View Full Version : The Terrans
AgentZero
December 30th, 2004, 08:38 PM
I don't know how many people know this, but I'm the one who came up with the original Terran shipset for SE4 (ducks flying shoe). http://forum.shrapnelgames.com/images/smilies/rolleyes.gif I know, not exactly Humanity's finest moment. While I always liked the basic idea, I think the execution fell a little short of what I'd originally envisaged. I've trying to figure out how to manifest the idea in my head, and I think I may be on to something.
Presented for your viewing pleasure (?) is the new Terran Escort. There's still a bit of work to do on the forward section, and guns have yet to be added, but what say ye of the new design? Improvement, or not so much?
http://www.shrapnelcommunity.com/threads/uploads/320805-Terran_Escort.jpg
deccan
December 30th, 2004, 08:48 PM
Wow, fantastic work! I rarely comment on pictures posted here, but this looks really, really great!
Renegade 13
December 30th, 2004, 08:54 PM
That's an awesome piece of art! Are we by any chance going to see this as a model in SE5??!!??
Baron Munchausen
December 30th, 2004, 09:38 PM
The metallic shiny texture and mirror effects are awesome, but it looks rather complicated for the 'low poly-count' engine that Starfury uses. From a design standpoint, the big 'wings' or 'shields' on either side are a mystery. And a major source of additional unnecesary polygons. This is a concern for a game that will sometimes have to model dozens or even hundreds of ships. Why not just go with a 'utilitarian' boxey design kinda like the MOO III human ships? Shouldn't humans have fairly simple ships? I liked the triangular 'imperial' shipset that Atrocities posted a few months ago. Nice, clean lines that sort-of resemble the Star Wars Imperial ships but not closely enough to look like a knock-off.
Aiken
December 30th, 2004, 10:02 PM
Hm, and who told you that this model will be used in SE5? I think Tim has no right to publish his artwork for se5, unless Aaron allowed him to do it (nda and all this "secrecy of game development").
As for model - it's awesome. I think it will bring mirror effects into fashion (Last word of fashion was "glowiness"). Thumbs up!
Ed Kolis
December 30th, 2004, 10:46 PM
Re: the wings - I think they're supposed to be armor! Never thought of the original Terran set that way, but I like the "primitiveness" of it, with the visible components and armor! http://forum.shrapnelgames.com/images/smilies/laugh.gif
And maybe SE5 has a fancier render engine than SF does, or that's just a portrait image and the model used in combat will be much less detailed? (Though I highly doubt the former, else the fancier images would surely have been used on the three teaser images which involve starships http://forum.shrapnelgames.com/images/smilies/rolleyes.gif)
Anyway, great work!
Kamog
December 30th, 2004, 11:05 PM
Looks great! http://forum.shrapnelgames.com/images/icons/icon7.gif
The shiney, reflective translucent surfaces are very nice.
Atrocities
December 30th, 2004, 11:34 PM
Looking good. http://forum.shrapnelgames.com/images/smilies/happy.gif
AgentZero
December 31st, 2004, 09:13 AM
Thanks, and yes, the 'wings' are armor. And why do Terran ships have to be primitive, hmmm? Anyway, you won't be seeing this shipset in SE5 I'm afraid, since A) I still haven't found a way of properly exporting to .X format, and B) Under the terms of the NDA, my posting it here disqualifies it from being included in SE5.
Atrocities
December 31st, 2004, 09:18 AM
But still, make the GD Set! http://forum.shrapnelgames.com/images/smilies/happy.gif
And we all know about the NDA..... Don't they regulate the food industry or something. http://forum.shrapnelgames.com/images/smilies/laugh.gif
Exporting to X is a real PITA and one that I do think will limit the number of ship sets put out for SE V. In compareson, I will wager that SEV will have far less fan made ship sets than SEIV because of the change to 3d ship models. http://forum.shrapnelgames.com/images/smilies/frown.gif
AgentZero
December 31st, 2004, 10:15 AM
Ah well, Aaron has said that SE5 will be able to handle 2D ship pics, they just won't look quite as pretty. Well, here's the new Terran Frigate, yup the same one that got us through the Earth-Venduu War. Course, unless you were a frequenter of the Galaxy of Fire BBS about 8-odd years ago, you've got no idea what I'm talking about. Which is cool, I'm used to it. http://forum.shrapnelgames.com/images/smilies/happy.gif
http://www.shrapnelcommunity.com/threads/uploads/320941-Terran_Frigate.jpg
AgentZero
December 31st, 2004, 11:21 AM
Oh, & BTW here's the evolution of Terran ship hulls as per the Galaxy of Fire timeline:
Escort (properly called a Corvette in GoF): The first interstellar vessel built by the Terrans, the Escort entered service in 2310 and was the sole ship in TSN service for nearly 40 years. Considered vastly overpowered by her critics, with her twin Rolls Royce Inverse-Pulse Drives she remains the one of the fastest ships in the known galaxy...
Frigate: At the outbreak of the Terran-Venduu War in 2357, it was quickly realized that Humanity required a heavier weapons platform to combat the larger Venduu warships. Thus was born the Frigate-class. Mounting a heavier Version of the Escort's two pulse cannons, it also sported 2 twin light beam weapons, the Terran Frigate proved more than a match for most Venduu warships.
Destroyer: Designed towards the end of the War, the Destroyer quickly became the scourge of Venduu fortifications, thanks to the addition of the Viper Missile System, something that previously had only been found on Terran Orbital Forts. The Destroyer was also the first Terran ship to feature chase armaments in the form of a pair of pulse cannons located on her main drive array which could also be rotated forward to provide additional firepower during an attack run. Destroyer squadrons first saw action in 2375, when the 1st Destroyer Squadron successfully defended an Arkon colony ship from Venduu attack.
Light Cruiser: Entering service in 2391, the year after hositlities ended between Humans and Venduu, the Light Cruiser was the first Terran warship to mount shields, a gift from our new Arkon allies. New advances in Ultramantium construction allowed engineers to place 'slots' in the Light Cruiser's side armor allowing broadside weapons placement for the first time. The destruction of two Light Cruisers, (in the presence of an Arkon observer ship), the Ajax and Renown at the hands of a Tauran War Fleet marked the beginning of the Earth-Tauran War in 2420. It should be noted that the valliant Last charge of these two ships, which allowed the Arkon ship to escape, was cited as a prime reason for the Arkon entering the war against the Taurans.
Cruiser: While the current designs were holding the line against Tauran onslaught, Terran Space Command determined the need for a heavy-hitter in order to push the Taurans back into their own space, and thus initiated Project Thor. The Cruiser-class was the first product of this project and featured an overall heavier hull to the Light Cruiser as well as broadside missile tubes. The design recieved mixed reviews, as her heavy firepower allowed the Terran-Arkon Alliance to push the Taurans back into Tauran space, but proved too weak to go up against the fortifications the Taurans had errected around their warp points.
Battle Cruiser: The end product of Project Thor resulted in a radical redesign of Terran warships. Her distinctive armored wings were flipped 90degrees, allowing the Battle Cruiser to mount far heavier broadside weapons than had ever been possible. In 2432, three Terran Battle Cruisers smashed through the Tauran's main defensive line, proving the design to be a complete success.
Battleship The Battleship was an evolutionary step up from the Battle Cruiser, designed primarily as a platform to mount some of the newest, heaviest guns to ever come out of Terran R&D. At the end of the Tauran War in 2436, only two Battleship's were in service, and both saw heavy action over the Tauran Home World.
Dreadnought The Terran Dreadnought Independence holds the interesting galactic distinction of being the only warship in the galaxy to have stopped a war without firing a single shot. In 2542, the Phaelen, having decided Humanity had grown weak enough to warrent invading, began moving their battle fleet through the Sigma Arcturous system, the sole link between the two empires. The fortuitous arrival of the 16km-long Independence caused the Phaelen to rethink their strategy and return to their own space to pray such a juggernaught would never be set loose on them...
Raging Deadstar
December 31st, 2004, 02:02 PM
I'm not to keen on the mirror effect, it's a bit too clean. But the concept is great. HUGE engines with pumps and such, just how I imagine Earth Ships to look. It's a very Original idea http://forum.shrapnelgames.com/images/smilies/smile.gif
And a Promotion for me http://forum.shrapnelgames.com/images/smilies/wink.gif Colonel Deadstar http://forum.shrapnelgames.com/images/smilies/tongue.gif
Ed Kolis
December 31st, 2004, 05:13 PM
AgentZero said:
And why do Terran ships have to be primitive, hmmm?
Not necessarily ALL Terran ships, just the escorts, since they are the first ships to be built http://forum.shrapnelgames.com/images/smilies/wink.gif
AgentZero
December 31st, 2004, 06:00 PM
Well, compared to the big guys, that Escort IS pretty primitive. I've updated the pic, BTW, to the finished Version. And I'm afraid the reflectivity is here to stay, since these ships are based on the GoF Terran ships, which were well documented as being quite shiney.
AgentZero
December 31st, 2004, 11:00 PM
On August 7th, 2359, a Venduu Cruiser entered the Proxima system and broadcasted the following message: "This system is now under the control of the Venduu Consortium. All planets, bases and ships are now Venduu property."
The Terran destroyer Achilles was on hand to broadcast an appropriate response.
(Click the attachment to see what they had to say)
Caduceus
December 31st, 2004, 11:28 PM
I see they used two channels to ensure there was no misunderstanding. Very wise.
Renegade 13
December 31st, 2004, 11:41 PM
Did you make that attachment pic with Bryce?? The flame effects look Bryce-like.
AgentZero
January 1st, 2005, 11:15 AM
Yup. Pretty much all my artwork is done exclusively using Bryce. Used to have a really good explosion texture, but it seems to have up and disappeared on me.
Aiken
January 1st, 2005, 12:45 PM
Ship is great. Explosion looks unrealistic.
AgentZero
January 1st, 2005, 01:57 PM
Yeah, I'm none too happy with the explosion either. The probelm with it is twofold: 1) I don't have a really decent explosion texture. 2) I haven't gotten around to moddelling a Venduu Cruiser, so I have no ship model to put in the middle of the explosion.
Suicide Junkie
January 1st, 2005, 02:22 PM
How about random blackened shapes? The original design is pretty much irrelevant at this point http://forum.shrapnelgames.com/images/smilies/wink.gif
Azselendor
January 1st, 2005, 06:30 PM
Teh design is neat, but for some reason the structure connecting the two giant side panels and the under-slung turrets seem flattened and distorted.
AgentZero
January 1st, 2005, 09:49 PM
If you're referring to the Destroyer pic, I think that's actually the reflection of the connecting structure. Attached is a more traditional view of the Terran Destroyer.
Sefter Aruna
January 1st, 2005, 09:53 PM
are these going to be downlodable?
Baron Munchausen
January 2nd, 2005, 12:31 AM
Actually, I don't like the guns being so visible. These images have to serve for any sort of ship at that size class. So what sesne do those guns make if you build a missile-only ship? Not to mention that the concept for various types of beam weapons might require very different 'emitter' configurations than those rather obvious tubes sticking out the front. It would be smarter to not have obvious guns like that.
Azselendor
January 2nd, 2005, 12:51 PM
No, I was actualy talking about the structure itself and the turrets mounted under them. To me, they simply lack the 'girth' - if you will - that would support the metal plates.
AgentZero
January 2nd, 2005, 08:23 PM
Sefta Aruna: Yes, I am working towards having a complete, downloadable shipset sometime in the future. Don't know when it'll be done though, since I only found the time to work on them since I was sick and off work. Now that I'm better it'll probably take me quite a while to get em finished off.
Baron Munchausen: In principle, I would agree with you about the guns. However, keep in mind that the shipset is being built according to very well established guidelines that unfortunately were not created with SE in mind. And the Galaxy of Fire Terran ships' most prominant feature has always been their guns. While most GoF races conceal their guns internally, the Terrans revel in their reputation as the most fearsome warriors in the Galaxy, and place their weapons on open display as a challenge to any who might oppose them.
Klvino [ORB]: I see where you're coming from, and I may actually go back and lengthen the struts to make them look a bit more heavy-duty. Keep in mind though, that a considerable amount of Terran ships' hulls are composed of a substance called Ultramantium, whose strength-to-weight ratio makes titanium seem like tinfoil.
From the Galaxy of Fire Encyclopedia (and mostly from memory too!): "Ultramantium, and the composition thereof, is a closely guarded secret of the Terran Federation. It is such an incredibly strong, durable substance that in order to construct with it, solid pieces of ultramantium must be forged with pockets of a dense carbon-fibre 'mesh' where the piece is to be joined to another. This makes it extremely difficult to work with, and in fact most of the ultramantium in a Terran ship's design is concentrated in the two or more massive shields that typifies Terran design...."
If memory serves the article continues in depth about the costs associated with ultramantium construction, and why those costs prohibit Terrans from building their entire ships out of it and so forth but I don't remember that part so well, and it's not terribly relavent anyway.
As for the shipset itself, I've got the LC sketched out, and hopefully will get it rendered tomorrow, along with hopefully the Cruiser as well, if I managed to get it sketched during a quiet moment at work tomorrow...
Yef
January 3rd, 2005, 04:53 PM
What is this Galaxy of Fire?
SE5 or SE3?
AgentZero
January 4th, 2005, 09:59 PM
Neither, actually. The Galaxy of Fire was a BBS that existed before the internet (or at least before the internet in it's present form). The BBS hosted a rudimentary multi-player strategy game along with a forum where players would 'role-play' their empire between the daily turns. Like most BBS's it is now defunct, unfortunately.
But on the upside, I got the Cruiser done! The Vengeance-class Cruiser was the Last of her line, before the radical re-think that resulted in the new design of the heaviest Terran ships.
http://www.shrapnelcommunity.com/threads/uploads/321848-Terran_Cruiser.jpg
NarfsCompIsBack
January 4th, 2005, 10:34 PM
Shinyness!
I like the reflection. It's a neat change from, well, all the shipsets I remember.
AgentZero
January 5th, 2005, 07:11 PM
Thanks, Narf. Good to see you back. I've decided to retool the bits at the end that connect the engines to the main hull, coz I just don't like the look of them, then I'll be trying to finish up the warships part of the set over the weekend. Got the Dreadnough sketched out now and it is one nasty looking customer!
Fyron
January 5th, 2005, 07:13 PM
They seem oddly vulnerable from the top and bottom... 2d defensive shields/plates aren't all that helpful in 3d environments.
Atrocities
January 5th, 2005, 07:51 PM
I like em alot. But I the side armor to me is just a tad too tall. Otherwise rock on set.
ZeroAdunn
January 5th, 2005, 10:05 PM
I like it, it has a feel of high tech, mixed with steampunk.
AgentZero
January 6th, 2005, 07:13 PM
Fyron: You're perfectly right, although the smaller Terran ships would be manoeverable enough to keep their armor facing the enemy, and the LC & CR can hide behind said armor while delivering broadsides to the enemy. That said, the Last three in the series will have the armor on the top and bottom, with only a comparatively small gap for weapons to poke out. That way the only really vulnerable bits are the front and rear, but hey, you can't have everything.
AT: Praise from Caesar, I am honoured. Although I would say if someone's going to be flinging depleted uranium and other nasties at me, I want the biggest shield you can give me. http://forum.shrapnelgames.com/images/smilies/happy.gif
ZeroAdunn: I'm not sure what 'steampunk' is, but I'm gonna take that as a complement. So, thanks! http://forum.shrapnelgames.com/images/smilies/wink.gif
Suicide Junkie
January 6th, 2005, 07:22 PM
A mere three enemy ships at linearly independent vectors can make the ship vulnerable no matter what orientation it is in.
In any large combat, the plates would be of little use. Just spread out, and pick off the ships you have a clear shot at... if they try to angle towards you, somebody else in your fleet will get a shot.
Baron Munchausen
January 6th, 2005, 08:24 PM
It basically means 'retro-tech' science fiction, backformed from Cyberpunk.
http://en.wikipedia.org/wiki/Steampunk
Steampunk is a subgenre of speculative fiction, usually set in an anachronistic Victorian or quasi-Victorian alternate history setting. Fiction in the steampunk genre is set in the past, or a world resembling the past, in which modern technological developments occurred earlier in history, but were accomplished via the technology already present in that time period. The genre typically falls into the realm of science fiction.
Aiken
January 6th, 2005, 10:04 PM
I don't think that shipset makers should care about physical or engineering credibility of their models. I don't care that armor plates on the left and right side of the ship are useless in 3-dimensional combat, but I found them appealing from aesthetical point of view.
Side armor all the way! Don't fall under realist's influence AgentZero!
Phoenix-D
January 6th, 2005, 11:41 PM
Suicide Junkie said:
A mere three enemy ships at linearly independent vectors can make the ship vulnerable no matter what orientation it is in.
In any large combat, the plates would be of little use. Just spread out, and pick off the ships you have a clear shot at... if they try to angle towards you, somebody else in your fleet will get a shot.
On the other hand, doing that will also likely put your ships out of mutual support range and make defeat in detail more likely.
Consider a cruiser firing missles at your fleet. Would you rather have those ships close enough to ALL engage the incoming missiles with PDC, or spread apart so only the targeted ship could hit it?
Suicide Junkie
January 6th, 2005, 11:53 PM
With realistic combat being fought at reasonable distances, sure.
I was thinking more along the lines of the overlapping formations and dogfighting I see in SE4 combat...
BTW, in the example there, I'd rather have at least that one ship be able to return fire effectively, rather than none of them. http://forum.shrapnelgames.com/images/smilies/wink.gif
AgentZero
January 7th, 2005, 09:14 PM
Don't worry Aiken. In art, as in life, I refuse to succumb to the demands of reality. And as a matter of fact, the original design I had for these ships actually had the armor plates wrap all the way around the ship so only the front and rear would be exposed, but it ended up looking, well, alien. And when you're making a shipset for humans, if it looks alien, you've failed in your design concept.
AgentZero
January 7th, 2005, 10:17 PM
I decided I didn't quite like the look of the Cruiser, so here's an updated Version. Improvement, yes or no?
http://www.shrapnelcommunity.com/threads/uploads/322650-Terran_Cruiser.jpg
NarfsCompIsBack
January 7th, 2005, 10:39 PM
I like the new look better.
Kamog
January 7th, 2005, 11:22 PM
The new one is definitely better. http://forum.shrapnelgames.com/images/smilies/happy.gif
Suicide Junkie
January 7th, 2005, 11:24 PM
What's with the two shield plates facing each other in the center of the ship?
Aiken
January 8th, 2005, 01:28 AM
Suicide Junkie said:
What's with the two shield plates facing each other in the center of the ship?
Well, if the first engine will be destroyed in battle, inner armor could protect second engine of explosion consequences. http://forum.shrapnelgames.com/images/smilies/confused.gif
note on ship: it's a nice one, but due to mirror effect the hull itself seems translucent in some places.
Suicide Junkie
January 8th, 2005, 02:26 AM
Ah, and its probably easier to mass manufacture the rounded plates instead of making a custom one for the middle.
AgentZero
January 8th, 2005, 10:53 AM
aiken said:
Well, if the first engine will be destroyed in battle, inner armor could protect second engine of explosion consequences. http://forum.shrapnelgames.com/images/smilies/confused.gif
note on ship: it's a nice one, but due to mirror effect the hull itself seems translucent in some places.
True, and it also ensures a near miss on one engine pod won't carry through and hit the other one. Mainly though, it's an artistic condideration, it just looks better to have the armor plates in there rather than a big empty space..
Azselendor
January 8th, 2005, 11:32 PM
But what's gonna protect debris from the engines from tearing into the primary hull areas from behind?
AgentZero
January 9th, 2005, 11:13 AM
Why, the brave souls stuck in the engineering section. http://forum.shrapnelgames.com/images/smilies/evil.gif
It's all about survivability. You design a ship to give the crew the best chance of survival, but when the s*** hits the fan, people are gonna die no matter what you do.
AgentZero
February 19th, 2005, 11:05 AM
Righto, well after a very long time, the Battle Cruiser is now more or less done. I've got a few things to do like stick armour plating around the engines and stick the guns on the thing, but the concept is pretty much there.
http://www.shrapnelcommunity.com/threads/uploads/333470-Terran_BattleCruiser.jpg
Strategia_In_Ultima
February 19th, 2005, 12:01 PM
One Q... a while back, you mentioned the Terran-Tauran War. Would those Taurans perhaps resemble the Liberation Day Taurans?
(LibDay is an old strategy game. It's still fun.)
AgentZero
February 19th, 2005, 12:17 PM
Actually, the name Tauran in the context of the Galaxy of Fire was snicked from Joe Haldeman's Forever War. Although the GoF Taurens shared only their name with those Joe came up with. Battle Cruiser is done now, so here she is. Since the design is quite different to the other Terran ships, I've stuck a Terran Cruiser beside the BC to give a sense of scale.
http://www.shrapnelcommunity.com/threads/uploads/333483-Terran_BattleCruiser.jpg
Strategia_In_Ultima
February 19th, 2005, 12:22 PM
Dude... that looks SO awesome. Please, I beg of you, finish it! Finish it that I may replace the awful (no offence) old Terrans with these beauties!
AgentZero
February 19th, 2005, 12:29 PM
I'm working on it, but I'm kinda stuck for ideas for what the Battleship & Dreadnought look like. I've got a good idea of what the Carriers will look like, ditto the transports. I've got two ideas in my head competing for what I'll do with the colony ship. Weapon's platforms are sketched and ready to go, sats & mines I'm not too sure what I'm doing.
I've got no idea what to do with the fighters, troops and bases, so any suggestions would be greatly appreciated.
Strategia_In_Ultima
February 19th, 2005, 12:47 PM
As for fighters: take a look at some pics for the TIE Advanced X1 fighters - Darth Vader's TIE Fighter - as they look a little like your (excellent) ships, but are clearly recognizable as fightercraft.
edit/add: And for bases, I think you could take some inspiration from 2001: Space Oddysey. The orbital Hilton Hotel (yes it's a Hilton hotel!) could look like something for your shipset.
AgentZero
February 19th, 2005, 03:14 PM
Strategia: Don't suppose you know of anywhere I could get a hold of a good orbital Hilton pic? As for the fighters, I took a marginal amount of inspiration from the TIEs and came up with this:
http://www.shrapnelcommunity.com/threads/uploads/333530-Terran_SmallFighter.jpg
Strategia_In_Ultima
February 19th, 2005, 03:22 PM
http://forum.shrapnelgames.com/images/smilies/eek.gif weeb..... it's too awesome!
Strategia_In_Ultima
February 19th, 2005, 03:25 PM
http://www.tescosamoa.com/Shipsets/html/RaceDirectorya-c.php
that's where I found the 2001 set through the Race Directory.
MightyPenguin
February 19th, 2005, 05:53 PM
AgentZero said:
Strategia: Don't suppose you know of anywhere I could get a hold of a good orbital Hilton pic? As for the fighters, I took a marginal amount of inspiration from the TIEs and came up with this:
[really cool image]
Now that is superb. Sexy, sleek, easily identifiable as a fighter (always a good thing). This ship set is much better than the original- not to my tastes, but reeking of quality. Excellent work.
AgentZero
February 19th, 2005, 10:37 PM
Thank you, Mighty Penguin. And since I'm always open and looking for new ideas, what would be to your tastes?
Kamog
February 19th, 2005, 11:41 PM
That's a great-looking fighter! Excellent work! http://forum.shrapnelgames.com/images/icons/icon7.gif
AgentZero
February 20th, 2005, 12:15 AM
Thanks! And here's the Medium (right) and the Large (left). Tried something a little different with the pic, because I felt like it, really. The two are enroute from the Academy in Hawaii to oh, let's say, France.
http://www.shrapnelcommunity.com/threads/uploads/333653-Fighters.jpg
AgentZero
February 20th, 2005, 01:13 AM
Oh and by the by, does anyone want to give making a decent Terran race pic? This is the best I could come up with:
http://www.shrapnelcommunity.com/threads/uploads/333663-Terran.jpg
Renegade 13
February 20th, 2005, 02:36 PM
He looks evil http://forum.shrapnelgames.com/images/smilies/shock.gif
Alneyan
February 20th, 2005, 02:43 PM
AgentZero said:
Thanks! And here's the Medium (right) and the Large (left). Tried something a little different with the pic, because I felt like it, really. The two are enroute from the Academy in Hawaii to oh, let's say, France.
*Quietly packs away and moves out of here* Paranoia is healthy; being on the receiving side of a DUC or three isn't.
I like the race portrait, though it would be more closer to "how the Terrans look when they think we aliens aren't looking at them" rather than "how the Terrans want to appear in public".
ZeroAdunn
February 20th, 2005, 03:27 PM
Ships look, how ling do you think it will be till there is a full shipset?
TheDeadlyShoe
February 20th, 2005, 04:07 PM
I think it would be a much better idea to use a 2d drawn pic for the population than a 3d one.
kerensky
February 20th, 2005, 05:14 PM
This shipset is definately better than the originals.
Keep up the good work!!!
AgentZero
February 20th, 2005, 05:36 PM
Renegade: Terrans are ruthless, expansionistic, aggressive and occasionally genocidal. Of course they look evil. http://forum.shrapnelgames.com/images/smilies/wink.gif
ZeroAdunn: How long it takes me to get the shipset done is a matter of how long it takes me to get over my artist's block on the Battleship and Dreadnought. Any suggestions are welcome at this point coz I really don't know where I should go with them. I'm not too sure where I'm going with the bases either, but everything else I've got a vague idea of what I want to do.
The Deadly Shoe: You've obviously never seen me draw by hand. I've got a couple Terran ship sketches on the fridge and people keep saying what a good artist my 2 year old niece is.
And Kerensky: Thanks! I intend to.
Strategia_In_Ultima
February 20th, 2005, 07:15 PM
Oh and AZ... try to lobby to have YOUR shipset to be implemented as the stock Terran shipset in SEV.
Should certainly be possible.
And if not, well then, continue anyway. I've heard someone say that it is likely that higher-poly ships can also be used in SEV at the cost of FPS. Other games have that too.
Kamog
February 20th, 2005, 07:45 PM
I can just imagine that Terran saying, "Heh heh heh heh... Trust me."
ZeroAdunn
February 20th, 2005, 10:14 PM
Suggestions:
Battleship: Building on the battlecruiser design, extend the top and bottom panelling back so it covers the engines, cut out the edges where the side panels are, making the top and bottom armor panels a t shape. Then cut out a section in the middle and add some sort of weapons collection coming out of it.
Dreadnought: I would just make it a massive block. Where there is the top and bottom armor panels, with sections cut out of it, and weapon groups connected to the center components via struts. Fill out the front with various weapons ports and do the same with the sides.
NullAshton
February 21st, 2005, 09:49 AM
Those panels could be used as shield panels, to project the shield bubble...
Strategia_In_Ultima
February 21st, 2005, 05:56 PM
Or to serve as partial shield replacements... i.e. no shield generated in those areas, but the hull is polarized/energised/etc. to the same stopping power as the shield, cutting power requirements for the shield.
AgentZero
February 21st, 2005, 09:13 PM
Bit of both, actually, Strategia. On the second page of this thread, a couple posts up from the Cruiser pic there's a description of what the plates are made of.
ZeroAdunn, as is often the case with me, you've given me an idea for the battleship and dreadnought that probably will look nothing like what you had in mind. But thanks anyway!
As for this series appearing in SEV, I wouldn't count on it. For one thing, if it did, me posting it here would be a violation of the NDA, albeit retroactively. Second of all, when it was said that SE5 would handle higher-poly ships at a reduced frame rate, I think we were talking about somewhere in the 2000-3000 range as opposed to the recomended 1000-1500. As it stands, the Dreadnought is probably going to hit 200,000 easily. Which means that 5 DNs would take up the same ammount of poly-crunching power as an 500-ships per side battle using the recomended number of polys. If that same battle were to be played out entirely with DNs, you'd be talking about 200,000,000 polys! I think most computers would have a bit of a problem with that.
And third, Bryce can't export to .X! Auugh! One of these days I'm going to sit down and learn myself a modeller that can, then maybe you'll see these guys in SE5. Any suggestions for a good (ie: easy & cheap/free) modeller that can export to .X?
Phoenix-D
February 21st, 2005, 10:40 PM
Wings3d doesn't export to .x natively I think, but using Lithunrap (also free) its pretty easy to get the models it makes into .x.
Bryce, unfortunately, doesn't export to -anything-.
Ed Kolis
February 21st, 2005, 11:39 PM
Art of Illusion is an excellent modeller (you should check out its procedural shaders! http://forum.shrapnelgames.com/images/smilies/eek.gif) and it exports to .obj, which can be converted to .x fairly easily.
Note that there's even a script available which converts procedural displacement maps to real geometry, so for instance if you take a simple sphere and apply a "noise" displacement map to it you'd get an asteroid... http://forum.shrapnelgames.com/images/smilies/cool.gif
narf poit chez BOOM
February 22nd, 2005, 01:56 AM
I like those ships.
AgentZero
February 25th, 2005, 09:16 PM
Thank you, Narf. Keeping with the motif of the fighter pics, here's the battleship. The three smallest ships are destroyers, the two bigger ones are light cruisers and the second biggest is a cruiser. Interesting note, the word 'Battleship' is pronounced exactly the same as a Praetorian expression meaning 'The second-worst day of your life.' Three guesses as to how they say 'the worst day of your life.' http://forum.shrapnelgames.com/images/smilies/evil.gif
http://www.shrapnelcommunity.com/threads/uploads/335193-BattleGroup.jpg
kerensky
February 25th, 2005, 10:30 PM
Sweet!!!!!!!!!!
AngeldelaMuerte
February 25th, 2005, 11:53 PM
AgentZero said:Three guesses as to how they say 'the worst day of your life.' http://forum.shrapnelgames.com/images/smilies/evil.gif
I know! I know! Dreadnought! Because any days that starts out with one of them showing up on your doorstep can't help but be a bad one. Imagine:
Little alien looks out his viewport.
"What the hell is that!"
"It's a Dreadnought, sir."
"Oh dear. This is gonna be a bad day for me."
"Me too, sir."
AgentZero
February 26th, 2005, 12:32 AM
Actually, the term for the worst day of your life in Praetorian is "Batael'shun'ta". Although due to a rather unlikely coincidence, Dreadnought, (pronounced "Dreed'nacht"' in Praetorian), translates into "The final moment of your existance. Aren't xenolinguistics fun? And speaking of Dreadnoughts, here's the Terran one!
http://www.shrapnelcommunity.com/threads/uploads/335218-Dreadnought.jpg
TerranC
February 26th, 2005, 02:33 AM
Fine ships, but they seem a bit glossy, don't you think?
Nothing wrong with gloss, mind you, but IMHO metal should be rough.
AgentZero
February 26th, 2005, 12:28 PM
AgentZero said:
Well, compared to the big guys, that Escort IS pretty primitive. I've updated the pic, BTW, to the finished Version. And I'm afraid the reflectivity is here to stay, since these ships are based on the GoF Terran ships, which were well documented as being quite shiney.
See? They're supposed to be shiney. Now that I've got the warships done, I'm afraid I'll have to put the project on hold for a little while to concentrate on getting more work done for SE5, but I'll be picking it up again with the carriers in a few weeks...
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