View Full Version : AI Writers Needed!
Fyron
September 6th, 2004, 12:27 AM
I need one or more people to help write AI for Adamant Mod. Who wants to volunteer? The job pays in eternal thanks and praises!
http://adamant.spaceempires.net/
Captain Kwok
September 6th, 2004, 02:24 AM
Imperator Fyron said:
...The job pays in eternal thanks and praises!
Err... good luck there. /threads/images/Graemlins/Cold.gif
Randallw
September 6th, 2004, 05:55 AM
What does it involve?. Programming was part of my studies, but I was never very good at it .
Aiken
September 6th, 2004, 08:30 AM
It involves modifying AI scripts, which are placed inside Races folder. Most important and complex script files are RaceName_AI_Construction_Facilities.txt, RaceName_AI_Construction_Vehicles.txt, RaceName_AI_DesignCreation.txt, RaceNames_AI_Research.txt. Tweaking of RaceName_AI_Planet_Types.txt and RaceName_AI_Fleets.txt are quite important too.
Good thing is that script syntax is very simple, bad thing is that building good AI involves a lot of workarounds, non-obvious tricks and pseudohacks. Also don't expect to find comprehensive FAQs, HowTos and such - documentation is quite limited. Best way to learn AI modding is to grab mod with good AI (TDM, AIC, Trek_Bab, DevNull - those I have played) and start to read its scripts. Then modify something and see what'll happen.
Ragnarok-X
September 6th, 2004, 12:40 PM
Well since i already created 4 AIs for my own mod, i suppose i could create 1 one 2 for you as well, Fyron. You helped me alot, too.
Fyron
September 6th, 2004, 02:14 PM
Which would you like to make?
Ragnarok-X
September 6th, 2004, 02:58 PM
Well, i dont make. I would to create an organic race, but there is already one. I dont really like the magic one, so i guess i will create a physical race.
Tell me what kind of race you would like (i.e. the race should focus in what strategy or tech)
Fyron
September 6th, 2004, 03:20 PM
All of the races in the mod need better AIs... any of them (save the Verdurans which Chronon was working on...) are up for grabs.
Fyron
September 7th, 2004, 05:45 PM
Post deleted by Imperator Fyron
Fyron
September 8th, 2004, 03:33 PM
bumpie
Fyron
September 11th, 2004, 12:02 AM
Bump 3/1000.
Fyron
September 12th, 2004, 06:31 PM
I am not asking you to write every single AI file for the mod... if you want to adapt just a single race to work in Adamant Mod, it would be greatly appreciated...
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