PDA

View Full Version : Furbal VI on PBW


Puke
October 18th, 2004, 09:01 PM
Allright, all you Furball veterans. Puke's Furball VI is up on PBW. Come and get it. New people welcome, too.

One system, Max-Tech, 10 planets per player. Just like Furball I and Furball III. with one little change:

5 ship limit.

so come on in, and get ready to be creative.

David E. Gervais
October 18th, 2004, 09:24 PM
Are these furballs anything like tribbles? And if so, do they eat the red ones Last?

Cheers! http://forum.shrapnelgames.com/images/smilies/happy.gif

Edit: Woohoo, with this post I got a promotion. Gee, it seems like it took forever to get to Lt. General.

Muahahahahaha http://forum.shrapnelgames.com/images/smilies/biggrin.gif

spoon
October 18th, 2004, 09:46 PM
Puke said:
5 ship limit.




Evil!

Renegade 13
October 18th, 2004, 09:58 PM
Interesting...are there any limits to what sort of racial setup you can put together? And how about units, any limit on those? One more thing, all player planets are in the same system? Instant battles!

narf poit chez BOOM
October 18th, 2004, 10:55 PM
5 ships?

'Sire, the enemy fleet is approaching!'

'It's...It's massive! They managed to get all five ships together!'

Puke
October 18th, 2004, 11:02 PM
no limits to race creation. 100 unit limit. yes, only one system. stock game. all the details are available at PBW.

Furballs II and IV had multiple systems, but this one will not.

note that Talisman races have not always been victorious in Furball games. Maybe about half the time, if memory serves.

narf poit chez BOOM
October 18th, 2004, 11:04 PM
Any advance info on what the systems will look like?

spoon
October 18th, 2004, 11:50 PM
It is only 1 system total... not "One system per player". So if there are 10 players, it will have 100 planets in it.

Last time, there was no sun (so no one can blow up the system)... not sure if that will be the case this time.

Ed Kolis
October 18th, 2004, 11:56 PM
Five ships? You can set the limit that low? I thought it only went in increments of 100 http://forum.shrapnelgames.com/images/smilies/frown.gif

Puke
October 19th, 2004, 12:37 AM
You can set it to odd numbers by editing the settings.txt file.

narf poit chez BOOM
October 19th, 2004, 01:00 AM
Hmmm...Ok, I'm in.

geoschmo
October 19th, 2004, 08:36 AM
Puke said:
You can set it to odd numbers by editing the settings.txt file.

Interesting. And I expect you won't need a special mod for this right? Since ship limit is only used at game creation.

Puke
October 19th, 2004, 08:30 PM
oh, bloody #&%(ing hell! I can use settings.txt to set the ship limit to 331, or 505, or 201, or any number that is 200 or greater. But I can't set the default limit below 200 (though I can lower it by hand down to 100).

ARGH! I tried to find the setting with a hex editor, but C8 is just too darned common. WHY did that >200 check have to be coded in there?

spoon
October 19th, 2004, 10:00 PM
Well, we could always play with the special circumstance: If you ever have more than 5 ships, you lose. Not the same, I know, but still could work.

narf poit chez BOOM
October 19th, 2004, 10:09 PM
P would have to check each empire manually, or people could be cloaking them.

spoon
October 19th, 2004, 10:39 PM
We could play with View All Scores on, and/or we could say if you are caught with more than 5 ships, then you lose.

Renegade 13
October 19th, 2004, 10:41 PM
Simple solution. Trust. After all, who'd want to win a game by cheating?

spoon
October 19th, 2004, 11:51 PM
Renegade 13 said:
After all, who'd want to win a game by cheating?


Puke. He's getting desperate to win one of these. http://forum.shrapnelgames.com/images/smilies/wink.gif

Puke
October 20th, 2004, 06:01 PM
no, i have come to accept the fact that i will never win a furball.

its not a problem of trust, its a problem of accidents. people will probably want to have their build queue's full and with 0.1 years of build time remaining for large ships, just waiting for one of their five to be destroyed.

if someone misses a turn, or forgets to check one of their queues, extra ships could slip out.

in the begining, you might want to set all of your planets building ships, assuming that one of the planets might get glassed and not produce.

but i guess thats a moot point now. the only way to do it is to make all scores visible, and penalize players that have more than 5 ships.

It might be possible to just have the computer control players that build more than 5 ships, until they are back under the limit. of course, that could cause more problems if the AI keeps building ships...

Aiken
October 20th, 2004, 06:30 PM
Afaik, you can setup pbw player statistics page to display only desirable parameters such as player's score only or amount of ships only.

Puke
October 20th, 2004, 08:01 PM
hey, thats right. i forgot about that.

Puke
November 16th, 2004, 06:22 AM
Okay, this one is starting Friday the 19th. Thats in three days, so this is your Last chance to jump in on this one.

narf poit chez BOOM
November 17th, 2004, 02:50 AM
Gah! I completly forgot about this.

WhatamIgettingintoWhatamIgettingintoWhatamIgetting intoWhatamIgettingintoWhatamIgettinginto
WhatamIgettingintoWhatamIgettingintoWhatamIgetting intoWhatamIgettinginto

AAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHH!!!!!! !!!!!!!!!!!!!

Now that that is gotten over with, I'll have my empire up later tonight.

narf poit chez BOOM
November 19th, 2004, 04:54 AM
Or, um, this tonight. Sorry.

narf poit chez BOOM
November 19th, 2004, 06:59 AM
Drones. We havn't decided about drones. Counted as ships, units or Banned? Be nice to know before the game starts. Might want to tweak my race.

And weapon platforms. What about weapon platforms?

spoon
November 19th, 2004, 04:00 PM
Ships and Bases are ships. Everything else is a unit (mines, fighters, drones, sats, troops, weapon platforms)