PDA

View Full Version : Never enough Tech's, here's some ideas


Aussie Gamer
February 19th, 2001, 07:07 AM
Countermeasures pod- Allows a ship to take over an incoming missile group and send it back to the firer!

Ship Disabling gun- Stops the ship from being able to do anything for a couple of rounds.

Energy Reflective Armour- Reflects some % back to firer of direct fire weapons.

Universal colony pod- When you have got all Col techs and say 4l Planet Util you get a pod that allows one ship to colonise any planet type. Saves sending a ship to the wrong type later in the game!!!

The more tech's the merrier, then it's not just my shielded cruiser V yours, but the battle of the differing components.

------------------