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View Full Version : Get Your Components In SE5!


Ed Kolis
October 4th, 2004, 02:39 PM
Looky here!

http://www.malfador.com/whatsnew.html

You too can be an artist for SE5 - just send Aaron links to a few of your original component renders and he might bring you on to the art team to render components for SE5! http://forum.shrapnelgames.com/images/smilies/eek.gif

Also a new race pic at Malfador - this time it's the Jraenar http://forum.shrapnelgames.com/images/smilies/wink.gif

Fyron
October 4th, 2004, 02:46 PM
Are you sure that is not the SS Voyager with a paint job? http://forum.shrapnelgames.com/images/smilies/wink.gif

Aiken
October 4th, 2004, 02:57 PM
To arms! Err... I meant "To digitizers!" http://forum.shrapnelgames.com/images/smilies/biggrin.gif

Ed Kolis
October 4th, 2004, 03:21 PM
<rant>
You know... is it just me or do the 3D rendered ships look rather... disappointing? http://forum.shrapnelgames.com/images/smilies/frown.gif
I mean, the ones in SE4 could be good looking because they were static bitmaps, but the ones in SE5, no offense to the talented art team, don't even seem to match Half-Life in terms of polygon count and texture detail... http://forum.shrapnelgames.com/images/smilies/frown.gif
Come on, this is 2004, our computers aren't THAT slow! http://forum.shrapnelgames.com/images/smilies/rolleyes.gif
Run a mesh-smooth for crying out loud! http://forum.shrapnelgames.com/images/smilies/wink.gif
I might just play the game in 2D mode even if my PC supports 3D if it means the graphics will at least have a consistently high quality... http://forum.shrapnelgames.com/images/smilies/frown.gif
</rant>

Ragnarok
October 4th, 2004, 03:38 PM
Ed, keep in mind that is a pretty large shot of the ship. I imagine once it is scaled down to the size it will be in the game that it will improve in quality some. But I can still see where you are coming from... http://forum.shrapnelgames.com/images/smilies/frown.gif

Ed Kolis
October 4th, 2004, 03:55 PM
You're right... just now I scaled the Jraenar ship down to 25% resolution and the only flaw I could see was the polygonization of the saucer section; the texturing was even more detailed than SE4's Jraenar Battleship! http://forum.shrapnelgames.com/images/smilies/cool.gif
Though now that I look at the SE4 pic a bit more closely, the SE5 Version is missing a few of those little details, like the "snake eyes" I never noticed before, and the circular things (hangar bays? reactors?) on top of the central hull...
Still, seeing these things zip about in realtime 3D will more than make up for any loss of detail on the static models... while it seems that the components will just be static bitmaps (unless Aaron wants the original models too...) so we can't have the "spinny tech items" from GalCiv and MOO2, we could always have spiffy rotating hulls on the ship design screen if it's not too annoying... hmm, I'd find that out myself but that would mean I'd have to load up MOO3 again :p :p :p Ah well, make the rotating hulls a checkbox on the ship design screen, and give the player the ability to drag to view from different angles and I'll be happy http://forum.shrapnelgames.com/images/smilies/laugh.gif

Timstone
October 4th, 2004, 05:19 PM
Oh yeah! I've already send an e-mail.
Thanks for mentioning this, otherwise I would have found out many months later. I don't check the Malfador site too often, always busy here.
Woohoo, I can't wait untill I got an answer!

Will
October 4th, 2004, 05:29 PM
I presume the shot is of a ship with (I think) a satellite behind it. The satellite looks really good, but the ship's polygons are painfully obvious, especially in the forward section. Hopefully the models have their details bumped up a few more notches, and render time compensated through face culling. That's probably an efficiency thing that can be added toward the end of development, though.

Fyron
October 4th, 2004, 05:31 PM
That looks like the SE4 Jraenar starbase.

gregebowman
October 4th, 2004, 06:10 PM
Although it looks like it needs a retouch, I liked that picture. Can't wait to see the final product. Any idea of how much longer we're going to have to wait?

Ed Kolis
October 4th, 2004, 06:54 PM
Summer 2005 is the current target...

Atrocities
October 4th, 2004, 08:14 PM
I mis-read that to read SE V is going GOLD not GOOD. LOL.

Baron Munchausen
October 5th, 2004, 12:22 AM
I hope we get a 'gallery' of all the new race styles. What happened to the Amon Krie image? It's just gone...

Fyron
October 5th, 2004, 12:44 AM
I emailed Aaron about that... meanwhile, you can view them in the SE.net Image Gallery (with permission from Malfador), here:

Image Gallery Link (http://www.spaceempires.net/home/modules.php?name=coppermine&file=thumbnails&album= 12)

There are of course other images, but it is easy to see which are those from the site.

Kamog
October 5th, 2004, 12:52 AM
Yeah, that polygon is pretty obvious in the saucer section, but other than that, the picture looks great! http://forum.shrapnelgames.com/images/smilies/happy.gif

Atrocities
October 5th, 2004, 05:40 AM
Making components that look good is a lot harder than one might think. A lot harder.

David E. Gervais
October 5th, 2004, 07:06 AM
Atrocities said:
Making components that look good is a lot harder than one might think. A lot harder.



Bah, humbug,.. one man's starbase is another man's methane extractor. http://forum.shrapnelgames.com/images/smilies/tongue.gif But seriously, I often see different things when I look at pics of various ships. Some ship sections would make good cargo pod components, some engines make good generators, some hulls look like all they need is a hand grip to turn it into a troop weapon, etc..

It's all just a matter of using a little immagination. I hope we find some willing and good artists to help with the components.

Cheers! http://forum.shrapnelgames.com/images/smilies/happy.gif

Atrocities
October 5th, 2004, 07:09 AM
See David you are a skilled artist though. http://forum.shrapnelgames.com/images/smilies/happy.gif You can make a component out of a mole hill and make it look good. http://forum.shrapnelgames.com/images/smilies/happy.gif

Timstone
October 5th, 2004, 09:04 AM
Atrocities said:
See David you are a skilled artist though. http://forum.shrapnelgames.com/images/smilies/happy.gif You can make a component out of a mole hill and make it look good. http://forum.shrapnelgames.com/images/smilies/happy.gif



What are you tying to do? It looks like you're sucking up to David. http://forum.shrapnelgames.com/images/smilies/wink.gif http://forum.shrapnelgames.com/images/smilies/biggrin.gif

Timstone
October 6th, 2004, 06:39 PM
Damn, I got turned down by Malfador. http://forum.shrapnelgames.com/images/smilies/frown.gif http://forum.shrapnelgames.com/images/smilies/frown.gif
Anybody else send them a message?