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Puke
February 4th, 2001, 11:15 PM
does anyone else think it makes sense for a ship yard to have the ability to launch fighters, mines, and sats?

i mean, it can launch a dreadnaught but it cant launch a fighter. it can launch a starbase for cryin' out loud.

also, does anyone else think it makes sense for medium and large mines to get a resource discount to make them worth building? maybe make their hulls cost no more than small mines since they are at a big disadvantage being easier to sweep?

how about a mini-religious talasman for fighters and troops? it would be handy for those of us who take the TO HIT % down to 50 to exploit those talasmans.

I have done all these for my dataset, except the mini talasman which i thought was just too cheesy. let me know if anyone else thinks they sound worthwhile or ballanced.

Emperor Zodd
February 4th, 2001, 11:26 PM
I think shipyards should be limited to planets and bases only.
Ships should only have repair bays.

Puke
February 4th, 2001, 11:35 PM
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Emperor Zodd:
I think shipyards should be limited to planets and bases only.
Ships should only have repair bays.<HR></BLOCKQUOTE>

that would definitly change the gameplay. you could make the SY component 1000KT, it would then only fit on baseships, battlestations, and starbases. you could not put one on a DN or starbase. I would of course expect it to have slightly higher construction characteristics then, still not equal to a planets, but then it does not get planetary bonuses either.

Instar
February 5th, 2001, 12:20 AM
That would make it impossible to build Ringworlds and Sphereworlds

Drake
February 5th, 2001, 01:13 AM
You could always change the size of ringworld/sphereworld components to fit on a baseship, or make a bigger ship size.

[This message has been edited by Drake (edited 04 February 2001).]

Barnacle Bill
February 5th, 2001, 09:32 PM
I did this in my own data set already. I did not change the size of space yard components. I just changed them in Components.txt from "Vehicle Type := Ship\Base" to "Vehicle Type := Base". I then changed the size on all the ring/sphere world related components to 1300, so they will fit in a base ship.