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View Full Version : What is Omnipresent View


Atrocities
February 18th, 2001, 09:19 PM
What is Omnipresent view? I noticed this in the QUADRANT set up section of the game set up. I was wondering what it does.

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"We've made too many compromises already, too many retreats! They invade our space and we fall back -- they assimilate entire worlds and we fall back! Not again! The line must be drawn here -- this far, no further! And I will make them pay for what they've done!" -- Patric Stewart as Captain Picard
UCP/TCO Ship Yards (http://www.angelfire.com/zine/cnchome/Shipsets.html)

pathfinder
February 18th, 2001, 09:33 PM
well, you get to see everything that goes on in that system after you visited. Not as good as scanning (you can't "see" the components) and if a new race shows there, you still haven't met. BUT you at least know what direction they are coming from http://www.shrapnelgames.com/ubb/images/icons/icon12.gif

nmoppa
February 19th, 2001, 12:20 AM
Try it out in a new game, there is more to it than you might imagine. Like everything in this wonderful game

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PERHAPS THIS IS A GOOD DAY TO DIE <Worf facing another critical fight>

Drake
February 19th, 2001, 02:14 AM
It just like the settings of 'unmapped' and 'fog of war: off' that you can find in just about any strategy game these days. I'm not sure why we wouldn't be able to imagine it, it's pretty common. http://www.shrapnelgames.com/ubb/images/icons/icon12.gif

edit: Obviously the mapped/unmapped is a separate option in the quadrant settings. The omnipresent view is basically a 'fog of war' setting.

[This message has been edited by Drake (edited 19 February 2001).]

Atrocities
February 19th, 2001, 04:33 AM
Thanks guys for the help. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif