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View Full Version : AI Tech Queue Modder Update


Zeno42
March 7th, 2001, 01:46 AM
Greetings all,

I've just posted an update to the AI Tech Queue Modder I developed according to Mephisto's requests. This update finally adds Mephisto's "bon-bon" - cross-checking with TechArea.txt to see if any technologies are queued before their pre-requisites.

Next in the queue will be a similar editor for AI VehicleConstruct files (also based off of Mephisto's original description). I haven't really decided what I wish to do after that, and have other things to do this coming weekend, so now is the time to consider and submit additional requests...

Enjoy,
--Zeno

Tenryu
March 7th, 2001, 03:05 AM
Your work is awesomely useful, zeno.
Thanks

Daynarr
March 7th, 2001, 03:28 AM
Zeno, seems that your tech editor is missing the ability to add and remove techs from the queue list.
It's kind of hard to rearrange techs this way. http://www.shrapnelgames.com/ubb/images/icons/icon12.gif

Zeno42
March 7th, 2001, 04:00 AM
I had understood Tech Queue editing to consist primarily of moving around the items already in the standard queue... I hadn't realized there was any adding and removing involved.

I'll add it in and post an update.

-Zeno