.

tinkthank
March 25th, 2004, 06:53 PM
Sorry, you are right. I must have (subconsciously: purposefully?) overread that.

I must say I find it highly counter-intuitive. I would have understood a rule such as:
- poor amphibions can only move 1 prov underwater
- amphibians can only move 1 prov underwater
- aquatic beings can move their full map movement underwater

Anything else just seems really bizarre, not the least because many aquatic creatures have a map movement of 2 or more.

Karacan
March 26th, 2004, 10:23 AM
Hmm, since water provinces usually are really big, I like it the way it is. Also, the map movement value on aquatic beings has the same worth as a precision stat on a commander: Both can get items which allow them to use these stats...

mivayan
March 26th, 2004, 05:34 PM
The only thing I have found that can move several provinces through water are doom horrors and vastness. They are amphibian, flying and have strategic movement 10.