View Full Version : New Game : Adamant Mod 15.02 10 Planet Small G.
brianeyci
December 18th, 2004, 02:27 PM
I have opened a new game using Fyron's latest Adamant Mod 15.02. Ever wish that you could just ignore research and get down to the fun stuff - glassing planets? Well now you can, and do it in style with Adamant Mod. Low cost tech research, a ten planet start, and a small galaxy and eight players means a brutality never before seen in the galaxy! Note this is balanced by the 0 racial point start.
I won't be joining this game, unless there aren't enough players interested.
==
PBW Name : Adamant Brutality
A small part of your empire has been teleported to another galaxy by an anomaly. Unfortunately, so have planets of your mortal enemies!
Starting resources: 100000
Starting planets: 10
Home planet value: Good
Score display: Own
Technology level: Low
Racial points: 0
Quadrant type: FQM Dense Paradise WPH
Quadrant size: Small
Event frequency: None
Event severity: Low
Technology cost: Low
Victory conditions: Last Man Standing
Maximum units: 20000
Maximum ships: 20000
Computer players: None
Computer difficulty: None
Computer player bonus: None
Neutral empires: No
Other game settings: No tech trading, No surrender, No ruins, No events, 36 hour turns.
==
brianeyci
December 19th, 2004, 12:44 AM
Damn. Nobody interested yet. Oh well, I'll sign myself up then. Join up people, with ten planets a small paradise galaxy and low tech costs the game will be brutal and fast. Fast turns, fast killing, fast everything. Join now and get MKX Combat Bunnies along with your ten planets!
Brian
CovertJaguar
December 19th, 2004, 06:28 AM
If its Adamant I'll join. I plan on playing a physical race using the EDF(Earth Defense Force) shipset.
Ragnarok-X
December 19th, 2004, 07:11 AM
Uh well, a ten planet low research game is not really what i had in mind when clicking and reading this advertisment. Not for me...
CovertJaguar
December 19th, 2004, 08:50 AM
Just how set in stone are the settings Brianeyci? I think I would prefer something little more standard than this myself. I only joined because its Adamant. Five planets, medium research, 2000 racial points perhaps?
brianeyci
December 19th, 2004, 11:44 AM
Well, looks like nobody is interested in a ten planet low research game. Darnit, what's wrong with ten planets? What's wrong with low research? http://forum.shrapnelgames.com/images/smilies/biggrin.gif
Okay peeps, the settings are changable. Ragnarok-X, join the game, we don't have to play ten planets and low research... we can play one planet and high research or three planets and medium research. Guess I'll leave the ten planet thing for later.
Brian
brianeyci
December 19th, 2004, 11:45 AM
Ragnarok-X said:
Uh well, a ten planet low research game is not really what i had in mind when clicking and reading this advertisment. Not for me...
And besides, the post title should have been clear enough... 10 planet, small galaxy. lol. Or did you think there was an Adamant Mod 15.0210, Fyron's crazy but not that crazy.
Brian
Ragnarok-X
December 19th, 2004, 12:08 PM
In fact i thought i had just had to make a post to increase my post count http://forum.shrapnelgames.com/images/smilies/wink.gif
Will join the game later.
brianeyci
December 20th, 2004, 01:18 PM
Still need more players. Update : The game is no longer going to be a ten planet, low tech cost start, nor does it necessarily have to be a small galaxy. The game settings will be decided by consensus once people join, the only game setting that is not up for debate are 36 hour turns and no surrender and no tech trading!
Come join the galaxy as your favourite race from any sci-fi verse, or make your own! The setting is a strange galaxy, where a small section of your empire has been teleported along with those of strangers and your mortal enemies! Do it in style with Adamant Mod! Join now, Join now, Join now!
Brian
douglas
December 20th, 2004, 01:46 PM
How about an everyone vs. the space monsters game with a new twist: just one space monster race against as many players as you can get to join, and the space monsters played by me http://forum.shrapnelgames.com/images/smilies/laugh.gif.
Fyron
December 20th, 2004, 04:38 PM
douglas said:
How about an everyone vs. the space monsters game with a new twist: just one space monster race against as many players as you can get to join, and the space monsters played by me http://forum.shrapnelgames.com/images/smilies/laugh.gif.
The space monsters need some work to be able to handle Adamant planetary defenses... http://forum.shrapnelgames.com/images/smilies/eek.gif
Ragnarok-X
December 21st, 2004, 02:43 PM
Just edit the designcreation files and allow them to pack 1-2 antiplanet bombs and everything will be okay, as long as massive shield values for facilites are tweaked http://forum.shrapnelgames.com/images/smilies/wink.gif
douglas
December 21st, 2004, 05:09 PM
Imperator Fyron said:
douglas said:
How about an everyone vs. the space monsters game with a new twist: just one space monster race against as many players as you can get to join, and the space monsters played by me http://forum.shrapnelgames.com/images/smilies/laugh.gif.
The space monsters need some work to be able to handle Adamant planetary defenses... http://forum.shrapnelgames.com/images/smilies/eek.gif
Ah, but they'd be played by a human, not the AI. I'd build up the necessary firepower eventually, I hope. I'm willing to try anyway. Heck, after seeing what tiny space monsters can do to early fleets in the Galactic Invasion game, I'd be willing to go with a multiple-planet start and scrap all but one of my worlds on turn one if no more players join. I haven't joined yet myself because I have enough other games going on that I don't want to join another unless it's going to be really different. If the other players like the idea of teaming up on a race of human-controlled space monsters, then let me know and I'll join as the monsters.
Fyron
December 21st, 2004, 05:11 PM
Ragnarok-X said:
Just edit the designcreation files and allow them to pack 1-2 antiplanet bombs and everything will be okay, as long as massive shield values for facilites are tweaked http://forum.shrapnelgames.com/images/smilies/wink.gif
They have no anti-planet bombs... Remember, they have a separate "paradigm," the space monster racial traits...
Ragnarok-X
December 21st, 2004, 06:07 PM
Yeah i know, but it wouldnt be a problem to create a new weapon, antiplanet bomb or acid or whatever at the bottom of the research file, with prerequisites only be "monster race" trait http://forum.shrapnelgames.com/images/smilies/wink.gif.
I prefer a more stock game though, no monsters, just a few empires fighting it out.
Fyron
December 21st, 2004, 06:11 PM
So we are in agreement then... monsters need reworking. http://forum.shrapnelgames.com/images/smilies/wink.gif
CovertJaguar
December 21st, 2004, 11:39 PM
Even as fun as "The Galactic Invasion" is I would prefer just a normal beatdown as well.
brianeyci
December 21st, 2004, 11:50 PM
Yes. Plus, I don't want to play a nomadic race anymore. Seesh, how the hell do they expand. Without being able to colonize planets, they're hopelessly outclassed in expansion -- what do you do if an enemy colonizer just walks into your system and plants a planet right below your remote mining sats? Simple, nothing.
Maybe there is a correct way to play a nomadic race -- they seem suited to the "turtling" style to me, but they turtle really crappily. If you turtle, the point is supposed to be focusing your resources on research and gathering a lot of ships. The gathering a lot of ships could work, except as tech gets uped those dozens of old ships with ultra-recycler node become useless. And research, oh boy, building a research outpost takes two turns and you can't even mount an ultra-recycler node on one meaning that building a viable research program means tons of maintainence. IMO, research outPosts should take 1% maintainence by default. Ragnarok suggested to me that I use mining satellites, well that's a good idea but not nearly enough as everybody's mining facilities are better than mining sats and far easier to setup. Nomadic race should have their own ultra-effective remote mining components to make up for this.
Nomadic race is definitely for expert players, and I'm not sure even an expert player could keep up. IMO it should be tweaked so that research outPosts have 1% maintainence, and the ultra-recycler node component should be smaller. If it was smaller, you could put it on research outPosts. I took massive bonuses on construction, and on emergency build on a homeworld it still takes two turns to make a research outpost.
Brian
Fyron
December 21st, 2004, 11:58 PM
Nomads have to use diplomacy... They are not meant to expand as normal races do. They are definitely not meant for a purely competitive game. They make excellent merchant empires. Imagine the value of buying a fleet of practically maintenance-free ships... SuicideJunkie, the creator of Nomads, is fond of taking all of the racial tech traits and making ships for sale using lots of fancy gadgets...
And research, oh boy, building a research outpost takes two turns and you can't even mount an ultra-recycler node on one meaning that building a viable research program means tons of maintainence.
They aren't supposed to use research outPosts, actually... Instead, use Research Teams on ships (I forget whether they are mountable on bases or not). In future Versions, the research outpost is not available to Nomads.
Ragnarok suggested to me that I use mining satellites, well that's a good idea but not nearly enough as everybody's mining facilities are better than mining sats and far easier to setup. Nomadic race should have their own ultra-effective remote mining components to make up for this.
They do. Make mining ships or bases with an ultra recyler node... practically all profit.
Suicide Junkie
December 22nd, 2004, 01:31 AM
In the P&N on PBW game, I was in first place for a while, and spent most of the game in second place.
I only really went into combat once, and that was to capture a planet that was pissing off people by causing a whole pile of stalemate combats every turn (since nobody had weapons in the area).
Most of my losses were to damaging warppoints, I think.
-----
Key things to do:
1) Forge an alliance right away. The trade income will be all you need to prosper, and in return, you can give them access to your ship and base technologies.
2) Von Neumann bases in orbit of allied homeworlds, and in level 4+ nebulae systems.
3) Use the bases to build insane numbers of ships and units in parallel at any location in the galaxy. If you've done the bases right, you should have about 2^5 = 32 bases 10-15 turns after you first visit.
4) Sell your advantages. Somebody needs a quick fleet of 60 cruiser to fend off an enemy? Those Von Neumann bases will let you deliver from almost anywhere with top of the line tech in a few short turns.
One mistake I made in that game was building too many cargo ships.
When you're making that many ships simultaneously, it is very very easy to make more than you need.
I had about 50 large freighters sitting in stock when I had yet to sell the Last of my medium ones. Warships would have been much better, since they have a naturally limited lifetime. http://forum.shrapnelgames.com/images/smilies/wink.gif
And taking all six P&N racial techs came in very handy http://forum.shrapnelgames.com/images/smilies/happy.gif
"Maintenance-free, biocrystal-armored, talisman targetting, grav-driven, living warship with Psycho-temporal weaponry. You know you want it!"
douglas
December 22nd, 2004, 02:17 AM
Suicide Junkie said:
"Maintenance-free, biocrystal-armored, talisman targetting, grav-driven, living warship with Psycho-temporal weaponry. You know you want it!"
Don't forget the free Neural Combat Net from the special religious/temporal combo crew quarters IIRC.
Ragnarok-X
December 22nd, 2004, 01:15 PM
In additon brianeyci, your species in the galactic invasion has a quite high trading ability, so i suspect you are gaining at least 130% trading income. I guess you have at least trade and research alliance with each player, this should give you a quite HUGE amount of ressources and research points without remote mining or research teams at all. I dont really get your point. I offered you to construct colonyships for you several times, you didnt replied. Cant tell if you simply missed the turns though.
Ragnarok-X
December 22nd, 2004, 01:17 PM
Oh about your thingy it still takes you 2 turns to construct bases at homeworlds. I have optimized my empire for this game as well, and i was able to construct colonyships in 1 turn when emergency building. I suggest you to maximize and test your empire in sologame until using it Online http://forum.shrapnelgames.com/images/smilies/wink.gif
brianeyci
December 22nd, 2004, 01:21 PM
Well I did miss a couple of turns. And I am getting a huge income even without remote mining, too much for me to store.
Yes, I will trade for colony ships. Drone 869 will trade... I sent you a message Last turn, dunno if you got it. Must have gone missing, fook.
Suicide Junkie -- what is a Von Neumann base? 2^5 bases, holy cow, I have a few things to figure out then lol. Obviously Nomads can kick butt from how you played them, looks like I've been looking at them from the wrong angle.
Brian
brianeyci
December 22nd, 2004, 01:29 PM
Colony ship in one turn in one thing, research outpost in one turn is another. And, from what Fyron said, Nomads aren't supposed to use research outPosts anyway.
Building a 0 maintainence research ship still takes 2 turns, even with 20% construction and 25% space yard feat er trait too much D&D lol. But then again, the Nomad's high trading ability should make up for that.
Brian
Ragnarok-X
December 22nd, 2004, 02:46 PM
Anyways, i didnt meant to offend you. I played the latest turn after posting my msg, so everything is ok. Colships will come http://forum.shrapnelgames.com/images/smilies/wink.gif
Anyways, think about it: Aiken, the other nomad player only has the standart 100% trading ability, so you are in fact at an advantage. If i may ask, how is your income, M/O/R/Research-wise ?
thanks a bunch
Fyron
December 22nd, 2004, 04:26 PM
Ragnarok-X said:
Oh about your thingy it still takes you 2 turns to construct bases at homeworlds. I have optimized my empire for this game as well, and i was able to construct colonyships in 1 turn when emergency building. I suggest you to maximize and test your empire in sologame until using it Online http://forum.shrapnelgames.com/images/smilies/wink.gif
Tell me you took an absurd level of construction aptitude...
brianeyci said:
Suicide Junkie -- what is a Von Neumann base? 2^5 bases, holy cow, I have a few things to figure out then lol.
Build a base space yard. That BSY builds another BSY, all while the HW is building a BSY. Each BSY builds another BSY, for as long as you need to get the desired amount.
Of course, you must keep in mind that SJ was playing with the P&N Mod, not Adamant, so the numbers will be different... http://forum.shrapnelgames.com/images/smilies/wink.gif
Obviously Nomads can kick butt from how you played them, looks like I've been looking at them from the wrong angle.
They didn't kick anybody's butts, but they did do a hell of a lot of trading. The enigmatic Vorlons were their largest customer. http://forum.shrapnelgames.com/images/smilies/wink.gif
brianeyci
December 22nd, 2004, 04:38 PM
I get about 45k mins 45k orgs 40k rads.
Brian
Ragnarok-X
December 22nd, 2004, 05:05 PM
Well as mentioned, i maxed it out. I made several testgames until i was able to get a proper colonyship in one turn using large homeworlds.
Construction 130% and Hardy Industrialists Trait. I really tested the empire in several games (only the first 2-3 turns to get the result i wanted).
Its a 5k game btw.
brianeyci
December 22nd, 2004, 05:08 PM
Yeah.
Since it was a 5k game, I thought I would go for fun and create a themed race. It was okay, this is an rpg game anyway. The Eee are pissing a lot of people off though, once the space monsters are dealt with things might get nasty =D.
Brian
Ragnarok-X
December 22nd, 2004, 06:05 PM
Sssshh, dont make such a noise about. Your species will have a lot of room once....the time has come....for us...to prevail.........................
The Eee are playing rpg-ish as well, thats why i really love this game. Im quite into that rpg stuff, its really funny and interesting.
back on topic: Fyron, rework the monsters :p Maybe you should consider giving nomads and/or pirates a special colonyship hull or colonymodule which is quite cost intensive, so they can ready a colonyship after a construction time of 5+ turns on a average homeworld...? Wouldnt be very theme-wise, though, but maybe more players would be willing to play those traits then...?
Fyron
December 22nd, 2004, 06:12 PM
Ragnarok-X said:
back on topic: Fyron, rework the monsters :p
Are you basing this on one bungled game, or more extensive play-testing? Perhaps you would like to make more specific suggestions.
Maybe you should consider giving nomads and/or pirates a special colonyship hull or colonymodule which is quite cost intensive, so they can ready a colonyship after a construction time of 5+ turns on a average homeworld...? Wouldnt be very theme-wise, though, but maybe more players would be willing to play those traits then...?
Nah. That violates the entire purpose of them... They are more for RP style games, never meant for purely competetive play. If you want colony ships, play as a normal race instead.
Aiken
December 22nd, 2004, 07:32 PM
Since I'm a nomad player too, I'd like to share my 20 millibucks.
My current gross profit is about 90000/100000/90000 (35000/45000/35000 from trade), but my technological backwardness is very remarkable. It happend because I was in the production, not trade and diplomacy. Really, it's the only way to survive - to offer your services. Maint. free and fast ships, zero-gravity BSYs, some useful gadgets (I've picked a religious trait to get War and Death Talisman).
In the end you'll be probably obliterated by the ships you've sold to your former ally, but it's not a problem, because you can hardly expect to win such game as a nomad.
I've tried to gather some notes for adamantic nomad player, I hope they'll help.
During race creation: minimise your resource mining apptitudes, cunning and possibly intelligence (space born labs are not affected by your racial research setup), max your agressiveness, defensiveness and conctruction apptitude (110/110/150). Political Savvy doesn't matter, since you only can get 15% (10% cap * 150% max) from trade. Pick all usefull racial traits (except heavy industrual), pick Naturalist trait for huge amount of free points (even if you'll manage to get several colonyship, you won't be able to build any reasource/research/intel ganerating facilities).
In start build only BSYs and remote miners(sat or ships). Expansion is not very important (except if you have home system withou asteroid belt) and 2-3 scouts will explore several nearby systems easily. Build SYs in geometric progression but wisely, because you're spending you initial capital and have a miserable income from mining. In research go into stellar harnessing, ship construction, cargo, propulsion, mines and warheads. As soon as you get ship hull of 220-250 kt build dozens of such ships with small SY and recycler nodes onboard and send them to the outer systems with asteroid fields. Such small shipyard should be able to construct minimal BSY during the 1 year in emergency mode. After it's finished - scrap shipyard, build another one and send it to an empty system. Then start forging BSYs and storage bases (in case you use sats for mining).
Supplies are a huge problem for nomads - they usually nave no planets to resupply. So build transpot ships with a small amout of movement which are filled with reactors and solar collectors. Hide them in storms or nebulas. Also trade, do diplomacy all this time (I was not very good at it, but try to improve).
Such economy is very fragile - either someone will destroy your mining stations or he will start to convert asteroids to planets. I guess it will be the end of empire unless you have ovewhelming forces to protect yourself. But you had fun http://forum.shrapnelgames.com/images/smilies/happy.gif
Ragnarok-X
December 23rd, 2004, 04:05 PM
Not to forget something: Find a good partner http://forum.shrapnelgames.com/images/smilies/happy.gif
CovertJaguar
December 29th, 2004, 09:01 AM
Bump... We still need a few more players to get this thing started.
brianeyci
December 29th, 2004, 02:35 PM
Yep. Need more players. One withdrew as well, guess he got tired of waiting. Unless we want to change the game to be a smaller map, 4 players.
Brian
Ragnarok-X
December 29th, 2004, 03:29 PM
How withdrew ? The game still have one player for every spot...?!?
brianeyci
December 29th, 2004, 03:36 PM
Dunno I got a message in my e-mail that a guy withdrew.
Not the "Galactic Invasion" game, the new game I'm trying to set up "Adamant Brutality".
Brian
CovertJaguar
December 29th, 2004, 08:24 PM
Willburn was signed up. We did have four slots filled, but now we only have three.
Ragnarok-X
December 30th, 2004, 03:02 PM
My mistake. I was thinking about the galactic invasion. Anyways, i just applied for this game. Hopefully we can play it as a more "normal" game, which medium tech and standart rules. Anyways, i think we should get the game going within the next week.
CovertJaguar
December 30th, 2004, 11:27 PM
Sounds good to me. We may just have to start with the people we have. At least the turns should move faster that way. http://forum.shrapnelgames.com/images/smilies/happy.gif
Ragnarok-X
December 31st, 2004, 08:23 AM
yeah, would be a pretty thrilling game, using a small galaxy http://forum.shrapnelgames.com/images/smilies/wink.gif
Ragnarok-X
December 31st, 2004, 10:49 AM
Well,
im in the mood to create my empire now. So lets get the rules straight. 2k, 3k or 5k ? I would say 3k, and a small galaxy, since we will probably stay with the current 4 players.
Get it on, your opinions please !
Nodachi
December 31st, 2004, 10:59 AM
I'd like 5k, myself. Brianeyci, what settings are negotiable?
brianeyci
December 31st, 2004, 03:13 PM
Okay. We'll get the game started after New Year's day. I think all settings are negotiable, after all we only have four players and can't afford to have one drop out because of a temper tantrum =D.
Brian
CovertJaguar
January 1st, 2005, 03:09 AM
It looks like we have five players now.
I don't really care what the racial points are. A small galaxy is my preference as well.
If we use 3k or 5k I think I may have to change my original plans for my empire. I chose a normal human race because of the original 0 racial point setting. I'm thinking a physic physical race, perhaps, to take advantage of the extra points. Though my empire name on the pbw screen would then be wrong, if anyone cares. http://forum.shrapnelgames.com/images/smilies/rolleyes.gif
Ragnarok-X
January 1st, 2005, 09:34 AM
Well, ok then its a small galaxy, ok ?
About racial points, i dont care if we take 5k then. Just lets decide quick, so i can do my empire http://forum.shrapnelgames.com/images/smilies/happy.gif
CovertJaguar
January 3rd, 2005, 11:55 PM
Brianeyci, an update, please. http://forum.shrapnelgames.com/images/smilies/wink.gif Can we start our empires now with 5k racial points, as voted on? http://forum.shrapnelgames.com/images/smilies/confused.gif
I'm may just stick with the EDF. I do like that set. http://forum.shrapnelgames.com/images/smilies/biggrin.gif
How many planets should we start with? I'm fine with 1, 3, or perhaps 5. 10 is too many. http://forum.shrapnelgames.com/images/smilies/cool.gif
brianeyci
January 4th, 2005, 12:57 AM
Hi peeps.
Okay, 5k it is. What kind of galaxy? Small galaxy? Alright. Three homeplanets (I don't think there's a choice for 5). Upload away.
Brian
Ragnarok-X
January 4th, 2005, 08:40 AM
Alright. So lets to our empires and start the game as soon as everyone has finished uploading !
Ragnarok-X
January 4th, 2005, 12:29 PM
Well i just took a look at a small galaxy. Its way TOO small for 5 players. The game i tested would have genererated about 3-4 systems for each player. I suggest sticking to a medium sized galaxy. Lets take 3 homeworlds with value "good". 5 or 10 would be too much. And really take a medium sized galaxy, else we wont develope at all before making contact, and since development is quite slow i suggest a medium galaxy, that way everyone can have about 10 systems or.
Anyone ?
brianeyci
January 4th, 2005, 05:59 PM
We could use a small galaxy but use FQM Dense Paradise, low warp points. That way the number of systems is still small, but there are a ton of planets and easily defended choke points.
Brian
Ragnarok-X
January 4th, 2005, 06:47 PM
Well whatever. I just made a new standart game using the first quadrant in the list and a galaxy with about 20 systems showed up. You re the man brianeyci.
p.s. i will upload my EMP tomorrow, im sorry.
Ragnarok-X
January 8th, 2005, 07:27 AM
Whats the problem nowadays anyway ?! Brian didnt even uploaded his empire yet, and we got a new player. Come on, lets start now.
brianeyci
January 8th, 2005, 05:21 PM
No problem nowadays, just procrastination.
I approved Kana and I'll be uploading my empire today. Sorry peeps =D.
Brian
brianeyci
January 9th, 2005, 02:46 PM
I lied again, I'm going to upload my empire tomorrow, sorry. The game will probably start tomorrow.
Brian
Ragnarok-X
January 9th, 2005, 03:42 PM
http://forum.shrapnelgames.com/images/smilies/wink.gif
CovertJaguar
January 12th, 2005, 04:21 PM
Um... What's the holdup?
brianeyci
January 12th, 2005, 10:16 PM
My infinite laziness.
Game will be Online either today or tomrrow, promise lol.
Brian
Kana
January 18th, 2005, 06:15 AM
If we are going to consider restarting the game...are we also going to update to 15.03 data release?
Kana
Fyron
January 18th, 2005, 07:06 AM
Actually you might want to wait for 0.15.04 some time tomorrow evening PST... There is an ugly bug with weapon platform built in combat bonuses stacking. 10 WPs with +10% bonus to hit abilities in the hull = +100% to hit. http://forum.shrapnelgames.com/images/smilies/Injured.gif
Ragnarok-X
January 18th, 2005, 01:54 PM
Yeah, okay lets wait for the newest release. Im sorry we have to restart...
Kana
January 20th, 2005, 03:39 AM
Ok...I saw the new game, and have withdrawn from the old game...
Are we going to use 15.04 data files?
Kana
brianeyci
January 20th, 2005, 07:15 PM
Hrm dammit.
Okay. Game will restart with 15.04 when it comes out.
<edit> As an aside, how do I change my game from "Stock" to "Adamant 15.04" when the game is already in progress and running? </edit>
Brian
Nodachi
January 20th, 2005, 08:49 PM
Post a request in the Admin Request forum at PBW.
Kana
January 21st, 2005, 05:23 AM
Well I updated my game folder, and my adamant folder with 15.04...Now I don't have the correct data files...they don't match what was started with...so I can't load the turn. So I guess I will have to roll back some how the data, and run my turn, then we can all get 15.04 and play that I hope...if it is installed for running on the PBW server.
Kana
brianeyci
January 21st, 2005, 11:06 AM
Well. I'm probably going to have to run the turns offline with a new game file, so you guys will probably have to redo your turns with 15.04. Sorry =(.
Brian
Fyron
January 21st, 2005, 03:25 PM
0.15.04 was installed on PBW Last night. Post on the PBW admin requests forum to get your game updated...
Kana
January 21st, 2005, 06:20 PM
NP Brian...as long as we get 15.04 running, and we are starting fresh...then it will be smooth sailing from the start...
Kana
Kana
January 24th, 2005, 04:31 AM
I'm getting invalid data files...grrr...I've done everying I could think of short of deleting all of the adamant file, and reinstalling them all...I over wrote with the 15.04 data files...and I can't get the game file to load...Help!!!!
Kana
Fyron
January 24th, 2005, 05:58 AM
You should be able to downgrade 0.15.04 to 0.15.02 just by extracting the data files from the 0.15.02 patch file. The entire Data folder is always included. Click here if you need to redownload the 0.15.02 file: Adamant Data 0.15.02 (http://www.spaceempires.net/home/modules.php?name=Downloads&d_op=getit&lid=426)
Kana
January 24th, 2005, 03:55 PM
Ok...I overwrote with 15.02. Turn loads, but I have no facilities on my planets, and cannot design ships...what gives...? Am I going to have to delete, and reinstall the whole Adamant mod?
Kana
Fyron
January 24th, 2005, 05:54 PM
Erm... Have you tried loading the savegame more than once? SE4 sometimes displays nothing when you first load a "new" mod.
Kana
January 25th, 2005, 03:54 AM
Yep...multiple times...I'm at a loss...I guess I could remove all of the adamant files and try reinstalling the whole mod...
Edit: Tried deleting, and reinstalling...no dice...see all planets, but my HW's have no facilities, and I can't make ships...Any ideas...? Some what to list what order I should install the files in, etc...?
Kana
Nodachi
January 25th, 2005, 07:19 AM
My suggestion is to send Fyron your empire file and let him try to start a game with it. I'm sure that he can figure it out with the data at his fingertips. http://forum.shrapnelgames.com/images/smilies/happy.gif
Kana
January 25th, 2005, 06:56 PM
Empire file worked fine before we setup the new game, and switched to 15.04. Yet I'm the only one with a problem...Do I have to withdraw from the game, and then reenter the game, and use a new empire file?
Kana
Ragnarok-X
January 25th, 2005, 07:06 PM
Try it out. We have waited so long, one or two more days wont matter at all ! http://forum.shrapnelgames.com/images/smilies/happy.gif
Kana
January 27th, 2005, 04:51 AM
I think I figured out what the problem is...some how during the switch to the new game, and loading 15.04, the empire file I was using, isn't in my game directory. I don't remember exactly what traits, attributes I picked, so I can't recreate the same empire file that may be recorded from the game...I am assuming that Brian is using the ones we uploaded for the first game.
So if Brian can send me the empire file via email, I will put that in my game directory and see what happens...I will also prepare a new empire file just in case he can't get it to me for whatever reason, and I will withdraw, and rejoin, and resend a new empire file...
Sorry for the problems, and wait...
Edit: Ok I tried it with a new empire file in the directory...same problems, No facilities, and no way to create ships...realized I only had 15.02 data files loaded...tried with 15.04 data files, and it wont even bring the turn up...this is starting to get very frustrating...and I may just consider withdrawing all together, and let you all get on with your game...
Kana
brianeyci
January 27th, 2005, 03:02 PM
Kana no.
We're going to figure out how to get you back in the game. We'll restart the whole game in 15.04 if necessary, we've only played 1 turn holy cow.
Brian
brianeyci
January 27th, 2005, 03:13 PM
Okay I've recreated the game with 15.04.
Should be no problems now.
Brian
Kana
January 27th, 2005, 08:52 PM
Thanks,
Well Brian reset the game...I dl'd the file, and when I load it, I still do not see any facilities...it says I have 0/20 on my homeworld...this is getting ridiculous...
Would a bad empire file cause this? Do I have to have a copy of that empire file in my game directory for the game turn to work correctly? If this is so, Brian I need you to send or post a copy of the empire file you have...
Kana
Nodachi
January 27th, 2005, 09:59 PM
Is there a chance that you forgot to select a race type (physical, organic, magical)? I'm not trying to insult you, just racking my brain as to what the problem could be. http://forum.shrapnelgames.com/images/smilies/happy.gif
Fyron
January 28th, 2005, 01:41 AM
Would you like to send your empire file to me so I can take a peak at it? Feel free to remove the password from it beforehand. http://forum.shrapnelgames.com/images/smilies/wink.gif Email address is in my profile.
Kana
January 28th, 2005, 03:04 AM
I thought I posted what I thought might be the problem...I uploaded a empire file that the first game used, new game was created...empire file I assume was moved by Brian to the new game...I somehow deleted the original empire file I created and uploaded to PBW, off of my hard drive. So if I dont have that exact same empire file on my hard drive, and game directory will I have problems? I would like to get the empire file I originally uploaded from Brian an put that in my game directory to see if it will fix the problem, or I could withdraw, and reenter the game and upload a 'new' empire file.
Fryon: I will send you a new empire file I created, that will not allow me to see facilities and such...
Brian: Send me a copy of my empire file if you can, or get a PBW admin to send me one.
Kana
Fyron
January 28th, 2005, 03:40 AM
Just send the new empire file to Brian and have him use it when he restarts the game. He does not actually have to use the empire files stored on PBW...
brianeyci
January 28th, 2005, 03:24 PM
Sent you your empire file Kana.
See if it works, if it doesn't I'll restart again.
Brian
Ragnarok-X
January 28th, 2005, 03:36 PM
When oh when will this game finally starts...i must have been waiting like half a douzen weeks now.. http://forum.shrapnelgames.com/images/smilies/laugh.gif
Ragnarok-X
January 30th, 2005, 07:31 AM
I got a mail telling me to upload my turn. I hope im right, we will start a new game so no need to upload turns, yes ?
brianeyci
January 30th, 2005, 01:52 PM
Well lets see if Kana's Empire file idea works.
Brian
Nodachi
January 30th, 2005, 08:28 PM
You don't have to have a copy of your empire on your local drive in order to play a PBW game so that can't be the problem.
Kana
February 2nd, 2005, 03:10 AM
It seems that the empire file that brian sent me doesn't have any of the player options selected in the empire file...I will send him a new empire file...I figure that should hopefully fix the problem...
Kana
Kana
February 4th, 2005, 07:13 PM
Ok if you have a proper empire file it works just fine...I guess what happened was I posted a bad empire file for the first game...sent a new file, and then things were working fine. We had to start a new game, and the file that brian used was the first bad file...Now with a new working file I can access the turn and see facilites and such...picking the 30k abilities does make a difference it seems...thanks for patience all...
Kana
Ragnarok-X
February 4th, 2005, 07:19 PM
I was able to download the turn and open it. I upped my new turn. Hopefully we can start a pretty neat game now. Everyone, remember the one-partnership-only rule. I suggest bryan to post this as news.
Kana: The 30k abilites are paradigm. They are necesarry, without them you wont get access to a proper techtree. You should have asked us, it is obvious why you didnt see anything lol.
gg !
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