View Full Version : Unit limit is definitely working
raynor
February 24th, 2001, 03:45 AM
Sign the petition! 2000 units just isn't enough. More units, more units, more units! http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
Just started emergency building fighters at a couple of poorly defended planets when I got the message about reaching the 2000 unit limit. Time to scrap some fighters.
My poor, poor empire. It's just turn 75. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
I suppose I'm the only fighter fanatic who wants to repeal prohibtion, err, the 2000 unit limit?
Sinapus
February 24th, 2001, 04:46 AM
You can raise it to 5000, and set it as such in the settings.txt file. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
raynor
February 24th, 2001, 04:52 AM
You're the man! Thanks!
High on my wish list is gonna be some way of counting all these units so I don't have to pull out my calculator so I can figure out how many to scrap.
I may have to modify the game so that fighters are more expensive and take longer to build. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
[This message has been edited by raynor (edited 24 February 2001).]
Tenryu
February 24th, 2001, 10:27 AM
Hmmm, well it is nice to know that the game design is working to spec on this, but is there some reason why we can't have more units?
As long as you have the computer resources, why not a higher limit? Only 5k sounds kinda measly for a vast stellar empire.
Yeah, I know I suck, I still had to ask.
Spoo
February 24th, 2001, 08:22 PM
Why not have a "no limit" option?
------------------
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
pathfinder
February 24th, 2001, 08:51 PM
Not sure Spoo, but RCE may be why.
raynor
February 25th, 2001, 12:32 AM
Before the 1.27b patch, I would have to restart the game once a day when the game consumed all of my memory. I haven't seen that problem since the patch and the unit limit. It is possible that the number of fighters beyond 2000 was, in part, causing the 'Out of memory' errors I was experiencing.
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