View Full Version : Ship Renders
NullAshton
February 17th, 2005, 10:08 AM
I played around with Lightwave some, and got this ship. I may make more ships like this one, and make it into a shipset. What do you think of it?
Atrocities
February 17th, 2005, 10:37 AM
Very dark. What is it?
NullAshton
February 17th, 2005, 10:45 AM
Its an escort... Its an ellipsoid, with two engines attached near the sides. It also has nice windows on the sides from crew quarters, and a nice bridge. As well as 2 weapon holes. Maybe I could make the windows illuminated...
Atrocities
February 17th, 2005, 10:49 AM
Cool. If you can lighten it up a bit, should be a nice looking ship. http://forum.shrapnelgames.com/images/smilies/happy.gif
NullAshton
February 17th, 2005, 10:56 AM
http://forum.shrapnelgames.com/images/smilies/happy.gif The reason why its so dark is probally because of the armor. I'm trying to get a nice cobalt color out of it, maybe if I bump up the diffuse...
NullAshton
February 17th, 2005, 11:09 AM
Here we go. Some nice engine glow, windows glow now, and we got 3 distant lights shining on it, instead of only one, and spread out a little.
Strategia_In_Ultima
February 17th, 2005, 11:25 AM
Maybe you should add some sort of orifice at the lower nose. It looks like a shark now, with the "gills", and I think that you should explore that aspect further.
Or you could focus more on the exhaust pipes, chrome them, make them bigger, twistier, etc. You could make DNs and BSs with massive arrays of immense twisting exhausts.
Anyway, lookin' good.
NullAshton
February 17th, 2005, 11:27 AM
Those aren't exaust pipes, those are the engines... And it has two torpedo tubes at the front.
Strategia_In_Ultima
February 17th, 2005, 11:50 AM
The engines, OK... but they look a little like massive truck exhaust pipes. And you don't really see the torpedo bays.
NullAshton
February 17th, 2005, 11:53 AM
Thats because its at the front, and its turned away. I made the engines like that on purpose http://forum.shrapnelgames.com/images/smilies/tongue.gif Looks speedier that way.
QuarianRex
February 17th, 2005, 04:08 PM
It reminds me of the ship that the Robinson family used in the Lost In Space movie. I think it was called the Jupiter 2, though I may be way off base.
Strategia_In_Ultima
February 17th, 2005, 04:55 PM
You could make the engine openings face inwards and get narrower to the ends. If you have a narrow opening, stuff flows throught it faster than through wide openings, so having a ship with narrowing engine openings would give it better speed/acceleration.
NullAshton
February 17th, 2005, 06:05 PM
Its facing away so blasts won't affect the hangar on the rear. The real reason is that the polygons I extruded it from was slanted that way... I could just knife the engines to make it straight, but really don't want to.
Strategia_In_Ultima
February 17th, 2005, 06:10 PM
I'm not sating straight. I'm saying narrowing to the end. Like a reversed cone with its top cut off.
NullAshton
February 17th, 2005, 06:39 PM
Hmmmm, that might be possible...
narf poit chez BOOM
February 19th, 2005, 03:35 AM
Nice.
NullAshton
February 21st, 2005, 12:27 PM
Frigate coming soon!
NullAshton
February 22nd, 2005, 07:08 PM
New render! This time its of a frigate. Sorry about the darkness, the camera is facing the light. I mostly wanted to show the sun I made http://forum.shrapnelgames.com/images/smilies/happy.gif
http://www.shrapnelcommunity.com/threads/uploads/334295-shipandsun.jpg
NullAshton
February 23rd, 2005, 09:18 AM
And noone comments...
Suicide Junkie
February 23rd, 2005, 12:19 PM
NullAshton said:
And noone comments...
Ok...
Needs more ambient light.
Also, you may want to put a light source near the glow points, so as to light up the nearby hull surface realistically.
NullAshton
February 23rd, 2005, 01:48 PM
I was trying to find a way where it could light up the surface around it. Maybe with radiosity...
narf poit chez BOOM
February 23rd, 2005, 04:25 PM
It looks nice.
NullAshton
February 24th, 2005, 10:14 AM
Soon, we shall have an animation! Woot!
NullAshton
February 24th, 2005, 04:14 PM
IT HAS COME! The animation! Woot! http://forum.shrapnelgames.com/images/smilies/biggrin.gif
narf poit chez BOOM
February 24th, 2005, 07:45 PM
That's a good start.
Atrocities
February 24th, 2005, 08:33 PM
I made a ton of moving gifs and animations two years ago. Now where did I upload them too?????? Nice work BTW.
NullAshton
February 25th, 2005, 10:56 AM
Thank you http://forum.shrapnelgames.com/images/smilies/happy.gif Maybe i'll make an animated black hole next, ooo.
Atrocities
February 25th, 2005, 11:00 AM
Ya make it so that the BH spits the ship out. LOL that would be funny. http://forum.shrapnelgames.com/images/smilies/laugh.gif
NullAshton
February 25th, 2005, 12:41 PM
Woot! New render! This time with prettyful APBs http://forum.shrapnelgames.com/images/smilies/happy.gif
NullAshton
February 25th, 2005, 01:16 PM
I have changed the topic to reflect the content more http://forum.shrapnelgames.com/images/smilies/biggrin.gif
narf poit chez BOOM
February 25th, 2005, 03:10 PM
Yep, pretty. http://forum.shrapnelgames.com/images/smilies/happy.gif
NullAshton
February 25th, 2005, 03:29 PM
Here's a new and improved one, bigger APB beams http://forum.shrapnelgames.com/images/smilies/happy.gif
Ragnarok-X
February 25th, 2005, 03:46 PM
I really like the kook of the APB and the "emitter" or "source" of the beam.
Atrocities
February 25th, 2005, 03:47 PM
Sweet, I really like the look of that. Well done. http://forum.shrapnelgames.com/images/smilies/happy.gif
NullAshton
February 25th, 2005, 03:59 PM
I used a lens flare at the tip of the turret to have the emitter. Was wanting to have a bit of irregularity in the beam...
NullAshton
February 25th, 2005, 05:55 PM
FIghters coming soon!
NullAshton
March 2nd, 2005, 12:08 AM
Here's what I have so far.
Captain Kwok
March 2nd, 2005, 12:28 AM
Seriously, some lighting would certainly help your ships to be visible. http://forum.shrapnelgames.com/images/smilies/tongue.gif
Suicide Junkie
March 2nd, 2005, 12:43 AM
Those pics you attached are black squares with a small smear of blue.
You need light on those ships. That is by far the biggest problem with the pics.
They're lit like a B-rated horror movie.
What I can see of the modelling is pretty good. The problem is I can't see the ship.
NullAshton
March 2nd, 2005, 12:01 PM
The escort is the only one that is dark now!
NullAshton
March 2nd, 2005, 06:07 PM
Not a ship render, but its kinda spacy... A black hole thingie for my avatar!
NullAshton
March 2nd, 2005, 10:31 PM
And a big system black hole pic.
NullAshton
March 3rd, 2005, 04:27 PM
My satellite picture.
narf poit chez BOOM
March 3rd, 2005, 07:46 PM
Pretty.
Atrocities
March 3rd, 2005, 07:53 PM
ITs a little hard to see Null, but interesting none the less.
NullAshton
March 4th, 2005, 04:06 PM
In the race to 1k posts, I've posted what I have so far. Everything is brighter http://forum.shrapnelgames.com/images/smilies/happy.gif
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