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View Full Version : OT - Can you make your own attributes in Doga?


Ed Kolis
September 2nd, 2004, 01:21 AM
So I made the obj2suf converter, but now I'm wondering, is the list of attributes in the dxf part converter the COMPLETE list of attributes? Can you add your own? There are a lot of colors that are missing... http://forum.shrapnelgames.com/images/smilies/frown.gif I'm not talking about the attributes you design Doga; I know about those. But what about the ones that you assign as sort of "sticky" attributes, if you know what I mean - ones that aren't affected when you change the body color of an object? Ones like Blue and Glass and GrayG...
Geez, I really need to make my own parts assembly modeller using DirectX... but I don't know enough about DirectX to do it http://forum.shrapnelgames.com/images/smilies/frown.gif Actually there's one out there called KWorld (it's at www.mikrogen.com (http://www.mikrogen.com)) but it won't work with the fancy custom "Omega" video driver I have installed that lets me actually play Dominions 2 and UT2004 at a reasonable resolution and framerate (yes, I DID buy UT2004, and I DO like it... http://forum.shrapnelgames.com/images/smilies/rolleyes.gif UNSTOPPABLE! http://forum.shrapnelgames.com/images/smilies/biggrin.gif)