View Full Version : How can i destroy these ship class?
HdS
November 13th, 2004, 09:10 AM
I play a SEIV mulitplayer game with some friends, but i have a prblem with one of them. He has good attack and defense skills(impressive) and his ships uses shield depleters, engine killers and repulsor weapons.
For all of us its impossibly to destroy his ships, because he destroys our engines and then we are pushed back to the other and of the map. THe AI cannot handle that problem, so are battles between 400 ships on my side and 100 ships on his site are lost by me.
I will be great if you can tell me a funtcional ship type who can defend those ships.We are next to stop the game, its not fun to be chanceless.
Excuse me for my bad englisch, it is not my natural language http://forum.shrapnelgames.com/images/smilies/frown.gif
Atrocities
November 13th, 2004, 10:02 AM
Hello, welcome to the forum.
Suggestion would be to stay out of range of his disabling weapons. Go for APB (Anti-Proton Beam) technology and set strategy to Maximum Range. Also research Torpedo technology as later levels give an impressive range to help max your APB's.
Train your ships and fleets.
Equip them with scattering armor, ECM, Combat sensors, Multi-Tracking and stealth armor.
Others might have more for you, but I would say your in a pickel with this guy as he seems to know what he's doing.
Another strategy would be to build a star killer, planet it on a star with its cloak on, then lure his fleet into that system and ....... well blow up the star.
Ragnarok-X
November 13th, 2004, 11:20 AM
Good hints, Atrocities, but a problem comes up. If his ships have impressive ship defense, then most probably torpedos at long range wont even hit, due to the -10 combat modifier per square.
Then again if you have one level more combat sensors than he has ECM and you properly train your ships and fleets you can make up that.
My suggestion would be to increase attack % and use long range weapons. I wouldnt use defense % since my strategy would be stay without his weapons range, while being able to score hits myself.
Keep in mind to always have a few repairships with you, so you engines will be repaired each turn. A few turns later you may be able to mass more ships then he can disable and can finally overcome him. You could try launching fighters and manully moving them into the sector where his ships are, i think repulsors cant target fighters and so you may be able to defeat him without losses at all ?
Atrocities
November 13th, 2004, 11:37 AM
Excellent point about the repair ships. Also hide construction ship in nebula systems or storms if you can. Try using fighters and drones as well. They may not work, but at least they will improve your offensive capabilities.
If you can, start using drones to target his planets. The best way to hurt a player is to start taking his planets from him.
Alneyan
November 13th, 2004, 11:45 AM
All else being equal, your odds to hit anything at range 8 are of -5% (rounded to 1%), before the Stealth and Scattering Armours fail. If he is not using Baseships, you will hit only once every hundred shots, which is not that great.
But if he is not using Baseships, you should do so yourself; Repulser Beams only work if the attacking vessel is as big or bigger as the target, and so having a bigger hull than he does would make these weapons worthless. If he does use Baseships, staying at maximum range could work (because of the 40% penalty to defence of these baseships), but make sure your fleets and ships are trained all the way to 20% each.
Fighters, drones and the like would also work, since he is probably lacking heavily in PDC and other similar weaponry. Also make sure to fight on your side of a wormhole whenever possible, as it will give you first shot, allowing you to take down some of his ships without retribution. If you have the opportunity, a few starbases would also be great defenders, and would be immune to both Ionic Dispersers and Repulser Beams.
Lastly, you must put Supply Storages, or the Quantum Reactor if you have it, on all your ships. Otherwise, his Ionic Dispersers will destroy all your supplies, and none of your ships will be able to fire any sort of weaponry.
And on a much more general note: if you can, avoid fighting his fleets altogether. Instead, start raiding against his planets, and deploy some Warp Openers (Stellar Manipulation III) to outmanoeuver him. If you have not researched Stellar Manipulation, do so at once, at least up to level III/IV. If he is already "warded" from Stellar Manipulation, then you will have interesting times ahead of you.
So you should glass his planets, even if you can only destroy unbreathable worthless tiny planets. Every planet glassed will hurt his happiness, and you will eventually trigger massive riotings everywhere, destroying his build capacities and his economy. You need to glass five or six planets per turn for five turns before you reach this stade, assuming he has not filled most of his planets with troops to keep rioters under check.
In short, my advice is as follow: defend yourself as best as you can (mostly by units), and bring the fight to him by glassing his planets, and hope it will be enough to make his economy collapse.
Randallw
November 13th, 2004, 11:52 AM
Atrocities said:
Also hide construction ship in nebula systems or storms if you can.
but don't make the mistake I did when I first tried this tactic. It doesn't say "nebula blocks MOST sensors" for a reason. The advanatge and surprise is history once they have sensors capable of detecting level 1 stealth.
Alneyan
November 13th, 2004, 11:55 AM
Randallw said:
but don't make the mistake I did when I first tried this tactic. It doesn't say "nebula blocks MOST sensors" for a reason. The advanatge and surprise is history once they have sensors capable of detecting level 1 stealth.
Nebulaes cloak all ships, with a varying efficiency (between 3 and 5). The best sensors cannot detect you in red nebulaes, which give you a level-5 cloak, but will detect you in all other nebulaes.
Storms give a level-3 cloak if memory serves, so you will never be fully concealed by storms.
Fyron
November 13th, 2004, 04:58 PM
Research missiles, which have quite a long range. They can't miss, assuming they are not shot down by PDC. Make sure to equip a supply storage component or two on your ships, so that they can continue to fire after engines are destroyed. Assuming he does not have a lot of point defense cannons, this will work well. Of course, with 400 ships against 100 ships, PDC will not be much of an issue... Also, include fighters in your fleet to help overwhelm the PDC. Drones can help as well.
Alternatively, research Wave Motion Guns. They have a decent range, and a +30% to hit, which helps when firing at long ranges.
Another option would be to use the same strategy he does... Shield Depleters + Ionic Dispersers are a very powerful strategy to begin with...
My suggestion would be to increase attack % and use long range weapons. I wouldnt use defense % since my strategy would be stay without his weapons range, while being able to score hits myself.
Not including defense bonus components is a bad idea. All it does is make it more likely for the enemy ships to hit yours, which is never a good thing...
Kamog
November 14th, 2004, 01:06 AM
Sounds like a pretty effective ship design. I'll have to try that sometime. http://forum.shrapnelgames.com/images/smilies/smile.gif
Randallw
November 14th, 2004, 01:22 AM
Alneyan said:
Nebulaes cloak all ships, with a varying efficiency (between 3 and 5). The best sensors cannot detect you in red nebulaes, which give you a level-5 cloak, but will detect you in all other nebulaes.
Really?. I wonder how my enemy saw my bases in the nebula then. I thought it was red, perhaps it was green http://forum.shrapnelgames.com/images/smilies/confused.gif
HdS
November 14th, 2004, 10:30 AM
Thank you for the comments.
We play in late game, we use mostly baseships und dreadnaughts and alle technologies are avaiable.
Rockets are still useless because his pdc shot them down, before they can hit.I tried baseships with 25 rockets, but only one or two rockets hit.I use quantum reactos, but the ships are still missing him, because his enormous defensive skill make it impssobile to hi him from a far distance.
SHould i give my savegame to you? Then you can see the problem in the real game..
Atrocities
November 14th, 2004, 11:07 AM
HdS, I would say at this point that your best option would be to avoid his fleet and target his planets directly. His engine damaging weapons is useless against planetary weapon platforms so be sure to beef up all of your planets with lots of WP's and satellites.
Also a nifty trick is to still use mines in the late game. In most cases they may not suspect it and if the fleet has no minesweepers you might get a few kills.
But I would just go after his planets now and avoid him in combat unless you have a 10 to 1 advantage.
Fyron
November 14th, 2004, 03:42 PM
Overcoming a large racial combat bonus disadvantage is often very, very difficult... Use smaller ships (such as Battleships), so that they move a lot faster in combat. The loss of damage when comparing the Massive Mounts of baseships with the Heavy Mounts of battleships and dreadnoughts is not that large. Your ships will also get a nice 40% defense advantage from not being baseships (as baseships get a 40% defense penalty), as well as being able to move faster than dreadnoughts and a lot faster than baseships. Set them to Point Blank range. This will allow them to get close and stay close to the enemy ships, to maximize your chances to hit. Before they are sent sprawling backwards of course...
Perhaps employ Wormhole Beams. They will fling the target ship to a random square on the combat map. Break up his fleets to make them easier to deal with.
Another option is to use high damage per shot but slow reload rate weapons. Since your ships are being flung away and unable to return to the fray, make them do as much damage as possible in that one round that they can... Perhaps Null Space Projectors would help. Do damage to the internals of his ships, bypassing shields and armor. Tachyon Projection Cannons (weapon damaging weapons) might also be an option, to try to disable his weaponry. They aren't too effective in the long run though...
Arkcon
November 14th, 2004, 04:01 PM
A simple trick is to make a small fleet with specific orders to target smaller, non-weapon ships. These ships tend to carry supplies, anti cloak sensors, mine sweepers, troops, etc. The loss of the ships specifically will slow down the advance of a fleet.
Also, try diplomacy. Tell his allies that he's too big and dangerous to everyone. Try to get a few turns where he has no allies, so he'll scatter his fleets. His friends can come back to his side once the battle fronts are scattered.
HdS
November 15th, 2004, 03:42 PM
The main Problem is: there is no way to attack his bases http://forum.shrapnelgames.com/images/smilies/frown.gif
there is the actual turn, i play the Trabe, the helial and föderation are my allies..
THe main Problem is lavinia and vacu adacho http://forum.shrapnelgames.com/images/smilies/frown.gif
the password is: woa2001
SEIV Version 1.84
www.nord-com.net/g.sauer/Zug.zip (http://www.nord-com.net/g.sauer/Zug.zip)
it would be nice if you see any chance to win this battle
tahnk you
Alneyan
November 15th, 2004, 04:11 PM
I cannot open your game under 1.84. Are you sure it has not been modded?
Use Warp Openers to bypass his bases, unless he is already fully protected against these devices; you are in deep trouble if it is so, as he probably has a Maginot line on that only entry point then.
I cannot give you any specific advice on how to deal with these bases without knowing their designs, but still... Ideas include:
- Wormholes beams, which can be used against bigger hulls, unlike Repulser Beams.
- Swarming them with a bunch of useless escorts going in close quarters. Works best if he has few bases and/or long-reloading weapons.
- If you are either very wealthy or face a small opposition, building enough missile launchers could work out. A base will only have so many PDC, and you only need to bring more seekers to start damaging the base (a seeking speed of six would be required though).
- Trying to sneak your way through. Launching a full decoy force and a few Star Destroyers could allow the Star Destroyers to survive the engagement, and then to make their run towards the system star(s). Blow up a star, and the whole system is destroyed. However, if you cannot create your own wormholes because he is protected against these, he will likely not be affected by Star Destroyers.
- The over-confident syndrom: does he have ten wormholes in all his systems? If not, find an uninhabited system in his Empire with fewer than ten wormholes, and open a wormhole leading to there. You will bypass the bulk of his defences, and should start glassing all his planets as fast as possible. If you could take down thirty of his planets or so in a single turn, you would bring down his whole Empire at once due to rioting.
So I would strongly recommand to avoid fighting the bases, unless there is really no way to outmanoeuver him (which would require him to have a perfect defensive pattern). Good luck to you if it is the latter, as you will probably need it.
Ragnarok-X
November 15th, 2004, 04:22 PM
Somebody try and help him. The turn is 2 mb, to big for me using dial up.
HdS
November 16th, 2004, 01:47 PM
I am sorry, we use fyron's mod but and a mod how includes smalöl ringworlds,s dont know the exact name http://forum.shrapnelgames.com/images/smilies/frown.gif
the escorts are an idea, first i will test a armade of little ships,like battle cruisers.
Atrocities
November 16th, 2004, 01:55 PM
send to atrocitiesATgmailDOTcom and I will take a look for you. No promises though if I can help you. http://forum.shrapnelgames.com/images/smilies/happy.gif
Fyron
November 16th, 2004, 03:24 PM
HdS said:
I am sorry, we use fyron's mod but and a mod how includes smalöl ringworlds,s dont know the exact name http://forum.shrapnelgames.com/images/smilies/frown.gif
the escorts are an idea, first i will test a armade of little ships,like battle cruisers.
FQM Deluxe? (http://fqm.spaceempires.net/) The knowledge of what mod is being used is definitely necessary to be able to open the savegame file...
HdS
November 16th, 2004, 03:42 PM
Yes, i think its the Fyron's Quadrant Mod Deluxe.
HdS
November 17th, 2004, 06:48 AM
the password is woa2001
dmm
November 17th, 2004, 07:03 PM
1) Make sure your fleet orders are to "break formation" upon entering combat. (Assuming strategic combat.) Otherwise, he just has to toss your fleet leader backwards to disrupt the whole fleet.
2) Try using huge numbers of escorts with nothing but armor, set to "ram" strategy. Maybe combine with boarding party escorts. Set some ships to attack non-combat first, in the hope that he supplies his fleets by using supply ships rather than giving each ship its own quantum reactor.
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