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Norfleet
May 21st, 2004, 04:20 AM
Okay, further diagnostics reveal that the game is broken. It doesn't appear to be related to Mose's server directly: It's one of those nagot-on-hosting errors, like "molesting the dead", or something.

Without the ability to try to host in debug mode to find out what it is, however, it's impossible to diagnose further.

Is anyone casting any unusual globals, in particular, Haunted Forest, which has caused problems in other games?

I've left the game up, but all hosting options have been disabled, so people can try changing their orders around a bit, before we try this again: If anyone is attacking any unusual provinces, you should try cancelling that attack. I've already verified that it seems to have nothing to do with anything I'm doing on my turn.

[ May 21, 2004, 03:22: Message edited by: Norfleet ]

Cohen
May 21st, 2004, 04:25 AM
Yes he *****ed me so much that I disowned so he can check and notice game doesn't restart even if I tried many times to do it ...

He's St. Thomas ...(the apostole who wanted to put a finger in the nail holes of Christ after resurrection to believe he was really resurrected)

Reverend Zombie
May 21st, 2004, 04:36 AM
Originally posted by Cohen:
Yes he *****ed me so much that I disowned so he can check and notice game doesn't restart even if I tried many times to do it ...
<font size="2" face="sans-serif, arial, verdana">That hardly seems nice.

Norfleet
May 21st, 2004, 04:45 AM
Yes, but I was able to narrow down the more technical cause: A nagot on hosting. If I could get a debug dump, I could figure out which nation was causing it, and which buggy spell inflicted it.

Originally posted by Reverend Zombie:
That hardly seems nice. <font size="2" face="sans-serif, arial, verdana">I am not a nice person. Otherwise, I wouldn't have anything worth quoting. http://forum.shrapnelgames.com/images/icons/icon7.gif

jimbo
May 21st, 2004, 11:47 AM
Norfleet - I am playing Caelum in Pascentiful and assuming you moved that Horde into the Iron Hills (I think that's the name - the province you assaulted the Last two turns) we were going to have a pretty huge battle with a *LOT LOT LOT* of battle magic being thrown around...any chance that is the cause?

Other than that I was not throwing any unusual spells - just doing a whole lot of troop movements...

Boy this really sucks - I was really looking forward to seeing that battle go down - win or lose it was going to be cool to watch...bummer. Assuming, of course, that you went there http://forum.shrapnelgames.com/images/icons/icon12.gif

jimbo
May 21st, 2004, 11:55 AM
Further detail on this - if you did move anybody into the Iron Hills I brought along a Staff of Storms and had a lot of mages summoning storm power which is something I don't usually do - is there any history of that spell or that item causing issues in battles?

Other than that the spells were pretty standard - Banish, Thuderstrike (x a bunch http://forum.shrapnelgames.com/images/icons/icon7.gif ), Orb Lightings, Lightings, More Orb Lightnings...

Unfortunately if we experiment here I'd like us both to avoid combat this turn since if I fight that horde I want to do it at full power - if I start experimenting and we have a big battle I am concerned that I will get...well let's just say an unpleasant result (for me).

Norfleet
May 21st, 2004, 03:25 PM
That shouldn't have been the cause, since I tried cancelling that order, with no effect: It's apparently caused by some other nation. If I could get a debug dump somewhere, I could probably isolate this. Otherwise, the game is still up, and if anyone would like to try changing any potentially questionable orders, you can do that: I'll periodically attempt to get it to host and see if it crashes.

[ May 21, 2004, 14:27: Message edited by: Norfleet ]

rabelais
May 21st, 2004, 03:31 PM
I am only making one attack this turn... though it is a potential candidate for a hang since it is a large underwater fight. Though a larger one I had two turns ago showed no problems.

how do I pull my .2h so as to be able to mod my completed orders? (i.e. avoid instahost on restart)

Rabe the Ambiguously Amphibious

rabelais
May 21st, 2004, 03:39 PM
modded my orders ... give it a go.

Norfleet
May 21st, 2004, 04:24 PM
Nope. Ain't you either. Good news is that you can continue your attack, anyway.

Is anyone casting a wonky, rarely cast global, like Haunted Forest? Haunted Forest has caused molestations of the dead in other games before, which results in the nagot-on-host.

jimbo
May 21st, 2004, 05:27 PM
I have some work to do but will redo my turn assuming no attack and see if that clears it up...will not got get to it for a few hours will post here when I get it done...damn that turn took me forever to do too! http://forum.shrapnelgames.com/images/icons/icon7.gif

Norfleet
May 21st, 2004, 06:22 PM
I don't think it's you. The easiest test would be to simply backup your 2h file, then upload one where you do nothing but hit "end turn"....

But I don't think you're the culprit, since it doesn't seem to change anything whether I attack you or not, plus there's nothing unusual on our front.

It'll most probably be due to somebody casting a rare or unusual spell that likely causes "molesting the dead". Mose could probably get us the exact error which occurs, which would narrow it down a lot.

Esben Mose Hansen
May 21st, 2004, 07:19 PM
Can help somehow? I'm not currently in my developing mood, but I could e.g. send the entire game directory to someone.

jimbo
May 21st, 2004, 08:15 PM
Originally posted by Norfleet:
I don't think it's you. The easiest test would be to simply backup your 2h file, then upload one where you do nothing but hit "end turn"....<font size="2" face="sans-serif, arial, verdana">I would really like to see the game continue somehow...is it possible to do what you suggest on the server side? Meaning archive all the submitted 2h files, one by one drop out submitted 2h files (force host them) until you get the turn to run, the Last one dropped that makes it work is the culprit, we get them to fix the problem by doing any suspicous thing differenty (somehow), and then we reload all the archived 2h files with the new 2h file from the problem player. If you get through all the submitted turns and we still crash (with everyone force hosted) then it ain't us and there is nothing we can do.

If someone has access to the server maybe they could so this on the side (i.e. copy the 2h files to a different machine, reproduce the crash, then do the procedure I outlined to discover who the problem turn is).

Knowing who exactly it is will help us fix it -right now it's still a needle in a haystack.

Just some ideas that might help...or might not...

Reverend Zombie
May 21st, 2004, 08:48 PM
Originally posted by jimbo:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Norfleet:
I don't think it's you. The easiest test would be to simply backup your 2h file, then upload one where you do nothing but hit "end turn"....<font size="2" face="sans-serif, arial, verdana">*SNIP*

If someone has access to the server maybe they could so this on the side (i.e. copy the 2h files to a different machine, reproduce the crash, then do the procedure I outlined to discover who the problem turn is).
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Mose, who runs the server, offered to ship all the game files off to one of us.

I nominate Norfleet, but since he has stated he does not use e-mail, that could be a problem.

Norfleet
May 21st, 2004, 09:02 PM
I've sent Mose the details of how to send the files to me, which would be a hell of a lot simpler than emailing it to me anyway.

Of course, after I find the problem, there's the troublesome matter of getting a solution going, and how to get the game either back to Mose, find and notify the person whose turn is causing the problem, or notifying everyone that the game has been moved...

Norfleet
May 22nd, 2004, 10:41 AM
I received the file from Mose. The first, most striking thing is that Abysia's 2h is missing, while the server page, and the game prompt, said Abysia was current.

I found this discrepancy odd, so I attempted to connect to the server again...and now Abysia is reported as not having taken its turn. Attempting to host with the files without Abysia proceeds normally, but attempting to crowbar the hosting on the server itself nagots.

It is even more weird that there is *NO* Abysia.2h included in the zip Mose sent: Either he somehow omitted it in whatever process that he used to zip it, which would be very strange, given that it's a Linux box, and it makes no sense that "zip Pascentiful.zip *" would miss anything. Why is Abysia's 2h missing? Did something prevent the zip program from reading it? Are the file permissions on Abysia.2h FUBAR'ed, this preventing both Dom2 from reading it, and preventing Mose from zipping it?

I am baffled.

As all attempts to reproduce the error locally yield no result, and Abysia has once again not taken its turn, I am forced to conclude that there may be file corruption which prevented the file from being included in the uploaded zip, and is yielding this odd behavior. I shall tell Cohen to reconnect and upload his turn again, after which the server will attempt to host. If it proceeds without incident, then I'll consider it a bizarre unsolved mystery. If it still fails, I'll have to either try hosting the game on kludgemush.com, or have Mose clean out the directory and replace all of the files with a fresh zip from after the hosting, whichever is less complicated. We'll see what happens when I get Cohen to redo his turn.

[ May 22, 2004, 09:44: Message edited by: Norfleet ]

Norfleet
May 22nd, 2004, 06:53 PM
Okay, I tried receiving the missing 2h from Cohen manually, and dropping it in. The game hosts without complaint when I do that. Nothing I do seems to be able to reproduce the error.

Given that Mose did not send abysia.2h in the zip file I received, and Dom2 still refuses to host on Mose's server, I'm inclined to suspect that there's something bizarre going on with the file permissions - but I can't reproduce the error on Linux, either.

I remain baffled.

In the meantime, however, if this is agreeable to everyone, and people can be found and notified, I can host the game on kludgemush.com, where it seems to run without incident.

Esben Mose Hansen
May 22nd, 2004, 08:50 PM
The abysia.2h file is my fault. It was there until I accidentially deleted it when creating the zip file. Looking through the log file I see 2 strange things, speaking like any Monty fan:

1. The game reports a CD violation?! (Jotunheim, I believe it was)

2. My server scripts had apparantly crashed a number of times. I have since changed the code a bit, so it should be more defensive now. Still, it had been restarted a lot since crashing.

3. There is a known bug which I don't know how to solve. The socket lingers (in TIMEWAIT2, I presume) when the server is killed, which means that the program cannot be restartet before an interval has passed. And the perl script cannot access information on this level. I'm planning on reading up on sudo to solve this problem, though. In practice this means that you HAVE TO CHECK whether the server really restartet. It may state that it was a success, but a reload of the page will reveal that the server instantly crashed. Just restart the server again, and all will be fine.

jimbo
May 22nd, 2004, 08:59 PM
I am happy to continue on a new server...just post where...

The Jotunheim CD violation was my friend...I infected him with the game, he ordered it, he took my CD home so he could play it immediately, and when he got his game in the mail he never reinstalled. We found this out when I infected him with this server (hehehe), he signed up in this game as Jotenheim, but when he went to take his turn (on turn one) he CD violated.

Unfortunately he set the position to computer controlled before we back tracked and figured out he never reinstalled his own CD key...which is fixed now of course...live and learn.

Norfleet
May 22nd, 2004, 09:22 PM
Originally posted by Esben Mose Hansen:
The abysia.2h file is my fault. It was there until I accidentially deleted it when creating the zip file. Looking through the log file I see 2 strange things, speaking like any Monty fan:

1. The game reports a CD violation?! (Jotunheim, I believe it was)<font size="2" face="sans-serif, arial, verdana">That can't be terribly recent, because Jotunheim has been AI for a very long time now, since he staled turn 1 and hasn't returned since. Could by why he staled, though, if he had a pirate copy...

2. My server scripts had apparantly crashed a number of times. I have since changed the code a bit, so it should be more defensive now. Still, it had been restarted a lot since crashing.<font size="2" face="sans-serif, arial, verdana">That's not likely to be the problem, since the game always nagots right when it hosts.

3. There is a known bug which I don't know how to solve. The socket lingers (in TIMEWAIT2, I presume) when the server is killed, which means that the program cannot be restartet before an interval has passed.<font size="2" face="sans-serif, arial, verdana">That's not the problem. All TCP/IP implementations are like that, it's there for a reason. I've come to sort of expect this behavior if the game tries to reuse the same port after live connections were up when the game dropped.

You don't really need sudo to do it, though. Just parsing the contents of netstat -n will tell you if the port is in use or not. Just do a netstat -n | grep <your interface ip>:<port number>, and if you see anything there, it's not dead yet.

However, none of this addresses the current problem. So it looks like since the cause of this cannot be determined, Pascentiful on Mosehansen is dead.

The game has thus been moved using the files I received to: kludgemush.com 10345

Esben Mose Hansen
May 22nd, 2004, 10:17 PM
Re Jotunheim: That illustrates why I really should get some timestamps in that log file http://forum.shrapnelgames.com/images/icons/icon7.gif

Re the netstat: I can see why you would think that would be the solution. I actually wrote the entire script to do it, and it was first when I attempted to use it I was shown the error of my ways. The problem is that the apache server runs under restricted priviledges, for obvious reasons. One of the things it cannot do is access /proc/net, which is the source of the netstat info. Thinking about the info that resides in /proc/net, I think that this is a good thing<tm>. In conclusion, I need sudo http://forum.shrapnelgames.com/images/icons/icon7.gif

Norfleet
May 22nd, 2004, 11:10 PM
Well, /proc/net and netstat are normally world-readable...so unless the thing has been chrooted into being unable to see any of that at all, I'm not entirely sure how you managed to break that.

Then again, I don't futz with Apache much. I should try my hand at messing with your server code, though.

Cohen
May 23rd, 2004, 01:12 AM
It nagotted again ...

rabelais
May 23rd, 2004, 08:22 AM
Is there any way for mere Users to clear out their old stopped games on mose?

I'd like to clean up after myself, but the mechanism is not obvious.

Also if one can successfully start a game, but it autostops instantly (and again upon "successful" restart)does this imply the server is at its limit?

My new instance of Pain_of_Human is exhibiting this behavior... have I done something bizarre or is the failure message mildly FUBARed?

Thanks to Mose for his lovely site.
Quite the Mensch.


Rabe the Awkward Admin

Esben Mose Hansen
May 23rd, 2004, 09:20 AM
As for clearing out old games, you can disown them from the welcome page, if you havn't already. At some point, I'll make a prober cleanup method that hides the old games, and maybe even deletes them.

Norfleet: Obviously, your Linux setup isn't hardened. I'm not running an unhardened linux on the open net http://forum.shrapnelgames.com/images/icons/icon7.gif As for the permissions for /proc/net, these are mine (provided by the Gentoo hardened folks)

</font><blockquote><font size="1" face="sans-serif, arial, verdana">code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">ravn root # ls -ld /proc/net/
dr-xr-x--- 4 root wheel 0 May 23 10:10 /proc/net/
</pre><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">And no, the apache user does NOT belong to the wheel group. The wheel group is of course the special group that can e.g. su to root.

rabelais
May 23rd, 2004, 09:39 AM
I tried to modify the name of my new Pain of Human game to avoid the "/" problem, but I don't seem to be able to modify the name even though the field has selectable text.

Am I having a late night brain fart or can game names not currently be changed, even those containing syntax errors?


Rabe the Remedially Reserved

rabelais
May 23rd, 2004, 04:55 PM
Thanks for your efforts and quick response. New game started.

Is there a option to turn off score graphs?

I couldn't manage it. http://forum.shrapnelgames.com/images/icons/confused.gif


Rabe the Re-doer


P.S. What color would you like your shrine when I finally remodel? http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon12.gif

Wendigo
May 23rd, 2004, 06:58 PM
Esben,

SixManAran is over, you can delete it whenever you need a free spot.

Thanks all for playing. I'd like to thank our host also, this is a most welcome service.

Norfleet
May 23rd, 2004, 08:16 PM
Originally posted by rabelais:
Is there a option to turn off score graphs?

I couldn't manage it. http://forum.shrapnelgames.com/images/icons/confused.gif <font size="2" face="sans-serif, arial, verdana">No command line option exists for turning off score graphs as of 2.11. Therefore, Mosehansen's server can't kill the score graphs. Blame Illwinter.

Esben Mose Hansen
May 23rd, 2004, 09:48 PM
Wendigo: We can always use more slots. I stopped your game. Thanks for the heads-up! Sergex could also have stopped the game.

rabelais: I assume that I have made a typo on my server pages somewhere, but grep turns up zip. Could I have another hint, please? (the remodel comment)

The score graph thing is turning into a FAQ. Illwinter? Please? Could we have all the different server options as command line options, please? Pretty, pretty please?

Esben Mose Hansen
May 24th, 2004, 01:44 AM
Games can't be renamed. That is because I made the mistake of using the game name as the key on the mysql databases. It makes it easier to navigate the tables by hand, but makes it much harder to rename games.

Maltrease
May 31st, 2004, 09:51 PM
One idea to ease the master password does not work remotely would be to add an option to force host the game.

I am doing this now an Orania game by setting the game time to 5 or 10 minutes, waiting for the turn to generate, and then setting it back to 24. This way we don't have to wait on the one AWOL player we have.

rabelais
May 31st, 2004, 10:10 PM
Originally posted by Esben Mose Hansen:

rabelais: I assume that I have made a typo on my server pages somewhere, but grep turns up zip. Could I have another hint, please? (the remodel comment)

The score graph thing is turning into a FAQ. Illwinter? Please? Could we have all the different server options as command line options, please? Pretty, pretty please? <font size="2" face="sans-serif, arial, verdana">Heh.

The shrine thing was just a way of thanking you in a over-the-top (yet obscure) gesture.

(i.e. Am building you a small interior temple in honor of your Dom2 community service when I next remodel my house) http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon12.gif

I really like the proposed force host option, but I think it (and timing changes, since they are functionally equivalent to a force host capability) should *only* be available if the game controller is registered/named ... otherwise such games are likely to be unplayable, as *someone* will eventually come along and anonymously force everything they can, just for random powerjollies. http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/icon8.gif


Rabe, Student of the Irreverent

Johan K
May 31st, 2004, 10:19 PM
Originally posted by Esben Mose Hansen:
The score graph thing is turning into a FAQ. Illwinter? Please? Could we have all the different server options as command line options, please? Pretty, pretty please? <font size="2" face="sans-serif, arial, verdana">So which options are you most interested in? The score graph is one I guess.

jimbo
June 7th, 2004, 12:33 PM
The "Low Magic Game" is being replaced by the "Low Magic Game2" game yet both remain open. Can we stop Low Magic Game (1) and get Tyrande back up?

Cohen
June 7th, 2004, 12:47 PM
Tyrande is gone til I recreate it since there're a bug in the map, Mictlan started in a province that overriden his magic sites.

Karacan
June 7th, 2004, 04:17 PM
Any date for patching, Esben?

Maltrease
June 7th, 2004, 09:21 PM
"Orania - DO Not START" game can not be restarted. The game has stopped for some reason, and will not start back up.

Yvelina
June 7th, 2004, 09:31 PM
Could it be that when people with different patch levels submit their turns, the game hangs? Maybe someone should wipe all the orders for the next turn clear, or something?

Norfleet
June 7th, 2004, 09:39 PM
That seems to be the case, as two games exhibit this problem, both of which are down with somebody still connected.

Personally, I'd code something to automatically detect this and delete the offending file. I'd probably give harsher penalties after repeated incidents from the same person, but I'm also a big fan of draconian punishments. http://forum.shrapnelgames.com/images/icons/icon7.gif

Tuidjy
June 7th, 2004, 11:49 PM
No 'seeming' about it, it is the case.

That's what happens when people who shall remain
unnamed patch someone else's PC, watch the
unsuspecting patsy crash the game on lunch break,
and then go and post 'guesses' on public forums.

;-)

Yeah. If you connect with a patched client to
an unpatched game on Mosehansen's server, you
will stop the game. I guess no game will be
running in a few hours.

Holy Mose, save us!

Maltrease
June 8th, 2004, 03:49 PM
Our Urgaria game did not take any of our Last orders when the game hosted. At least not for me and Peter.

I got a message saying that "Your 2H file was from another saved game. You have not given any new orders this Last turn."

I have not touched the patch on any of my computers.

Esben Mose Hansen
June 8th, 2004, 05:12 PM
Originally posted by Tuidjy:
Mose, save us! <font size="2" face="sans-serif, arial, verdana">Thy prayers have been head, and your wish granted. The games will still crash, though now they can be restarted. They could be preemptively restarted, if you prefer.

[ June 08, 2004, 16:32: Message edited by: Esben Mose Hansen ]

Esben Mose Hansen
June 8th, 2004, 05:40 PM
Originally posted by Johan K:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Esben Mose Hansen:
The score graph thing is turning into a FAQ. Illwinter? Please? Could we have all the different server options as command line options, please? Pretty, pretty please? <font size="2" face="sans-serif, arial, verdana">So which options are you most interested in? The score graph is one I guess. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">My, you are brave. Well, pseudorandom, here's my list:

1. Enablement of mods.
2. All the victory conditions --- win by research, win by dominion, more detailed VP setup.
3. Score graphs disable.

If you do that, I'll do my part and add them to my server http://forum.shrapnelgames.com/images/icons/icon10.gif

Another (small, I hope) request: I understand that item modding would be difficult, but would it be possible to add an option simply to remove a specific item? So those of us who don't like to spend hours shuffling fetishes, clams and their produce could remove those two items.

That would rekindle my interest in this game, I think http://forum.shrapnelgames.com/images/icons/icon10.gif

Stormbinder
June 8th, 2004, 07:09 PM
The server has not been pathed yet, right Mose? If so, do you have any ETA by any chance?

(I don't want to crash our game with wrong patch)

Esben Mose Hansen
June 8th, 2004, 08:21 PM
Originally posted by Stormbinder:
The server has not been pathed yet, right Mose? If so, do you have any ETA by any chance?

(I don't want to crash our game with wrong patch) <font size="2" face="sans-serif, arial, verdana">It has, as announced on the Welcome page.

To bend this in neon http://forum.shrapnelgames.com/images/icons/icon10.gif

THE SERVER IS NOW AT VERSION 2.12, BUT RUNNING GAMES MUST BE RESTARTED FOR THIS TO TAKE EFFECT

All games with me as game owner has already been restarted.

Mark the Merciful
June 8th, 2004, 10:24 PM
Hi there,

There's a game on the server called "Mark's game" which is redundant and can be deleted.

I'd originally used it as a test and intended to play a two-player game, but the server was already full and the game stayed stopped.

Anyway, I've learnt how to create games and that one's just wasting a slot. Fell free to kill it.

Mark

Esben Mose Hansen
June 8th, 2004, 10:26 PM
Newflash: MD5 checksum of Gods and computer controlled nations now displayed on Browse Game screen.

You want to be sure that you uploaded that pretender? Really sure? Well, now I display the md5 128-bit checksum, hex-encoded, in the browse game screen.

So all you have to do is to compare this sum with the output of

md5sum mynation.2h

on your on own computer. If they match, it is your pretender. If not--- not. I now also display whether a nation is computer controlled.

Will a windows and a mac user please supply how you make a md5 checksum? I'm sure Solaris can use the instructions above.

alexti
June 9th, 2004, 12:34 AM
Originally posted by Esben Mose Hansen:
So all you have to do is to compare this sum with the output of

md5sum mynation.2h

on your on own computer. If they match, it is your pretender. If not--- not. I now also display whether a nation is computer controlled.

Will a windows and a mac user please supply how you make a md5 checksum? I'm sure Solaris can use the instructions above. <font size="2" face="sans-serif, arial, verdana">On windows you can do it by running:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">md5sum mynation.2h </pre><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">That is assuming you have md5sum. My understanding is that it doesn't come with older Versions of Windows. Though it probably doesn't come with newer Versions of Windows either.

Zapmeister
June 9th, 2004, 12:58 AM
The game Crowded Land has been restarted and disowned by me.

Norfleet
June 9th, 2004, 01:51 AM
You know, the simple approach is to just let Mose do both md5sums for you.

When you upload, his page will already spit back an md5sum for you, ostensibly so you can compare to the one YOU took....but instead, you can just record that one, and then if it changes unexpectedly, it's not your pretender anymore.

Maltrease
June 9th, 2004, 02:53 AM
Has anyone gotten the master password to work yet?

It still hasn't worked for my on my two games.

Esben Mose Hansen
June 9th, 2004, 08:52 AM
Are you guys telling me that a standard windows installation comes without a possibility to do md5sums? That can't be right. ssh needs the md5sums anyway, so why not make it availble as a command line utility?

If this is really true I suppose I could make a md5sum calculator availble on the site. But I'm having a hard time believing this http://forum.shrapnelgames.com/images/icons/tongue.gif

Johan K
June 10th, 2004, 10:31 AM
Originally posted by Esben Mose Hansen:

1. Enablement of mods.
2. All the victory conditions --- win by research, win by dominion, more detailed VP setup.
3. Score graphs disable.

If you do that, I'll do my part and add them to my server http://forum.shrapnelgames.com/images/icons/icon10.gif
<font size="2" face="sans-serif, arial, verdana">I think I'll manage to create those switches for the next patch. Or at least a few of them. Item modding will probably make it into Dominions II at some point, even if it probably only will be possible to disable or change the cost of items.

Good luck with the auto Dominions server. I hope it will be more stable for you now when a nasty network bug in Dominions has been eliminated.

Catquiet
June 11th, 2004, 06:49 PM
Could you switch the ALLTheNations port 2310 game to a quickhost with no time limit for a while? I have been having trouble connecting to that one since the patch.

There are only three players left, I am the second strongest, and the third is trailing by a lot. If Ermor stops playing it's turns, Machaka is going to win by default.

Esben Mose Hansen
June 12th, 2004, 09:24 AM
Johan: That sounds awesome! The thought of NOT having to hunt all my mages for clams and having scores of scouts for fetishes.... http://forum.shrapnelgames.com/images/icons/icon10.gif And it's good to hear that network bugs are being quashed

I'll change the settings for Allthenations/2310 to quickhost only.

Norfleet
June 12th, 2004, 12:13 PM
Originally posted by Esben Mose Hansen:
Johan: That sounds awesome! The thought of NOT having to hunt all my mages for clams and having scores of scouts for fetishes.... http://forum.shrapnelgames.com/images/icons/icon10.gif And it's good to hear that network bugs are being quashed<font size="2" face="sans-serif, arial, verdana">I'm not sure what the logic behind this is....how, exactly, is the ability to change the costs of items supposed to do anything? Nobody's forcing you to hunt your mages for clams and fetishes: Nobody will kill your mother and rape your dog if you don't bother with it, or just use the pool button...

Esben Mose Hansen
June 12th, 2004, 05:43 PM
Norfleet, what's with you? Cheer up already! http://forum.shrapnelgames.com/images/icons/icon7.gif

I would like to play with a mod that disables clams+fetishes. Is that okay with you? I'm not forcing you to participate.

As I have stated often, the pool option is worse than the hunting option. And clam+fetishes are the best sources of gems. That can hardly be ignored.

Norfleet
June 12th, 2004, 06:53 PM
Originally posted by Esben Mose Hansen:
Norfleet, what's with you? Cheer up already! http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="sans-serif, arial, verdana">Nothing. I just didn't follow the apparent logic involved in the idea that being able to modify their costs would have any effect on the level of micromanagement involved.

As I have stated often, the pool option is worse than the hunting option. And clam+fetishes are the best sources of gems. That can hardly be ignored. <font size="2" face="sans-serif, arial, verdana">The pool option is worse than the hunting option? I'm not quite sure what you mean - are we losing something in translation here? While fetishes are somewhat more annoying, with having to inspect every single scout to see when he's about to croak and all, or give them to undead units, pooling from clams or blood stones is painless and quick: Slap pool, and all your gems are transferred to the lab. No muss, no fuss. It's actually far simpler than, say, blood hunting for a nation that also performs sacrifices on a regular basis.

Reverend Zombie
June 12th, 2004, 07:03 PM
Originally posted by Norfleet:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Esben Mose Hansen:

As I have stated often, the pool option is worse than the hunting option. And clam+fetishes are the best sources of gems. That can hardly be ignored. <font size="2" face="sans-serif, arial, verdana">The pool option is worse than the hunting option? I'm not quite sure what you mean - are we losing something in translation here? </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I've been through this with Mose myself, so if I may...

the pool option doesn't "work" for him because he doesn't like hunting through his units to put the pooled gems back on those commanders that he wants to keep them (if they are at a lab when he issues the pool command).

Maltrease
June 12th, 2004, 07:25 PM
Pluse removing gem producing items all together would have a fairly profound effect on the game. Particularly large maps with lots of people.

Not necassarly better... but a different game
which could also be a lot of fun.

Esben Mose Hansen
June 12th, 2004, 08:51 PM
Last and finally, I was just posting a thank you note to Johan! http://forum.shrapnelgames.com/images/icons/icon10.gif I also realized what thread is(!), and apologize for being extremly off topic.

R.Z: Thanks. You nailed it exactly. When I used the pool option, I lost a few too many battles --- or had the cost in lives markedly increase --- because gems that were supposed to be on certain commanders were gone. If you are going up against a massed missile army, and that storm spell doesn't go off...

As for the effect on the game, it is there, of course, but I wouldn't even say it would change the game in nature. Most markedly would the effect be on wishwars I think, though I have never been involved in one of these http://forum.shrapnelgames.com/images/icons/icon7.gif

As for the logic Norfleet, I don't follow you. Though I (clearly) meant to disable the items, increasing the cost to say 1000 gems would have much the same effect, IMHO. I would perhaps make selected water items cheaper to compensate; especially amulet of fish and other water-nation oriented items.

[ June 12, 2004, 19:53: Message edited by: Esben Mose Hansen ]

Esben Mose Hansen
June 12th, 2004, 10:40 PM
From the news section on my server:

[B]New options for new games AND master passwords now really working[B]

First: Master passwords are now working for real; it has been tested so it must be true.

Second: it is now possible to close or set an AI for all nations at game creation. In principle, this should work for games that are still open, too, though this is untested.

Third: be on the lookup for non-working options. It turns out that the order in which the options are specified is significant.

This finally conclude support for all (relevant) server options.

Gandalf Parker
June 12th, 2004, 11:18 PM
Originally posted by Esben Mose Hansen:
This finally conclude support for all (relevant) server options. <font size="2" face="sans-serif, arial, verdana">MAJOR congrats dude. Excellent work.
Of course Im now going to start looking for ways to add more relevant server options.

Or should I wait up until after the "mod on the fly" menu is done? http://forum.shrapnelgames.com/images/icons/icon7.gif

[ June 12, 2004, 22:19: Message edited by: Gandalf Parker ]

Esben Mose Hansen
June 13th, 2004, 08:17 AM
Thanks! I wouldn't wait around for the automatic-mod builder menu, though. At best, I'll make that sometime after the next patch --- when modding can be enabled from the command line.

More command line options are always welcome http://forum.shrapnelgames.com/images/icons/icon7.gif Adding support for most of them is just a matter of updating a database table http://forum.shrapnelgames.com/images/icons/icon7.gif

jimbo
June 16th, 2004, 12:17 PM
I am trying to connect to port 2254 to take my turn in the HowTheGodsKill game (Mictlan) and when I connect (successfully) I get to the waiting for data screen - forever.

I was able to kill the Dominions task and then take my turn normally in the game on port 2252 (Low Magic). But when I went back to try at port 2254 got the same result - hang.

Zapmeister
June 16th, 2004, 12:22 PM
Originally posted by jimbo:
I am trying to connect to port 2254 to take my turn in the HowTheGodsKill game (Mictlan) and when I connect (successfully) I get to the waiting for data screen - forever.

I was able to kill the Dominions task and then take my turn normally in the game on port 2252 (Low Magic). But when I went back to try at port 2254 got the same result - hang. <font size="2" face="sans-serif, arial, verdana">I was having this trouble too, but found I could get back in on 2254 after killing the first attempt.

Esben Mose Hansen
June 16th, 2004, 12:24 PM
I am not sure what causes this, except that I first encountered it around the patch to v.2.11 and when the server began pushes >400Mb swap.

For me and some others, just killing it when the waiting for data screen hangs and then immediately trying again works --- sometimes you have to try more than once. The highest reported number is 4 trys.

Cohen was unsuccessful with this. For him, restarting the game solved it, at least for a while.

Just to make it plain: The server just running normally. I'm guessing that there is a bug in the dominion game that causes it to crash/hang when the server is slow to respond, or maybe send the data in two TCP/IP packages. But without the code, who can really tell?

Reverend Zombie
June 16th, 2004, 02:15 PM
Originally posted by jimbo:
I am trying to connect to port 2254 to take my turn in the HowTheGodsKill game (Mictlan) and when I connect (successfully) I get to the waiting for data screen - forever.
<font size="2" face="sans-serif, arial, verdana">So Jimbo=Gamealot=Mictlan (HowtheGodsKill)?

I was wondering what your handle on this board was...

June 24th, 2004, 04:36 PM
Mose Thread! Long Live the Mose.

Cainehill
June 24th, 2004, 05:16 PM
A game I created on mosehansen (Cradle of Uncivilization) has an anonymous nation I've been trying to boot before starting the game. (The result of someone uploading two pretenders.)

Using the "Kick all anonymous players" option isn't kicking the player off (5 attempts now). Nor is it restarting the game as it says it will, though this is perhaps a result of the game not being started yet (it's still in an open state).

The nation (Jotunheim) is also the only one that doesn't display an md5 value, which makes me wonder if there's something ... screwy with the nation / pretender?

Anyways - anyone know if it's safe for me to start the game, _then_ trying kicking Jotunheim? Or using the master password to remove it?

Thanks.

Norfleet
June 24th, 2004, 06:14 PM
Did you try stopping the game, kicking the anonymous players, and then restarting the game and seeing if the player appears in the server list?

The fact that he has no md5sum anymore suggests that he has been DELETED!

Cainehill
June 24th, 2004, 06:48 PM
Eh - you can't kick anonymous players while the game is stopped. When the game is stopped, the only option is to restart.

Ah well - guess I'll start the game, and trust I'll be able to kick / delete once the game is running if need be.

Cainehill
June 24th, 2004, 06:56 PM
Bah. Despite the lack of an MD5 value, and despite the repeated attempts to kick anonymous players (which did kick the pretender I set to anonymous), Jotunheim (anonymous) is still in the game.

I guess the best I can do is set it to AI, then?

Esben Mose Hansen
June 26th, 2004, 12:00 AM
The reason Jotunhiem had no md5sum and couldn't be kicked was that I had configured the masterdata wrongly... the filename was incorrect.

I has been fixed now. You'll have to AI now that the game has been started.

It may be a good idea to send problems directly to me, or at least an alert. I do check this thread, but not every day http://forum.shrapnelgames.com/images/icons/icon7.gif

Zapmeister
June 30th, 2004, 06:35 AM
The one game currently open on the Mosehansen server has 6 registrations, which is the number the starter is looking for. However, he has specified the map as Faerun.

While I'm willing to do this, I'd like to point out here to anyone involved with the game that Faerun is a huge map, and with only 6 players it's going to feel like 6 single-player games for quite some time...

Cainehill
July 1st, 2004, 05:46 AM
Say, Esben - if you look over at the Diplomacy thread, you'll see there's some people who would enjoy anonymous games - ie, Gandalf could play without regard for his reputation for honor, Norfleet might be MaryWithALittleLamb instead of the Great Evil, etc.

Any chance you could facilitate this? (I'm neutral about the idea, and certainly don't want to ask you to do new programming and work, but....) There's a problem with anonymous players dropping out of games all too often. But if the players claimed their games, just as they now do, only it wasn't displayed for anon games, then everyone would start off anonymous / fresh, while players could still be set AI / kicked by the master password or you, the Facilitator of All Things Divine. http://forum.shrapnelgames.com/images/icons/icon12.gif

Alternatively, I suppose people could simply declare a game anonymous, and ask people _not_ to claim their nations. If they used the master password, they could still set players AI if they skipped too many turns, right?

People would have to make sure to upload the exact Pretender they wanted to play, since there'd be no way to replace them - in an anonymous game, you can't very well kick all anonymous players. http://forum.shrapnelgames.com/images/icons/icon12.gif

But with the setup you now have, people would get their nation, a nation that was open when they uploaded a pretender.

Guess the only ... screwy thing would be that some people might upload and attempt to play more than one anonymous nation at a time. Imagine - Norfleet playing SG Ermor, Tombs C'tis, Raptors Caelum, undead Ulm, _and_ Carrion Woods all at the same time. http://forum.shrapnelgames.com/images/icons/icon12.gif Or Cohen, playing 15 immobile pretenders all at once. http://forum.shrapnelgames.com/images/icons/icon12.gif

Esben Mose Hansen
July 1st, 2004, 08:05 PM
I have thought about this, but your's is only the 2nd request for this, with the first being REALLY early (form Gandalf I believe)

So I think the interest in this is low enough that it doesn't need explicit support: If you want to play anonymous simply register a player "Anonymous001" or whatever, use it for that one game and throw it out. When the number of inactive players get high I will make some automated cleanup in any case.

Hope it makes sense... I'm a bit tired today...

Regen
July 4th, 2004, 02:16 PM
Yep it seems to be down.

I might have to go start on the honey do list early http://forum.shrapnelgames.com/images/icons/icon9.gif

Esben Mose Hansen
July 4th, 2004, 04:35 PM
Power cord was out of the wall. My wife was so kind as to put it back; and I have just finished restarting all the games. Check your turns have been uploaded, and sorry for the inconvenience.

Norfleet
July 4th, 2004, 08:40 PM
The power cord fell out of the wall? I recommend the use of duct tape to help prevent such problems in the future. Duct tape is like the Force. It has a light side, a dark side, and it holds the universe together.

Mark the Merciful
July 5th, 2004, 01:51 AM
Is anybody else having trouble accessing the server at the moment?

Zapmeister
July 5th, 2004, 03:33 AM
The game Semiblitz is quickhost only (no timeout) populated only by anonymous players (except one) was created on April 8 and is apparently at turn 1.

Is this game defunct?

Huzurdaddi
July 5th, 2004, 03:54 AM
The power cord fell out of the wall? I recommend the use of duct tape to help prevent such problems in the future. Duct tape is like the Force. It has a light side, a dark side, and it holds the universe together.
<font size="2" face="sans-serif, arial, verdana">Where do you get this stuff? Brilliant!!!


Is this game defunct?
<font size="2" face="sans-serif, arial, verdana">Ohh an open slot? Dear god that would be great!

Norfleet
July 5th, 2004, 07:00 AM
Originally posted by Huzurdaddi:
Where do you get this stuff? Brilliant!!!<font size="2" face="sans-serif, arial, verdana">Duct tape can fix anything. If your problem can't be fixed by duct tape, you're either not using enough, or you're using it wrong.

Zapmeister
July 5th, 2004, 07:11 AM
Originally posted by Norfleet:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Huzurdaddi:
Where do you get this stuff? Brilliant!!!<font size="2" face="sans-serif, arial, verdana">Duct tape can fix anything. If your problem can't be fixed by duct tape, you're either not using enough, or you're using it wrong. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">But to answer the question, the quote should have been attributed to Carl Zwanzig (see http://www.koolpages.com/hokuspokus/ductape.html )

Norfleet
July 5th, 2004, 06:14 PM
THE SYSTEM IS DOWN!

It's very strange, because the webserver itself appears to be up, and it reports that all the games are "in progress", but the game ports do not respond, and a telnet probing reports a connection refused, as if the games were down, except that they're reported as up.

Norfleet
July 5th, 2004, 07:23 PM
It seems to have gone away now. What caused it?

Esben Mose Hansen
July 5th, 2004, 07:46 PM
The cause was me. I had just recompiled the newest and greatest kernel, which would enable me to finally do a decent multithreaded profiling to show once and for all that fork() is more effective than threads...

well, anyway, I had a session open for each of my three linuxboxes. I wanted to reboot the one ---- but mistakenly wrote
</font><blockquote><font size="1" face="sans-serif, arial, verdana">code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">reboot</pre><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">in the other. :-(

Norfleet: Duct tape is great, but has one flaw: It costs too much. Otherwise, it's great for crying children. (For babies, use the cheap stuff. ) [joke]

Esben Mose Hansen
July 5th, 2004, 08:28 PM
Originally posted by Zapmeister:
The game Semiblitz is quickhost only (no timeout) populated only by anonymous players (except one) was created on April 8 and is apparently at turn 1.

Is this game defunct? <font size="2" face="sans-serif, arial, verdana">Nicely spotted. No moves since April. I have stopped the game. If anybody was playing the game, NOW would be a good time to say so.

Norfleet
July 5th, 2004, 09:24 PM
Originally posted by Esben Mose Hansen:
Norfleet: Duct tape is great, but has one flaw: It costs too much. Otherwise, it's great for crying children. (For babies, use the cheap stuff. ) [joke] <font size="2" face="sans-serif, arial, verdana">It doesn't cost too much if you order it by the truckload. Bulk is cheaper.

Zapmeister
July 6th, 2004, 12:44 AM
Originally posted by Esben Mose Hansen:
Nicely spotted.<font size="2" face="sans-serif, arial, verdana">Encouraged by my success, I took another browse down the list and discovered about8playersLrgMap which contains no registered players (!)

Another free slot?

Esben Mose Hansen
July 6th, 2004, 09:54 PM
Originally posted by Zapmeister:
Encouraged by my success, I took another browse down the list and discovered about8playersLrgMap which contains no registered players (!)

Another free slot? <font size="2" face="sans-serif, arial, verdana">Possibly. The Last stats output was this:

</font><blockquote><font size="1" face="sans-serif, arial, verdana">code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Man is computer controlled
Ulm is computer controlled
Ermor is computer controlled
Mictlan didn't play this turn</pre><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I assume the above means that marignon has been eliminated, since his files hasn't been touched since april. Neither have Mictlan. Using a slot for having computer players duking it out isn't worth it. I'll go kill it now.

Keep up the good work!

Cainehill
July 17th, 2004, 10:19 PM
Esben, any chance of implementing a limit on the number of games a single person has created at one time?

Right now one person takes just over 25% of the game slots, creating mutant games that appeal to his own warped view of the game, and quitting the games as soon as he's not having fun anymore.

Cohen
July 17th, 2004, 11:32 PM
Tournament game will start little later 25th July.

We're recruiting players.

Cainehill
July 18th, 2004, 01:23 AM
Originally posted by Cohen:
Tournament game will start little later 25th July.

We're recruiting players. <font size="2" face="sans-serif, arial, verdana">In other words you're hogging a mosehansen slot for over two weeks without any plans to start the game? Shouldn't your tournament site host its own games?

And now you've grabbed another slot, that you haven't even determined the weird rules for yet???

July 18th, 2004, 01:41 AM
I find this personally, sickening.

Norfleet
July 18th, 2004, 03:06 AM
In Soviet Russia, slot grabs YOU!

Cohen
July 18th, 2004, 11:14 PM
Oks, I'll disown all the games I'm not anymore into.

[ July 18, 2004, 22:36: Message edited by: Cohen ]

Cainehill
July 18th, 2004, 11:57 PM
Originally posted by Cohen:
Oks, I'll disown all the games I'm not anymore into. <font size="2" face="sans-serif, arial, verdana">Cohen, I don't _think_ you "disowning" or stopping all the mutant games you already spawned and quit from is exactly what Esben had in mind.

Blood and bone, I don't believe it. Cohen killed the games that he had already quit from, even though people were stilling playing them.

[ July 18, 2004, 23:00: Message edited by: Cainehill ]

Cohen
July 19th, 2004, 01:20 AM
I'ven't killed anything.
I disowned them.
People can continue playing those games if they want.

However I know you're seeking every excuse to jump to my throat and bite as a fervishing dog me.

[ July 19, 2004, 00:21: Message edited by: Cohen ]

Blitz
July 19th, 2004, 01:30 AM
Never mind, I don't really care anyway

[ July 19, 2004, 00:35: Message edited by: Blitz ]

Esben Mose Hansen
July 19th, 2004, 01:59 AM
Originally posted by Cainehill:
[QB] Esben, any chance of implementing a limit on the number of games a single person has created at one time?/QB]<font size="2" face="sans-serif, arial, verdana">It's easy enough to do, but it really shouldn't be neccessary. Let me try the nice way: Cohen? Could you limit yourself to 3 games or so concurrently, please? Especially when taking the Last slot http://forum.shrapnelgames.com/images/icons/icon7.gif Thanks...

Zapmeister
July 19th, 2004, 05:30 AM
Originally posted by Cohen:
However I know you're seeking every excuse to jump to my throat and bite as a fervishing dog me. <font size="2" face="sans-serif, arial, verdana">It's really not like that Cohen, at least not with me. But I hope you can see that you have been hogging the mosehansen server, and that it's time to back off.

Play a few games started by other people, perhaps. Games with no house rules. And play them to the bitter end. It'll do your heart good, not to mention your forum reputation http://forum.shrapnelgames.com/images/icons/icon12.gif

Esben Mose Hansen
July 19th, 2004, 09:10 AM
Cohen, I think you misunderstood me. Recently, you have been taking the Last slot quite a lot. Give other people a chance, too :-)

If push comes to shove, this is what I will implement: If someone creates a game, he/she will be unable to create the next few games (few=2-5).

But computers are inflexible, and I would really like things to be flexible, so let us not let it come to this, ok? Also, I have tired of working on the dom scripts and would rather not have to implement this in any case.

Again, I would appreciate you understanding of this. And I certainly do not dislike you in any way, nor have I been going at your throat at every opportunity.

Also, judging by the games you make, you seem to like to early parts of the games best, before the really powerful spells/items/troops appear. Have you considered a small map for this? Make it quick a bloody! When WarsOfGaia is finished (I think I'll loose, but at least I'm number 2 http://forum.shrapnelgames.com/images/icons/icon7.gif ) I will probably start such a game again: many players, small map, make it bloody.

Norfleet
July 19th, 2004, 11:33 AM
Originally posted by Esben Mose Hansen:
Also, judging by the games you make, you seem to like to early parts of the games best, before the really powerful spells/items/troops appear. <font size="2" face="sans-serif, arial, verdana">That's not quite how it works. Despite all of Cohen's noise, he doesn't actually mind having powerful spells, items, and troops. What he hates is being pummelled, which is inevitably the consequence of crowding. He quickly decides he's not having fun and folds his cards whenever this happens. His morale is 8.

Norfleet
July 19th, 2004, 11:33 AM
Originally posted by Esben Mose Hansen:
Also, judging by the games you make, you seem to like to early parts of the games best, before the really powerful spells/items/troops appear. <font size="2" face="sans-serif, arial, verdana">That's not quite how it works. Despite all of Cohen's noise, he doesn't actually mind having powerful spells, items, and troops. What he hates is being pummelled, which is inevitably the consequence of crowding. He quickly decides he's not having fun and folds his cards whenever this happens. His morale is 8.

Beorne
July 19th, 2004, 04:20 PM
Ehm ... I know it is a stupid question but ... I have registered at MoseHansen and I'd like to Subscribe in a new game ... How can I do?

Thank you.

Esben Mose Hansen
July 19th, 2004, 09:47 PM
1. Go to the mosehansen.dk, click "View open games".
2. Find one where the description/settings/ whatever look attractive. Some needs separate registration at some forum, look at the comment.
3. Note the port number (listed under browse/manage game)
3. Fire up dominions, Network, enter "dom2.mosehansen.dk" as the ip and the port as the port (duh)
4. Select the nation you wish to play. Do not start the game. Instead, quit the game.
5. Do not start the game. Instead, quit the game.
6. Go back to the Browse/mange view (or just refresh if you're sitll there http://forum.shrapnelgames.com/images/icons/icon7.gif . Find the "confess" column, check the appropriate checkbox and submit,
7. When a turn is ready to be played, the game will appear on the bottom of the welcome page.


Easy as 1,2,3,4,5,6,7,r ighT? http://forum.shrapnelgames.com/images/icons/icon7.gif

Cainehill
July 20th, 2004, 04:30 AM
Cute, Cohen. You stopped a game slot that you'd been hogging for weeks (started on the ... 7th of July or so), and had someone else immediately recreate it. You think you're slick, eh?

Norfleet
July 20th, 2004, 04:51 AM
Originally posted by Cainehill:
Cute, Cohen. You stopped a game slot that you'd been hogging for weeks (started on the ... 7th of July or so), and had someone else immediately recreate it. You think you're slick, eh? <font size="2" face="sans-serif, arial, verdana">Uh, Cainehill. As much as I know you love to hate Cohen, you really can't blame him for this one: The Battlefield folks, apparently devoid of a server for hosting Dom2 tournament games, have chosen to use the Mosehansen server, as their most logical choice: It's a neutral server not owned by any of the players. As Cohen happened to be a staffmember (a questionable move, which, I feel, among many others lately, is undermining the Battlefield's legitimacy as the Official Dom2 Tournament Organizing Service), it's only reasonable to expect him to operate such a game.

Since, of course, everyone has been rather irate with Cohen, obviously, the owner of The Battlefield has decided to take charge of the matter personally. I don't sense Cohen's involvement in this decision.

Beorne
July 20th, 2004, 07:50 AM
Originally posted by Esben Mose Hansen:
1. Go to the mosehansen.dk, click "View open games".
2. Find one where the description/settings/ whatever look attractive. Some needs separate registration at some forum, look at the comment.
3. Note the port number (listed under browse/manage game)
3. Fire up dominions, Network, enter "dom2.mosehansen.dk" as the ip and the port as the port (duh)
4. Select the nation you wish to play. Do not start the game. Instead, quit the game.
5. Do not start the game. Instead, quit the game.
6. Go back to the Browse/mange view (or just refresh if you're sitll there http://forum.shrapnelgames.com/images/icons/icon7.gif . Find the "confess" column, check the appropriate checkbox and submit,
7. When a turn is ready to be played, the game will appear on the bottom of the welcome page.


Easy as 1,2,3,4,5,6,7,r ighT? http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="sans-serif, arial, verdana">I'll try this evening (GMT+1), thank you

Zapmeister
July 20th, 2004, 09:51 AM
The following games look suspiciously like the computer playing itself.
Care to check them out Esben?

aran6to10plyrs
SixManAran

Zapmeister
July 20th, 2004, 10:49 AM
Any chance of a script that, just before a turn runs, scans the list of nations for a 'Yes' in the Turn Taken column and a 'No' in the Computer column?

In the absence of any such entry, all human players have staled and the game is probably defunct.

Perhaps an email to Esben when this happens would help to keep the maximum number of slots available (?)

Esben Mose Hansen
July 20th, 2004, 03:27 PM
Originally posted by Zapmeister:
The following games look suspiciously like the computer playing itself.
Care to check them out Esben?

aran6to10plyrs
SixManAran <font size="2" face="sans-serif, arial, verdana">SixManAran seems defunct from the stat file. IN 4 hours, the game will host again, and if all human players stale again I'll kill it.

aran6to10plyrs is really, really strange. There is only one player! Look at the stats:

Provinces

Nation Provinces
Pythium 0
Ulm 0
Arcoscephale 0
Caelum 0
Marignon 0
Pangaea 0
Vanheim 107
R'lyeh 0

Forts

Nation Forts
Pythium 0
Ulm 0
Arcoscephale 0
Caelum 0
Marignon 0
Pangaea 0
Vanheim 63
R'lyeh 0

Income

Nation Income
Pythium 0
Ulm 0
Arcoscephale 0
Caelum 0
Marignon 0
Pangaea 0
Vanheim 3778
R'lyeh 0

and so on. Really weird. Especially the human player is still taken his turns(!):

Statistics for game 'aran6to10plyrs' turn -1
Vanheim played this turn

The timestamp match this. Really weird. Anyway, I'll stop this game now.

The script would be nice, but I must admit that I have tired of programming on the server, so it won't be right now... sorry http://forum.shrapnelgames.com/images/icons/icon7.gif However, you do such a good job that it is hardly neccessary http://forum.shrapnelgames.com/images/icons/icon10.gif

alexti
July 21st, 2004, 03:45 AM
Originally posted by Esben Mose Hansen:
aran6to10plyrs is really, really strange. There is only one player! Look at the stats:

Provinces

Nation Provinces
Pythium 0
Ulm 0
Arcoscephale 0
Caelum 0
Marignon 0
Pangaea 0
Vanheim 107
R'lyeh 0

Forts

Nation Forts
Pythium 0
Ulm 0
Arcoscephale 0
Caelum 0
Marignon 0
Pangaea 0
Vanheim 63
R'lyeh 0

Income

Nation Income
Pythium 0
Ulm 0
Arcoscephale 0
Caelum 0
Marignon 0
Pangaea 0
Vanheim 3778
R'lyeh 0

and so on. Really weird. Especially the human player is still taken his turns(!):

Statistics for game 'aran6to10plyrs' turn -1
Vanheim played this turn<font size="2" face="sans-serif, arial, verdana">It looks like somebody was testing his brand new AI (which apparently did well), but forgot to program the behaviour after all opponents have been eliminated http://forum.shrapnelgames.com/images/icons/icon7.gif

Norfleet
July 21st, 2004, 04:16 AM
Originally posted by alexti:
It looks like somebody was testing his brand new AI (which apparently did well), but forgot to program the behaviour after all opponents have been eliminated http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="sans-serif, arial, verdana">Oh, that was you? Go Alexti, you dawg!

Cainehill
July 21st, 2004, 04:25 AM
Originally posted by Norfleet:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Cainehill:
Cute, Cohen. You stopped a game slot that you'd been hogging for weeks (started on the ... 7th of July or so), and had someone else immediately recreate it. You think you're slick, eh? <font size="2" face="sans-serif, arial, verdana">Uh, Cainehill. As much as I know you love to hate Cohen, you really can't blame him for this one: The Battlefield folks, apparently devoid of a server for hosting Dom2 tournament games, have chosen to use the Mosehansen server, as their most logical choice: It's a neutral server not owned by any of the players. As Cohen happened to be a staffmember (a questionable move, which, I feel, among many others lately, is undermining the Battlefield's legitimacy as the Official Dom2 Tournament Organizing Service), it's only reasonable to expect him to operate such a game.

Since, of course, everyone has been rather irate with Cohen, obviously, the owner of The Battlefield has decided to take charge of the matter personally. I don't sense Cohen's involvement in this decision. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">The fact still remains that Cohen, and The Battlefield, have played dog-in-the-manger with a slot for going on three weeks without starting a game.

As you say, TB taking on Cohen puts them in a dubious light. Them also not using their own machine (c'mon, hosting Dom2 takes way less than hosting a website like that) is dubious, as is a for-profit outfit using a public domain resource like Esben's server.

Norfleet
July 21st, 2004, 04:35 AM
Originally posted by Cainehill:
As you say, TB taking on Cohen puts them in a dubious light. Them also not using their own machine (c'mon, hosting Dom2 takes way less than hosting a website like that) is dubious, as is a for-profit outfit using a public domain resource like Esben's server. <font size="2" face="sans-serif, arial, verdana">This is true, although for reasons that similarly baffle me, other people, who also have websites of their own, have been known to still lack the ability to run Dom2. Perhaps it's because their shell is actually crippled and unable to run processes? I've heard of this sort of thing happening, where every time you logout, the system kills all of your processes.

Esben Mose Hansen
July 21st, 2004, 08:18 AM
Originally posted by Cainehill:
... as is a for-profit outfit using a public domain resource like Esben's server. <font size="2" face="sans-serif, arial, verdana">That little detail was not mentioned when they approached me :-( I resent that very much. My server is for fun, not for profit, and besides, I'm not sure that for-profit serving is allowed in the contract with my ISP.

So quite possibly, if this is true, they will have to move. It even rhymes...

(And my server is not public domain! It's my server --- I just choose to lend it to the dom2 community for a while)

Norfleet
July 21st, 2004, 08:37 AM
Originally posted by Cainehill:
... as is a for-profit outfit using a public domain resource like Esben's server. <font size="2" face="sans-serif, arial, verdana">I wasn't aware that the Battlefield was for profit. Because I sure as hell haven't sent them anything. In fact, they owe me $50.

This doesn't sound terribly profitable. Where'd you hear they were for profit?

archaeolept
July 21st, 2004, 04:45 PM
ehh, all this cohen and related slot hogging is pretty dismal. really, I think he's used his lifetime supply of slots...

anyways, Esben thanks again for all your trouble. hopefully you don't find this slot-whoring too much irritating drama.

Is it your plan to delete defunct games? since even ancient games still seem listed on the server. I don't know whether they cause any resource drag, (probably not), but they do clutter up the game lists.

for the record, all games that I have been in are now over:

BigGame
Battle_for_Heaven
Crowded_Land (yay me!)
Twelve_by_High_Magic
SixManAran

-ok, this Last i can't swear to, but Wendigo was quite dominant as of turn 40 or so...
I'm pretty sure its just been staling for ages http://forum.shrapnelgames.com/images/icons/icon7.gif

edit: also
toolsfools
Godhood

and those testgames probably don't need to hang around http://forum.shrapnelgames.com/images/icons/icon7.gif (just guessing)

[ July 21, 2004, 15:47: Message edited by: archaeolept ]

Cohen
July 21st, 2004, 04:52 PM
As far as I know The Battlefield has nothing about "for profit".

And running a website doesn't always mean having a PC at disposal.
Even usually you take only the domain, and you've remote access only to your website harddisk space, not to the entire computer, nor you can install things on.
In Italy at least it works so, unless obviously you'rent someone who sell web space to other (who usually have the server farms)

Zapmeister
July 21st, 2004, 11:54 PM
Originally posted by Esben Mose Hansen:
IN 4 hours, the game will host again, and if all human players stale again I'll kill it...

...The timestamp match this. Really weird. Anyway, I'll stop this game now.
<font size="2" face="sans-serif, arial, verdana">Strange. Two games gone, and no new ones in the open list (that I noticed). Yet the server is still saying that it's full http://forum.shrapnelgames.com/images/icons/confused.gif

Norfleet
July 22nd, 2004, 12:27 AM
Originally posted by Zapmeister:
Strange. Two games gone, and no new ones in the open list (that I noticed). Yet the server is still saying that it's full http://forum.shrapnelgames.com/images/icons/confused.gif <font size="2" face="sans-serif, arial, verdana">THere's probably a waiting list of people trying to get into the server, which would probably explain why slots are taken nearly instantly.

Zapmeister
July 22nd, 2004, 04:56 AM
As I said, no new games appeared on the open list.
That's where any games in a "waiting list" would appear, right?

Norfleet
July 22nd, 2004, 06:32 AM
Originally posted by Zapmeister:
As I said, no new games appeared on the open list.
That's where any games in a "waiting list" would appear, right? <font size="2" face="sans-serif, arial, verdana">They would, unless they started before you noticed. Guess some people are anxious or something.

Zapmeister
July 22nd, 2004, 06:54 AM
Originally posted by Norfleet:
They would, unless they started before you noticed. Guess some people are anxious or something. <font size="2" face="sans-serif, arial, verdana">That can't be it. Apart from a tourney game that was already occupying a slot in the open list when the 2 games were deleted, no game has appeared in the running list since July 13.

Zapmeister
July 22nd, 2004, 07:06 AM
Originally posted by Esben Mose Hansen:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Zapmeister:
The game Semiblitz is quickhost only (no timeout) populated only by anonymous players (except one) was created on April 8 and is apparently at turn 1.

Is this game defunct? <font size="2" face="sans-serif, arial, verdana">Nicely spotted. No moves since April. I have stopped the game. If anybody was playing the game, NOW would be a good time to say so. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Semiblitz has re-appeared in the running list http://forum.shrapnelgames.com/images/icons/confused.gif

Norfleet
July 22nd, 2004, 09:13 AM
Originally posted by Zapmeister:
Semiblitz has re-appeared in the running list http://forum.shrapnelgames.com/images/icons/confused.gif <font size="2" face="sans-serif, arial, verdana">So it has, so it has. I guess they wanted their game back and couldn't start it before. People seem to have taken their turns, anyway.

[ July 22, 2004, 08:13: Message edited by: Norfleet ]

Zapmeister
July 22nd, 2004, 09:53 AM
Originally posted by Norfleet:
People seem to have taken their turns, anyway. <font size="2" face="sans-serif, arial, verdana">But the game is still at turn 1.
Those turns may have been taken in April, well before Esben stopped the game.

Beorne
July 22nd, 2004, 10:35 AM
Originally posted by Beorne:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Esben Mose Hansen:
1. Go to the mosehansen.dk, click "View open games".
2. Find one where the description/settings/ whatever look attractive. Some needs separate registration at some forum, look at the comment.
3. Note the port number (listed under browse/manage game)
3. Fire up dominions, Network, enter "dom2.mosehansen.dk" as the ip and the port as the port (duh)
4. Select the nation you wish to play. Do not start the game. Instead, quit the game.
5. Do not start the game. Instead, quit the game.
6. Go back to the Browse/mange view (or just refresh if you're sitll there http://forum.shrapnelgames.com/images/icons/icon7.gif . Find the "confess" column, check the appropriate checkbox and submit,
7. When a turn is ready to be played, the game will appear on the bottom of the welcome page.


Easy as 1,2,3,4,5,6,7,r ighT? http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="sans-serif, arial, verdana">I'll try this evening (GMT+1), thank you </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Ok, I have joined a game.
How can I play?
I have a dial-up connection so I have to know when I must be connected.
At what time is transmitted my .2h to the server?
And when do I receive the .trn?
Now the game is in my menu. If I play the turn it is transmitted automatically to the server?
Sorry for the confusion but I have to understand how the syncronization works so I conncet at the right times. I never had a network (non e-mail) game.

Thank you.

Norfleet
July 22nd, 2004, 11:23 AM
md5sums are not being properly regurgitated in the BF_Napoleon's tournament game. Did something happen to this feature? Maybe you've inverted a condition check: It's returned in games that are RUNNING (where it is not terribly useful), but not, apparently, in a pending, open game, where we'd actually care about it to see if gazumping has occurred.

Esben Mose Hansen
July 22nd, 2004, 11:23 AM
1. Playing offline: Just go Online, start dom, enter IP+port, select nation and enter password, then exit and go offline. Then you can play your turn (PLay existing...); when you're done repeat the process above.

2. Semiblitz was resurrected, and have at least 2 active players. In other words, I was mistaken in the "no turns since April" bit.

Esben Mose Hansen
July 22nd, 2004, 08:22 PM
Originally posted by Norfleet:
md5sums are not being properly regurgitated in the BF_Napoleon's tournament game. Did something happen to this feature? Maybe you've inverted a condition check: It's returned in games that are RUNNING (where it is not terribly useful), but not, apparently, in a pending, open game, where we'd actually care about it to see if gazumping has occurred. <font size="2" face="sans-serif, arial, verdana">Apparantly, the dominions server turns any , (dot) and - (minus) into _ (underscore). I've changed the pages to the same, renamed your game to follow these rules and made the backups of your .2h files manually. I hope I didn't break anything http://forum.shrapnelgames.com/images/icons/shock.gif

Vynd
July 23rd, 2004, 12:41 PM
Originally posted by Beorne:
[QUOTE]Originally posted by Beorne:
Ok, I have joined a game.
How can I play?
I have a dial-up connection so I have to know when I must be connected.
At what time is transmitted my .2h to the server?
And when do I receive the .trn?
Now the game is in my menu. If I play the turn it is transmitted automatically to the server?
Sorry for the confusion but I have to understand how the syncronization works so I conncet at the right times. I never had a network (non e-mail) game.

Thank you. <font size="2" face="sans-serif, arial, verdana">Well someone will have to start the game first. You can check to see the status of the game on Ebsen's site. It should be listed under "My Games" if you've done everything Ebsen told you to do. Once you see that it has started, then you play your turn by starting up DomII, selecting "Network," and putting in the address and then the port number for your game. Just like when you uploaded your Pretender. Once you've connected and played yourn turn, hitting the End Turn button will end your turn and send it to the server.

You don't have to play your turn at a particular time, but rather before the time limit for the turn is up. If you don't play your turn by the time limit then your nation won't do anything that turn, but you can still play the next turn. You can tell what the time limit is by checking Ebsen's server or by connecting to teh game and looking there. Many games are set so that if everyone has taken their turn, the game will then host immediately (this is the "quickhost" setting). If you game is like this, don't count on being able to play your turn half-way, take a break, and then come back.

Reverend Zombie
July 27th, 2004, 04:00 PM
Hi Esben,

howthegodskill on port 2254 is over; you can kill it anytime you like to free up a spot.

thanks for hosting!

Zapmeister
July 28th, 2004, 04:45 AM
Originally posted by Reverend Zombie:
howthegodskill on port 2254 is over
<font size="2" face="sans-serif, arial, verdana">That was fast. Who won?

EDIT: Never mind, I found the thread.
EDIT: Actually, I think you can free the slot, RZ, simply by stopping the game.

[ July 28, 2004, 04:21: Message edited by: Zapmeister ]

Esben Mose Hansen
July 28th, 2004, 08:03 AM
Originally posted by Reverend Zombie:
Hi Esben,

howthegodskill on port 2254 is over; you can kill it anytime you like to free up a spot.

thanks for hosting! <font size="2" face="sans-serif, arial, verdana">The game seems to be stopped already. Anyways, this is something I expect the game owner to do :-D I only step in for lost and ownerless games...

Reverend Zombie
July 28th, 2004, 03:11 PM
Originally posted by Esben Mose Hansen:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Reverend Zombie:
Hi Esben,

howthegodskill on port 2254 is over; you can kill it anytime you like to free up a spot.

thanks for hosting! <font size="2" face="sans-serif, arial, verdana">The game seems to be stopped already. Anyways, this is something I expect the game owner to do :-D I only step in for lost and ownerless games... </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Yes, I stopped the game, but I thought there might be an extra step you needed to take to free up the slot for another game to host.

Zapmeister
July 29th, 2004, 12:13 PM
Dom_in_Cam!_Again! has been at turn 44 for some time now (over a week, I think) with Arco having played its turn, waiting on Man. It's a 2-player game with no time limit.

Mark the Merciful
July 29th, 2004, 02:26 PM
Zap, feel free to keep up the good work...

...but as new hobbies go, isn't this one a bit dull?

Norfleet
July 29th, 2004, 07:42 PM
Originally posted by Zapmeister:
Dom_in_Cam!_Again! has been at turn 44 for some time now (over a week, I think) with Arco having played its turn, waiting on Man. It's a 2-player game with no time limit. <font size="2" face="sans-serif, arial, verdana">Maybe one of the players is on vacation. If the game were actually dead, wouldn't the owning player stop it?

Esben Mose Hansen
July 29th, 2004, 07:49 PM
Originally posted by Reverend Zombie:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Esben Mose Hansen:
Anyways, this is something I expect the game owner to do :-D I only step in for lost and ownerless games... <font size="2" face="sans-serif, arial, verdana">Yes, I stopped the game, but I thought there might be an extra step you needed to take to free up the slot for another game to host. ]</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Oh. Sorry about that. No, though sometime in the future there will be. When that time comes, you will be able to perform this step (I call it to "bury a game"), too. It will then free up the port number for reuse. But since more than half the assigned port numbers are still unused, I'm not terrible motivated to do this now.

Zapmeister
July 30th, 2004, 08:53 AM
Originally posted by Mark the Merciful:
Zap, feel free to keep up the good work...

...but as new hobbies go, isn't this one a bit dull? <font size="2" face="sans-serif, arial, verdana">Excruciatingly tedious, actually.
But free slots are in such high demand, I think it's a job someone has to do.

Zapmeister
July 30th, 2004, 08:55 AM
Originally posted by Norfleet:
If the game were actually dead, wouldn't the owning player stop it?
<font size="2" face="sans-serif, arial, verdana">Obviously not always, since Esben has had to intervene and kill some already.

Esben Mose Hansen
July 30th, 2004, 11:01 PM
Originally posted by Zapmeister:
Dom_in_Cam!_Again! has been at turn 44 for some time now (over a week, I think) with Arco having played its turn, waiting on Man. It's a 2-player game with no time limit. <font size="2" face="sans-serif, arial, verdana">I've sent an email to the game creator. We will have to see. Thanks for the effort http://forum.shrapnelgames.com/images/icons/icon10.gif

Zapmeister
August 3rd, 2004, 06:14 AM
All_The_Nations is an ancient game, started by myself, which I thought had finished but which has re-appeared on the running list.

All players are anonymous, none are AI (not even me/Ulm, and I know I went AI) and none have taken their turn. The server says the game is at turn 2.

Norfleet
August 3rd, 2004, 06:17 AM
Originally posted by Zapmeister:
All_The_Nations is an ancient game, started by myself, which I thought had finished but which has re-appeared on the running list.<font size="2" face="sans-serif, arial, verdana">Well, if it's your game, why are you complaining about it? Kill it yourself. It's your game.

Zapmeister
August 3rd, 2004, 06:21 AM
Originally posted by Norfleet:
Well, if it's your game, why are you complaining about it? Kill it yourself. It's your game. <font size="2" face="sans-serif, arial, verdana">I disowned it long ago. It's no longer mine.

Zapmeister
August 4th, 2004, 04:11 AM
Originally posted by Norfleet:
Well, if it's your game, why are you complaining about it? Kill it yourself. It's your game. <font size="2" face="sans-serif, arial, verdana">There's been no change of state for All_The_Nations and no word from Esben, but I noticed that despite the fact that I don't own the game (the owner field is blank) I do, in fact, have the power to stop it.

So I did.

Norfleet
August 4th, 2004, 05:04 AM
Excellent. Nothing like a little bit of self-help.

Esben Mose Hansen
August 4th, 2004, 08:34 AM
Sorry about the no response; I just didn't get around to it.

I regard all disowned games as fair game; that is why anybody can stop them. I can't remember if the pages provides support for picking up ownership of a game, but if they don't, a mail or message to me will do the trick. Just in case anybody is participating in an unowned game and is getting nervous http://forum.shrapnelgames.com/images/icons/icon7.gif

Zapmeister
August 5th, 2004, 05:36 AM
A revelation !!!

I was wondering how a dinosaur like All_The_Nations got to be restarted, so I went to the "show all games page" to see how hard it would be to restart something.

I clicked a defunct game, and it's status page came up, with the message that the game couldn't be restarted as all slots were full !!

In other words, the mere act of getting a game's status from the "show all games" listing tries to restart the game.

This is clearly what's been happening. Someone browsing the all games page has innocently clicked a game, which has promptly restarted.

Any chance of getting this behaviour changed Esben ?

Esben Mose Hansen
August 5th, 2004, 12:56 PM
Originally posted by Zapmeister:
A revelation !!!

I clicked a defunct game, and it's status page came up, with the message that the game couldn't be restarted as all slots were full !!

In other words, the mere act of getting a game's status from the "show all games" listing tries to restart the game.

[...]

Any chance of getting this behaviour changed Esben ? <font size="2" face="sans-serif, arial, verdana">The games are not restarted just by browsing them http://forum.shrapnelgames.com/images/icons/icon7.gif When I print the forms, I check whether a form element makes sense. If it doesn't, I sometimes print a substitute message --- in this case the message that the game cannot currently be restarted.

The game was restartet on purpose ... I even got a mail about it, I think.

Zapmeister
August 7th, 2004, 04:23 AM
Originally posted by Esben Mose Hansen:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Zapmeister:
Dom_in_Cam!_Again! has been at turn 44 for some time now (over a week, I think) with Arco having played its turn, waiting on Man. It's a 2-player game with no time limit. <font size="2" face="sans-serif, arial, verdana">I've sent an email to the game creator. We will have to see. Thanks for the effort http://forum.shrapnelgames.com/images/icons/icon10.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Another week with no sign of life in this game.
Time for the axe?

Zapmeister
August 7th, 2004, 04:28 AM
Originally posted by Esben Mose Hansen:
2. Semiblitz was resurrected, and have at least 2 active players. In other words, I was mistaken in the "no turns since April" bit.
<font size="2" face="sans-serif, arial, verdana">It might worth taking another peek at the logfile for Semiblitz. Although it's a bit hard to tell (no timeout and the server saying it's at turn 1) there appears to be no activity in this game.

Zapmeister
August 7th, 2004, 08:30 AM
It appears that it is no longer possible to upload maps. I'm getting Error 500: Internal Server Error straight after the upload.

Esben Mose Hansen
August 7th, 2004, 09:25 AM
Map uploads may be fixed. The permissions on the map upload dir was really strange; I don't know how that happened.

I've killed the Dom_in_Cam!_Again! game. I'm sure I will hear if they were playing http://forum.shrapnelgames.com/images/icons/icon7.gif

The Last one will have to wait --- I have to go now! Thanks for the effort :-D

Zapmeister
August 8th, 2004, 12:45 AM
Mose - can you let me know when it's safe to start Try Something New, which is configured to play on the world map ?

Esben Mose Hansen
August 8th, 2004, 05:21 PM
Mose - can you let me know when it's safe to start Try Something New, which is configured to play on the world map ?


In less than 24 hours. I'll reply to your email when the time comes...

Zapmeister
August 8th, 2004, 11:22 PM
Esben has installed world.map, but when I tried to start Try Something New, it nagotted. The game was then stopped. I restarted to find the game still in the open state. Tried again, same result. Any ideas?

archaeolept
August 9th, 2004, 12:50 AM
we've experienced exactly the same problem w/ our Throne_of_heavens game. Any time we try to start, it nagots w/ "connection to server is broken".

both games involved upping modified maps, but i'm not sure how that would be a problem? unless they were installed incorrectly, like w/out proper permissions???

Zapmeister
August 10th, 2004, 12:05 AM
Any time we try to start, it nagots w/ "connection to server is broken".




This problem is still happening.
I don't think any new games have been successfully started in the Last couple of days.

Cainehill
August 10th, 2004, 12:43 AM
we've experienced exactly the same problem w/ our Throne_of_heavens game. Any time we try to start, it nagots w/ "connection to server is broken".

both games involved upping modified maps, but i'm not sure how that would be a problem? unless they were installed incorrectly, like w/out proper permissions???



Could be a problem with the ".map" file - for Dom2, it needs to have a line that says the name of the ".tga" file, but in addition, for mosehansen, the ".tga" and the ".map" need to have the same filename.

So - it has to be "modifiedworld.map" and "modifiedworld.tga", and the "modifiedworld.map" has to have been updated to reflect the "modifiedworld.tga" filename.

archaeolept
August 10th, 2004, 01:13 AM
that's a good point cainehill. i didn't personally upload, so i have no idea if they are all in accordance, but it certainly seems the first thing that should be checked. storm, zap, you have the originals of the files you uploaded lying around?

Zapmeister
August 10th, 2004, 01:46 AM
that's a good point cainehill. i didn't personally upload, so i have no idea if they are all in accordance, but it certainly seems the first thing that should be checked. storm, zap, you have the originals of the files you uploaded lying around?



The world map was installed by Esben, so I assume he got it right.

Johan K
August 10th, 2004, 04:28 AM
File names are case sensitive in Linux. So you have to make sure you don't get any FINAKARTAN.TGA maps together with #imagefile finakartan.tga. This would work in Windows but not in Linux.

Esben Mose Hansen
August 10th, 2004, 04:36 AM
The world map was installed by Esben, so I assume he got it right.


Well, no, as it turned out. My server is battered down and I sometimes forget this. The server did not, in fact, have permissions to read the manually installed files. Just goes to show that I have to use the tools I make just like everyone else...

Stormbinder
August 10th, 2004, 05:07 AM
Yes, of course I followed the instruction about same file names, they are quite clear. And I changed the reference in script file itself accordingly.


Mose, I've just send a PM to you. Could you please take a look and see what's going on with our Thrne game? I've described our troubles and possible reason for it in PM. If you could get it started, it would be great, or if you could tell me what we need to do to make it start. I am using the Version of the map that I've uploaded myself, but you must have 2nd one from Zap as well - we uploaded at at the same time, indep. of each other. http://forum.shrapnelgames.com/images/smilies/happy.gif

Thank you,
Stormbinder

Stormbinder
August 10th, 2004, 05:25 AM
To Mose: Tried to restart again few more times as you sugested, but still same results as before - nagot "connection is broken", and the game is stoped.

Esben Mose Hansen
August 10th, 2004, 05:38 AM
Now the game wants a map called cradlez. Give a me a bit to investigate this.

Zapmeister
August 10th, 2004, 05:38 AM
The world map was installed by Esben, so I assume he got it right.


Well, no, as it turned out. My server is battered down and I sometimes forget this. The server did not, in fact, have permissions to read the manually installed files. Just goes to show that I have to use the tools I make just like everyone else...



Bingo! I have successfully started Try Something New

Esben Mose Hansen
August 10th, 2004, 05:48 AM
To Mose: Tried to restart again few more times as you sugested, but still same results as before - nagot "connection is broken", and the game is stoped.


cradlez14.map had an incorrect #imagefile (cradlez.tga). I have fixed that now. So you should be able to restart the game now http://forum.shrapnelgames.com/images/smilies/happy.gif

Stormbinder
August 10th, 2004, 07:12 AM
Duh. http://forum.shrapnelgames.com/images/smilies/redface.gif

Excellent, it is working now. Thanks a lot Mose!

Zapmeister
August 10th, 2004, 10:22 PM
Who is Shmork?

He started a game (Faster Game) some time ago, but didn't join it himself. It has accumulated 8 players, but there's no indication of how many he wants before starting it or, indeed, whether he's even looking in on the game any more at all.

Esben Mose Hansen
August 11th, 2004, 04:45 AM
Who is Schmork? [spelling corrected, red]

He started a game (Faster Game) some time ago, but didn't join it himself. It has accumulated 8 players, but there's no indication of how many he wants before starting it or, indeed, whether he's even looking in on the game any more at all.



He has left no personal details to track him down. There is one anonymous player in the game: Ermor. Let me see: An anonymous game starter, who quit recently, likes Ermor, no house rules and would want to be anonymous? This is, of course, pure conjecture.

I'm assigning the game to you. Congrats ;-) I would have joined, but Orania and 24hour is --- a little too much http://forum.shrapnelgames.com/images/smilies/happy.gif

Zapmeister
August 11th, 2004, 06:05 AM
I'm assigning the game to you. Congrats ;-) I would have joined, but Orania and 24hour is --- a little too much http://forum.shrapnelgames.com/images/smilies/happy.gif



Um OK, thanks. Ermor was originally owned by someone called JJ, not Schmork, but yes, they both could have been Norfleet.

I'll start a new thread for the game.

Schmork
August 12th, 2004, 12:31 AM
can i please have game back? i try to start thread on board for game, but board broken on all computers at home and work, can only read post from friend's laptop and forum look very bad and hard to read. i not join yet because is my game, so think is fair i let other pick first.

JJ_Colorado
August 12th, 2004, 09:08 PM
Hi,

Anyway, I have a silly QUESTION!!

A friend created a game on mosehansen's server and does not know how to actually _START_ the game. Can someone let me know?

Thank you!!
John

Btw, I'm JJ. I didn't start the "faster game" game. I just joined as Ermor then decided to drop out before it started so I set myself back to Anonymous and someone booted me, which is perfect. I just want to clear up that I am _not_ "Norfl**t". :-)

I think that Schmork is Ben, who I have played w/ in a PBEM game is also not "Norfl**t".

Zapmeister
August 12th, 2004, 09:29 PM
Anyway, I have a silly QUESTION!!

A friend created a game on mosehansen's server and does not know how to actually _START_ the game. Can someone let me know?




Not silly at all - this one had me thrown for a while too. You need to update the game parameters so clients are allowed to Start Game. Then connect with Dominions and start it.

Cainehill
August 14th, 2004, 01:50 AM
Esben, one of the games on mosehansen (Cradle of Uncivilization) has gone into a stopped status 4 times in 5 days ( I restart it, but then sometimes see staled turns, even though the turn is in when I recheck after restarting).

Any idea what's happening, or if I should just let the game die a painful death? Thanks.

Cainehill
August 15th, 2004, 05:23 PM
I had mentioned:

Esben, one of the games on mosehansen (Cradle of Uncivilization) has gone into a stopped status 4 times in 5 days ( I restart it, but then sometimes see staled turns, even though the turn is in when I recheck after restarting).

Any idea what's happening, or if I should just let the game die a painful death? Thanks.



Make that five times in a stopped status, and a bump of the thread.

Esben Mose Hansen
August 16th, 2004, 09:28 AM
Re: Cradle of Uncivilization
The server just says "Something went wrong" and quits. Some internal state has probably been corrupted, but who knows?

Cainehill
August 16th, 2004, 08:39 PM
Esben Mose Hansen said:
Re: Cradle of Uncivilization
The server just says "Something went wrong" and quits. Some internal state has probably been corrupted, but who knows?



Thanks Esben - guess there's an open slot on your server then. http://forum.shrapnelgames.com/images/smilies/wink.gif

Tannath
August 17th, 2004, 06:25 PM
Esben one of the games at your server (Faerun folly) seems to have a problem.
When I connect it crashes my system, other players reported the same.
Could you please see what is going on?

Thanks

Zapmeister
August 17th, 2004, 08:34 PM
Tannath said:
Esben one of the games at your server (Faerun folly) seems to have a problem.
When I connect it crashes my system, other players reported the same.
Could you please see what is going on?




Mose is unlikely to to be able to diagnose this, as it's probably a client-side problem unless everyone is getting it.

How many people are affected (I'm not, BTW)? Does it happen with every connection, or just intermittently?

Zapmeister
August 18th, 2004, 02:12 AM
Faerun Folly

I've just restarted the game, because it had started to hang on the "Waiting for game info" box. Restarting seems to have cleared the problem, but Ermor (Catquiet) and Pangaea (djtool) will have to upload their orders again (restarting clears any orders received for the current turn).

odd_enuf
August 18th, 2004, 03:44 PM
One of my games, low magic game 2, peopel are having trouble connecting, and are missing turns. I've been eliminated from this game, and its now up to turn 97, I'm goign to try restarting it, anything else to try?

odd_enuf

archaeolept
August 18th, 2004, 04:15 PM
stopping and restarting a game usually fixes those connection problems, IME.

Esben Mose Hansen
August 20th, 2004, 06:24 AM
odd_enuf said:
One of my games, low magic game 2, peopel are having trouble connecting, and are missing turns. I've been eliminated from this game, and its now up to turn 97, I'm goign to try restarting it, anything else to try?
odd_enuf


Just restart it, or try connection mulitple times. It's related to the overloaded VM and subtle bug in the game. Johan has tried to find the error, but unsuccesfull --- we couldn't reproduce it http://forum.shrapnelgames.com/images/icons/icon9.gif

Thufir
August 22nd, 2004, 01:27 PM
I had a game (Pandemonium) get hosed when one player quit without going anonymous. So, I've recreated the game (Pandemonium2) and it looks like we're good to go.

For Pandemonium, I've stopped the game and disowned it. Is this the proper action for releasing the slot on the server? Also (and this is probably not important) there is a message on the Pandemonium saying more than 23 games are running and therefore this game has not been started. Any reason to think that Pandemonium2 will not be allowed to start?

Cainehill
August 22nd, 2004, 01:38 PM
Thufir said:

I had a game (Pandemonium) get hosed when one player quit without going anonymous. So, I've recreated the game (Pandemonium2) and it looks like we're good to go.




Hopefully you're setting a master password this time, as that (player quitting without going AI) is one of the main things it's good for.



For Pandemonium, I've stopped the game and disowned it. Is this the proper action for releasing the slot on the server? Also (and this is probably not important) there is a message on the Pandemonium saying more than 23 games are running and therefore this game has not been started. Any reason to think that Pandemonium2 will not be allowed to start?



Once you created Pandemonium2, there was 23 game in open or running status, so the original one couldn't be started as it would go over 23. In other words - P2 should be startable.

Thufir
August 22nd, 2004, 01:42 PM
Cainehill said:

Hopefully you're setting a master password this time, as that (player quitting without going AI) is one of the main things it's good for.




Actually, I did that the first time around, but I didn't see any way to use that. How do I force a player off?




Once you created Pandemonium2, there was 23 game in open or running status, so the original one couldn't be started as it would go over 23. In other words - P2 should be startable.



Good news - thanks for the reply.

Cainehill
August 22nd, 2004, 01:51 PM
The master password allows you to go in as the player who quit, which allows you to set it to AI. If it's real early in the game, it's even better to get someone who isn't in the game to do so, because otherwise you wind up knowing where the other nation started/is.

Edit: For that matter, since Agrajag foolishly posted his passwords for any and all to see, you could've used that to go in and set to AI even if you didn't have a master password.

In case Agrajag is reading : Posting the passwords for the public was incredibly foolish, because then _any_ one could go in, change orders, send gems to themselves, or simply spy on what orders had been given.

In effect, it poisoned the nation, because any replacement player can't change the password, and thus has no control over whether or not someone else wants to cheat or simply amuse themselves by screwing with it.

Cainehill
August 22nd, 2004, 04:35 PM
Actually, it's not too late - you could scratch the Pandemonium2 game, restart the original, and use the passwords to set Agrajag to AI. Might be preferable to starting all over, waiting for pretenders to be uploaded, etc.

Thufir
August 23rd, 2004, 03:00 PM
Thanks for the info Cainehill, this is good stuff to know.



Cainehill said:

Actually, it's not too late - you could scratch the Pandemonium2 game, restart the original, and use the passwords to set Agrajag to AI. Might be preferable to starting all over, waiting for pretenders to be uploaded, etc.




Right - I guess I just thought since we had only done the first turn, I'd rather have no AI players at all. Recreating the game wasn't such a big hassle, in this case.

Prior to starting the game I have several times wished to kick a player off who has uploaded, without signing on in the thread (this seems to happen a lot). If there's a player who has signed on in the thread to the same position, I wouldn't hesitate to kick out the player that uploaded without signing in on the thread.

Can I use the master password to close the position on the game side, rather than turn it to AI? Or is there any other way to force a player off or into anonymous status? IIRC, I think I've tried using the mosehansen game options page to close the position, but that didn't seem to work.

EDIT:
One thing I think I'll do in all future games is use the comment field to make it clear that players need to go to the forum signup thread before uploading.

To this end, it would be helpful to have an additional field in the game view/manage page for the signup thread URL.

archaeolept
August 23rd, 2004, 04:06 PM
no, its true that it is a flaw in the mosehansen games setup that the owning player just can't out and out kick someone who doesn't belong. The work around of having the person go anonymous obviously can only succeed if the person in question checks the thread and responds.

setting him to AI is a poor alternative, but does work, since AI's aren't very succesful against players, you can still allow another race to be chosen beyond what the game's limit was originally determined as.

Esben Mose Hansen
August 24th, 2004, 12:55 PM
archaeolept said:
no, its true that it is a flaw in the mosehansen games setup that the owning player just can't out and out kick someone who doesn't belong. The work around of having the person go anonymous obviously can only succeed if the person in question checks the thread and responds.

setting him to AI is a poor alternative, but does work, since AI's aren't very succesful against players, you can still allow another race to be chosen beyond what the game's limit was originally determined as.


Just send me a message, and I can set the plauyer in question to Anonymous. If it happens often, I'll probably make a way to kick individual players http://forum.shrapnelgames.com/images/smilies/happy.gif But for now, I just want to do as little as possible on the server pages.

archaeolept
August 24th, 2004, 07:14 PM
will do. I'm moving over to gaim for my IM needs, and it includes jabber support, so that'll be easy enough.

oh, esben, also resetting the quickhost period seems buggy - I changed my game hard_slog from 25 hr quickhost to 49 hr quickhost, and all of the submitted player turns were reset, such that they had to be re-uploaded. As well, the public settings now say "magic 40 indies 3 HOF 10" which are the defaults, but not the values set up in the game http://forum.shrapnelgames.com/images/smilies/wink.gif

thanks

Karacan
August 31st, 2004, 09:28 AM
I think this is a question interesting to all of us: Can you give a date when you will patch the server, Esben?

Or is this flagged as "working on the server"? http://forum.shrapnelgames.com/images/smilies/happy.gif

Thufir
August 31st, 2004, 12:13 PM
Karacan said:
I think this is a question interesting to all of us: Can you give a date when you will patch the server, Esben?

Or is this flagged as "working on the server"? http://forum.shrapnelgames.com/images/smilies/happy.gif



How would that work for games that are in midstream - would we be forcibly moved to 2.13? Or would there be an game option available?

Esben Mose Hansen
August 31st, 2004, 03:06 PM
The patch seems to be borked, so I cannot give you a date yet. As usual, everyone is forcibly upgraded; but only when the games are restarted. Sorry for any inconvenience, but good stategist incorperates changes http://forum.shrapnelgames.com/images/smilies/tongue.gif

Zapmeister
September 1st, 2004, 12:07 AM
Esben Mose Hansen said:
The patch seems to be borked, so I cannot give you a date yet.



It's been confirmed (in the thread Patch 2.13 available now) that certain artefacts that make extra commands available to their bearers are broken by the patch, and will cause the game to crash if used.

I think that's serious enough to hold off patching the server until it's addressed. Anyone agree?

Mark the Merciful
September 1st, 2004, 09:22 AM
I agree with Zap.

Yossar
September 1st, 2004, 02:22 PM
Does the server use cheat detection?

I've never used either of those items and can live without them, so I don't care.

I am a bit worried about what will happen to my huge stash of burning pearls in one game, though.

Esben Mose Hansen
September 1st, 2004, 02:28 PM
We need to determine whether we want the Version 2.13. enabled. Is cheat detection is always enabled, this is no work around. So we have to choose between
The old Version --- no mods, no Scratti and so on The new Version, but using certain artifacts will get you unpopular.

What do you say, people? Mark and Zap seems to prefer staying put.

Maltrease
September 1st, 2004, 03:01 PM
I vote to stay put for the time being. There may be additional quirks to the anti-cheating that have yet to be discovered.

Seems safer to stay where we are until it tested further.

Reverend Zombie
September 1st, 2004, 04:06 PM
Stay put.

archaeolept
September 1st, 2004, 04:07 PM
i think the gains outnumber the losses. in fact, we only know of two losses so far, mummies from amon hotep which is no big deal, since the helm is better used for a fighting SC, and the djinn.

basically, all we lose of importance is the djinn, and even that is rather minor. you just need to inform your fellow players about these two quirks.

otoh, there are a large number of nice little fixes in 2.13
I would rather go over. I have a bunch of burning peals myself, but they were always obviously incorrect.

Truper
September 1st, 2004, 04:35 PM
I'd vote for the new patch as well. I'd like to give a Crystal Amazon a hug for the 1st time since Dom1... http://forum.shrapnelgames.com/images/smilies/wink.gif

Yossar
September 1st, 2004, 08:46 PM
If we could wait a day or two until I use my burning pearls to crush Abysia, I'd definitely support upgrading http://forum.shrapnelgames.com/images/smilies/happy.gif

Ok, I'm sort of kidding about that. I'd vote for the patch because I've never even thought about getting either of those two items and don't think that them not being there would be a huge loss.

Maltrease
September 1st, 2004, 09:02 PM
I certainly don't mind upgrading.

However what happens if someone does use one of these items unknownly? Is the game correctable?

Stossel
September 1st, 2004, 09:23 PM
I'm for upgrading

Zapmeister
September 1st, 2004, 10:11 PM
Maltrease said:
I certainly don't mind upgrading.

However what happens if someone does use one of these items unknownly? Is the game correctable?



This is my concern. If it's possible to bring down the game on a whim, then someone might just do it out of spite. Not that I wouldn't love my Adepts of the Iron Order to perform like they're supposed to, and everyone else's Burning Pearls (I've never made one) likewise, but I do think upgrading would put us at the mercy of unscrupulous players.

Not that I think that anyone in particular is an unscrupulous player, of course http://forum.shrapnelgames.com/images/smilies/wink.gif

Cainehill
September 1st, 2004, 10:22 PM
I'd be for staying put, much as I'd in theory _like_ to use the new Version. So far we know of two artifacts that cause the host to crash, and I wouldn't be surprised if some of the others do as well (Soulstone of the Wolves, etc).

The exact nature of the problems with the "new and improved" cheat detection aren't known as yet - I'd personally strongly suggest waiting at least a week or two for the patch.

deccan
September 1st, 2004, 10:43 PM
I agree to stay put for all of the reasons above. 2.12 is stable and its quirks already well-known. 2.13 should be held off until its tested further. Besides, for many players, it's easier to patch up than to revert to an earlier Version, so I say to patch up only when we're sure everything is okay.

Thufir
September 2nd, 2004, 03:19 AM
I vote for staying put, for much the same reasons as Cainehill. Although I'm like comfortable with a shorter delay than 2 weeks, especially if we get a specific response from Johan on the artifact bug, and he's confident the bug is confined to the two known cases.

Cohen
September 3rd, 2004, 05:53 PM
Soulstone of the Wolves seems to work properly in 2.13

I'm not able to create a new game on Mosehansen ... and now I'm far below the 3 games limit.

archaeolept
September 3rd, 2004, 06:25 PM
well, hopefully it keeps track of games you created and then later gave up ownership of, and counts them towards your limit.

Cohen
September 3rd, 2004, 07:51 PM
Well, I have access to the "Create Game page" but the "port" choose is negated.

Thufir
September 3rd, 2004, 08:38 PM
archaeolept said:
well, hopefully it keeps track of games you created and then later gave up ownership of, and counts them towards your limit.



I'm seeing the same thing that Cohen is, and I might fit your description, and although I have no current interest in starting a game, this might be a bug. I've started 3 games altogether, but the second game I stopped and disowned, and is not now being run at all.

Is anyone seeing a port number on the game start page, right now? Or is there something particular about having a disowned game hanging about that is causing Cohen and I to see a start page without the port number in the pulldown?

Esben Mose Hansen
September 4th, 2004, 05:21 AM
I would like to state clearly and loudly that there is NO difference in who is allowed to create games. Once Cohen was just a tad quick to take new slots, this is no longer so and is in my view forgotten and forgiven! (Thanks, Cohen!). No code was written at that point, only a polite (I hope) request not to continue to do so. You could conceivable create 23 games....

In other words, if you can't create games, it' s a bug. I'll look into it. Maybe we have run out of port numbers http://forum.shrapnelgames.com/images/smilies/happy.gif

edit: A code bug prevented port numbers in the 2300-2399 range to be used. That has been fixed now, and you should all be able to start games again. (And there was much rejoicing)

Cohen
September 6th, 2004, 08:01 AM
I've created a game, but it get stopped as soon as it has been created and every time I restart it.

Mose what I've to do?

Esben Mose Hansen
September 6th, 2004, 12:33 PM
Cohen said:
I've created a game, but it get stopped as soon as it has been created and every time I restart it.

Mose what I've to do?


It's the questionmark. I have now changed to code to only allow letters, numbers and underscores in the name, substituting underscores for everything else.

My advice would be to stop the current game, and create a new one. Much easier than saving the current one...

JJ_Colorado
September 6th, 2004, 02:35 PM
Hi Esben,

It looks like our game Newbie_Intermediate is now stuck. It says 1 minute to host but it is not hosting and I can't connect to it on port 2287. Could this be a result of your code change to only allow letters and numbers in game names?

Help?

Thanks,
John

P.S. If you want to try connecting just email me at johnpruner at yahoo.com to get my password.

Boron
September 6th, 2004, 02:55 PM
Esben can you please help me ?

In my first game on your server Lex plays Caelum . Huzardaddi uploaded Caelum before Lex uploaded his pretender . I was sleeping at this time and meanwhile Huzardaddi went anonymous and Lex uploaded his pretender . I offered on the next day to Lex to delete him that he can upload again . He said it should work fine and so we just started now .

But now Lex has Huzardaddi's pretender . Is there any way expect stopping the game and creating a new one for Lex to get his pretender ?
He and Thufir suggested that if he goes anonymous , i kick him and he reuploads and we restart this might work .
Does this or something else work ? Perhaps Lex can mail you his pretenderfile for this special game and you can replace manually Huzurdaddi's pretender with Lex pretender ?

As it is creating the game again is a bit sad because all other 16 players would need to reupload their pretenders again . If we don't restart i feel guilty though for trusting Lex and not persuading him to get kicked in order to be sure http://forum.shrapnelgames.com/images/smilies/frown.gif


Thnx in advance http://forum.shrapnelgames.com/images/smilies/happy.gif

P.S. : The game is Newbiegame 3 v2 port 2303 .
The problem is with the Caelum pretender .

Esben Mose Hansen
September 6th, 2004, 02:57 PM
I can't seem to find anything wrong now. I just restarted the game and it was fine. My changes were purely in the webpages, so a running game shouldn't be affected in any case.

archaeolept
September 6th, 2004, 04:15 PM
boron: that was lex's fault for not checking that the slot was free before trying to upload his pretender. Since the game has already started w/ Huzurdaddi's pretender, the only solution would be to stop the game and start a new one.

since that's a real pain, and since really it is due to lex himself, I would suggest that lex learn to love his new god

:p

Esben Mose Hansen
September 6th, 2004, 04:57 PM
Boron said:
Esben can you please help me ?

In my first game on your server Lex plays Caelum . Huzardaddi uploaded Caelum before Lex uploaded his pretender ....


Sorry, no, once the game is started there is nothing anyone can do. Check those md5sums! md5sum plus a lots of other utilities from "a real OS" can be downloaded here http://unxutils.sourceforge.net/.

Again, I'm sorry.

Boron
September 6th, 2004, 05:02 PM
Esben Mose Hansen said:

Boron said:
Esben can you please help me ?

In my first game on your server Lex plays Caelum . Huzardaddi uploaded Caelum before Lex uploaded his pretender ....


Sorry, no, once the game is started there is nothing anyone can do. Check those md5sums! md5sum plus a lots of other utilities from "a real OS" can be downloaded here http://unxutils.sourceforge.net/.

Again, I'm sorry.



Thnx Esben . No need to apology . It was mainly Lex's fault and mine a bit too for not being persistent enough and simply believing Lex everything is fine .

And thnx for your really good server . If there wouldn't be your server i guess i would play a lot less dominions 2 mp http://forum.shrapnelgames.com/images/smilies/happy.gif

Thufir
September 6th, 2004, 05:05 PM
Boron said:
And thnx for your really good server . If there wouldn't be your server i guess i would play a lot less dominions 2 mp http://forum.shrapnelgames.com/images/smilies/happy.gif



Hmmm, I never considered it that way. So, Esben, I guess it's your fault I play too much Dominions! http://forum.shrapnelgames.com/images/smilies/laugh.gif

Ygorl
September 6th, 2004, 11:25 PM
Seems to have happened again (Newbie_Intermediate getting stuck), unless Jotunheim is taking a _very_ long turn.

Esben Mose Hansen
September 7th, 2004, 06:51 AM
I see the problem. It's the Jabber notification system that has gone sour. Will fix tonight ... need to work now http://forum.shrapnelgames.com/images/smilies/happy.gif (Waiting for a compile to finish...)

Ygorl
September 7th, 2004, 10:23 AM
Sweet. I'm glad that it was so quick to diagnose. Thanks again for the great server!

Esben Mose Hansen
September 7th, 2004, 11:48 AM
Ygorl said:
Sweet. I'm glad that it was so quick to diagnose. Thanks again for the great server!


Well, I'm quite liberal with tracing...

Anyway, the problem turns out to be a faulty check for non-existing, triggered by Eureka non-existence(?!) as a player:
<font class="small">Code:</font><hr /><pre>+---------------------+------------+---------------+
| game_name | nationname | controlled_by |
+---------------------+------------+---------------+
| Newbie_Intermediate | Mictlan | Eureka |
+---------------------+------------+---------------+</pre><hr />

I'm more than a little baffled by this. Anyways, I've fixed the non-existence check so it shouldn't matter anymore.

Esben Mose Hansen
September 7th, 2004, 12:21 PM
As an extra note: I've just tested Jabber notification, and it seems to work. If anyone else would care to help test this... they could post their player name here and I could send a test message.

The Jabber system apparently attempts to send the message to whatever system it deems you are currently active at. This seems to be the client which logged in the latest. This can lead to surprising results. It is also rather wrongheaded, in my humble opinion.

JaydedOne
September 7th, 2004, 04:10 PM
Hi Esben,

It's been a while since I logged on to your server. Is there any chance you could PM me with my password? I seem to have forgotten it.

If there are any major changes that have taken place with the server that I need to be aware of, I'd also appreciate notice there. Otherwise, I'll just figure it out.

Thanks again!

Ygorl
September 7th, 2004, 04:18 PM
I'm happy to help in any way possible. My player name (surprise!) is Ygorl.
I used to get Jabber notices intermittently. Lately I haven't been getting them at all.

Esben Mose Hansen
September 7th, 2004, 04:33 PM
JaydedOne said:
It's been a while since I logged on to your server. Is there any chance you could PM me with my password? I seem to have forgotten it.



I have sent you a message with a new password. If I could send you your password, I would have made a poor web interface indeed http://forum.shrapnelgames.com/images/smilies/happy.gif Remember that folks: Web services which store your password in any form are FOcked Op Beyond All hope of Repair, securitywise http://forum.shrapnelgames.com/images/smilies/evil.gif Never trust such services.


JaydedOne said:If there are any major changes that have taken place with the server that I need to be aware of, I'd also appreciate notice there. Otherwise, I'll just figure it out.



The most recent significant change is that pretenders cannot be overwritten with a new upload during game creation. The rest is tidbits.

Esben Mose Hansen
September 7th, 2004, 04:39 PM
Ygorl said:
I'm happy to help in any way possible. My player name (surprise!) is Ygorl.
I used to get Jabber notices intermittently. Lately I haven't been getting them at all.


Ok, I've tried it out, see if you got anything. Note you can't reply to the address, as the server doesn't read the responses... but you could write me at mesbenh@jabber.dk

Thanks for the help!

Ygorl
September 7th, 2004, 07:12 PM
6:06:29/30 I got two Messages from you.

Esben Mose Hansen
September 8th, 2004, 07:28 AM
Ygorl said:
6:06:29/30 I got two Messages from you.


Cool. Then I'll just have to watch the logs for the next few days to see if there's still something from with the notification system http://forum.shrapnelgames.com/images/smilies/happy.gif

Cohen
September 8th, 2004, 10:40 AM
I've a problem, I cannot start a game because I cannot remove the check on Disallow Client to Start ...

It gives this error:

Sorry, I didn't get that right. Use your back buttom to try again.

The errors that occured was:

No game named For_whom_the_bell_tolls_doesn't exist. This shouldn't happen, unless the post is spooked.

Boron
September 8th, 2004, 01:07 PM
I can't connect since about 4 hours to Pandemonium2 port 2296 http://forum.shrapnelgames.com/images/smilies/frown.gif

I have only ~150 minutes left to do my turn .

Thufir
September 8th, 2004, 01:18 PM
Boron said:
I can't connect since about 4 hours to Pandemonium2 port 2296 http://forum.shrapnelgames.com/images/smilies/frown.gif

I have only ~150 minutes left to do my turn .



You may well have already tried this (if so, forgive me for redundancy), but many of us find that both mosehansen and Sheap's server occasionally lock up our Dom2 clients. This happens to some people more than others, but the usual precedure is to go into task manager, kill Dom2, try again. One player reported having done this 25 times in a row before finally getting through (I've never had to do this more than 4 times, and even that many is quite rare).

Have you tried this 10+ times in a row?

Copying from someone else's post, I've found the following command line parameters very helpful in bringing up Pandemonium:

dom2-2.12.exe --tcpclient --ipadr mosehansen.dk --port 2296-m

where dom2-2.12.exe is the 2.12 Version of dom2.exe.

Boron
September 8th, 2004, 01:36 PM
now it works with the first try .

But i tried it about 10 times in a row today afternoon .
I really rarely have this happening though only once every 2-3 weeks or so http://forum.shrapnelgames.com/images/smilies/happy.gif

Thnx for the tip anyways Thufir http://forum.shrapnelgames.com/images/smilies/happy.gif

Esben Mose Hansen
September 8th, 2004, 02:41 PM
Cohen said:
I've a problem, I cannot start a game because I cannot remove the check on Disallow Client to Start ...

It gives this error:

Sorry, I didn't get that right. Use your back buttom to try again.

The errors that occured was:

No game named For_whom_the_bell_tolls_doesn't exist. This shouldn't happen, unless the post is spooked.



It's because of the accursed ?-mark. I could fix it, but it is some work. I hoped you would heed my warning and simply migrate the game... but now I have renamed everything in the tables, so now it should work. Sorry for the inconvenience...

Cohen
September 8th, 2004, 02:56 PM
It starts the countdown and after nagots, and stops.
And I've to restart it ...
Esben can you start it for me please?