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View Full Version : Best way to use ministers?


javaslinger
March 3rd, 2001, 11:02 AM
I am loving this game!!!! Gooooood God!

What is the best way to use ministers to help out with the micromanaging. I'm afraid to turn anything over to them since I fear they may do some stupid things....

What ways do you all use them?

Could the be used to move my population base around? Get it from the heavily populated worlds to the newly colonized worlds? How would I go about that. To me that's the biggest pain so far...

Thanks,

Ken

Marty Ward
March 3rd, 2001, 04:51 PM
I have only used them to move population, explore and resupply. They do a pretty good job of this, but watch out if you build to many population moving ships. I had my homeworld practically emptied by them in one game. I guess a few of the others would be helpful, I just never tried them.

Taqwus
March 3rd, 2001, 09:54 PM
I mostly use population, colonization (after a short while into the game), and occasionally mines (only in the rare instance that I bother with them)...

In my most recent game, I also added stellar manipulation and automated planet creation (as in asteroids, not SWs) and nebula destruction.

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-- The thing that goes bump in the night

capnq
March 3rd, 2001, 11:07 PM
I've only tried resupply, explore, and mines, and didn't like any of the results. I'm happy micromanaging everything myself.

Although I have started a game with two players and set one to full AI to watch what the ministers did on their own.