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View Full Version : SE5 Right-Click


AgentZero
October 15th, 2004, 09:32 PM
I'm just posting this since there was a lot of discussion about it during the SE4 Beta and before, but how many people want to see the SE3 right-click menu come back?

AgentZero
October 16th, 2004, 11:00 AM
Just an add-on to the above... We people prefer to see a duplicate of the SE3 right-click menu or something that could be customized in-game, to add or remove commands?

Baron Munchausen
October 16th, 2004, 12:28 PM
There will probably be too many options in SE V to fit on right-click one menu. That's why it was dropped from SE IV, actually. So there will have to be sub-menus, which means it'll get quite complex. I suspect that the only way right-click can return is by letting us customize the menu. If MM designs it the way he likes it, there's a good chance that most people will be confused while clicking around in all the sub-menus because they associate the functions in a different way than he does. But if we are allowed to organize the commands the way we understand them it'll be quite handy to have right-click back.

AgentZero
October 16th, 2004, 01:22 PM
That's what I'm thinking.... I'm not sure how hard that sort of thing is to code, though. If it's reasonably easy, then I think it's a must-have, but if it's difficult and would come at the expense of say, better diplomatic AI or a better intel system then I can suffer without it. Also a way to save previous configurations would be good so we don't have to go through setting up our right-click menus at the beginning of every game would be nice.

Urendi Maleldil
October 16th, 2004, 08:56 PM
How about a custimizable right-click menu? That way a player can have all their faviorite commands just a right-click away. Or they could just use the default commands.