View Full Version : Two small gameplay questions
Ragnarok-X
October 16th, 2004, 08:49 AM
Hey, just two small gameplay question:
I have access to an enemy ship which has SEVERAL components with a higher tech level than mine (i.e. propulsion, supply, stellar harnessing).
When i anaylze the ship, will i only get one random tech, or will it increase my knowledge in every tech level higher than mine ?
Secondly, i have cloaking armor. When i build ships and use them, i can activate the cloaking the button. Now i thought it may be nice if i could cloak my shipyards and so i retofitted all my yards with one cloaking armor (which says "prevents level 1 passive and active scans). Unfortunally my yards dont get the button to activate cloaking.
Whats the deal ?
thanks !
Alneyan
October 16th, 2004, 08:56 AM
You cannot build anything while being cloaked (if memory serves), so a spaceyard building something cannot engage cloaking mode.
You will get an extra level per different component on the analysed vessel. So if there were one Phased Shield I, one level II and one level III, you would get three levels in Shields (assuming you have only level 3 for example). The same goes for components not belonging to the same family.
Ragnarok-X
October 16th, 2004, 09:30 AM
ok, so since supply generators, engines and cargovaults are different families, i will get one tech level of every component ?
Ragnarok-X
October 16th, 2004, 09:31 AM
Oh, and too bad about the cloaked space yard idea :/
Alneyan
October 16th, 2004, 09:34 AM
You will get one level per different component on the ship, either belonging to the same family or not (with the usual restrictions that is).
Arkcon
October 16th, 2004, 10:35 AM
You'll notice, any shipyard with cloaking ability, once you activate the cloak: the construction status icon changes to a repair stasus icon, you can click back and forth 'till you've had enough. http://forum.shrapnelgames.com/images/smilies/wink.gif
Now your cloaked spaceyard ship could fly through enemy space, into a storm sector with cloaking ability, decloak itself and build anything without being seen. If your opponent doesn't have sensors, that is -- even the standard A.I. builds sensor sats in its own space.
Gandalf Parker
October 16th, 2004, 11:22 AM
Arkcon said:
You'll notice, any shipyard with cloaking ability, once you activate the cloak: the construction status icon changes to a repair stasus icon, you can click back and forth 'till you've had enough. http://forum.shrapnelgames.com/images/smilies/wink.gif
Now your cloaked spaceyard ship could fly through enemy space, into a storm sector with cloaking ability, decloak itself and build anything without being seen. If your opponent doesn't have sensors, that is -- even the standard A.I. builds sensor sats in its own space.
Hmmmm, as per the other thread, does that mean that a shipyard could build a shell, then cloak to "repair" it to a full build? Also if, either by designs in steps or repair sequence orders, if the new ships cloak was finished first then can it cloak also and both cloaked still "repair" to a full build.
Suicide Junkie
October 16th, 2004, 12:48 PM
Your enemy will be able to see you for the first few turns while you do the building and the initial retrofit, but you'll be safer once the repairs start.
Arkcon
October 16th, 2004, 01:27 PM
Gandalf Parker said:
Hmmmm, as per the other thread, does that mean that a shipyard could build a shell, then cloak to "repair" it to a full build? Also if, either by designs in steps or repair sequence orders, if the new ships cloak was finished first then can it cloak also and both cloaked still "repair" to a full build.
Oh yeah, I've done that. But like SJ says, in multiplayer, you still have 2-3 simutaneous turns when you can be seen uncloaked.
Ragnarok-X
October 16th, 2004, 02:58 PM
Then again im talking about cloaked shipyard BASES, not ships :p
Fyron
October 16th, 2004, 03:11 PM
Ragnarok-X said:
Then again im talking about cloaked shipyard BASES, not ships :p
The only difference between a ship and a base is that a base can not move and a base has unlimtied supplies. That is all. Well, and the base can not be put in a fleet if default settings are in place, but that is not really relevant to the discussion at hand...
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