View Full Version : need help
mrscrogg
February 24th, 2005, 07:42 PM
trying to install Star Trek Mod . Have space empires and patch 1.91 installed and image mod , everything works ok. Installed tdm-modpack , changed path.txt to "tdm-modpack" added star trek mod and 190.9 patch . Go into tdm, black screen comes up listing , '"none ', 'star trek mod ', and "tdm' , hi-lite them one at a time , hit start nothing happens . What am I doing wrong ?
Suicide Junkie
February 24th, 2005, 09:10 PM
Set the path.txt to the folder name of the mod you want to play.
Then doubleclick the SE4.EXE, that's it. Start a new game, and away you go.
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The TDM AIs are written for stock settings, and other than the new AIs, the TDM modfolder will only include extended strategies and formations IIRC.
You can copy the races into the STM's races folder, but be sure to remove the AI files from that copy or they will try to design stock ships in the ST mod, and that will cause havok.
mrscrogg
February 25th, 2005, 12:33 PM
still doesn't work , what am I doing wromg ? -- this just gets frustrating - I just want to play game
NullAshton
February 25th, 2005, 12:44 PM
Use the mod launcher.
mrscrogg
February 25th, 2005, 12:46 PM
I have it installed - matryx ? -- as per Atrocities
Suicide Junkie
February 25th, 2005, 01:02 PM
mrscrogg said:
still doesn't work , what am I doing wromg ? -- this just gets frustrating - I just want to play game
What exactly is the problem?
-= To keep things simple, skip the modlauncher for now =-
You set the path.txt, then when you doubleclick on SE4.exe, what do you see?
mrscrogg
February 25th, 2005, 04:32 PM
after I click on se4.exe , black screen comes up with " none, space empires iv, space empires gold and star trek mod " , I then hit 'start" and nothing happens . I can get into space empires iv gold 1.91 and has image mod included thru icon on main screen
NullAshton
February 25th, 2005, 04:33 PM
Reinstall Space Empires IV gold.
mrscrogg
February 25th, 2005, 04:33 PM
just to add I hit start after I hi-lited star trek mod
Atrocities
February 25th, 2005, 04:34 PM
Where do you have the mods placed at?
Mods should go into your space empires iv folder.
The PATH TEXT should read:
Using Mod Directory := Star Trek Mod
Or the name of the mod you want to play
If your using the mod launcher then it should read:
Using Mod Directory := None
mrscrogg
February 25th, 2005, 04:40 PM
mods are in space empires iv folder , using mod launcher , directory says "none "
NullAshton
February 25th, 2005, 04:44 PM
mod launcher goes in SE4 directory. Select your mod on the left, then press the button under it. It should work. If not, send an email to malfador.
Suicide Junkie
February 25th, 2005, 04:51 PM
It sounds like you may have overwritten the SE4.exe with the launcher program.
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Just forget the mod launcher for now. It is not needed.
STEP 1:
edit path.txt It should have only one entry:
Using Mod Directory := TDM-ModPack
(or whatever the folder name of the mod is)
Click File->Save.
Click File->Exit.
STEP 2:
Doubleclick SE4.exe. NOT "SE4 launcher.exe"
The mod's title screen will display, and the progress bar will move as the game loads.
STEP 3:
PLAY SE4. Load a saved game, start a new game, whatever.
mrscrogg
February 26th, 2005, 12:39 PM
ok,,,,,,,,,,,,,,, got stm 190.9 up and running , thanks to all who contributed to that. Now white squares where most planets should be and AI will not add engines to build of ships , reinstalled image mod to space empires iv gold fold er under pictures into each cosponding location ie; planetpack with planets so on - what else do I need to do ?
Suicide Junkie
February 26th, 2005, 01:13 PM
mrscrogg said:
ok got stm 190.9 up and running , thanks to all who contributed to that. Now white squares where most planets should be and AI will not add engines to build of ships , reinstalled image mod to space empires iv gold fold er under pictures into each cosponding location ie; planetpack with planets so on - what else do I need to do ?
The white squares are caused by not having the imagemod installed, as you surmised.
If the AIs are not designing ships correctly, you probably are trying to use a stock/TDM ai in the ST mod.
Only AIs that are specifically made for the ST mod will work.
If you want the TDM shipset in STM, then you can delete all of its AI files, and replace them with AI files from a random STM AI.
Atrocities
February 26th, 2005, 11:30 PM
mrscrogg If you need just the data and AI files for the Star Trek Mod (STM) you can download them from www.astmod.com (http://www.astmod.com) in the download section.
This will give you all of the races AI files. If you want to add additional ship sets or replace any of the current ones with other ship sets, simply remove the AI from the new ship set and place that ship set, without the AI, into the Star Trek Mod / Pictures / Race folder. Then copy over the AI from a simular race, Like good guys = Federation, merchants = Ferengi, Bad guys = Klingons, scemers = Romulans, etc. Or just use one of the base AI. Rename the AI Files to match the name of your new race.
Your off and running.
mrscrogg
February 27th, 2005, 03:53 PM
thanks AT
mrscrogg
February 27th, 2005, 04:52 PM
in checking game ,letting AI build ships ,engines in place yet there is 0/0 for movement points - what do I need to fix ?
Fyron
February 27th, 2005, 05:00 PM
You just need to design the ships to have at least one movement point from the "ship standard movement" ability type, after factoring in the engines per move value for that hull. "Bonus" and "extra" movement is only applicable if the ship has at least one movement point already. Unfortunately, the design screen does not take this into account.
mrscrogg
February 28th, 2005, 01:03 PM
if I'm playing against the AI and designing my own ships fine , but how does the AI factor what you just written about ?
Fyron
February 28th, 2005, 03:46 PM
By reading the appropriate AI_Design_Creation.txt file, which hopefully has been set up to create proper ship designs. You can either try to work with the Minimum Speed and Desired Speed settings, which are rather annoying to deal with when you have a non-stock propulsion system, or just add misc abilities to manually control the exact number of engines on the ship design. Have it so that the AI adds as many components with the Standard Ship Movement ability as it needs, then add the Extra Movement Generation component (warp core in STM) to get extra movement. It is best to make these Misc Ability 1 and Misc Ability 2 so that the AI will always be able to add them as the first Misc Abilities (after required C&C components and the other types of components that it adds before Misc Abilities)
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