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View Full Version : There is no drone bug...


Ed Kolis
August 27th, 2004, 09:20 PM
... at least not in the combat simulator! I set up 2 small transports with 1 drone launcher and 12 drones in cargo, and in both tactical and strategic they only launched one per turn, not all the drones in cargo! (Unless all the drones were launched into one square in strategic, but normally drones don't do that... http://forum.shrapnelgames.com/images/smilies/rolleyes.gif) Anyone want to test this out with an actual combat, because if this does work then there's really no reason why drones can't take the place of seekers in a mod...

Fyron
August 27th, 2004, 09:35 PM
Other than the simple fact that loading up 250 spread out ships with seekers all the time is a huge micromanagement nightmare, of course. http://forum.shrapnelgames.com/images/smilies/eek.gif

geoschmo
August 27th, 2004, 09:55 PM
There is still the problem that they keep launching in combat till the enemy ship is destroyed. So you could throw one sacraficial ship at a fleet bearing down on you and seriously deplete their stock of missles. If the combat ai more inteligently only launched enough drones to kill the available targetrs then it would be ok.

Rollo
August 27th, 2004, 10:16 PM
*unlurks http://forum.shrapnelgames.com/images/smilies/beerglass.gif

but Geo, you can do that. There is a 'Drones per Target' setting in strategies.

*engage lurking device /threads/images/Graemlins/icon27.gif

Fyron
August 27th, 2004, 10:23 PM
But does it actually _work_?

Also, it is a very imperfect solution, as the number of drones you want to shoot at two different targets is often quite different...

Rollo
August 29th, 2004, 10:33 AM
Imperator Fyron said:
But does it actually _work_?

Also, it is a very imperfect solution, as the number of drones you want to shoot at two different targets is often quite different...



oh, yes. It does work.

and no. It may not be perfect, but it is a good thing. http://forum.shrapnelgames.com/images/smilies/stupid.gif

Phoenix-D
August 29th, 2004, 02:13 PM
Ed Kolis said:
... at least not in the combat simulator! I set up 2 small transports with 1 drone launcher and 12 drones in cargo, and in both tactical and strategic they only launched one per turn, not all the drones in cargo! (Unless all the drones were launched into one square in strategic, but normally drones don't do that... http://forum.shrapnelgames.com/images/smilies/rolleyes.gif) Anyone want to test this out with an actual combat, because if this does work then there's really no reason why drones can't take the place of seekers in a mod...



That wasn't the problem. The problem was with planets, which have essentially infinite launching capability.