Log in

View Full Version : Forgetful Sentries


Slick
October 16th, 2004, 04:13 PM
Is there a way to have a ship/fleet on "Sentry" orders and return to Sentry orders after a battle? I sure wish there is a way to do this but I am not very hopeful. I'd like to keep ships/fleets at warp points or planets on sentry duty until *I* tell them to change orders. As it stands, if a ship/fleet on sentry duty engages in a battle or simply sees an enemy ship, it clears its orders and never goes back to sentry duty.

Is there another way to accomplish the same thing such that on each turn I only have to cycle thru ships/fleets that are new or have completed existing orders?

Slick.

Slick
October 16th, 2004, 05:13 PM
Has anyone got "Sentry, Repeat Orders" to work?

Fyron
October 16th, 2004, 05:15 PM
That would not work, because Repeat Orders only repeats orders that are still in the orders queue. When the Sentry order is cleared, it is no longer in the order queue, so it can't be repeated.

Slick
October 16th, 2004, 05:30 PM
Rats! I was hoping that the order wouldn't be cleared if there was a "repeat orders" following it.

Is there any way to make this work?

Fyron
October 16th, 2004, 05:46 PM
I do not believe so. http://forum.shrapnelgames.com/images/smilies/frown.gif

Captain Kwok
October 16th, 2004, 05:59 PM
Since the ships were involved in a combat you can just use the "go to" from the log screen and re-issue the order...

Lisif Deoral
October 16th, 2004, 06:13 PM
I don't remember if this works, but have you tried "move to current location, repeat orders"?

Slick
October 16th, 2004, 06:19 PM
Maybe I have my forces spread too thin, but yes, I could do that for the site of the battle. But that doesn't address all other ships in that system that now have had their orders cleared because they "saw" the enemy. I'm currently playing a game where there are numerous warp points that I'm defending (probably about 40-50). Also there are a few border systems that I have yet to fully control. Each time an enemy makes it into a system, all the ships in that system "awaken". I am probably issuing 100+ sentry orders per turn and it is very frustrating.

Maybe it's time for some stellar manipulations to simplify the map.

Would "move to [current location], repeat orders" work? [edit: looks like we both typed the same thing at the same time]

Slick.

Fyron
October 16th, 2004, 07:34 PM
Lisif Deoral said:
I don't remember if this works, but have you tried "move to current location, repeat orders"?

d'oh, why did I forget this? That is the solution to have a ship permanently stay put (in simultaneous movement games).