View Full Version : Climate Control Facility ?
Questor
March 7th, 2001, 03:31 PM
Does anyone know how many turns it takes to increase the planets condition 1 level using a Climate Control Facility III?
Also I'm trying to figure out the correct order for the planet conditions. Here is what I have come up with...
Pleasant
Good
Optimal
Mild
Unpleasant
Harsh
Deadly
Can someone tell me if this is correct.
Thanks,
Questor
Nitram Draw
March 7th, 2001, 03:58 PM
I would think that Optimal would be the best condition.
Questor
March 7th, 2001, 04:02 PM
That's what I would have thought but the manual says Pleasant - Deadly.
- Questor
Nitram Draw
March 7th, 2001, 04:10 PM
The manual, I'd forgotten about that thing http://www.shrapnelgames.com/ubb/images/icons/icon7.gif So there is some information in it, eh.
Drake
March 7th, 2001, 04:31 PM
I wouldn't treat the manual as gospel on the subject. Optimal is definitely better than Good, and I've never seen Pleasant, although I usually don't bother with climate control facilities
Possum
March 8th, 2001, 02:19 AM
I would question whether the Climate Improvement Plants even f*cking well work at all. I built a Grade III one on an Unpleasant planet, and 43 turns later, it was still unpleasant. Yes, 43.
Stuff like that really annoys the hell out of me.
Lerchey
March 8th, 2001, 04:06 AM
I've been using them for the Last couple of weeks, and they have been working well for me. I colonize small planets/moons which will only hold 1 facility. Takes bunch of turns to build the Atmosphere Converter, then around 30 turns later I get a report that says "Atmosphere converted" and lo and behold, I can now put in 5, 6 or more facilities. I'd say it's working.
I play mostly un-modded, BTW. The only changes with my game are some custom weapons that I'm messing with.
John
Questor
March 8th, 2001, 03:33 PM
Lerchey - I was refering to the Climate Control Facility not the Atmospheric Modification Plant. The CCF is suppose to upgrade the planet conditions for better reproductive rates. Thanks for your input though.
Possum - That is the same problem I am having. I've had a CCF III on a planet with unpleasant conditions for at least 20 turns now. I would think it would take less time to better planet conditions a little then to convert a planet's atmosphere.
Has anyone out there had any success with the Climate Control Facility?
Thanks,
Questor
raynor
March 8th, 2001, 03:54 PM
Like Drake. I never build them.
For an extra 2k,2k,2k, you could instead build a Value Improvement Plant III that DEFINITELY increases your resources at the rate of 3% every year.
DirectorTsaarx
March 8th, 2001, 05:50 PM
I've had Climate Control Facilities on some "Deadly" planets for ages, and not gotten them to improve.
However, I think I've seen a couple planets improve to "Good". But I haven't really tracked it very well.
Suicide Junkie
March 8th, 2001, 06:16 PM
Darn, wrong password any my post was erased.
---------------------------
Ok, we have: CI3 = 3% increase / turn
6 or 7 levels of conditions
-Optimal
-Good
-?Pleasant?
-Mild
-Unpleasant
-Harsh
-Deadly
Now, assuming that conditions range from 0%-100%, we have:
roughly 12% per level / 3% increase = 4 years = 40 turns to increase one level
Assuming conditions range from 0%-255% (like value)
roughly 36% per level /3% increase = 12 years = 120 turns to increase one level.
So, you're left waiting for 50-100 turns just to go from Harsh to unpleasant.
There's, your problem, the solutions ar clear: build multiple CI3s, or mod.
Lerchey
March 8th, 2001, 08:59 PM
Questor,
Oops. Guess I should stop reading threads when I'm half asleep. No, I haven't used the climate control facilities recently, mainly because they didn't appear to be very effective. I didn't actually TEST this, it's been more of a gut feel. I'll try it this weekend to see if they are doing anything.
John
mottlee
March 8th, 2001, 10:24 PM
Hmmm CCIII lets see IF your planet is at the bottom end of say mild it will take longer to get it you 1 level than if it were on the top end of mild. what I do not know is IF you put more than 1 do the others help or is it a waste.
Geee I did not know that if you put an atmophire (sorry) you will gain facalitys
Mott
Suicide Junkie
March 8th, 2001, 10:38 PM
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>IF your planet is at the bottom end of say mild it will take longer to get it you 1 level than if it were on the top end of mild<HR></BLOCKQUOTE>
What I mean is that:
Say Mild is 50%-59%.
If your planet is 51%, that's mild. But, it will take 30 turns to go up 9% to be 60% which is good/pleasant.
If your planet is 59%, its mild. But it only takes 3 turns to go up 1% to be good/pleasant at 60%
-------------------------------
Value improvement facils stack & I think Condition improvements stack too.
Drake
March 9th, 2001, 01:58 AM
I think conditions might improve by actual percentages instead of increasing the condition by that percent (like value does), so that the worse off you are to begin with, the longer it'll take to improve.
I didn't spend a lot of time testing this, but I basically improved a planet until it was the lowest level in the mild Category, then checked to see what it took to improve it again to good.
If I had 10 CC3s, it would change in one year. 9 CC3 and a CC2 wouldn't do it, which suggested a 30% range. However, if I built 6 CC3s, then on the turn after the improvements kicked in I scrapped 3 of them and built 1 CC1, it improved to good the next year. That only added up to 6*3 (year 1) + 3*3 + 3*1 (year 2) = 18+10 = 28... My guess is the first increase was 18%, and the second increase was 10% of the lowest mild value, plus 10% of 18%, or 1.8%, for 18+10+1.8 = 29.8 or 30% rounded.
This would explain why it could take a very long time increasing some of the poorer condition planets.
Anyone else interested in checking this out more thoroughly, to see if the theory does indeed hold true?
[This message has been edited by Drake (edited 09 March 2001).]
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