View Full Version : What do i use to render ships?
Randallw
January 29th, 2005, 09:59 AM
Had nothing to do so started learning to make ships. Discovered I must have downloaded DoGA L1 last time i felt interested, so had a look at that. Seemed easy enough. Thought about using L2, but noted that it wouldn't let me render, so I changed to wings. Now I am going through the manuals introduction and it says to export the model to whichever program I have to render it. What should I use to render the model?.
Ragnarok-X
January 29th, 2005, 10:43 AM
I suggest you to either get Maya (commercial), 3DSMAX (commercial) or go with l3 of DoGa, which features a good rendering engine.
TurinTurambar
January 29th, 2005, 02:03 PM
You can render in all 3 versions of DoGA.
Under <Display>, click <Rendering Properties> to set your size, then click <Display> again and click <Rendering>.
Simple as that.
Turin/threads/images/Graemlins/icon42.gif
<EDIT:> Oh, and then right-click the render and "Save As" either a jpeg or .png to upload to the forum (Bitmaps don't work here).
pathfinder
January 29th, 2005, 02:19 PM
Another (free) render engine is POV-RAY. Not sure what it can import.
Hugh Manatee
January 29th, 2005, 05:07 PM
also blender is pretty powerful once you get the hang of it.
Ed Kolis
January 29th, 2005, 06:01 PM
Art of Illusion?
www.artofillusion.org (http://www.artofillusion.org)
Has a great renderer (though you have to re-specify the render settings every time you start the program http://forum.shrapnelgames.com/images/smilies/mad.gif) and you can export to .obj which can be converted to .x for use with SE5/Starfury!
edit: and I just found out about a cool Art of Illusion script which lets you create something, assign procedural displacement maps to it, and then use the script to convert the results of those displacement maps to REAL triangle meshes suitable for export into games like Starfury! http://forum.shrapnelgames.com/images/smilies/eek.gif Remember those Metroid beam cannons I submitted to the imagemod? Those were made with AoI procedural displacement maps to do the "details" (I didn't want to do all the detail of modelling them) - but it seems that now I could actually export something using that texture as a Starfury or SE5 ship model! http://forum.shrapnelgames.com/images/smilies/eek.gif
Randallw
January 29th, 2005, 10:40 PM
I'll try one of the free ones. I didn't realise the artists around here actually paid to register DoGA so they could render.
Edit: and perhaps they don't. I don't know why it says you have to register to render in DoGA 3. I think I'll use DoGA, all I want to do is make ships not artwork and it seems simple enough (once I make some more parts)
Ragnarok-X
January 30th, 2005, 07:23 AM
As mentioned im using Doga l3 and i dont have to pay to render. http://forum.shrapnelgames.com/images/smilies/happy.gif
Randallw
January 30th, 2005, 08:37 AM
Yeah, i've spent this afternoon learning DoGA 3 and I just started with MetaSequoia for new parts. I can see how others made their ships. Basically I want to work on the terran sovereignty ships here
http://www.shipschematics.net/cgi-bin/startrek/others.cgi
Ragnarok-X
January 30th, 2005, 11:24 AM
Could you please provide a link to download the tool you mentioned, and maybe a link to a introduction or tutorial ? By now i only used the standart parts. I once downloaded a part libary, but it majorly sucked to set it up, so i gave up. In fact you had to do a render for each part, then create big thumbnail and incorporate it into doga, in addition you had to rename each "part" so it would show when adding parts...
Urendi Maleldil
January 30th, 2005, 05:15 PM
POV-Ray is the best. But you need imagination 'cause it doesn't come with a modeller. It's all script.
Moray's a good Windows modeller for POV-Ray. (I'm not sure what's out there for Linux or OS-X) But it's shareware and there's a nag screen if you render a lot of scenes.
sPatch and hamaPatch are good spline modellers that export to POV-Ray. hamaPatch also exports .x files.
Ragnarok-X
January 30th, 2005, 06:27 PM
RandallW, take a look at my thread, named "rate my shipset" or something. It includes a lot of models and textures done/applied with DoGa. Its actually pretty kewl, especially my second post has a pretty blasting picture, at least imho.
kerensky
January 30th, 2005, 09:22 PM
Could you please provide a link to download the tool you mentioned, and maybe a link to a introduction or tutorial ? By now i only used the standart parts. I once downloaded a part libary, but it majorly sucked to set it up, so i gave up. In fact you had to do a render for each part, then create big thumbnail and incorporate it into doga, in addition you had to rename each "part" so it would show when adding parts...
A link for Metasequoia can be found on the DoGA English home page under the "Usefull Tools" heading.
Atrocities
January 30th, 2005, 09:26 PM
Randallw said:
Yeah, i've spent this afternoon learning DoGA 3 and I just started with MetaSequoia for new parts. I can see how others made their ships. Basically I want to work on the terran sovereignty ships here
http://www.shipschematics.net/cgi-bin/startrek/others.cgi
Get the new parts - making parts is a real PITA (Pain In The ***).
Making Federation style ships is very difficult and you must "cheat" to do them. But when you pull it off, it is a very rewarding feeling.
If you want to see what can be done in DOGA, also visit my web site and or the Star Trek Mod web site. (Links are in my signature below)
Randallw
January 30th, 2005, 10:27 PM
Get the new parts - making parts is a real PITA (Pain In The ***).
Is there somewhere I can get ST parts?. I made a warp nacelle but the banding didn't export.
Atrocities
January 30th, 2005, 10:52 PM
I do not know of any where you can get Star Trek ship parts for DOGA. I have had to make all of mine myself, and they are just very basic parts.
Randallw
January 30th, 2005, 11:03 PM
right, well i found the links in the other thread. put a question there.
Edit: incidentally, the models I make now, will they be usable in SE5?.
jbmetrics
January 31st, 2005, 07:24 AM
Has anyone tried to use Electric Rain's Swift 3D Ver. 4.0 for making models?
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