View Full Version : How to kill satellites
javaslinger
March 3rd, 2001, 12:03 AM
Ok, my fearsome missile ships aren't doing squat vs his satellites. They don't even get close to them.
How do I kill these dern Sat's?
Thanks,
Ken
geoschmo
March 3rd, 2001, 12:06 AM
Can't kill sat's with a missle. Can't even target them.
You need a beam weapon, or depleted uranium cannon. Point defense cannons are very nice for killing sat's as they have a pretty decent range.
Geo
Taqwus
March 3rd, 2001, 12:08 AM
Seekers can't hurt satellites, so use something that can -- *most* regular beam weapons (not the 'heavies', such as WMGs, tachyon cannons, etc) or even point-defense (albeit those need to be fired manually). PPBs hit sats just fine, for instance.
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-- The thing that goes bump in the night
DirectorTsaarx
March 5th, 2001, 06:28 PM
I've also discovered that massive mount weapons (requires a baseship-size vessel) work really well against sats & fighters... a massive-mount PPB can wipe out 5 fighters at a single shot (at least until someone decides to implement the "one shot, one kill" idea).
Obviously, satellites can be harder to destroy, but still...
I'd also like to see the satellites show damage statistics during tactical combat. If I'm using, say, weapon destroying weapons, I'd like the satellite (and weapon platform and fighter) displays to show that I've destroyed some weapons, not just show a generic picture of the unit I've been pummelling. I want to know if I've destroyed some components, especially for weapon platforms. If the weapon platform only needs one more hit to be destroyed, maybe I only want to fire one weapon, and then let my troop transport land and take over the population and facilities.
Will
March 6th, 2001, 02:46 AM
Use Ionic Dispersers http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
I sent this in as a (possible) bug a few days ago. I mean, engine destroying weapons destroying a satelite with *no engines*. Heh http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
Other than that, I just use EAGs (can't do without Organics).
This also works well against fighters (2-3 destroyed each shot), and is really useful when you have a bunch of boarding (or crew conVersion) ships and a few repair ships in a fleet.
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