PDA

View Full Version : SE4 Companion info


Ruatha
August 23rd, 2004, 10:30 AM
Next Version won't be beta, it will be official Version 0.84, no excuses.

-It will have most (I hope but don't expect all) bugs tracked down and killed.

-It will have mIRC compatibilty, meaning that Posts made by other Users incorporating text styles and colours are shown as intended, and a few extra IRC capabilities, but it won't be a IRC client competing with the big ones, just a way to quickly connect to the #SE4 channel.

-A few improvements to current functions and some ways to make it more accessible.

-A cleaner interface,

-It will have a few plug-in packs:
The Dogscoff plug_in pack (Default) will be sent with the main Version (Shipset copier for Mods, Shipset Cleaner and Ai fixer, PBW shipset checker, Designfile checker, shipset viewer)
The Entertainment pack (optional): Drushoka man and SE4 Shooter by Ed Marshal.
The Mod Pack, SE4 Modder by Davig G, perhaps some more programs, (CHTML, templatizer..anything else? haven't contacted these authors).

Ed Kolis
August 23rd, 2004, 10:36 AM
Templatizer? Feel free to include it; I'm sure more people would use it if they didn't have to deal with the command-line interface directly http://forum.shrapnelgames.com/images/smilies/tongue.gif

Ragnarok-X
August 23rd, 2004, 11:44 AM
This is most probably the "best" tool for SE 4. Looking forward to the non-beta http://forum.shrapnelgames.com/images/smilies/wink.gif

tesco samoa
August 23rd, 2004, 12:22 PM
sj's neo ship builder ???

Fyron
August 23rd, 2004, 04:22 PM
Will the plugin packs have the option to only choose specific parts of that pack, rather than having to have everything there?

Ruatha
August 23rd, 2004, 04:47 PM
Everything (ie the Dogscoff plugin pack) is installed abd can be choosen from the plug-in drop down box.
But they can be disabled one by one.

Ruatha
August 24th, 2004, 01:20 AM
5 Who haven't tried it, 4 of those have no opinion and one of them don't like it, I don't take that serious on that critisism http://forum.shrapnelgames.com/images/smilies/happy.gif

Nah, it actually seems that one who has tried it doesn't like it.
Hmm perhaps I should make it in pink, everyone loves that!

Atrocities
August 24th, 2004, 02:07 AM
Will this serve as the blue print for the SE V Comanion Program?

Ruatha
August 24th, 2004, 02:40 AM
Not codewise, and propbaly not in any other way either.

SE V will be an enirely different program with different needs.
For example: As I understand it, the modlaunching capability will be built into the game itself..

Ruatha
August 24th, 2004, 07:16 AM
89% of those who tried it liked it, that's pretty good, thanks all. http://forum.shrapnelgames.com/images/smilies/happy.gif
I'd like to thank my parents, my wife and....

tesco samoa
August 28th, 2004, 10:45 AM
did not which thread to post this but

Oh No! Ruatha meditation task : access violation at address 005b49fd in module 'Companion.exe' Read of address 00000334 in TForm1

Just clicked on it...

Ruatha
August 28th, 2004, 04:57 PM
Yes, 0.82 was quite buggy IMO.
0.83 and 0.84 (not generally released) was somewhat better and 0.85 will have a much better error handling system than Ruatha meditation tasks, wich doesn't say very much.
If the error is persistent for you Tesco post again and I'll give you a link to the current development Version which is quite bug free (I hope).
I've taken a programming break during the weekend to spend some more time with the family.

What's left to do before release of 0.85:
//Alt IRC_nick
// Small improvements to Large IRC window
//Misc small improvements
// move download logs to logs directory
// make PBW shipset checker plugin
//Compile entertainment plug-in pack and modder plug-in pack

Later on to 0.9:
Help files and documentation, further bug fixes??