View Full Version : None of my ships are repairing??!!??
Tough Guy
September 4th, 2004, 03:29 PM
What is going on? I have ships at different Space Yard planets some of them with repair ships also there.
Do the space yards need to be IDLE(not building anything).
And why are the repair ships not working?
This has been happening for at least 10 turns or so.
??
Fyron
September 4th, 2004, 03:36 PM
Did you capture these ships? You can not repair components that require technology you do not possess.
Tough Guy
September 4th, 2004, 03:44 PM
I have all the technology.
This is happening to entire fleets as well as individual ships.
The game is becoming unplayable.
Roanon
September 4th, 2004, 03:45 PM
And no, shipyards do not have to be idle to repair - it is in addition to their normal capacity. Similar to retrofitting where a single spaceyard is good for an unlimited number of retrofits, and does not interfere with normal shipyard functions.
But the amount of repair is limited, and per sector, not per ship, i.e. if you have several ships stacked only a few of them, sometimes even only one, will be repaired. Priorities are set under empire status (F11). Also, racial setup may influence the amount of repair available. All the repair capacity in a given sector is added up, then the percentage applied, then rounded.
primitive
September 4th, 2004, 04:35 PM
Its probably a bug. Happend to me before http://forum.shrapnelgames.com/images/smilies/mad.gif
No save for your game either as it is in the .emp file. Be sure to make a new empire from scratch when/if you start over. /threads/images/Graemlins/VikingHelm.gif /threads/images/Graemlins/Dagger.gif
Suicide Junkie
September 4th, 2004, 07:47 PM
Try moving all but one of the ships away, so it is the only one that can be repaired.
Also watch out for damaged bases and stuff in the sector that may be taking up your repair points.
PvK
September 5th, 2004, 03:34 AM
If you're playing using Proportions Mod 2.x (?), and have upgraded your game from an earlier Version of Proportions Mod, some components may not be repairable, so you'd need to refit to a design that uses current components.
Also, even in unmodded, there are a few component types which intentionally can't be repaired with a mere repair component - they require a full shipyard. They are the emergency components and stellar manipulations, mainly.
PvK
Alneyan
September 5th, 2004, 06:15 AM
The Stellar components can be repaired everywhere (a common design for such ships is with a small repair bay to allow them to repair themselves). The Emergency components (Propulsion and Supplies) do require a spaceyard, as any modded component with these abilities.
Parasite
July 19th, 2005, 12:46 PM
bump
Xrati
July 20th, 2005, 10:14 AM
It sounds like your Racial Traits may be the problem. Your repair rate may be in the negative. In setting up your race, you may have chosen to little points for your repair rate and put them into other areas like combat and construction. If this is the case, then you will be repairing your ships for a Loooooooong time!
Renegade 13
July 20th, 2005, 06:08 PM
There also seems to be some kind of repairing bug. In a couple of my PBW games, I have ships at a space yard (5 components repaired per turn), and yet only 3 are repaired per turn http://forum.shrapnelgames.com/images/smilies/confused.gif .
Parasite
July 20th, 2005, 06:55 PM
I bumped this because of the Retofitting thread. It is not a current question.
Alneyan
July 21st, 2005, 05:22 AM
Renegade 13 said:
There also seems to be some kind of repairing bug. In a couple of my PBW games, I have ships at a space yard (5 components repaired per turn), and yet only 3 are repaired per turn http://forum.shrapnelgames.com/images/smilies/confused.gif .
That will teach you with scrapping your Repair trait is bad. http://forum.shrapnelgames.com/images/smilies/wink.gif That seems the most likely option here, but I am not sure on the exact specifics for Spaceyard repair (it's been a while since I have used retrofits, but I think 80% gives 4 component repaired a turn at a SY, and 79% or less only gives 3). Also check your culture, as some of them have a penalty to Repair, such as Berserkers.
Arkcon
July 21st, 2005, 09:12 AM
Alneyan said:
Also check your culture, as some of them have a penalty to Repair, such as Berserkers.
Hmmm. Now that is interesting. I've been playing the Bezerker culture exclusively vs the TDM Modpck races. I read that it had a 2% repair reduction, but I never noticed anything. But I hardly ever reduce the repair percentage. That little help file on min/maxing seemed to have some hints on how screwing with the characteristics worked.
Alneyan
July 21st, 2005, 09:15 AM
-2% should result in -1 to all your repair rates with 100% repair, or nothing with 102% repair; all it means is that you should add +2% to keep the same repair rate (I know I use 82% repair rate with Berserkers, keeping a SY repair rate of 4; good enough for my retrofits).
Arkcon
July 21st, 2005, 10:06 AM
Yeah, that's the first step of a proper min/max calculation. I don't like to start a game with calculations, it puts me off http://forum.shrapnelgames.com/images/smilies/happy.gif. I just ran on test using the Tesseleate. They take repair rate of 50 %. A spaceyard repairs 5 components per turn. When I ordered a retrofit, it was repaired 2 components at a time. So that time 'round, the game seems to be following its rules.
Slaughtermeyer
August 5th, 2005, 02:44 PM
primitive said:
Its probably a bug. Happend to me before http://forum.shrapnelgames.com/images/smilies/mad.gif
Happened to me just now in my PBW game, although both repairer and repairee were in a fleet that moved (from what I understand repairs are supposed to take place even if the ships move). Try removing your ships that need repair from their fleets, maybe that will allow them to get fixed.
EDIT: both ships were in the SAME fleet and stayed together.
Fyron
August 5th, 2005, 03:09 PM
Repairs take place after ships move. You must end the turn in a sector with a repair yard to be repaired by it, not start the turn there. This is not a bug, it is the turn processing order.
Slaughtermeyer
August 5th, 2005, 06:36 PM
Sorry to not have made myself sufficiently clear, I've edited my post to clarify that both ships were in the SAME fleet and stayed together.
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