View Full Version : Retrofitting retrofit nitpicks
brianeyci
January 18th, 2005, 03:01 AM
I thought I understood retrofitting, that it was at most 150% of minerals/org/rad cost.
But, I obviously don't. I just retrofitted a ship that cost 300 orgs into something that costs 3k org!
So, how exactly does retrofitting work? Does it add up all the costs min + org + rad then multiply by 50%?
Brian
Slick
January 18th, 2005, 03:54 AM
yes, max refit cost is 150% of original cost. using total resources, not individual resources.
Caduceus
January 18th, 2005, 04:24 PM
Interesting... I wonder how/if this can be practically exploited?
Puke
January 18th, 2005, 04:51 PM
well, you could quickly build a ship that used roughly equal numbers of resources, and then refit it into anything else that you wanted.
but thats only abuse if you consider retro-seriese upgrades to be abusive. i consider it to be a feature. if you want to pay the higher cost and take the repair time, you can get the faster build time.
Kamog
January 18th, 2005, 06:21 PM
Can we use this method to convert resources? Say you are low on radioactives. Build a ship that uses lots of minerals and organics but no radioactives, then retrofit to another design that does use radioactives. Then scrap the ship to get some radioactives back.
Alneyan
January 18th, 2005, 06:27 PM
Any component added in a retrofit costs more than its basic cost (20% more), so it would cost you 20% more radioactives. Retrofits therefore cannot be used to gain any resource; they can only allow you to gain time by paying extras.
Kamog
January 18th, 2005, 06:41 PM
Thanks, I forgot about the actual cost of the retrofit!
TurinTurambar
January 19th, 2005, 04:30 AM
Every once in awhile I forget about the cost of retrofitting... and then get a painful reminder the next turn!
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