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geoschmo
January 5th, 2005, 05:30 PM
Does this sounds interesting to anyone? Ten good starting planets, low starting tech, and no colonization. You play the entire game with the ten planets you start with, plus any you can capture from your opponents.

If there's any interest in it I'll set it up. This might be a good hook for Dimension X 2.

Discuss...

Fyron
January 5th, 2005, 05:32 PM
What size of map?

geoschmo
January 5th, 2005, 05:34 PM
That would depend on the number of players I think. Not huge in any case, but a ten planet start can be spread out over several systems. Too small a map and people will be sharing homesystems.

Intimidator
January 5th, 2005, 05:54 PM
Make sure players have enough astroids to mine.................

geoschmo
January 5th, 2005, 06:19 PM
Well, with a stock map you'd have asteroids and a lot of planets that you would normally be colonizing to remote mine if you want. Trade would help as well. But even without that you can support a lot of ships with ten good homeworlds. Especially without the cost of building and maintaining colony ships, and queue usage on all those little colonies that aren't really generating any income for you. At first your empire would be much stronger then you are used to. Of course the late game empires would be smaller than normal, but everybody would have the same handicap there. And less micromanagment. http://forum.shrapnelgames.com/images/smilies/happy.gif

Fyron
January 5th, 2005, 06:43 PM
120% maintenance reduction will rule the day.

tesco samoa
January 5th, 2005, 06:49 PM
ok i am in.

10 planets. would we limit players to rock and ice or would gas be available as well ??

Remember ED and I get first dibs on Dim x3 as two happened aready.

would be cool if you used a balance map with tons of empty systems http://forum.shrapnelgames.com/images/smilies/happy.gif So it would be a regular map with lots of space to deal with and only planets in the players core system

So I guess you could design a galaxy set up with no planets or astroids generate a map then go in and do player placement. Space is Vast and Empty and we have the pbw game to prove it.

That would be cool as their would still be nebulas black holes , stars , storms to play with.

Would you allow stellar so players could build rings or spheres.

Ragnarok-X
January 5th, 2005, 06:49 PM
Edit the settings.txt in a way that all planets, apart from playerplanets have a minimum value of 120%. That will help as well.

Fyron
January 5th, 2005, 06:57 PM
tesco samoa said:
10 planets. would we limit players to rock and ice or would gas be available as well ??



I don't see how it matters? All homeworlds are the same size, and you can not colonize anything.

Parasite
January 5th, 2005, 07:12 PM
Interesting...

Build a ringworld then use it for remote mining.

If a homeworld is glassed could it be recolonized or just left barren as a warning to others.

I would be in if it is set to two days or more turns.

geoschmo
January 5th, 2005, 09:01 PM
I could use the balance mod to create the map. That way there are lot's of choice planets to use for remote mining.

I would not mind allowing you to recolonize glassed homeworlds. I'm not sure the guy who glassed it would give you the chance though. http://forum.shrapnelgames.com/images/smilies/happy.gif On the other hand I toyed with the idea of making it a mod game and removing colony tech, allowing you to fleet with bases, making remote mining not reduce planet value, and making the space yard component smaller, so you can get those remote bases setup sooner.

Stellar manip would be on, so you could use warp openers.

Creating a ringworld to use for remote mining? I'm not sure it's the most efficent way to generate resources, but if you can pull it off I'd allow it. And tip my hat to you. http://forum.shrapnelgames.com/images/smilies/laugh.gif

geoschmo
January 5th, 2005, 09:04 PM
48 hour turns would be the absolute maximum I'd want if I were playing in it. I prefer 24 personally, but will set it up for 48.

Slynky
January 5th, 2005, 10:20 PM
I thought you could only remote mine moons. Not planets. If that is so, then the Balance mod planets would do no good. If not, then I guess I've never remote mined a planet (LOL)...just moons.

Phoenix-D
January 5th, 2005, 10:52 PM
You can remote mine a planet, just not if it has a colony on it.

tesco samoa
January 5th, 2005, 11:04 PM
sorry i was thinking that the only planets in the game would be the colony planets...

Slynky
January 5th, 2005, 11:14 PM
Phoenix-D said:
You can remote mine a planet, just not if it has a colony on it.

Then that explains it. Thanks!

geoschmo
January 5th, 2005, 11:23 PM
Game is up and accepting players now.

Dimension X : Home World Wars (http://seiv.pbw.cc/text/index.jsp?menu=gamemenu.jsp%3fgame=149ekpc&body=ga mebody.jsp%3fgame=149ekpc)

Joachim
January 6th, 2005, 12:32 AM
Must not play in any new games - no hand, don't move that mouse - stop it ... oh NO arrrghhh I have joined. http://forum.shrapnelgames.com/images/smilies/biggrin.gif

TurinTurambar
January 6th, 2005, 12:57 AM
Do I have to have a mod installed to play it?

<ducks>

If not, then count me in.

Turin/threads/images/Graemlins/icon42.gif

Rathar
January 6th, 2005, 05:30 PM
I've joined. I love these non standard games.

Only question so far is how many racial points are we using? Any number is fine with me.

geoschmo
January 6th, 2005, 06:03 PM
No mod.

I thought about going with 0 racial points, but I'm guessing that 2000 would be more palatable to the general public. So let's go with that. I'll update the page in a bit.

Geoschmo

Joachim
January 6th, 2005, 10:38 PM
How about no Talisman?

TurinTurambar
January 7th, 2005, 12:23 AM
How bout we go through the Newb-Posts and find every neato trick that people have posted there as "one of their fave tactics" and program it out of the game?

geoschmo
January 7th, 2005, 01:08 AM
Naw, I don't think we need to ban any techs. I'm only turning off intel because the potential for a succesful PPP would be so devastating in this game. I think it would be very difficult to have enough intel facilities to do any serious damage, but if you could pull it off you'd be able to kill someone without firing a shot.

Talisman is powerful, but it's not invincible. Same thing for crystal armor. We've all talked about it enough that we've all got our strategies for dealing with them. As always it will come down to who executes better.

Geoschmo

TurinTurambar
January 7th, 2005, 01:48 AM
That was my point. I was being fass-etty-us.

Turin/threads/images/Graemlins/icon42.gif

Rathar
January 8th, 2005, 06:47 AM
Bump!

Looks interesting, 6 players so far, love to have 10 for this sort of game!

Cmon, I dare ya!

tesco samoa
January 8th, 2005, 07:03 PM
i disagree with intel... as you have 10 planets... you would have to choose between storage , system abilities or intel....

It should be an option.... plus ppp does not work too well on homeworlds.

geoschmo
January 8th, 2005, 07:13 PM
tesco samoa said:
i disagree with intel... as you have 10 planets... you would have to choose between storage , system abilities or intel....

It should be an option.... plus ppp does not work too well on homeworlds.

I was thinking that at first Tesco. But while talking to Fyron he pointed out that two players could team up and one could defend their position while the other guy scraps all his facilites and builds intel. You could get a pretty fearsome number of points I think.

As far as PPP not working on homeworlds well, I think that is only the case with the actual HOMEWORLD. When you have more then one starting planet they are all called homeworlds, but one is treated as THE homeworld by the game.

Geoschmo

Fyron
January 8th, 2005, 07:14 PM
tesco samoa said:
plus ppp does not work too well on homeworlds.

Pretty sure that only _the_ homeworld is protected... Other "homeworlds" are valid targets for events, so I see no reason why intel projects (which are events that you caused to happen) would be any different.

edit: wee post at the same time!

Cipher7071
January 9th, 2005, 03:01 PM
Ah crap! I really like this idea, but I'm still in the land of 1.49. I may pop in and ask how the thing is going once in a while, though. I would really like to try this sort of game. Maybe I can sell the idea to the crew over there.

(OT: Any further news on the progress of SEV? If it looks like it's coming any time soon, I will probably wait and make the Version jump then. After 14 months in the trenches, I think I'm getting near ready to be battered about in a rougher game.)

Joachim
January 10th, 2005, 11:35 PM
This game is a great idea - join people.. JOIN!!!

Geo, when are we kicking off?

geoschmo
January 11th, 2005, 12:41 AM
I'm going to give it a couple more days to see if anyone else joins. Then I'll need to send a message to make sure people upload their empires.

tesco samoa
January 11th, 2005, 11:48 AM
will there be any Ratings in this game ??

TurinTurambar
January 11th, 2005, 05:48 PM
Cipher7071 said:
Ah crap! I really like this idea, but I'm still in the land of 1.49. ...
(OT: Any further news on the progress of SEV? If it looks like it's coming any time soon, I will probably wait and make the Version jump then. After 14 months in the trenches, I think I'm getting near ready to be battered about in a rougher game.)



Upgrading from 1.49 to 1.91 is so simple. It takes like 5 minutes or less. Why wait? It doesnt screw up anything youve got going.

Turin/threads/images/Graemlins/icon42.gif

douglas
January 11th, 2005, 07:27 PM
Er, don't you know that 1.49 is pre-gold? To upgrade, he'd have to buy SEIV Gold. With SEV getting closer, why spend money on a game that would be abandoned soon?

TurinTurambar
January 11th, 2005, 09:54 PM
Oops, my bad. Youre right. http://forum.shrapnelgames.com/images/smilies/redface.gif

I was thinking 1.84 http://forum.shrapnelgames.com/images/smilies/fear.gif

Turin

(Umm... ABANDONED?... I don't see that happening right away...)

douglas
January 11th, 2005, 10:19 PM
Well, maybe not abandoned, but certainly played much less.

geoschmo
January 14th, 2005, 12:44 PM
Last call for anyone interested in getting in on this game. We've got 11 players now. If more want to join that's fine, but that will be enough to make a decent go of it. I'm planning on starting the game as soon as we get the Last of the empire files uploaded, unless someone else jumps in before that.

To review the settings:

48 hour auto turns
10 Good homeworlds
No intel
2000 racial points

No use of colony tech, except to recolonize a homeworld that get's glassed.

I've decided not to use a mod for the game, except I will be making a server only mod to control the AI and keep it from making colony ships in case anyone misses their turns.

I also had talked about using the balance mod to make the map, but never made a decision on that. I need to make sure noone was planning on being a "none" atmosphere race if I'm going to do that.

Geoschmo

atari_eric
January 15th, 2005, 12:35 AM
Man, oh man, if we ever needed the on-ship research/intel suppliers, it would be now.

Parasite
March 3rd, 2005, 12:17 AM
I thought this was too good not to share.

Very Minor spoiler if you have not met all(most) players.


I received a message from one player...

"You are a prey species. We do not treat prey species as equals worthy of trade."

My response from my organic race http://forum.shrapnelgames.com/images/smilies/wink.gif

Eat my Ships!!

http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/biggrin.gif

TurinTurambar
March 24th, 2005, 12:33 PM
This game is a real challenge to a "builder" like myself. My strategy has always been "build a good empire and you'll do well," not "go out and kill the other empires b4 they get good."

Balancing resources is the biggest headache. 175 ships supported by remote mining... ugh!

Butt hay! Challenge is why we get up in the morning, right? Having a lot of fun with it; hope others are too.

/threads/images/Graemlins/icon42.gifTurin

Rathar
March 24th, 2005, 10:36 PM
I'm having a blast in this game. Of the 5 games I am playing tis this one whos turns I eagerly await the most.

A great swarm is building for one of you...

Kana
March 25th, 2005, 03:32 AM
Yeah it is my current fav of the 3 games I'm currently in...It seems that my corner of the world is very populated, and there are 6 of us engaged in some heated diplomacy, and a few borders skirmishes it seems...I defintely need to learn how to come out of my shell so to speak though...this isn't what I would consider my type of game...but...it is and still will be fun...

Kana

Rathar
April 20th, 2005, 08:39 PM
I have an emergency trip for a week ( a very dear friend is dying :/) and shan't be able to post turns until next tuesday (26th?) at the earliest.

Would have sent Geo an e-mail but Private is a hard address to reach.

My apologies for any inconvenience this may cause.

I've tried to set things up for a couple of turns but..

Rathar

narf poit chez BOOM
April 20th, 2005, 10:26 PM
Sorry to hear that. http://forum.shrapnelgames.com/images/smilies/frown.gif

Rathar
May 29th, 2005, 06:47 AM
I posted something in the forum for this game. You should read it as it concerns your future..

Rathar
June 23rd, 2005, 03:26 PM
Aieee! Slaughtered! Good fun was had though!

Psst, All is Dan has the sw corner! Y'all are doomed! http://forum.shrapnelgames.com/images/smilies/happy.gif

Rathar

Slynky
September 24th, 2005, 09:49 AM
Is it about time to call this one? Seems like the turnaround time is turning into the second week now.

Parasite
September 24th, 2005, 07:40 PM
I am willing. A few more turns and I can start a ringworld. http://forum.shrapnelgames.com/images/smilies/happy.gif

It does look like Dallas (my house) has dodged the Rita bullet. Still really a few days to go to be sure.

Slynky
September 26th, 2005, 01:24 PM
(bump) http://forum.shrapnelgames.com/images/smilies/rolleyes.gif

Kana
September 26th, 2005, 05:34 PM
You mean this isn't over yet...

Anyway...for the short time I was in this game, it was one of my favorites PBW games that I had on my plate. I would be willing to play another one again...

Kana